Keitaro Hokusai ~ (Drunken Master Samurai Warrior) - 64 / 74 XP Gender Male; Age 20; Ht 6’4”; Wt 235 lbs; Stature Dominant & Sturdy; Disposition Not a Deep Thinker, Graced with Common Sense, Loyal to Bushido Code; Distinctive Features: a blue dragon tattoo on his neck that runs up the back of his neck and breathes a bright red flame that goes under his ear to his jaw line.AbilitiesStr 3; Agi 5; Con 5; Int 1; Wis 3; Pre 3; Vitality
(0) 36; Wounds
(-2) 15 (Armor 14)
SavesReact 10; Endure 14; Will 8; Luck 4; Surge
6 5 / 6
Psychosis 1MovementInit 15*; Move 35 ft (Run 105; Leap 3 high/15 long)
AttacksUnarmed Strike 13/3S; Grapple Moves 15+2X/3S; Ancestral Nagamaki 15+2X/10L; Katana 15+2X/6L; Wakisashi 15+2X/6L; Tanto 15+2X/5L; Obsidian-Edged Club 15+2X/5SL; Thrown Tanto 8/5L/20x ft
Combat SkillsDefense 12 (Dodge
-1*; Parry
+2)
~4Ranged 8 (
Shoot; Target; Throw)
Close Quarter 13 (Grapple
+2; Melee
+2;
Unarmed)
~5General SkillsAcrobatics 8 (
Balance; Escape; Tumble)
Artistry 6 (
Cooking, Painting; Sculpting; Music; Writing)
Athletics 9 (
Climb; Jump; Sprint; Swim)
~3Evaluate 11 (
Appraise; Gamble; Sense Motive
+2;
Streetwise)
~5Fabricate 4 (
Construction; Mechanics; Weaponsmith)
Face 13 (
Bluff; Entertain; Feint; Intimidate; Taunt)
~5General Knowledge 4 (
Trivia; In The News; Who's Who)
Larceny 8 (
Forgery; Open Locks; Sleight of Hand)
Medic 4 (
Slow Poison; Treat Injury)
Outdoors 10 (
Handle Animal; Ride; Survival; Track)
~4Perception 13 (
Listen; Search; Spot)
~5Sabotage 4 (
Disable Device; Trap Setting)
Socialize 9 (
Diplomacy; Interrogation
+2;
Gather Info)
~3Stealth 9 (
Conceal; Disguise; Hide
-3;
Move Silently)
~3Advanced SkillsPolitical Sciences 5 (
Economics; Law; Politics)
~1Edges and FeatsBorn Leader; Martial Throw; Move Through Attack; Rapid Strike;
Alert; Combat Reflexes; Compelling; Duelist; Fast; Grappler; Great Fortitude; Hard to Kill; Spirited; Toughness (x2); Weapon Specialist~Draw Fire; ~Heroic Surge; ~Multi Attack; ~Drunken Master; ~Bumbling Fool; ~Blundering Menace
FlawsBig ‘Un; Heavy Drinker; Illiterate; Obligation (Daimyo)
Equipment Normal Load 50; Encumbered 100; Limit 150; Drag 600Manor House; Farm House; Noble’s Diet; Horse; Wagon; Commoner’s Garb; Great Armor (black plates w/ blue highlights & shiny brass symbol on crest); Buckler; Nagamaki; Katana; Wakisashi; Tanto; Obsidian-Edged Club; Paper; Pens; Waterproof Case; Containers; Wulong Tea (6); Ranger’s Kit (canvas tarp 10x10ft, lantern-shuttered, net, rope 100 ft, signal whistle, spyglass, steel-jawed traps); Canoes (2); Chain 50 Ft; Travel Pack (backpack, bedroll, candles, lantern, rations, tent, tinderbox); Permit to Carry Arms; Emblems of Station; Traveling Papers
(Pittances 10; Goods 50; Assets 55; Riches 1)
- Doshin (9 in Sendai / 1 with)
- Doshin Leader: Monomaka Rikishi (Intuition)
- Ancestral Nagamaki (+2 Initiative, Accuracy, & Damage; Spirit Cutting; Spirit Sight 3/day)
- Lamellar Armor (3)
- Shark Teeth and Fins