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Author Topic: Game Thread - A noisy Awakening  (Read 118670 times)

Not Aman

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Re: Game Thread - A noisy Awakening
« Reply #300 on: February 27, 2015, 02:47:53 pm »

"Nina has rocket launcher!" Nina cheers again.

"Marines probably tried to use big rocket but then grenade hit and they hide, and then drop the rocket and sniper on floor, while grenade blow them up!"
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Drakilian

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Re: Game Thread - A noisy Awakening
« Reply #301 on: February 27, 2015, 02:49:14 pm »

While the other argue, Drakalicious begins considering how  they can evacuate the base. Where were they supposed to go again?
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Forge

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Re: Game Thread - A noisy Awakening
« Reply #302 on: February 27, 2015, 02:57:11 pm »

OOC: Update while the tea discusses the strange dicovery

Everyone is going to get a full set of new gear, and I am assuming for now that they simply activate their fire-team comms for easy communication. The Armory IS a temporary safe zone, but matters outside do progress without you and lets just say the longer you wait, the worse it will be.

The team currently knows that the Aliens are Attacking in great numbers from the South and that they are no more comms active on the East of the base. They should be evacuating to one of the many evac. points around the base.
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Drakilian

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Re: Game Thread - A noisy Awakening
« Reply #303 on: February 27, 2015, 03:10:37 pm »

Drakalicious then begins talking to the team - "Guys, I think we're pretty much guaranteed to be attacked on the way to the nearest evac point so you're probably good to just talk and attract enemies on the way there anyway. We shouldn't wait here though, won't end well for us."
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Not Aman

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Re: Game Thread - A noisy Awakening
« Reply #304 on: February 27, 2015, 03:16:32 pm »

"Nina wishes shield thingy worked." Nina says sadly.
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Sethaniel

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Re: Game Thread - A noisy Awakening
« Reply #305 on: February 27, 2015, 03:23:55 pm »

"So, uh, the Command Center is right next door, yeah?" says Jackson.  "Let's at least stop there and see if anything is left."
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Forge

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Re: Game Thread - A noisy Awakening
« Reply #306 on: March 02, 2015, 05:57:50 pm »

Upon hearing Jackson's suggestion and seeing the others staring off into space Rouge decides to give everyone a nudge "So are we headed next door then or what is the plan?"
« Last Edit: March 03, 2015, 02:06:10 pm by Forge »
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Not Aman

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Re: Game Thread - A noisy Awakening
« Reply #307 on: March 02, 2015, 06:02:32 pm »

Nina nodd.
"To next room!" She announces and marches to the command center
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Fireplay

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Re: Game Thread - A noisy Awakening
« Reply #308 on: March 04, 2015, 12:17:37 pm »

"I've been to the Admin's dorms and we should get moving, from what I found out the aliens are sending up their ships from the south, the east side of the base is all dead com-wise too."
 Mikael says to his companions before quickly moving to follow Nina and keeps his gun at the ready.
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"Who says nothing is impossible? I've been doing nothing for years." -Unknown
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Drakilian

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Re: Game Thread - A noisy Awakening
« Reply #309 on: March 04, 2015, 12:46:27 pm »

Drakalicious lets Nina take the lead, confident that this time he won't be the first to get murder-stabbed shot.

If Jackson doesn't use a medpack on him, he will.
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Forge

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Re: Game Thread - A noisy Awakening
« Reply #310 on: March 04, 2015, 04:14:04 pm »

The group all piles out of the Armory and heads to the next room down the corridor, the Command Center. Nina marches out first with Drackalicious behind, doesn't get past her until they reach the doorway which should be another heavily re-enforced blast door, but just like the armory, is blown in and lying on the floor.

As Nina and Drackalicious arrive at the door, Nina immediately notices that something is wrong, there are two Jackals feeding off the corpses of humans inside. She dodges back in time to remain unseen by the Jackals. Drackalicious however walks right into the open while being distracted by a blinking light and doesn't notice the two Jackals ahead on him until one accidentally sets off a human pistol while trying to feed. Both Jackals then notice Drackalicious and shields activate on their arms ready for combat.

Drackalicious is in the middle of the doorway fully exposed, Nina is in partial cover behind the door frame. Everyone else is right behind and is counted as currently in full cover with no line of sight (The doorway is large so several people could shoot through it if needed.)

Init:
Mik
Jackal 1
Nina
Derek
..................
Rouge: 14
New Cadet 1
New Cadet 2
Jackal 2
Drakalicious
Jackson
« Last Edit: March 04, 2015, 08:21:11 pm by Forge »
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Drakilian

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Re: Game Thread - A noisy Awakening
« Reply #311 on: March 04, 2015, 09:46:48 pm »

Goddamit

Drakalicious immediately dives for cover, spending a surge to jump up in life-saving initiative and clearing the way for Nina to butcher them with the sword.
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Not Aman

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Re: Game Thread - A noisy Awakening
« Reply #312 on: March 04, 2015, 09:56:58 pm »

"Silly Drakilicious." Nina mutters, shaking her head sadly as the first jackal probably fires at the group.

She then charges the two, shouting wildly as she swings.
"FOR MOTHER RUSSIA I CUT!!"
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Fireplay

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Re: Game Thread - A noisy Awakening
« Reply #313 on: March 05, 2015, 12:02:10 pm »

Mikael keeps an eye out on the rest of the hallway so the group won't get ambushed.
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Forge

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Re: Game Thread - A noisy Awakening
« Reply #314 on: March 10, 2015, 11:51:13 am »

Several things appear to happen at once for the cadets (OOC: because it is more cinematic to write it up this way than describing each actions separate success and failure).

Drackalicious realizes the peril his love of small blinking light has put him in, but he knows it is not the beloved blinking light fault, it is the aliens fault. His anger at the alien's trying to make the blinking light out to be the bad guy lets his surge with energy and dive cleanly out of the way as the jackal fires at him, he rolls smoothly past the doorway and into full cover on the far side from the rest of his team as Jackal 1's plasma bolt sails by, hitting the wall behind.

Knowing of the danger of being flanked, Mik spins and takes up the ready to fire position in case more enemies approach from their rear, he sees nothing yet but stays prepared (OOC: counting this as aiming as so you'll get the bonus on your first action if they do appear, possible ambush too depending on circumstance.) As this happens, Nina charges into the door with the sword swinging and slashes a mighty blow at Jackal 1, she is clearly more proficient with the sword than Drackalicious and her blow would have cleaved the Jackal in two had it not blocked with it's shield. Unfortunately it does manage to block and is just knocked back a foot. At that moment Derek, who stepped up to the doorway opens fire with two bursts from his plasma rifle, the first one scatters off the shield but the jackal isn't able to recover from Nina's sword attack in time to block the second burst which catches it cleanly in the side, it staggers back clearly badly burned and wounded.

Things then begin degenerating. Rouge leads the two new cadets in a charge after Nina, rushing into the room then opening fire. He runs inside but slips slightly on the blood on the floor causing some difficulty in aiming at Jackal 2, he still however manages to hit the aliens shield, forcing it to block. The two new cadets however have less success. New cadet 1 slips completely on the blood and crashes to the floor, cadet two is surprised by the carnage and half eaten humans but in his anger he does manage to fire off some shots and force Jackal two to block again.

Jackson finally relents and runs over to Drackalicious to help him out with the last med-pack he took, knowing that there will be more in the command center. But then changes his mind last minute and doesn't actually help him. Instead he dumps med-pack and walks off leaving Drackalicious to use it himself.

Init:
Mik
Drakalicious
Jackal 1
Nina
Derek
..................
Rouge: 14
New Cadet 1
New Cadet 2
Jackal 2
Jackson
« Last Edit: March 10, 2015, 08:20:15 pm by Forge »
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Not Aman

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Re: Game Thread - A noisy Awakening
« Reply #315 on: March 10, 2015, 12:45:15 pm »

Nina grunts, and quickly attempts to grab the jackal's shield and rip it from him (or at least make him unable to use the shield to block the shooting)

"Nina Russian Wrestle grab!"
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Daedalus

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Re: Game Thread - A noisy Awakening
« Reply #316 on: March 10, 2015, 04:49:56 pm »

Derek grits his tedth and shoots again. This time a controlled burst.
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Drakilian

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Re: Game Thread - A noisy Awakening
« Reply #317 on: March 13, 2015, 07:09:13 pm »

Drakalicious edges out in a prone position to partial cover and takes a shot at the jackal Nina is wrestling with.

"You go girl!" he shouts out encouragingly.
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Forge

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Re: Game Thread - A noisy Awakening
« Reply #318 on: March 14, 2015, 09:39:52 pm »

Drackalicious moves first having finished applying Biogel to his own burns while the team medic blatantly ignores him, helping Mik cover the still empty corridor, both cadets maintain their aim nonetheless.

Drakalicious fires on the Jackal Nina is engaging but his bullets bounce cleanly off the shield it raises in defence. Nina then moves to grapple the shield and pulls it aside just as Derek puts a burst of bullets clean into its chest, killing it instantly.

Rouge and the two incompetent other cadets who pick themselves up have a great idea, walk AROUND the shield. They split up and flank the remaining jackal, rouge distracts it with fire as they flank, following his master plan. His bullets bounce off the shield as expected but it is unable to dodge the first flankers fire and takes a hit, the second cadet once more fails and cleanly misses the target despite having a clean and unopposed shot.

Init:

Mik
Drakalicious
Jackal 1
Nina
Derek
..................
Rouge: 14
New Cadet 1
New Cadet 2
Jackal 2
Jackson
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Not Aman

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Re: Game Thread - A noisy Awakening
« Reply #319 on: March 14, 2015, 09:42:43 pm »

Nina holds onto the still working shield, and chants.

"Nina got shield! Nina got shield!"

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Forge

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Re: Game Thread - A noisy Awakening
« Reply #320 on: March 14, 2015, 09:44:52 pm »

Nina holds onto the still working shield, and chants.

"Nina got shield! Nina got shield!"

As the jackal dies she feels it disintegrate as if turned off. She sees the same strange device on the jackals arm as she already has two of. (OOC: honestly, I really don't mind Nina's fixation, it's fun, but she is never getting a working one lol)
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Not Aman

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Re: Game Thread - A noisy Awakening
« Reply #321 on: March 14, 2015, 09:55:30 pm »

OOC; she will, forge. She will. You can't stop her.

"Nina does not got shield." She says sadly, as she equips the shield bracelet. Nina then attempts to grapple the other jackal shield.
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Drakilian

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Re: Game Thread - A noisy Awakening
« Reply #322 on: March 14, 2015, 11:33:53 pm »

"WEAR IT LIKE A CROWN!" Drakalicious suggests, as he fires at Jackal number two.
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Sethaniel

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Re: Game Thread - A noisy Awakening
« Reply #323 on: March 16, 2015, 09:40:59 am »

Jackson plans to medical help anyone who gets hurt this round. Except Steve.
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Forge

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Re: Game Thread - A noisy Awakening
« Reply #324 on: March 16, 2015, 02:27:43 pm »

It is said that there are times, when two skilled combatants face off against eachother, that time seems to slow. They say that the two can see the faintest details of their surroundings, track individual raindrops and hear even the flutter of a butterfly's wings. Some even claim that the two can read each other's thoughts, as if conversing, but all in the fraction of a second before they take their final strikes.

This was not one of those times.

Jack two had just seen a muscle-bound female, wearing trophies of dead jackals, pulling a shield away as Jackal 1 was killed and now it found itself alone and surrounded. The female ignored it to instead strip the shield device off dead Jackal one. Sadly the rest of the cadets did not ignore it.

In the end Steve, Rouge and the two expendable extras all fired on jackal two from different angles and it is torn apart by the bullets, falling dead as it's shield dissipates.

Jackson prepares to aid any wounded but sees that expendable cadet 1 falling over was the worst injury so doesn't bother helping him, cos no-one likes that guy anyway. Mik keeps guarding the outside while the rest look around.

It seems that the control room was taken by surprise, they must have assumed the door would hold for longer as most of the offices lie dead near their seats or slumped over consuls. Nina notices that one of them is slumps forward on a stange display below a key, noting that there is a second key a few feet to the right and a large red button in the middle below a display reading 10:00 between them she realizes that it is the base self destruct.
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Not Aman

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Re: Game Thread - A noisy Awakening
« Reply #325 on: March 16, 2015, 02:52:49 pm »

Nina wears the shield as a crown, and then shouts.
"nina found self destruct button!" And then points to it, before heading over to loot the other shield, and wear it as a leg bracelet.
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Drakilian

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Re: Game Thread - A noisy Awakening
« Reply #326 on: March 16, 2015, 03:08:31 pm »

"Self-destruct button? YES."

Drakalicious begins running for the button.

"DESTROY EVERYTHING!"
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Sethaniel

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Re: Game Thread - A noisy Awakening
« Reply #327 on: March 18, 2015, 10:31:28 pm »

Jackson decides that whatever steve wants to do, he's opposed to it.  He attempts to tackle Steve before he can press the button.
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Forge

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Re: Game Thread - A noisy Awakening
« Reply #328 on: March 18, 2015, 11:41:09 pm »

While Nina collects her new pretties to add to her collection Steve slams his hand down on the big red buttons before Jackson can stop him.  Jackson skids to a stop right behind him just to realize nothing is happening.

"You know you have to turn the keys right?" Rouge asks while he guards the door.
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Daedalus

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Re: Game Thread - A noisy Awakening
« Reply #329 on: March 19, 2015, 06:25:05 am »

Derek raises his weapon against Steve and says in a calming voice "Get away from the button Steve."  He will shoot if he tries that again.
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Drakilian

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Re: Game Thread - A noisy Awakening
« Reply #330 on: March 19, 2015, 03:08:18 pm »

Confident in the fact that he has tons of armor, Steve turns the keys and THEN slams the button.

"Derek you fool! We HAVE to press the self-destruct button and then evacuate the base while there's a big explosion behind us! We can't look at the explosion either, we just walk away! Cool guys don't look at explosions!"
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Sethaniel

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Re: Game Thread - A noisy Awakening
« Reply #331 on: March 19, 2015, 03:56:26 pm »

Jackson tries to tackle Steve before he can finish turning the keys. Since they're a few feet apart from each other / the button, he might have a chance.  Or, maybe Derek will shoot them both.
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Forge

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Re: Game Thread - A noisy Awakening
« Reply #332 on: March 21, 2015, 10:48:12 am »

Drackalicious jumps to the side and turns a key and moves back to the button only to see an error message appear, he realizes that both keys need turned at once and he can't reach them both himself.

At that moment he takes a burst to the chest from Derek and Jackson tackles him from the back, although the tackle does not go as planned and both are left sprawled on the floor.

Rouge speaks up again "As funny as this all is, you are maki a lot of noise and setting a ten minute detonation on the base isn't such a bad idea really, most of it is already over-run by aliens and the officers were obviously trying to set it. Maybe shot Steve a couple more times though for fun." He heads to guard the door.
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Drakilian

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Re: Game Thread - A noisy Awakening
« Reply #333 on: March 21, 2015, 05:21:31 pm »

"Rouge, help me out here, get the other key!" Drakalicious says insistently.
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Daedalus

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Re: Game Thread - A noisy Awakening
« Reply #334 on: March 21, 2015, 06:36:48 pm »

"Dont do it." Derek says again, and will shoot him again if he tries.
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Not Aman

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Re: Game Thread - A noisy Awakening
« Reply #335 on: March 21, 2015, 09:42:56 pm »

Nina looks at the group.

"We should try and contact the marines on the other side first, Nina thinks." Nina states, as she adorns her crown with the blood of the jackal.
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Forge

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Re: Game Thread - A noisy Awakening
« Reply #336 on: March 21, 2015, 10:41:32 pm »

Rouge looks back an sighs at the group.

"Why am I asked to make decisions here. Look the way I see it, Nina's idea is the best starter plan since we have working computers and comms in our helmets that we could use to try and scan frequencies to get more info from the other survivors. No idea why you are all so violently against setting the base self destruct too, it's like standard procedure to deny the enemy our base and tech isn't it?"
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Not Aman

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Re: Game Thread - A noisy Awakening
« Reply #337 on: March 21, 2015, 10:45:59 pm »

"Nina try to do that now!" Nina cheers, trying to do whatever Rogue just described.
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Drakilian

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Re: Game Thread - A noisy Awakening
« Reply #338 on: March 21, 2015, 10:46:29 pm »

"Yeah, so maybe SOMEONE CAN STOP FarkING SHOOTING ME ALREADY?!"
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Forge

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Re: Game Thread - A noisy Awakening
« Reply #339 on: March 21, 2015, 10:58:54 pm »

Nina, who knows deep down that she looks absolutely fabulous, starts fiddling with her helmet comm and after a few failures comes up with the the general base signal, the entire fire team is fed the feed.

"The base is lost. Evacuate North or East immediatly, last survivors in the West of the base fall back once all survivors are clear."

The message repeats before cutting out.
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Not Aman

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Re: Game Thread - A noisy Awakening
« Reply #340 on: March 21, 2015, 11:03:15 pm »

"Nina don't think that good." Nina states.
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Sethaniel

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Re: Game Thread - A noisy Awakening
« Reply #341 on: March 22, 2015, 07:10:14 am »

Jackson, realizing that drakalicious just wants to kill as many people as possible, refuses to be part of this and tries to figure out if there are any more survivors that he could help.
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Forge

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Re: Game Thread - A noisy Awakening
« Reply #342 on: March 23, 2015, 11:25:17 am »

Jackson finds one more medpack which he takes but he has no-one apart from Steve to use it on. He blatantly ignores Steves injuries from just being shot and realizes that the only other survivors must the other cadets or marienes left in the base.
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Sethaniel

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Re: Game Thread - A noisy Awakening
« Reply #343 on: March 23, 2015, 06:08:21 pm »

Jackson plans to go try to,save anyone else left in the base from steves genocidal plan.
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Drakilian

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Re: Game Thread - A noisy Awakening
« Reply #344 on: March 23, 2015, 06:18:12 pm »

"Well, since no one is doing anything except for delaying our progress and slowing the game down to a crawl, DEREK, Rouge, help me turn the goddamn keys and let's get on with it."
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Daedalus

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Re: Game Thread - A noisy Awakening
« Reply #345 on: March 23, 2015, 06:33:00 pm »

Derek shots again if he tries.
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Drakilian

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Re: Game Thread - A noisy Awakening
« Reply #346 on: March 23, 2015, 07:03:55 pm »

"Someone grapple that asshole before he shoots me again! Seriously, dude, you don't shoot your own Farking teamates! Do it again and I might be forced to kill you!"

Drakalicious yells out.
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Not Aman

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Re: Game Thread - A noisy Awakening
« Reply #347 on: March 23, 2015, 09:00:01 pm »

Nina looks at Derek.

"Keep hold gun, but we hold vote now." Nina states.

"Who want to blow up building first, then warn remaining Marines we find on way?"
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Daedalus

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Re: Game Thread - A noisy Awakening
« Reply #348 on: April 04, 2015, 01:07:17 pm »

i want to maje sure all marine personell ate evacuated before we blow the base up. And mark my words Drak, try again and i wont shoot the arnor next time you try." Derek says.
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Forge

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Re: Game Thread - A noisy Awakening
« Reply #349 on: June 18, 2015, 05:29:17 pm »

The argument drags on, some wanting to activate the self destruct like the officers were planning to do, some wanting to hold off for the foreseeable future and the rest just wanting to get the hell out of the clearly doomed base before they were all killed.

Suddenly the decision is taken from them and all the screens in the room flicker briefly and return to normal except the display above the big red button. It displays the message:

"Oni override. Self-destruct initiated. Timer altered."

Thn it goes blank as the countdown flicks to 5:00 and begins ticking down while the self destruct warnings blare out of the speakers in the walls.

Rouge manages in their usually verbose manner to sum up the situation perfectly. They were a group of cadets, separated and out of contact with anyone else, probably presumed long dead, in a base being systematically over-run by vastly superior alien forces and now with only 5 minutes to get clear before the entire thing goes up in a massive explosion.

"Oh Shite"
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