Bounty Head Bebop Comlink

Please login or register.

Login with username, password and session length
Advanced search  

News:

BountyHeadBebop.com | BHB Hardcopy Available at IPR | BHB Products Now Available On-Site | Free Preview Here | GenCon 2015!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - The Cowboy

Pages: [1]
1
Media & Mayhem / Re: Mayhem Thread
« on: July 01, 2010, 10:28:59 pm »
>_<  Eww!  That is one nasty spider Cowboy!

He looks nasty but they are actually harmless (I'll would say otherwise), their bites hurt but that's about it.  We get 'Wolf Spiders' which look similar but are more heavier built & bigger, & they leave horrific scaring if bit.  I never used to be afraid of them, but now unless I really have to, I just get the missus.  ::)

My sympathies. I'm not especially phobic, and that picture gave me the willies.  :)

If I have a phobia, it's weightlessness. Don't ask me how I got it, but the sensation of free-fall freaks me out. Roller coasters are definitely not my cup of tea, and I can't go into the deep-end of the pool without something to hold onto.  :P
Cheers Nestor. :)

That's bizarre, I could understand the free-fall & roller coaster but the pool really threw me, wow. 
My partner is afraid of height's yet she had no problems jumping out of a plane (Skydiving), are you the same BZ?

2
The Solar Frontier / Re: 'Cats...hmph, Too Easy Mate'
« on: July 01, 2010, 10:00:38 pm »
I was having a good brain storming day yesterday while doing work around the house, & have come up with heaps of ideas which I've started constructing (I hope it play's out good, & I hope I do o.k GM'ing).

I've got some NPC's that could be played as PC's (3 to be exact, but could work in more) if others are interested.

3
Media & Mayhem / Re: Mayhem Thread
« on: June 30, 2010, 10:34:37 pm »
Spiders...Can't stand the bloody things.  & I live in the bush(Woodlands), where there's hundred's, & their not small.


These are common where I live, but not the scariest.  Hell I'm typing this with a 10ft pole looking at that.

4
The Solar Frontier / Re: 'Cats...hmph, Too Easy Mate'
« on: June 30, 2010, 10:15:41 pm »
Thanks BZ, I was trying to give them some character to make them interesting. 

Hi Lady, yeah I think I'll be up for that.  I'll need to finish prep work, & just familiarise myself with some of the rules again, then I should be good to go.


5
The Solar Frontier / Re: 'Cats...hmph, Too Easy Mate'
« on: June 30, 2010, 01:03:54 am »
Barry 'Barf' Chewtobacci
Gearhead

Stats
Age: 34 / Gender: Male / Height: 6’0” / Weight: 260 / Eyes: Brown / Hair: Brown / Skin: White
Vitality Points: (0) 24
Wound Points: (-2) 7
Armor Value: 0

Abilities
Str:3  Agi:4  Con:2  Int:4  Wis:4  Pre:3

Saves
React:9  Endure:7  Will:8
Luck Points:3
Surge Points:3

Psychosis 0

Movement
Init:13 Move:25 ft (Run 75)

Attacks
Unarmed Strike 10/3S
Brass Knuckles 12/4S
Deck Pistol 8/8L/40ft (12)

Combat Skills
Dodge:12 (5), Feint:11 (5), Grapple:6, Melee:12 (5), Ranged:7, Target:7, Throw:11 (4), Unarmed:10 (3)

General and Specialty Skills
Balance:7, Bluff:6, Climb:(7.5') 4 (-2), Conceal:6, Construction:11 (2+2), Demolitions:12 (5), Disable Device:12 (5), Diplomacy:6, Disguise:7, Drive:9 (2), Electronics:11 (2+2), Escape:7, Gamble:9, Gather Info:6, General Knowledge:7, Hide:5 (-2), Intimidate:6, Jump: (L15' H3') 4 (-2), Listen:7, Mechanics:16 (5+4), Move Silently:7, Pilot:10 (3), Ride:7, Search:7, Sense Motive:7, Spot:7, Swim: (7.5') 4 (6-2), Taunt:10 (4), Treat Injury:7, Weaponsmith:10 (3)

Advanced Skills
none

Languages
English

Edges
Craftsman, Gearhead, Skill Focus (Mechanics), Technician, Toughness, Spacecraft (Scout)

Psychic/Feng-Shui Powers
none

Flaws
Big 'Un, Deep Sleeper, Lazy

Equipment Carried
Deck Pistol, Brass Knuckles, C4(5), Diagnostic Scanner, Demolitions Kit, SOL Phone

Additional Equipment (On Ship)


Load
Normal:50, Encumbered:100, Limit:150, Drag:600

6
The Solar Frontier / Re: 'Cats...hmph, Too Easy Mate'
« on: June 30, 2010, 01:02:07 am »
Lone 'Solo' Ford
Scoundral

Stats
Age: 32 / Gender: Male / Height: 6’2” / Weight: 175 / Eyes: Blue / Hair: Scrubby Brown / Skin: White
Vitality Points: (0) 14
Wound Points: (-2) 8
Armor Value: 0

Abilities
Str:4  Agi:4  Con:3  Int:3  Wis:2  Pre:4

Saves
React:9  Endure:8  Will:7
Luck Points:3
Surge Points:3

Psychosis: 0

Movement
Init:11 Move:30 ft (Run 90)

Attacks
Unarmed Strike 7/4S
Combat Knife 11/6L
Deck Pistol 12(12)/8L/40ft (12)

Combat Skills
Dodge:12 (5), Feint:12 (5), Grapple:7, Melee:11 (4), Ranged:11 (4), Target:6, Throw:7, Unarmed:7

General and Specialty Skills
Appraise:9 (3), Artistry:8 (3), Balance:7, Bluff:14 (5+1), Climb:(10') 7, Conceal:5, Diplomacy:9 (+1), Disguise:5, Drive:7, Electronics:5 (+2), Escape:7, Gamble:8 (3), Gather Info:12 (3+1), General Knowledge:6, Hide:10 (3), Intimidate:7, Jump: (L20' H4'), Listen:8 (3), Move Silently:10 (3), Pilot:11 (5+2) Ride:7, Search:6, Sense Motive:8 (3), Spot:5, Streetwise:10 (5), Swim: (10') 7, Taunt:10 (3), Treat Injury:5

Advanced Skills
none

Languages
English

Edges
Exceptional Vehicle, Quick Draw, Ace Pilot, Charismatic, Spacecraft (Scout), Technician,

Psychic/Feng-Shui Powers
none

Flaws
Bloodhunt, Cocky, Compulsive Gambler

Equipment Carried
Deck Pistol, Combat Knife, Casual Wear, Lock Pick Set, SOL Phone

Additional Equipment (On Ship)


Load
Normal:75, Encumbered:150, Limit:225, Drag:900

7
The Solar Frontier / Re: 'Cats...hmph, Too Easy Mate'
« on: June 30, 2010, 12:59:36 am »
Brontosaurous 6  

SZ:L Ps:12 Cg:2M Rn:3d Sp:60K Hn:1 Arm:20 Str:50 Sys:20

Handling +1; Armor 20; Structure 50; Systems 20
20mmL Police Ship Guns +0/16L/PB
60mm Military Field Gun +0/20L AP/S
Air-to-Air Missile +0/26L A40’r/L (6)
Harpoon Line +0/18L/PB
Chaff Defense (6)
Ship Edges: Advanced Weapon Platform; Armed; Docking Clamps; Fast; Fly by Wire; Kill Switch; Smuggler's Hold; Stealthy
Ship Flaws: Toxic; Overly Complicated; Readily Identifiable

Equipment
12mml Police Assault Rifle x2, Armored Vac Suit x2, Computer Workstation, Construction Tools, Breaking & Entering Equipment, Bug Detector, Diagnostic Workstation, Electronic Binoculars,Electronic Compass, Electronics Tools, Emergency Beacon, Gas Mask x2,Heat Reflecting Hazmat Suit x2, Laser Uplink, Mechanics Tools, Motion Detectors x5, Outdoor Gear Kit, Permit To Arm Spacecraft, Permit To Carry Firearm x2, Permit To Carry Explosives, Permit To Pilot Spacecraft x2, Permit To Transport Arms, Permit To Wear Armour, Police Armored Vests x4, Vac Suits W/ Zero G Harnesses x2

Medical Supplies
Antibiotics x20, Antirad x15, Pain Killers x15, Stimdose x15, Super-Coag x6, Tranquilizer x0, Trauma Packs x6

8
The Solar Frontier / 'Cats...hmph, Too Easy Mate'
« on: June 30, 2010, 12:58:05 am »


Inspired by Eagle 5 (Pictured above) in 'Spaceballs', & the topic of cats, this is what I created:

Owned by scoundral Lone 'Solo' Ford, this upgraded Winnebago has been handed down through generations of the Ford family, maintained & upgraded as time has moved on.  Ford's companion is Barry 'Barf' Chewtobacci.

It would seem our two good friends have got themselves in a bit of trouble.

'Cats...hmph Too Easy Mate'

Kenny Wong has been thinking about expanding his business with restaurants.  And with the surprising influx in cats on Pluto that the SSPB wanted rid of, Kenny saw a cheap way to get his business started.

(It was said that one of the prisoners got a couple of kittens through one of the guards for company.  Long story short, they weren't same sex & they weren't desexed, & they found the Lightspeed stash which they got a taste for, & well... that explains the surprising influx in cats, if the reports are true.)

Ford & Barry took on the job seeing Kenny was going to pay a handsome sum, & thought how much trouble could they get into...it's only cats.
The trip to Pluto to get the cargo was no problem, it wasn't until Ford thought it would be a good idea to stop by 'The Scarlet Sabre' for a quick grog & wench.  They did the science on how much Tranquilizer they should give the cats, but these boys don't know anything about Life Science, or do they?

Now they are speeding away with two problems, a Bloodhunt called for their heads & they need to get more cats.

Note: 'BloodHunt' works the same as 'Bounty Head', instead it's not the SSPB after you, but all manner of scum.

9
The Solar Frontier / Re: 'The Scarlet Sabre'
« on: June 30, 2010, 12:25:23 am »

Oh, and I have to ask - Why 'No Cats'  ;D

BZ

Isn't it obvious? The guy who owns the place is allergic to cats, and once the dander gets in the air circulation system, it's a total b**ch to clean the filters out. ;)

Either that, or he found out what the Korean take-out shop was really serving and wanted to make a stop to that;D
;D ;D
I can't remember & I can't find the history I wrote up.  It had something to do with one of the Council member's history in how the law came about.  I decided to leave it 'cos it conjures up many things which could turn into great story idea's.
Check out 'Cats...hmph, Too Easy Mate' which I'll be putting up shortly.

10
The Solar Frontier / Re: 'The Scarlet Sabre'
« on: June 28, 2010, 08:13:23 pm »
'THE SCARLET SABRE'

Welcome to 'The Scarlet Sabre', where the docking stations are filled with Rum, the Fountains filled with Grog, & the Wenches pockets filled with the Writs of the Galaxy.

'The Scarlet Sabre' is a hub for all pirates & rogues to congress, seek refuge or sell/trade their loot.
A fortified Space station that orbits Titania one of Neptune's moons.  Sinister & gloomy, it's a far cry from the sophistication of the SSPB.
'The Scarlet Sabre' would never have come into existence if it weren't for 'The 2nd Council of Ten', the ones responsible for it's existence, & coming up with 'The Code' which is the law that keeps 'The Scarlet Sabre' in existence.


'The Code'

- All must leave their differences outside Neptune's space.  There will be no fighting within this space realm unless it's with the SSPB.

In time of battle all shall fight, & defend 'The Scarlet Sabre'.  

All disputes to be taken to the Council for resolve.

Women to be treated with respect, even the Wenches.

Drink Grog.

No cat's are allowed.

If anyone fails to abide 'The Code', a 'BloodHunt' shall be called by 'The 2nd Council Of Ten'.  Where whoever brings the head of the victim before the council, shall receive a 1 year gold pass to all Wenches & Grog.
 

'The 2nd Council Of Ten'
Many have heard of it, and only the foolish would claim to be a part of it, but no doubt, 'The 2nd Council of Ten' does exist, and its members, keep their secret well.  
'The 2nd Council of Ten' is made up of the ten most notorious Pirates & Rogues of the Solar Frontier Seas, & lordship is identified by tokens.  Their tokens of  lordship are well disguised, the true nature of these tokens, known only to each other. Whether pieces of Writ, pieces of junk or a secret handshake, whatever the tokens of the Council may be, they are sought by all.  
The SSPB have been trying in vain to identify even one such important captain for nigh upon a century. Though their secret city is equally unknown to the outside.
Stories describe three Pirate Kings, ranked above the Lords of the Council, each having a duty.  One is the 'Key Keeper' able to shut the gates at the docking station, the only way for ships to enter & leave this secluded space harbour.  Another is trusted with the logbooks & Codex, acting as a sole judge in all debate's of any ships articles, & 'The Code'.  The last King is the Treasurer, keeping safe those speciality artifacts & powers, pirates & rogues have found & can't sell or understand.

As for the origin of the name, well the council believed calling themselves 'The 2nd Council of Ten', showed experience.
A lot of their history is lost amongst drunken debates & brawls, otherwise known as 'Politics'


'The Jolly Rogue' & 'Tall Terry The Terrible'
The 'Jolly Rogue' is the largest & oldest of taverns you will find on 'The Scarlet Sabre'.  Inside it's dark walls all manner of activities go on, from gambling, prostitution, trade, to the patron who is genuinely there for a grog.  Behind all the goings on in this establishment is the charismatic yet terribly ruthless, 'Tall Terry The Terrible'.  Terry as you guessed it is tall, very tall towering over everyone at 8ft, as for the rest of his name, that depends if you want to believe Terry or the rumour.
According to Terry, 'The Terrible' came from all the stories spread by the surviving victims of Terry and his band of mischiefs.  But according to rumour, Terry & Mary (Owner of 'Bar Bebop') had a romantic rendezvous which turned into disaster.  Which is true?, no-one knows & no-one is brave enough to ask.


'Bar Bebop' & Mary 'Bloody Mary' Jones
'Bar Bebop' is the stylish more charismatic taverns you will find on 'The Scarlet Sabre'.  Inside it's brightly strobing lit walls (If you suffer from Epilepsy, enter at own risk), you will find this establishment to be in a league of it's own.  The only place where you will see Bouncers(Security) manning the doors, & making sure patrons behave, this really is just a bar.  The only illegal (legal here, remember where you are) activities going on here are those made in discussion amongst the patrons.
The owner of this fine establishment Mary 'Bloody Mary' Jones is described as a beautiful, laid back lass, that all men (And some women) lust to court, but thats as far as it goes, as everyone knows Mary doesn't believe in love, & with her violent background, no-one is brave enough to try.  But she didn't get the 'Bloody Mary' in her name due to her violent history, oh no, that comes from the fact she can drink more grog & be still standing than anyone in the galaxy, & many have tried.  


"Stan's Surplus Bazaar" & 'Stan 'Snivel' Davey.
'Stan's Surplus Bazaar' is the place to get things or put in a request to get something.  Stan believes in his policy that anything can be got & sold, & he does at a high price especially items of request.  
There is a rumour that Stan is using Ed's (Owner of Honest Ed's) ability to talk constantly, & his love to chat, to find out information about those who stay at 'Honest Ed's'.  After which Stan sends his rogues to follow or attack once they leave Neptune's space.
Stan is a weasely looking character & quite the bargainer, other than that, there is not much known about Stan.  


'Honest Ed's' & Honest Ed.
'Honest Ed's' is the most luxurious sleep coffin's Hotel you will find on 'The Scarlet Sabre'.  The only Hotel which has a small bar for those that want a small quiet grog, before keeling over into 1 of 200 most comfy sleep coffins this side of the system.  
Honest Ed is the owner of this fine establishment & will be your humble host.  Ed is well liked because he is so humble & honest, but he can drive a man or woman into plotting a crash course straight for the sun, with his constant talking.  Not much is known about Ed's history, especially for someone who likes to talk, but that's the thing, Ed never talks about himself.  There is a rumour that once upon a time, Ed wasn't so honest & humble, but that's just a rumour...or is it.


'Get Jacked' & Dr. Bill 'Cutlass' Smythe.
'Get Jacked' is the place for all your cyberwares.  Inside these walls you will find all kinds of surgical & non-surgical tools.  Look too carefully, & you may start feeling nervous, better not look & just trust the good Dr. after all he is one of the best.
Dr. Bill 'Cutlass' Smthe is a master at his work, & will have you fitted with whatever you want in no time.  Described as 'A ferret on cheap drugs', you really have to meet him to understand this.  He is very energetic & very much on the ugly side, but nowhere near as ugly as 'Gruff' his Cyber Ogre friend & bodyguard.


There are some other place's of interest, such as 'The Crypt' & 'Pile Of Bones' which are other hotels, though not as comfy, other drinking holes such as 'The Crimson Skull' & 'Bucket O' Blood' & more.  The only way to discover what else lurks this side of the system, is to delve into it.    


Gambling Games.
There are many games that are played for profit, from your pirate spitting competition to casino gambling.  Here are just a few of the more popular games played.

"Fifty Cards"
This is blackjack, it received it's name 'Fifty Cards' from the pirates who play it, in praise of their ancestors (The two joker cards didn't appear until the 19th Century, thus they throw them out).  Use normal rules for gamble(pg 9 Corebook).  

"Pieces Of Eight"
'Pieces of Eight' or 'Pirates Poker' is a dangerous game indeed.  One places his hand on a table & spreads his fingers wide, then he jabs repeatedly between his fingers with a knife.  
To simulate play, use the rules for stakes explained under the gamble skill (pg 9 Corebook), roll 1d20 & add the result to your Melee total, if score is 16 or more, you win.  If not, you hit yourself suffering 2L/wounds, no saves her matey.

“Yo-Ho-Ho”
This is your typical drinking contest.  To simulate play, use the rules for stakes explained under the gamble skill (pg 9 Corebook), roll 1d20 + Endure + Will, whoever has the highest total wins, while all others involved fall unconscious (Normal rules apply for Unconscious).


11
The Solar Frontier / Re: 'The Scarlet Sabre'
« on: June 28, 2010, 08:02:50 pm »
Sorry for being real late on this, I buggered off earlier than I expected. 
Here's a brief write-up for 'The Scarlet Sabre' I haven't included character write-ups 'cos I can't find them.  Will include them when I find/write new ones.

12
The Solar Frontier / Re: 'The Scarlet Sabre'
« on: July 12, 2009, 08:45:06 pm »
BerkaZerka said:
Quote
You want to put rockets on Neptune so it can travel the system
Now this would be interesting  ;D

Quote
Or it could even be more obvious, such as a super resort over Mars with a Pirate Theme, but real piracy going on under the surface…
I like this idea.

I established the Starstation orbiting one of Uranus moons, I didn't want to put it with Uranus because of the Outpost that already orbits there.  I've got a history done about it, but I might wait to the 'Starship Supplement' comes out so I can work the history with your 'Pirates of Ceres', I'm really looking forward to reading about these guys.

13
Media & Mayhem / Re: RPGs You Play
« on: July 12, 2009, 08:02:39 pm »
BerkaZerka Said:
Quote
I got MERP too - crazy awesome crit tables - unless you are on the receiving end
;D They were the first things I read when I got the book, RoleMaster took it even further.



14
Media & Mayhem / Re: RPGs You Play
« on: July 11, 2009, 02:54:08 am »
Fantasy
Basic D&D
Advanced D&D
Warhammer
Merp (Still got this baby)
Role Master

Warfare
Twilight 2000v1
Twilight 2013
Recon

Sports
BloodBowl (Can't get enough of it)
The Squared Circle

Space
Cyberpunk 2020
Shadowrun
Bounty Head Bebop (Hanging to get started)

Horror
Army of Darkness
Wraith the Oblivion
Vampire the Masquerade 
Zombie!!! (This is actually a board game, but RPG rules were made by a fan)

Historical
Pirates (Argh! Brilliant)

Not a huge list.

15
The Solar Frontier / Re: 'The Scarlet Sabre'
« on: July 11, 2009, 02:26:28 am »
@BerkaZerka & LadyZerka
Thanks, 'The Terror of the Solar Frontier' helped in the inspiration as well as my love for pirates Argh!

@Thayan
On the write-up I've done for 'The Scarlet Sabre' I've got about 1500-2000 words & I haven't even finished :-[ I can break it down as I've written details on:
Small Introductory to 'The Scarlet Sabre'
History of 'The 2nd Council of Ten'
The Code
History of 'The Jolly Rogue' & 'Tall Terry The Terrible'
History of 'Bar Bebop' & Mary 'Bloody Mary' Jones
History of 'Stan's Surplus Bazaar' & Stan
History of 'Honest Ed's'

The only things I'm still doing is writing about 'Pieces of Eight', '50 Cards' & putting finishing touches to some Characters.  But yeah I'm interested in contributing, I didn't realize the Contest was still going that would be nice to win a signed book, I might have a better chance at winning a copy than trying to save to buy a copy.
Aaahhh gotta love bills, mortgages & high maintenance chicks  ;D

16
The Solar Frontier / 'The Scarlet Sabre'
« on: July 10, 2009, 02:41:58 am »
This is a introductory to a Starstation I'm creating for my campaign.
I'll put up more detail soon.  Let me know what yer think, Argh!!

Avast there! Ye've come seekin' a' place unshackled by the laws eh? then read on mateys.

'The Scarlet Sabre'

Welcome to 'The Scarlet Sabre', 'ere the docking stations filled with Rum, the Fountains filled with Grog, & the Wenches pockets filled with the Writs of the Galaxy.

Come try yer luck at 'Pieces of Eight' or 'Fifty Cards', 'ere be fortunes, says I.

Or take in a' Wench or Grog at 'The Jolly Rogue' or 'Bar Bebop'. 
Share a' tale with 'Tall Terry The Terrible' owner of 'The Jolly Rogue', or share a Grog with Mary 'Bloody Mary' Jones owner of 'Bar Bebop'.

Resupply at 'Stan's Surplus Bazaar' 'ere all proceeds, go to Stan.

& When yer ready to keel over, lay yer weary head at 'Honest Ed's', 'The Crypt' or 'Pile of Bones' all fitted with the most stylish of Sleep Coffin's.


Ahh, But remember one thing, abide 'The Code' for if ye fail, 'The 2nd Council of Ten' will call a' 'BloodHunt'. 



17
Introductions / Re: I'm too sexy...
« on: July 10, 2009, 02:30:52 am »
Hi LadyZerka, thanks for the welcome, I'm still putting together my campaign so I haven't run a game yet, but shouldn't be far. 

18
Introductions / Re: I'm too sexy...
« on: June 23, 2009, 06:29:03 am »
Cheers for the welcome.  I'm hoping to run the session this weekend if I can get myself organized & finish preparing it, I'll let you know how it goes, should be entertaining, gaming sessions with some beers & mates is always good for a laugh.

19
Introductions / I'm too sexy...
« on: June 22, 2009, 05:12:16 am »
G'day, 'The Cowboy' is my name, & pink shirts is my game. 
Bringing style to bounty hunting.

I first came across BHB last week at rpgnow & thought it sounded interesting enough to purchase, well I'm glad I did, I really like what i've read & looking forward to having a session.  I noticed on the forum you can purchase a HC copy, cool.  The layout, presentation is great, really easy to read as a pdf unlike some, the artwork is really good too.  All in all nice work.

 

Pages: [1]