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Role Playing Games => Resources => Vampire The Masquerade => Drakilian's Games => Character Creation => Topic started by: BerkaZerka on January 04, 2015, 12:25:34 pm

Title: BZ's Malkavian Menace
Post by: BerkaZerka on January 04, 2015, 12:25:34 pm
Steeple Carson Olaf Trevesky The Fourth

Player: BZ
Chronicle: Transylvanian Chronicles

Nature: Deviant
Sire: Stephan Vladivostok
Demeanor: Conniver
Clan: Malkavian
Generation 7th
Concept: Rich Lay-About
Coterie: The Squamous Thugs of Brutal Doomosity and Some Random Tzimisce Who Keeps Following Them Around All The Time

Attributes
Physical: Strength 2, Dexterity 6, Stamina 2
Social: Charisma 3, Manipulation 1, Appearance 2
Mental: Perception 2, Intelligence 2, Wits 4

Abilities
Talents: Alertness 3; Athletics 1; Awareness 0; Brawl 0; Dodge 3; Empathy 0; Expression 0; Intimidation 0; Leadership 0; Streetwise 2; Subterfuge 0
Skills: Animal Ken 0; Crafts 0; Riding/Drive 0; Etiquette 1; Firearms 0; Larceny 3; Melee 3; Performance 3; Stealth 3; Survival 0
Knowledge: Academics 0; Finance 0; Investigation 0; Law 0; Linguistics 2; Medicine 0; Occult 3; Politics 0; Science 0

Disciplines
Auspex 1; Dementation 0; Obfuscate 2; Thaumaturgy 4

Virtues
Courage: 4
Conscience/Conviction: 2
Self-control/Instinct: 4

Backgrounds
Generation 5; Resources 5; Herd 1

Adversity
(Leave this section of your character sheet blank. This part is here purely for my use. If you gain any enemies or adverse backgrounds during your in-game time, they will show up here.)

Humanity/Path
6/Path of Caine

WillPower
Permanent Willpower: 10
Temporary Willpower: 10

Health
Full; No penalty; 10/10

Blood Pool
Points: 20
Points Per Turn: 4

Merits and Flaws
Additional Discipline; Cost 5
Hidden Diablerie; Cost 3

One Arm; Cost -3
Phobia (Priests and Nuns); Cost -2
Repelled by Crosses; Cost -3
Stereotype; Cost -2

Magic

Paths
Elemental Mastery 4

Rituals
Elemental Strength (1)
Wooden Tongues (2)
Animate The Unmoving (3)
Elemental Form (4)

Derangements
Cannot function without pet rock ‘Maurice’ – must ask its permission to feed

Languages
Praugish, Jewish, & Transylvanian

Combat
Weapon/Attack: XX Difficulty: XX Damage: XX Range: XX Rate: XX Clip: XX Conceal: XX
(More will be added as needed)

Armor
Class: XX Rating: XX Penalty: XX
Description: XX

Expanded backgrounds
(Here you provide descriptions of your background)

Possessions
Gear (Carried): XX
Equipment (Owned): XX
Vehicles: XX
Feeding Grounds: XX

Blood Bonds/Vinculi
Bound to: XX (Rating: XX)

Havens
Location: XX
Description: XX

History
His story till now:

Steeple's vast resources are the result of a family inheritance; his father Moshe Soloveitchik of Prague having amassed a fortune in the salt trade - bequeathing numerous mines, trading routes, and holding companies to his only son Steeple.

Of course, Steeple doesn't run anything, being completely inept when it comes to governing such wealth (or anything else for that matter), and is largely just a figurehead or 'benefactor' to the many revenue streams across Europe, Asia, and Africa that still bear his father's name.

In fact, those actually running things, take great care to ensure that Steeple wants for nothing, constantly filling his coffers, under the express agreement that he stay out of the business and let them oversee things for themselves.

For the most part, Steeple enjoys the life of a fabulously rich lay-about, but deep down, harbors fear that the 'Businessmen' want him dead, so that they can own the businesses for themselves. He's probably correct, being that he's the sole heir of the family fortune with no-one to pass it along to.

Of course, all this wealth was the reason he was embraced, being a conveniently naive cash-cow for his Sire.

Goals/Destiny: XX
Why he is willing to join the cotterie (besides sire's request): XX
Connection to other characters: XX

Description
Steeple Carson Olaf Trevesky the Fourth (Steep to his friends) is a six and a half foot tall rail-thin lay-about with foofy white hair and a pathetic excuse for a goatee.  He carries a silver-tipped heavy mahogany walking stick (that doubles as a sword cane) and dresses in an orange and brown pinstriped suit with a short magician’s cape.

Hanging from his left shoulder is the empty armguard and gauntlet from an old suit of plate armor (where his arm use to be), while a he wears a garishly white codpiece over his clothing – because he refuses to go anywhere without his ‘protection’.

Steep insists he lost his real arm to fiendish nuns many years ago while he slept in a gutter near a cathedral.  To this day, he can’t go anywhere near a Catholic Nun or Priest without suffering debilitating ‘flashbacks’.

Steep always carries a strange rock with him and can sometimes be seen listening to it closely – On rare occasions, he has been know to argue with it.
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 04, 2015, 04:50:11 pm
I'll post Merit & Flaw Descriptions here shortly...
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 04, 2015, 04:55:22 pm
Stereotype (2pt. Flaw)
You buy heavily into all of the vampire stories you’ve read and heard. You wear a cape or body glitter, speak with an accent, and otherwise act in a cartoonish fashion. Such behavior is embarrassing in the extreme to other Kindred, who are likely to ostracize or mock you (+2 difficulty to Social rolls with other vampires who don’t share your habits). You also stand out to hunters.
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 04, 2015, 05:34:18 pm
Okay! That's the stat block. You can work over what weapons and items you have based on what's appropriate given your resources and the era. You can pretty much have your pick of what you want with your current wealth.
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 05, 2015, 06:48:12 am
Character Quote: "That's Prince 'it's just a rock' Maurice to you bud!"
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 05, 2015, 06:50:05 am
Herd Members -
Sebastian the Butler, Nadia the Maid, & Igor the Coachman
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 05, 2015, 08:47:21 am
Character Quote: "That's Prince 'it's just a rock' Maurice to you bud!"

*Duly notes that Maurice shall be referred to and behave as a Prince.
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 05, 2015, 08:49:05 am
Herd Members -
Sebastian the Butler, Nadia the Maid, & Igor the Footman

Just a note on the footman - there's a general rule about how herd members are supposed to be relatively useless (compared to retainers and allies) other than for their blood (like cult members in Mage or Minions in Mythic Nippon), so i'll just warn you from now that you probably shouldn't rely on Igor for anything special.
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 05, 2015, 11:27:09 am
By Footman, I mean the guy who handles baggage on & off the carriage (not a military man) haha!

Another name could be coachman I suppose. XD

I'll change it to Coachman to prevent any later confusion.
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 05, 2015, 11:27:54 am
Ahhh, okay. Sounds good.
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 05, 2015, 12:31:02 pm
More Background:

Steeple's vast resources are the result of a family inheritance; his father XX having amassed a fortune in the salt trade - bequeathing numerous mines, trading routes, and holding companies to his only son Steeple.

Of course, Steeple doesn't run anything, being completely inept when it comes to governing such wealth (or anything else for that matter), and is largely just a figurehead or 'benefactor' to the many revenue streams across Europe, Asia, and Africa that still bear his father's name.

In fact, those actually running things, take great care to ensure that Steeple wants for nothing, constantly filling his coffers, under the express agreement that he stay out of the business and let them oversee things for themselves.

For the most part, Steeple enjoys the life of a fabulously rich lay-about, but deep down, harbors fear that the 'Businessmen' want him dead, so that they can own the businesses for themselves. He's probably correct, being that he's the sole heir of the family fortune with no-one to pass it along to.

Of course, all this wealth was the reason he was embraced, being a conveniently naive cash-cow for his Sire.
Title: Re: BZ's Malkavian Menace
Post by: Forge on January 05, 2015, 12:33:36 pm
This is looking hilarious already :)
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 05, 2015, 12:39:00 pm
Thank you my good man~  XD
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 05, 2015, 12:47:09 pm
I think his father's name will be Moshe Soloveitchik.
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 05, 2015, 12:47:48 pm
And yes Aman, that's the first Jewish name(s) I grabbed off Google.  XD
Title: Re: BZ's Malkavian Menace
Post by: Not Aman on January 05, 2015, 12:48:27 pm
That name is the name of a really big rabbi, I think. XD
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 05, 2015, 12:49:10 pm
So the malkavian's business-savy father is a fat rabbi?
Title: Re: BZ's Malkavian Menace
Post by: Not Aman on January 05, 2015, 12:49:49 pm
xD (I think he may be. Don't know. XD)
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 05, 2015, 12:51:19 pm
Two Rabbi's actually :)
Title: Re: BZ's Malkavian Menace
Post by: Not Aman on January 05, 2015, 12:52:12 pm
Two Rabbi's actually :)

The guy I was thinking of is actually named Chaim Soloveitbwidwqbdda, but his son was Moshe. XD Who's the second one?
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 05, 2015, 12:54:51 pm
Moshe Meiselman & Joseph B. Soloveitchik
Title: Re: BZ's Malkavian Menace
Post by: Not Aman on January 05, 2015, 12:56:24 pm
Moshe Meiselman & Joseph B. Soloveitchik

XD

His father (Joseph) was named Moshe Soloveitchik. XD
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 05, 2015, 12:58:42 pm
Oh haha!

But yeah, I thought it would work for the character.

"Your name is Steeple Carson Olof Trevesky the Fourth? Wow, must be a cherished family name."

"Not really. My dad's name was bob."

"Wha?"
Title: Re: BZ's Malkavian Menace
Post by: Not Aman on January 05, 2015, 12:59:16 pm
XD
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 05, 2015, 06:01:21 pm
Is there a Malkavian specific Path? I'm not 100% sold on the Path of Caine...
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 05, 2015, 06:15:45 pm
Nope, no specific Malkavian path.
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 05, 2015, 06:28:21 pm
Can I make my own?

The Enlightenment of Maurice!  ;D
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 05, 2015, 06:34:50 pm
Steps of the path:

10. Maurice is Love. Maurice is Life

9. You must always hear the words spoken by Prince Maurice.

8. You must bathe Prince Maurice daily.

7. You must spend 1 hour every night polishing Maurice.

6. You must leave Maurice out in the sun during the daylight, so that he can stay warm.

5. Prince Maurice requires blood sacrifice once a week. He must drink the blood of at least one human.

4. You must always request permission from Prince Maurice to feed.

3. Prince Maurice must never be separated from his true love, that pebble you passed by the other day.

2. Prince Maurice must be sung a lullaby every dawn before the sun rises.

1. Prince Maurice requires regular conversation.

(Nah, but actually you really do have to pick a path, unfortunately. If you can make a good enough one I'll accept it)
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 05, 2015, 06:45:03 pm
^ I think I'll take 2 paths haha!
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 06, 2015, 06:55:00 am
Taking advantage of Gen 7 - Changed Dex from 5 to 6, Dropped Stam from 3 to 2.

Also, what's the Blood Points per turn limit for 7th Gen?
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 06, 2015, 06:55:42 am
As for paths, going to stick with the path of Caine.

Prince Maurice can follow his own path though haha!
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 06, 2015, 03:41:19 pm
Lavishly Furnished Transylvanian Manor in Town, Hunting Lodge (not too far from civilization), Riding Horse w/ Fancy Saddle, Four Horse Carriage, Eight Horse Salt-Wagon, Warehouse in Town, River Barge, Rowboat, Favorite Tavern with Reserved Seating.

Great Swords, Chain Armor, Knight Armor, Various Shields, Flails & Morning Stars.

...
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 06, 2015, 03:42:15 pm
Lots and Lots of Bear Traps.
Title: Re: BZ's Malkavian Menace
Post by: Not Aman on January 06, 2015, 03:43:16 pm
Lots and Lots of Bear Traps.

Caltrops, you mean. XD
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 06, 2015, 03:43:59 pm
Nien!!!!

No caltrops until modern ages - and then, only legos!
Title: Re: BZ's Malkavian Menace
Post by: Not Aman on January 06, 2015, 03:44:49 pm
XD
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 06, 2015, 03:54:58 pm
Taking advantage of Gen 7 - Changed Dex from 5 to 6, Dropped Stam from 3 to 2.

Also, what's the Blood Points per turn limit for 7th Gen?

You get 20 blood points and you can spend 4 per turn.
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 06, 2015, 03:57:49 pm
That's not even a good idea for a Malkavian hehehe!
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 06, 2015, 03:59:24 pm
Lavishly Furnished Transylvanian Manor in Town, Hunting Lodge (not too far from civilization), Riding Horse w/ Fancy Saddle, Four Horse Carriage, Eight Horse Salt-Wagon, Warehouse in Town, River Barge, Rowboat, Favorite Tavern with Reserved Seating.

Great Swords, Chain Armor, Knight Armor, Various Shields, Flails & Morning Stars.

...

Note that your char is not strong enough to use Great Swords or Knight armor. +1 to your strength lets you use Knight armour, + 2 lets you use Great swords. You can boost with blood but you won't be able to wear the Knight armour until you do. A single level of Potence counts for two strength so if you get one dot of Potence i'd allow you to use both.
(I count Potence as two strength because it's an automatic Strength success - and teh average difficulty of a roll is 6, which is a 50% success rate. 2 dice would usually therefore equal one success)


Lots and Lots of Bear Traps.

The Bear Traps are all vegan! Why would you do this to them you cruel monster?!
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 06, 2015, 04:03:50 pm
Yeah, all the arms are just décor for his manor haha!

Though he is good to go on all counts with Elemental Strength  ^v^
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 06, 2015, 04:06:14 pm
Eh - you'd have to activate that every few turns. Which, technically, is perfectly possible, but, well, do you really want to have to waste an action every few turns casting the spell and spending one turn helpless because the armour is too heavy for you to move in?
Title: Re: BZ's Malkavian Menace
Post by: Daedalus on January 06, 2015, 04:25:39 pm
Dont worry BZ, you'll only have the 'one arm flaw' untill Lucien gets Vicissitude 6, then hell give you a female arm! :)
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 06, 2015, 05:21:14 pm
Do you want your char to be from Prague or from Budapest? (They're the two trade cities)
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 06, 2015, 05:23:49 pm
Eh - you'd have to activate that every few turns. Which, technically, is perfectly possible, but, well, do you really want to have to waste an action every few turns casting the spell and spending one turn helpless because the armour is too heavy for you to move in?

He's not the brightest torch in the barrel haha! Don't worry, though, I'll be bumping strength & Stamina as soon as possible (or looking for Potence, etc)...
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 06, 2015, 05:24:22 pm
Do you want your char to be from Prague or from Budapest? (They're the two trade cities)

Leaning toward Prague due to the Jewish Quarter haha!
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 06, 2015, 05:28:38 pm
Dont worry BZ, you'll only have the 'one arm flaw' untill Lucien gets Vicissitude 6, then hell give you a female arm! :)

There better be some boobs to go along with that arm damn it!  ;D
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 06, 2015, 05:30:50 pm
Leaning toward Prague due to the Jewish Quarter haha!

Okay then, Prague it is.
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 06, 2015, 05:31:59 pm
Okay then, Boobs it is.

FIFY  ;D
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 06, 2015, 05:44:38 pm
Totally keeping this (not as his own Path), but Steeple will be certain that Maurice has his own Path and this must be it  ;D

The Path of Prince Maurice

10. Maurice is Love. Maurice is Life

9. You must always hear the words spoken by Prince Maurice.

8. You must bathe Prince Maurice daily.

7. You must spend 1 hour every night polishing Maurice.

6. You must leave Maurice out in the sun during the daylight, so that he can stay warm.

5. Prince Maurice requires blood sacrifice once a week. He must drink the blood of at least one human.

4. You must always request permission from Prince Maurice to feed.

3. Prince Maurice must never be separated from his true love, that pebble you passed by the other day.

2. Prince Maurice must be sung a lullaby every dawn before the sun rises.

1. Prince Maurice requires regular conversation.
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 06, 2015, 05:45:19 pm
I do have a Path I'm Working on, if for nothing else just to see what you think.
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 06, 2015, 05:46:17 pm
I'd love to see it :)
Title: Re: BZ's Malkavian Menace
Post by: Daedalus on January 06, 2015, 05:54:45 pm
There better be some boobs to go along with that arm damn it!  ;D
Lucien doesnt judge.
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 06, 2015, 06:00:26 pm
I'd love to see it :)

OK, scrapping it haha! It was an attempt to elude to Chthulhu Mythos through a path. But it broke my brain, so... 8)
Title: Re: BZ's Malkavian Menace
Post by: Not Aman on January 06, 2015, 06:02:26 pm
XD
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 06, 2015, 06:05:14 pm
OK, scrapping it haha! It was an attempt to elude to Chthulhu Mythos through a path. But it broke my brain, so... 8)

XD
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 06, 2015, 06:25:37 pm
What kind of Specialties can I declare with a Dexterity 6?

Adept at Lock Picking?
Adept with Finesse Weapons?
Expert Tightrope Walker?
Title: Re: BZ's Malkavian Menace
Post by: Forge on January 06, 2015, 06:29:21 pm
Doesn't Dex have a max of 5?
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 06, 2015, 06:30:08 pm
Normally it does  ;D

(7th Generation FTW)
Title: Re: BZ's Malkavian Menace
Post by: Daedalus on January 06, 2015, 06:41:34 pm
What kind of Specialties can I declare with a Dexterity 6?

Adept at Lock Picking?
Adept with Finesse Weapons?
Expert Tightrope Walker?
(you can take all 3)
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 06, 2015, 06:43:06 pm
What kind of Specialties can I declare with a Dexterity 6?

Adept at Lock Picking?
Adept with Finesse Weapons?
Expert Tightrope Walker?

You can take 3 specialties - but note that they are very specific. Lock picking is too general (give me a type of lock), and it would really be better suited as a Security specialty anyway. Finesse weapons should be a specific Finesse weapon. Tight rope walking works.
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 07, 2015, 06:39:37 am
OK, I see... Hmm, need to give it some thought.
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 07, 2015, 07:17:21 am
Goals/Destiny: Secretly Kill All Vampires to Achieve Golconda (the bad ones anyway) - Find and Consume the Book of Nod, because it has to taste COMPLETELY AWESOME - Set up a street urchin ghoul cult of thieves in Prague - Lean More Magic, so that the Tremere will all be my friends

Why he is willing to join the cotterie (besides sire's request): A Cotterie? What's a Cotterie? But I do have this righteous band of 'drinking' buddies, who I like to party & kill stuff with.

Connection to other characters: I've got some serious big balls. Folks love my balls. My balls are the talk of the region. Everyone who's anyone has seen my balls.
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 07, 2015, 07:37:42 am
Dexterity Specialties -

Acrobatic Tumbling
Escaping Physical Bonds
Adept with a Sword Cane
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 07, 2015, 08:28:57 am
What are some examples of Specialties for Wits?
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 07, 2015, 10:59:39 am
Did I mention Silver inlaid Bear Traps? Also, the sword cane will have a silver rill.

And at least five blood grooves on my great-sword haha!
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 07, 2015, 11:03:03 am
Where the Fark are those Weapon & Armor Links?!?
Title: Re: BZ's Malkavian Menace
Post by: Not Aman on January 07, 2015, 11:12:23 am
Here's weapons

http://www.thesubnet.com/portal/wod/wod/CombatMRW.html
Title: Re: BZ's Malkavian Menace
Post by: Not Aman on January 07, 2015, 11:13:28 am
And here is armor
http://www.thesubnet.com/portal/wod/vtda/RolePlayCA.html
Title: Re: BZ's Malkavian Menace
Post by: Forge on January 07, 2015, 12:33:23 pm
Did I mention Silver inlaid Bear Traps? Also, the sword cane will have a silver rill.

And at least five blood grooves on my great-sword haha!

is it made from a meteor?

I was also going to make a joke about it killing undead... but that erm might actually be it's job in this game
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 07, 2015, 12:34:37 pm
Danka!
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 07, 2015, 02:37:54 pm
FLAIL; Strength + 3; Normal; None; Minimum Strength 3
SLEDGEHAMMER; Strength + 3; Normal; Jacket; Minimum Strength 2
KRIS / KERIS; Strength + 2; Normal; Jacket; Wavy knife used in Brunei, Indonesia, Malaysia, Singapore, and Thailand
ARMING SWORD
(AKA KNIGHT'S OR KNIGHTLY SWORD); Strength + 4; Normal; Trenchcoat; Minimum Strength 2. Double-edged blade of the High Middle Ages. Wielded one-handed
TACHI
(AKA "DAIKATANA" / NODACHI); Strength + 6; + 1; Trenchcoat; Minimum Strength 4. Japanese single-edged blade used while on horseback to cut down foot soldiers. Wielded one-handed
SWORDSTICK (AKA SWORD CANE); Strength + 3; Normal; Trenchcoat; Wielded one-handed
VIKING SWORD; Strength + 4; Normal; Trenchcoat; Minimum Strength 2. Double-edged blade of the Migration Period. Wielded one-handed
CROSSBOW
(CHU KO NU / CHINESE REPEATING); 3 + # Of Successes; Normal; 80; 1 shot/1 turn
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 07, 2015, 02:39:40 pm
Armor Protection


Armor; Protection; Dexterity Adjustment; Perception Adjustment; Min. Strength
Light; 1; -; -; 1
Composite; 2; -1; -; 1
Heavy 3; -1; -1; 2
Knight's; 4; -2; -2; 3
Title: Re: BZ's Malkavian Menace
Post by: Sethaniel on January 07, 2015, 02:39:52 pm
Isn't it like, 1150?  how can you possibly have a japanese sword?

the western world doesn't have trade with japan until the 16th century
Title: Re: BZ's Malkavian Menace
Post by: Sethaniel on January 07, 2015, 02:43:13 pm
also the repeating crossbow most likely doesn't leave china till the 1400s.
da vinci invented one in 1500, but as of our time period, europe is still using longbowmen, I think.
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 07, 2015, 02:47:08 pm
Steeple is going to have an identical suit of Armor, exactly like Daedalus's PC, only made of even more expensive materials. Maybe black aligator leather with baby harp seal fur linings.  XD
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 07, 2015, 02:54:43 pm
Oops haha! I meant to post these under my PC - I'll cut and paste them there after I get home. :)
Title: Re: BZ's Malkavian Menace
Post by: Forge on January 07, 2015, 02:55:21 pm
SO basically collecting rare and un-usual weapons and armour, which were understandably transported via... magic and teleporting mages... and wearing various animals.
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 07, 2015, 02:56:31 pm
Yeah, time line will eventually land these on my PC sheet haha!
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 07, 2015, 03:02:53 pm
Steeple has a spoon collection made from meteorite nickel, but alas, none of his swords are made of it.
Title: Re: BZ's Malkavian Menace
Post by: Sethaniel on January 07, 2015, 03:09:55 pm
What are some examples of Specialties for Wits?

The most common one on other people char sheets:  Combat reflexes: gives +2 to initiative

Other ones are: snappy retorts, ambushes, creative strategy,

anything involving thinking quickly can be wits, whether it's combat or social skills.
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 07, 2015, 03:20:20 pm
Hmm - definitely like the Combat Reflexes one!

I'd also go with 'Gawd Awful Puns', but I don't actually do very well with puns myself haha!
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 07, 2015, 04:23:17 pm
Did I mention Silver inlaid Bear Traps? Also, the sword cane will have a silver rill.

And at least five blood grooves on my great-sword haha!

Ah, worried about werewolves?

I've never considered silver Bear Traps vs Werewolves.
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 07, 2015, 07:29:02 pm
It's really just to piss them off haha! No sense fighting a werewolf unless he's really committed to tearing your head off!  ;D
Title: Re: BZ's Malkavian Menace
Post by: Daedalus on January 07, 2015, 07:35:23 pm
Just save the chopped off limbs. :D
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 08, 2015, 05:13:25 pm
20 years as a vampire
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 08, 2015, 09:49:51 pm
So Berka, you can choose 4 level one rituals, three level 2 rituals, two level 3 rituals and one level 4 ritual for Thaumturgy (find the list here at the bottom: http://reference.l2fury.com/index.php/Thaumaturgy )

After that you're basically done and you can make a thread titled with your Character's name. Then make, like, 4 empty posts just for fun (and for me to format all the info you have here in a way that makes it all nice and easy for me).
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 09, 2015, 07:29:51 am
Sweet!
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 09, 2015, 09:17:20 am
Reading through them now...
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 09, 2015, 01:56:07 pm
So, what are the Shadowlands and would I want to travel through them?
Title: Re: BZ's Malkavian Menace
Post by: Not Aman on January 09, 2015, 02:00:20 pm
Wraith lands. /Not really, ha ha. XD
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 09, 2015, 02:12:41 pm
Should I get the Group Diablerie spell then?  XD
Title: Re: BZ's Malkavian Menace
Post by: Forge on January 09, 2015, 02:39:50 pm
Should I get the Group Diablerie spell then?  XD

Just looking through all of these, is that the one where an object flies into a group of enemies then returns with stolen blood?

I like the look of the spirit paths, you can create fetishes for us all!
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 09, 2015, 03:29:04 pm
Already took Elemental Mastery as my path though. :)
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 09, 2015, 04:05:00 pm
So, what are the Shadowlands and would I want to travel through them?

Aman's got it down, land of the dead. If you were skilled in Necromancy/ the path of spirit then yeah, but right now you would be basically helpless there. The only benefit you would gain would be an escape from most danger (since very few enemies can follow you into the shadowlands), but it's not guaranteed you wouldn't be confronted with greater dangers once in the shadowlands.

Also, I haven't memorized the names of these rituals, doubt anyone else has, so, uh, names please? XD (if you want help, anyway).
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 09, 2015, 06:46:59 pm
So Berka, you can choose 4 level one rituals, three level 2 rituals, two level 3 rituals and one level 4 ritual for Thaumturgy (find the list here at the bottom: http://reference.l2fury.com/index.php/Thaumaturgy )

After that you're basically done and you can make a thread titled with your Character's name. Then make, like, 4 empty posts just for fun (and for me to format all the info you have here in a way that makes it all nice and easy for me).

• Defense of the Sacred Haven
• Dominoe of Life
• Illuminate Trail of Prey
• Impressive Visage
• Will O' the Wisp

•• Extinguish
•• Machine Blitz
•• Summon Guardian Spirit
•• Calling the Restless Spirit

••• Clinging of the Insect
••• Incorporeal Passage

---

•••• Innocence of the Child's Heart
•••• Peace of the Dead

•••• Drawing upon the Bound

(Not sure which one of the 3 level 4 spells to take though... Comments?)
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 09, 2015, 06:59:54 pm
Machine blitz is basically worthless except for a siege situation (so far there has only been one siege situation, and there were no siege weapons). I'd suggest taking something else instead of that.

Note that Peace of the dead only affects a single enemy, though it IS very useful.

Drawing upon the Bound looks the nicest though, you can train ghouls/bind enemy vampires specifically for their disciplines and then never bring them anywhere dangerous, just leave them at your haven or someplace and take advantage of the increased power.
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 09, 2015, 07:06:45 pm
Note that Peace of the dead only affects a single enemy, though it IS very useful.

Actually the description is piss poor to the extreme. But it is clear from the lower half that it is actually an Area Effect Spell that threatens all but the caster who enter the area.

Feel free to rule it anyway you want though - just saying  :)
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 09, 2015, 07:13:49 pm
That would make it way too powerful for a mere level 4 ritual... Unless 5000 square yards isn't as big as it seems in my head? I'm not good with square measurements of space, but it seems like you could take out an entire village or army with a single lucky casting of this ritual.

It would be much easier to judge whether or not this is acceptable if I knew how long the ritual was supposed to last too.

EDIT: Yeah, re-reading it it's everyone in the area of effect.

I think i'd be willing to accept it anyway as long as you're fine with it only lasting as many turns as the number of successes you roll, however.
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 09, 2015, 07:19:49 pm
Yeah, 5000 square equals only 70 on each side haha!

Hmm... tough choice. I really want the Draw from Bond thing - but as a Malk, having a pure aura is almost too good a joke to pass up.

Also, like the sleep thing, but probably putting that on the back burner...
Title: Re: BZ's Malkavian Menace
Post by: Forge on January 09, 2015, 07:22:43 pm
Hmm that area is around, 1 house with a small amount of land around it. Not very big actually, the math is missleading lol

The Draw from Bond thing looks awesome though. Blood Bind a Ghoul that concentrates purely on fortituce until it gets like 6 or 7th level then you get ridiculous armour
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 09, 2015, 07:24:39 pm
I think i'd be willing to accept it anyway as long as you're fine with it only lasting as many turns as the number of successes you roll, however.

Seems fair to me  ;D
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 09, 2015, 07:27:09 pm
Ghouls can only go up to 5 in anything. But vampire blood bonded slaves work too.
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 09, 2015, 07:30:04 pm
Oh, dammit, the possessions aren't here. Can you list the ones you wanted again?
Title: Re: BZ's Malkavian Menace
Post by: Forge on January 09, 2015, 07:31:08 pm
Ghouls can only go up to 5 in anything. But vampire blood bonded slaves work too.

Now, very important Q here:

Can you pass blood bonds? The example would be (An I have no intent of doing this) Aman has bound a Ghoul who I sneak blood too over 3 nights. Does that now bind the Ghoul to me and override Aman's bond?
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 09, 2015, 07:34:23 pm
Oh, dammit, the possessions aren't here. Can you list the ones you wanted again?

I'll see if I can find it.
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 09, 2015, 07:35:39 pm
Lavishly Furnished Transylvanian Manor in Town, Hunting Lodge (not too far from civilization), Riding Horse w/ Fancy Saddle, Four Horse Carriage, Eight Horse Salt-Wagon, Warehouse in Town, River Barge, Rowboat, Favorite Tavern with Reserved Seating.

Great Swords, Chain Armor, Knight Armor, Various Shields, Flails & Morning Stars.
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 09, 2015, 07:36:52 pm
I'm still cutting and pasting all this stuff into the character sheet.
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 09, 2015, 07:39:00 pm
Now, very important Q here:

Can you pass blood bonds? The example would be (An I have no intent of doing this) Aman has bound a Ghoul who I sneak blood too over 3 nights. Does that now bind the Ghoul to me and override Aman's bond?

Nope. Someone (vampire or human) can only be bound completely to a single person. The most you could get to someone who already has a full blood oath is a 2 Rating bond.
Title: Re: BZ's Malkavian Menace
Post by: Forge on January 09, 2015, 07:40:13 pm
Nope. Someone (vampire or human) can only be bound completely to a single person. The most you could get to someone who already has a full blood oath is a 2 Rating bond.

Darn... I was thinking I could use sneakyness and sweet blood to bind people to then sell to BZ so he could have their bloodbonds to call on...
Title: Re: BZ's Malkavian Menace
Post by: Bo on January 09, 2015, 09:44:38 pm
Darn... I was thinking I could use sneakyness and sweet blood to bind people to then sell to BZ so he could have their bloodbonds to call on...
Already have the sweet blood perk. Gonna use the hell out of it (also, look out all you allies who don't actually know about my trait <-<)
Title: Re: BZ's Malkavian Menace
Post by: Sethaniel on January 09, 2015, 10:54:33 pm
I thought we were supposed to be all about trusting each other in this game. :p XD
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 09, 2015, 11:00:22 pm
Already have the sweet blood perk. Gonna use the hell out of it (also, look out all you allies who don't actually know about my trait <-<)

He can have it too.

Also, not hard at all to blood bond people here - if you want you could beat them up or drain them into unconsciousness and keep feeding them blood until they're permanently bound. Sweet blood is to make sure they don't know about it.

Vampires simply don't eat (and if they did, they would notice the taste of blood).
Title: Re: BZ's Malkavian Menace
Post by: Bo on January 09, 2015, 11:04:17 pm
So slightly harder to blood bond forge than drugging wine then <-<. Don't worry forge, one day you'll be mine - and your little Croc too!

Boot for real though can I just start drugging wine to mortals at art galleries and gain a rabble of fanatics?
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 09, 2015, 11:05:50 pm
Yep, though you'd have to be careful that your blood doesn't get too diluted (in which case it would have no effect) and that no one notices you bleeding into their drinks (obviously).
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 09, 2015, 11:06:15 pm
Oh, and if you are known as a vampire, don't expect mortals to willingly eat/drink your food anyway XD
Title: Re: BZ's Malkavian Menace
Post by: Bo on January 09, 2015, 11:13:59 pm
Yep, though you'd have to be careful that your blood doesn't get too diluted (in which case it would have no effect) and that no one notices you bleeding into their drinks (obviously).
Who knows what happens at these dark aged parties <-<
Title: Re: BZ's Malkavian Menace
Post by: Forge on January 09, 2015, 11:46:58 pm
Oh, and if you are known as a vampire, don't expect mortals to willingly eat/drink your food anyway XD

Silly Drak, you don't drug them at your own party, you do it at someone else's!

Ps need to know how long is vamp blood viable for once out of the body?
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 09, 2015, 11:48:09 pm
Silly Drak, you don't drug them at your own party, you do it at someone else's!

Ps need to know how long is vamp blood viable for once out of the body?

It spoils at the same rate as normal blood, unless you have a blood pouch (enchanted artifact that preserves blood).
Title: Re: BZ's Malkavian Menace
Post by: Forge on January 09, 2015, 11:50:13 pm
It spoils at the same rate as normal blood, unless you have a blood pouch (enchanted artifact that preserves blood).

Lame, no filling q small keg and putting it into a basement then
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 10, 2015, 07:17:52 am
Why am I carrying not one, but 2 shields? haha!
Title: Re: BZ's Malkavian Menace
Post by: Sethaniel on January 10, 2015, 07:37:04 am
So slightly harder to blood bond forge than drugging wine then <-<. Don't worry forge, one day you'll be mine - and your little Croc too!

Boot for real though can I just start drugging wine to mortals at art galleries and gain a rabble of fanatics?

There's no such thing as art galleries in 1198! XD

Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 10, 2015, 11:59:39 am
Why am I carrying not one, but 2 shields? haha!

Because you can! You can get rid of one if you'd like, but you said you had a variety of shields, so I gave you the only two types available.
Title: Re: BZ's Malkavian Menace
Post by: Bo on January 10, 2015, 12:49:30 pm
There's no such thing as art galleries in 1198! XD
Good point. I'm saying gallery for lack of a better word. A viewing would probably be better, honestly. Toreador are supposed to hold those fairly often anyway.
Title: Re: BZ's Malkavian Menace
Post by: Forge on January 10, 2015, 12:55:37 pm
Good point. I'm saying gallery for lack of a better word. A viewing would probably be better, honestly. Toreador are supposed to hold those fairly often anyway.

They would have galleries displaying their art and host eachother (those of nonble standing) to show off and pose
Title: Re: BZ's Malkavian Menace
Post by: Bo on January 10, 2015, 01:00:50 pm
They would have galleries displaying their art and host eachother (those of noble standing) to show off and pose
Yeah that's why I included a "gallery" room in Sylvian's haven. He should host parties every now and again over the century's if that's allowed in the gameplay. I'm assuming the Coterie would be invited (well, except for your character, Forge).
Title: Re: BZ's Malkavian Menace
Post by: Forge on January 10, 2015, 01:02:11 pm
Yeah that's why I included a "gallery" room in Sylvian's haven. He should host parties every now and again over the century's if that's allowed in the gameplay. I'm assuming the Coterie would be invited (well, except for your character, Forge).

I can look pretty for a few hours each day with some prep time actually :) so long as the illusion holds.
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 10, 2015, 01:11:52 pm
Enough successes on a Mask of a thousand faces roll can make you pretty as can be
Title: Re: BZ's Malkavian Menace
Post by: Forge on January 10, 2015, 02:37:03 pm
Enough successes on a Mask of a thousand faces roll can make you pretty as can be

Do extended casts help like in mage or do I just keep trying again/use will power?
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 10, 2015, 02:42:46 pm
No extended rolls for disciplines unless explicitly stated.
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 15, 2015, 07:28:07 am
For my second Wits Specialty I want Steeple to have a bonus to detecting when he is being lied to, tricked, or played for a fool. :)
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 15, 2015, 03:27:49 pm
I've always considered that to be a Perception or Manipulation/subterfuge roll rather than a Wits roll (I mean, a liar knows lies right?). There's no actual defined way to roll for lie detecting (if there is it is a very well-kept secret, and I would treasure knowledge of it highly).
Title: Re: BZ's Malkavian Menace
Post by: Sethaniel on January 15, 2015, 03:51:03 pm
To detect whether or not someone is being deceptive, the person trying to sense deception rolls Perception + Empathy (difficulty 6) vs. the target's Manipulation + Subterfuge (difficulty 6). No willpower spends are allowed on either side.  This is a simple yes-or-no, no nuance or in between. If you were telling anything less than the complete and honest truth, they detect deception from you, but not what part of your statement or why it is deceptive.

Empathy is resisted by subterfuge. To use empathy to try and perceive other people's emotions, it is a contested roll between the user's Perception + Empathy (difficulty 6) vs. the target's Manipulation + Subterfuge (difficulty 6), no willpower spends allowed on either side. If the user can only hear the person's voice, or only see them without hearing them, the Empathy roll is made at difficulty 8.
Just one success (minus your target's successes) garners just their most general emotional state. More successes can determine a few reasonable details (he's nervous vs. he got nervous when you brought up the Prince).
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 15, 2015, 03:59:54 pm
Woooo!
Title: Re: BZ's Malkavian Menace
Post by: Sethaniel on January 15, 2015, 04:25:25 pm
right now, steeple's sheet says his languages are "praugish, jewish, and transylvanian."
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 15, 2015, 05:16:54 pm
right now, steeple's sheet says his languages are "praugish, jewish, and transylvanian."

That's what he calls them haha!  Feel free to fill out the appropriate euphemisms:

Praugish =
Jewish =
Transylvanian =
Title: Re: BZ's Malkavian Menace
Post by: Not Aman on January 15, 2015, 05:19:10 pm
Jewish would be Yiddish; ha ha.
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 15, 2015, 05:22:41 pm
So, beside combat reflexes, what are wits good for?
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 15, 2015, 05:26:44 pm
You know, i'll be honest, i'm not sure.
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 15, 2015, 05:27:50 pm
I mean, other than for specific rolls needed for disicplines, Wits is sketchy in terms of making it known when you're supposed to roll it.
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 15, 2015, 05:29:04 pm
I think you might use it for certain dodge or stealth rolls in place of Dexterity, but i'm not sure which.
Title: Re: BZ's Malkavian Menace
Post by: Sethaniel on January 15, 2015, 05:38:16 pm
So, beside combat reflexes, what are wits good for?

Not just in combat, but anytime you need to think quickly.  Wits also = creativity in a lot of places.

Dex+Stealth is for "are you physically capable of sneaking"
Wits+Stealth is for "can you see how to avoid the guards?"

Wits goes with dodge in ambushes, or other situations of surprise/caught off guard.
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 15, 2015, 06:11:44 pm
So a Wits Specialty might be like Lightning Reflexes? Or Hard to Surprise?

If so, I'll take Hard to Surprise.
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 16, 2015, 08:29:05 am
Also, being paranoid about the 'businessmen' out to get him, Steeple will have buried a variety of hidden cache's throughout the region.

Caches would contain gold and silver coins mostly, but also a few pieces of jewelry and the occasional weapon, piece of armor, or fancy children's toy.

Mostly, I'm doing this so that Steeple still has a plausible reason for high Resources once we get to the modern age, being able to pose as a treasure hunter to recover rare coins and artifacts from ancient times. ;D
Title: Re: BZ's Malkavian Menace
Post by: Forge on January 16, 2015, 12:16:11 pm
Ok most awesome idea I just had... Completly due to your burying of resources and posing as a treasure hunter.

I assume at least part way through the story, like the late 1600 or early 1700 when plundering other civilizations gets popular and you start hiring slaves archaeological digging teams you will have people at your disposal not only willing to dig huge holes in the ground, but do so with a great cover reason AND they are mostly forgotten once they stop cos no-one cares about a hole that didn't turn up any artifacts.

so you have them dig in 3 areas, two bring up hidden stashes of gold, jewelry etc. The 3rd you get them to keep digging a tunnel into a hill, then dig out a cavern inside. Then declare that Maurice told you it was too bad and someone got there first and leave.

Heldric and a couple of the others can then move in and turn it into a cool underground base Just by adding a door a decorating a bit...
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 16, 2015, 01:37:31 pm
Hey, I'm game haha! ;D
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 16, 2015, 04:58:51 pm
So a Wits Specialty might be like Lightning Reflexes? Or Hard to Surprise?

If so, I'll take Hard to Surprise.

You already chose yours though XD
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 16, 2015, 04:59:39 pm
Also, being paranoid about the 'businessmen' out to get him, Steeple will have buried a variety of hidden cache's throughout the region.

Caches would contain gold and silver coins mostly, but also a few pieces of jewelry and the occasional weapon, piece of armor, or fancy children's toy.

Mostly, I'm doing this so that Steeple still has a plausible reason for high Resources once we get to the modern age, being able to pose as a treasure hunter to recover rare coins and artifacts from ancient times. ;D

Go ahead and edit that into your resources expanded background anytime you'd like then.
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 16, 2015, 05:14:17 pm
You already chose yours though XD

Thought I got 2? But OK. I'll stick with the Combat Reflexes thing.
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 16, 2015, 05:14:34 pm
Go ahead and edit that into your resources expanded background anytime you'd like then.

Check!
Title: Re: BZ's Malkavian Menace
Post by: Drakilian on January 16, 2015, 05:16:24 pm
Thought I got 2? But OK. I'll stick with the Combat Reflexes thing.

Not for Wits (your wits is a 4 - you get a specialty for every point you have above 3, so that means that at 4 you get 1 point)
Title: Re: BZ's Malkavian Menace
Post by: BerkaZerka on January 16, 2015, 05:19:37 pm
Ah, I see - I thought it was half your score. Good to go then!