Bounty Head Bebop Comlink
Play By Post Section => Trophy Room => Hive of Scum & Villainy => Topic started by: BerkaZerka on May 17, 2014, 11:22:57 am
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Talyn Jackson (4 of 8 XP Cyberjock)
(http://img.photobucket.com/albums/v651/BerkaZerka/BountyHeadBebop/Elvis_zpsdc6baf17.jpg)
Abilities
Str 5(7); Agi 3; Con 5(2); Int 3; Wis 2; Pre 2; Vitality (0) 16 0; Wounds (-2) 12 4 (Armor 15)
Saves
React 8; Endure 7; Will 7; Luck 3 0; Surge 3 2
Movement
Init 12*; Move 60 ft (Run 420)
Attacks
Unarmed Strike 11/7S; Grapple Moves; Sword 11/10L;Combat Axe 10/10L; Combat Knife 11/9L; Sap 11/7S♠; Concussion Grenades 9/0+S♠/20x (2); Fragmentation Grenades 9/16L A20’r♠/20x ft Police Riot Gun 10(11)/16L/200ft (8); 12mmL Hunting Rifle 12/14L/400ft; Deck Pistol 12/8L/40ft (3)
Combat Skills
Dodge 11*(13); Feint 5; Grapple 15; Melee 11; Ranged 11; Target 6; Throw 9; Unarmed 11
All Other Skills
Balance 6; Bluff 5; Climb (15’) 15; Conceal 5; Diplomacy 5; Disguise 5; Drive 6; Escape 6; Gamble 5; Gather Info 5; General Knowledge 6; Hide 6; Intimidate 15; Jump (35’l/7’h) 15; Listen 5; Move Silently 6; Ride 6; Search 6; Sense Motive 9; Spot 8; Streetwise 10; Swim (15’) 10; Taunt 10; Treat Injury 5
Edges
Adrenal Booster; Rapid Strike; Speed Switch; Combat Reflexes; Hard To Kill; Cyberjock; Muscle Wires
Flaws
Chain Smoker; Distinctive Features (Twitchy); Bounty Head
Equipment Normal Load 400; Encumbered 800; Limit 1200; Drag 6000
Camouflage (all types), casual wear, cell phone, electronic binoculars, electronic compass, gasmask, micro comlink, outdoor kit, pain killer (10), pocket secretary, police riot gun with laser sight and slugs, sports equipment, sword
Pirate Loot & Other Gear: Camouflage; Skinsuit; Magnetic Boots; Zero-G Harness; Combat Axe; Combat Knife; Deck Pistol W/ 3 Extra Clips; Riot Gun; Concussion Grenades (2); Electronics Tools; Mechanics Tools; Micro Comlink;
Military Flak Jacket; Sap; Hunting Rifle w/ Optical Scope; Fragmentation Grenades (6); Police Riot Shield; Business Wear; Cold Weather Clothing; Hazmat Suit; Handcuffs; Signal Flares (12); Emergency Beacon; Video Recorder; Radio Uplink; Bugs (4); Bug Detector; Laser Microphone; Voice mask; Voice Analyzer; Guard Dog (the loyal hound's name shall be scruffles the destroyer!)
Motorcycle: Handling +3; Armor 0; Structure 10; Systems 10
Notes
Adrenal Booster: The Adrenal Booster intensifies the body’s natural adrenaline rush, granting the user +2 Initiative and an additional Action on the first round of every combat.
Rapid Strike: The character is lightning quick in Close Quarter Combat. He can use back-to-back Attack Actions (Attack + Attack) when using the Grapple, Melee, and Unarmed skills, without spending Surge Points during combat.
Speed Switch: The Speed Switch sends unique bioelectrical signals throughout the body, which cause an explosive twitchiness in the muscle fibers. The effects of this allow for very quick gross motor movement, which doubles the user’s Normal Movement speed and grants an additional Dodge Action each round.
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Talyn Jackson 4XP Cyberjock
(http://img.photobucket.com/albums/v651/BerkaZerka/BountyHeadBebop/Elvis_zpsdc6baf17.jpg)
Gender M; Age 25; Ht 6'1”; Wt 190 lbs; Stature Well-built; Disposition Gruff, touchy Distinctive Features: Twitchy
Abilities
Str 5(7); Agi 3; Con 5(2); Int 3; Wis 2; Pre 2; Vitality (0) 16; Wounds (-2) 12 (Armor 10)
Saves
React 8; Endure 7; Will 7; Luck 3; Surge 3
Movement
Init 16(14); Move 60 ft (Run 420; Leap 7 high/35 long)
Attacks
Unarmed Strike 11/7S; Grapple Moves 15/7S; Sword 11/10L; Police Riot Gun 10(11)/16/L 200ft (8)
Combat Skills
Defense 11 (Dodge; Parry) ~5
Ranged 10 (Shoot; Target -4; Throw -1) ~4
Close Quarter 11 (Grapple +4?; Melee; Unarmed) ~1
General Skills
Acrobatics 6 (Balance; Escape; Tumble)
Artistry 5 (Cooking, Painting; Sculpting; Music; Writing)
Athletics 10 (Climb; Jump; Sprint; Swim)
Control 6 (Drive; Pilot; Operate Heavy Machinery)
Evaluate 9 (Appraise; Gamble; Sense Motive; Streetwise +1) ~4
Fabricate 7 (Construction; Mechanics; Weaponsmith)
Face 10 (Bluff -3; Entertain; Feint-5; Intimidate +3(5); Taunt) ~5
General Knowledge 6 (Trivia; In The News; Who's Who)
Larceny 5 (Forgery; Open Locks; Sleight of Hand)
Medic 5 (Slow Poison; Treat Injury)
Outdoors 6 (Handle Animal; Ride; Survival; Track) ~1
Perception 5 (Listen; Search+1; Spot+3)
Sabotage 6 (Disable Device;Trap Setting)
Socialize 5 (Diplomacy; Interrogation; Gather Info)
Stealth 6 (Conceal; Disguise-1; Hide; Move Silently)
Tech 6 (Computers, Electronics, Security Systems)
Advanced Skills
None
Edges
Adrenal Booster; Rapid Strike; Speed Switch; Combat Reflexes; Hard To Kill; Cyberjock; Muscle Wires
Flaws
Chain Smoker; Distinctive Features (Twitchy); Bounty Head
Equipment Normal Load 400; Encumbered 800; Limit 1200; Drag 6000
Camouflage (all types), casual wear, cell phone, electronic binoculars, electronic compass, gasmask, micro comlink, outdoor kit, pain killer (10), pocket secretary, police armored vest, police riot gun with laser sight and slugs, sports equipment, sword
Motorcycle: Handling +3; Armor 0; Structure 10; Systems 10
Notes
Adrenal Booster: The Adrenal Booster intensifies the body’s natural adrenaline rush, granting the user +2 Initiative and an additional Action on the first round of every combat.
Rapid Strike: The character is lightning quick in Close Quarter Combat. He can use back-to-back Attack Actions (Attack + Attack) when using the Grapple, Melee, and Unarmed skills, without spending Surge Points during combat.
Speed Switch: The Speed Switch sends unique bioelectrical signals throughout the body, which cause an explosive twitchiness in the muscle fibers. The effects of this allow for very quick gross motor movement, which doubles the user’s Normal Movement speed and grants an additional Dodge Action each round.
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Scruffles the Destroyer (Dog, Guard) (Extra)
Abilities
Str 2; Agi 3; Con 3; Int 1; Wis 1; Pre 2; Vitality (0) 11; Wounds (-2) 8
Saves
React 8; Endure 8; Will 6
Movement
Init 9; Move 30 ft (Run 60)
Attacks
Bite 9/2L; Grapple Moves (Bumrush, Hold, and Trip only)
Combat Skills
Dodge 9 (3); Grapple 5; Unarmed 9 (3)
All Other Skills
Balance 6; Climb 1 (-4); Conceal 4; Escape 6; Hide 10 (+4); Intimidate 10 (3+2); Jump 4 (3-4); Listen 12 (5+3); Move Silently 6; Search 7 (3); Sense Motive 8 (3+1); Spot 10 (5+1); Survival 5 (1); Swim 5
Edges
Acute Hearing; Alert; Fast; Skill Focus (intimidate)
Flaws
Small; Additional Penalties (-4 Climb)
Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300
None
Notes
None