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Role Playing Games => Resources => Vampire The Masquerade => Drakilian's Games => Character Creation => Topic started by: Forge on January 04, 2015, 01:43:18 pm

Title: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 04, 2015, 01:43:18 pm
Stuff to be added
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 04, 2015, 01:56:50 pm
Name: Heldric Haikans

Player: Forge the bearer of the awesomesause

Chronicle: Transylvanian Chronicles

Nature: Survivor

Sire: Malachite

Demeanor:Architect

Clan: Nosferatu

Generation 7th

Concept: Outsider

Coterie:

Attributes

Physical

Strength: 5; Dexterity: 2; Stamina: 3

Social

Charisma: 3 Manipulation: 2 Appearance: 0

Mental

Perception: 2; Intelligence: 2; Wits: 4

Abilities

Talents

Alertness: 2 ; Awareness: 1 ; Athletics: 3; Brawl: 3; Dodge: 0; Empathy: 0; Expression: 0; Intimidation: 3; Leadership: 0; Streetwise: 0; Subterfuge: 1

Skills

Animal Ken: 2; Crafts: 0; Riding/Drive: 0; Etiquette: 0; Firearms: 0; Melee: 0; Performance: 1; Security: 1; Stealth: 5; Survival: 2

Knowledge

Academics: 0; Politics: 0; Finance: 0; Investigation: 1; Linguistics: 3; Medicine: 0; Occult: 1; Science: 0; Law: 0

Disciplines

Obsfucate: 5

Potence: 0

Animalism: 2

Virtues

Courage: 4

Conscience/Conviction: 2

Self-control/Instinct: 4

Advantages

Backgrounds

Beneficial

Allies: 4; Influence: XX; Mentor: XX; Resources: 2; Contacts: XX; Generation: 5; Herd: XX; Retainers: 1; Status: XX

Adversarial

(Leave this section of your character sheet blank. This part is here purely for my use. If you gain any enemies or adverse backgrounds during your in-game time, they will show up here.)

Humanity/Path
Path of the Beast

WillPower

Permanent Willpower: 5

Temporary Willpower: 5

Health

Full; No penalty; 10/10

Blood pool

Points: 15

Points per turn: 3

Merits and Flaws

Sweet Blood Cost: 1
Your vitae tastes like the finest wine, sweet and heady without the slightest trace of salt or metallic tang. As such, you may hide your blood in a chalice or feed ghouls without betraying the true nature of their draught.

[ 2 ]   Enchanting Voice 
There is something about your voice that others cannot ignore. When you command, they are cowed. When you seduce, they swoon. Whether thundering, soothing, persuading, or simply talking, your voice commands attention. The difficulties of all rolls involving the use of the voice to persuade, charm, or command are reduced by two.

Merit: Light Sleeper Type:
You can awaken instantly at any sign of trouble or danger, and do so without any sleepiness or hesitation. You may ignore rules regarding how Humanity or your morality Path restricts the number of dice available during the day.

Merit: Reptile buddy Type: Large African crocodile pet(will post stats below) Cost: 3
Yes, those legends about albino alligators in the sewers really are true. You've been nursing a few of them with your vitae in the local spawning pool for years. Your careful breeding and vigilant training has produced a reptilian slave of exceptional intelligence. It has a mind as sharp as that as a five-year-old child and teeth as keen as butcher knives. The beast understands your native language perfectly and can even follow complex directions. Faster and deadlier than any human ghoul, it is a highly efficient killing machine fully capable of patrolling your domain with ruthless efficiency. Reptile buddies also love to play "fetch" with human limbs (whether attached or severed).
Ghouled Reptile Buddy

Physical: Strength 6, Dexterity 2, Stamina 6
Social: Charisma 0, Manipulation 0, Appearance 0
Mental: Perception 3, Intelligence 1, Wits 3
Disciplines: Fortitude 2, Potence 2
Blood Pool: 5
Willpower: 5
Attacks: Bite (7 dice), Tail Slap (6 dice)

Flaw: Amnosmia Type: No sense of smell or taste Cost: 2
You have no sense of smell or taste. The vilest odors and flavors imaginable cannot affect you; in fact, you do not even recognize their presence. You cannot attempt a Perception roll that involves either of these senses. However, any supernatural attack involving horrific odors and tastes does nothing to you. Granted, Nosferatu who have surrounded themselves with unseemly funk long enough become immune to just about any foul odor, but you simply do not recognize smells at all.
You may not take the Merits Acute Sense: Smell or Acute Sense: Taste with this flaw. Also, attempting to use Heightened Senses for taste or smell will have no effect.


Flaw: Contagious Type: touching others causes transfere of virulent disease Cost: 5
Dead bodies contain all sorts of infectious bacteria, fungi and spores. There's a reason coroners wear gloves when handling corpses. Thanks to a rather virulent version of Nosferatu's curse, a few doomed varieties of Nosferatu retain these infections after their Embrace. Contagious Nosferatu can never interact with mortals without the possibility of spreading sickness and disease. A mortal who touches a Contagious Nosferatu must make a Stamina roll (difficulty 9) or fall prey to illness for the next week. At the end of each week, the victim must make another roll; if he succeeds, he recovers from the illness.
While this may seem like a rather crippling Flaw, it does force players to think of new ways of interacting with the human world (many of which are detailed in this chapter). To maintain a sense of game balance, most other supernatural creatures have ways of dealing with the Contagious Sewer Rat's disease: Werewolves regenerate very quickly, mages can mystically remove the infection from themselves or other mages, wraiths just don't give a damn because they're incorporeal, and so on.
Heldric's personal contagion is a form of Cryptococcosis. This is normally a fungal infection which can infect the lungs and meninges around the brain of people with already weakened immune systems, however, the nosferatu curse has given it greatly increased virulence and contagious abilities. It now spreads easily by touch or fluid transfer (like a mortal being fed blood) and has the following symptoms:
Dependent on the infectious syndrome, symptoms include fever, fatigue, dry cough, headache, blurred vision, and confusion. Symptom onset is often subacute, progressively worsened over several days. The two most common presentations are meningitis (an infection in and around the brain) and pulmonary (lung) infection. A strong immune response in mortals CAN fight off the illness however repeated failed immune responses over a few weeks leads to death.

Flaw: feeding aversion Type: the young, specifically those not counted yet as adults (Shall we say below 16?) Cost: 3
Must burn a will point to be able to feed off the young

Magic

Rituals

XX

Paths

Path of the Beast

Derangements

XX

Languages

Greek
Romanian
German
Hungarian
Arabic

Combat

Weapon/Attack: XX Difficulty: XX Damage: XX Range: XX Rate: XX Clip: XX Conceal: XX
(More will be added as needed)

Armor
Class: light Rating: 1 Penalty: 0
Description: padded leather armour of good quality, he wanted heavier armour but it reduced his movement and affected his stealth so padded leather with a leather cowl and cloak over the top to conceal his visage was the best current choice for him.

Expanded backgrounds
(Here you provide descriptions of your background)

Allies: 4pt Ally/Retainer: Andreas Drakovich

Contacts: XX

Influence: XX

Herd: XX

Retainers: See Allies

Resources: A small number of belongings, gathered over the few years after his death and kept in a cave. His coffin was donated by his sire. The leather armor and spiked gloves he purchased with savings. He makes a very small income running jobs for his sire and occasionally stealing from the dead or overly affluent.

Status: XX

Other: XX

Possessions

Gear (Carried): leather armor and spiked gloves, cloak

Equipment (Owned): Armour, Spiked gloves, A thick cloak, A few minor decorative bits of furniture in his cave, a nice solid coffin with all the appropriate safeguards against the sun

Vehicles: XX

Feeding grounds: The surrounding villages and nearby city. His bite often leads to the death of his targets so he varies his feeding grounds as much as possible

Blood bonds/Vinculi

Bound to: XX (Rating: XX)

Havens

Location: XX

Description: XX

History

His story till now: XX

After leading a happy life of meaninglessness in a small village he was turned at the same time as a second young man from a nearby village. The little he was able to find out about his secretive sires choices was that he picked two young men who had succeed in  their village life to compete to be his successor. He does not know why the Elder decided that it was time, or why he thought the competition was a good plan.
The competition was not a good plan, or the other choice of candidate was not a good one. It did work out well for Heldric, who having lost his looks, pursued the traditional path of the Nosferatu (Secrecy and Obsfucate) His opponent however appeared to wish he was a Gangrel and after a series of bad choices Heldric ended with his competitor being a mute blood bound servant.

Since then he has treated his bound vassal well along with carefully raising and breeding imported crocodiles which he acquired from dark skinned merchants on a trip South. He has raised the best of them to be a very intelligent ghoul reptile of impressive strength and loyalty.

He made his own small haven in a cave under the riverbank where he wont be disturbed by mortal eyes and his retainers can live in peace from disturbance. It is however just a cave and he wishes for a better haven soon, he has plans for a great underground cathedral and labyrinth but this is a long way from being realized. He also uses the occasional crypt when needed.

He has spent the last several years looking for a way to get a ghoul servant or two to handle daytime matters without his contagion killing them, he thinks if he finds one resilient enough that they may eventually develop an immunity to it. His other plan is to ghoul something like a Garou or human mage who can purge the disease from themselves, he has also made little progress on this front.

A lot of his spare time is spend being invisible to all on rooftops and shadowy alleyways gathering information and pretending to still be a part of the mortals life.

Goals/Destiny: XX

Why he is willing to join the cotterie (besides sire's request): He still likes people, despite his deformity and this appears to be a good way of forcing people to interact with him. H knows he can be a grumpy ass but this way people wont just get annoyed and leave.

Connection to other characters: XX

Description

Age: 73

Apparent Age: not really definable

Date of Birth: 1163

Death: 1183

Hair: brown-ish with grey throughout, hairline receded half way back over the skull

Eyes: inky black with hints of red

Race: Mixed from the various invaders over the past 1000 years

Nationality: Says Transylvanian...

Height: 5.8

Weight: 135

Sex: male

Physical description: Heldric was once a tall, good-looking male of minor repute in his village. He had good prospects with several local girls and thought about heading to a bigger city for a good job too. Sadly he was embraced by a Nosferatu, he wasn't attractive enough for it to be a vindictive embrace however he was attractive enough to find the transformation into a monster very mentally taxing. Due to this he holds a minor disdain of attractive people, luckily this is not a full grudge and he can ignore it easily when he wants, resorting to snide comments rather than real action.
Now he is a monster whose flesh seems too tight for its body, stretched thin in unseemly ways over his face, his nose flattened and pulled up to show the nostrils as pits underneath which also served to rob him of all sense of smell and taste. He has no facial hair at all giving his eyes an even more disturbing look than their strange coloring already had. his fangs permanently show and his ears are deformed versions of bat ears. the skin over all of his body appears discolored with a disturbing green hue that gives viewers the impression of gangrene whenever they see it, which is an advantage as his skin does harbor a contagious infection. His hands, while strong and perfectly dexterous appear claw-like.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 04, 2015, 03:30:40 pm
Freeby points: 15 points spare from flaws: 3

Allies: 1
Obsfucate: 7
Generation: 2
Willpower: 3
Resources: 1
Stealth: 4


Stealth: Silent Movement and shadowing
Brawl: surprise-strikes
Wits: Combat reflexes (+2 init) [considering changing this but no idea what too]
Strength: Critical blows, limb breaking



4pt Ally/Retainer

Andreas Drakovich

Heldric and Andreas were embraced on the same day, by the same sire - an influential Nosferatu named Malachite of Constantinople. Andreas and Heldric were intended to compete for their sire's attention - the competition was supposed to make them strive to each be more effective childer.

In truth, the result was far from what the sire expected - while Heldric stuck to the typical path of discretion followed by most Nosferatu, Andreas made absolutely no attempt whatsoever to conceal his nature. Consumed by the incredible strength that he gained and trained so lovingly, Andreas tormented the people of the city, angering the city's Prince - Michael the Patriarch. As one of the ancient Methuselah's most devoted followers, Malachite was absolutely furious at the shame his childer had brought down upon him.

Rather than killing his childe, Andreas' sire ripped open his skull and bit off his tongue, rendering him mute. He forced Andreas to take a Blood Oath to Heldric, and, as he was so fond of being a profoundly aggravating and indiscreet ass, he was to never learn any of the arts of Obfuscate. The discipline is unavailable to him, even should Heldric command him to attempt to learn it, as Heldric's sire placed Dominating commands within his mind to stop him from training the power so inherent to the Nosferatu.

Andreas has since taken up conversation with animal companions, finding them to be the only ones he can reliably communicate with. He speaks through them to other Kindred with Animalism.

Andreas also has an epic mastery of Potence, capable of amazing feats of strength.

Due to years of continuously taking Heldric's sickly blood and being in close proximity to the Nosferatu, he has also inherited his Domitor's Contagiousness.

He is notably unstealthy.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 04, 2015, 03:38:43 pm
Woahwoahwoahwoahwoah, what's this about 4th generation I see?
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 04, 2015, 03:39:32 pm
Woahwoahwoahwoahwoah, what's this about 4th generation I see?

Lots of freebie points used?....

Also messing with you :)
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 04, 2015, 03:40:13 pm
How many points of flaws can be taken/gained?
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 04, 2015, 03:40:55 pm
You've only spent 1 freebie point on allies, not 2

You can take as many flaws as you want but the max freebie points you get from it is 10
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 04, 2015, 03:42:12 pm
You've only spent 1 freebie point on allies, not 2

You can take as many flaws as you want but the max freebie points you get from it is 10

Cool :)
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 04, 2015, 04:00:09 pm
Will do. Ore later, thinking of either dumping points into a cool haven in catacombs, of the big tough body merit Gorn has... Maybe.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 04, 2015, 04:05:39 pm
You, uh, you might not want to invest in havens just yet.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 04, 2015, 04:23:14 pm
You, uh, you might not want to invest in havens just yet.

Yeh I figured our mentors and haven was going to be destroyed... Was thinking a secret haven far from the countery.. Might hold off then for now...
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 04, 2015, 04:47:20 pm
Nah, your mentors are just fine, you guys just get wayyyyyyyy better haven options.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 04, 2015, 07:47:48 pm
Ok things to do:

Decide whether to move things about to buy huge size merit or use the points to increase potence/Animalism. Thinking Animalism since I need it anyway for the lizard buddy merit.

Place the rest of freebies. Not going haven so prob Animalism as mentioned above then prob background, maybe resources since a 3 point ally as well as the pet crocodile should be good enough retainers.

Full description, I know what he looks like in head but need to write it down, bigger body would only change size so that won't matter much to description.

Pick a good path for him. Ill go into more details later cos I know very little about paths and will need to read up

Post full merit descriptions below the merits and flaws etc.

What else am I missing?
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 04, 2015, 08:01:03 pm
Animalism is great for you since it lets you have animal spies and allies (who are much more accepting of your appearance than people or other vampires). Which would, of course, be why the Nosferatu have it.

Most Nosferatu have previous injuries or scars massively enhanced and exaggerated in their embrace, you could factor that into your backstory. Like, say he was attacked by animals or brutally beaten and when he came back to life the damage was horribly disfiguring.

Would the ally be a retainer?
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Not Aman on January 04, 2015, 08:08:17 pm
I highly approve of bumping up your animalism.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 04, 2015, 08:56:11 pm
Looking through things more and deff animalism getting a bump.

The 4 point retainer and 1 in ally is for a single awesome ghoul that he sends to interact with the world for him.

So deff animalism bump... More to come...
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Not Aman on January 04, 2015, 08:56:38 pm
a lot of animalism
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 04, 2015, 08:58:42 pm
Goddamit forge I told you, retainer is for separate retainers, ally increases the strength of said retainer.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Daedalus on January 04, 2015, 10:01:49 pm
a lot of animalism
kewl. pervert
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 04, 2015, 11:32:14 pm
Goddamit forge I told you, retainer is for separate retainers, ally increases the strength of said retainer.

You totally said it the other way round before, see quote below:

dammit forge I told you before if you want a strong retainer put all your points into retainer then one into Ally. This is totally Drak talking and not a made up quote!
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 04, 2015, 11:33:31 pm
XD
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 04, 2015, 11:34:07 pm
a lot of animalism

With the available points I could either have animalism very high or obfuscate high and I choose going invisible
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Not Aman on January 04, 2015, 11:35:18 pm
YOU FOOL YOU DOOM US ALL
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 04, 2015, 11:35:27 pm
You can increase it later with exp (especially with the drastically changed experience costs)

mwhahahaha
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 04, 2015, 11:37:28 pm
My issue with animalism is that it's very nice level 1, then kinda not until 4/5 meaning I'd have to sacrifice a lot to get it to 4/5 for the really cool effects however that would mean no read obs or Potence. I'm thinking of sacrificing Potence to get it higher then seeing how hard it would be to get it up one more level to have obs and animal 4
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Not Aman on January 04, 2015, 11:38:27 pm
Hmm, maybe you should get animalism 1+2, and then go with some obfuscate? Animalism 2 is very good for a Nosfertu.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Not Aman on January 04, 2015, 11:40:23 pm
Always remember, never forget
Quote
[ 6 ]   Song In The Dark   [ Clanbook: Nosferatu (Revised) -- Page 82 ]

Before the clan could hide in labyrinths buried beneath the cities of men, Ancients relied upon vast caves and caverns for their survival. The most powerful Methuselahs didn't limit themselves to the few that existed -- they created new ones. Loremasters tell tales of vast creatures underground, forgotten things from the early days of the world, monsters that Nosferatu himself could not destroy. Giants in the earth, these atavisms sluggishly tunnel and crawl countless miles beneath the surface world. Although cynical and scientific Nosferatu (autarkis or otherwise) deny the existence of such creatures, human scientists cannot fully predict the occurrence of earthquakes and similar subterranean events.

Some Nosferatu occultists claim that only Nosferatu Methuselahs are potent enough to draw upon this power. A few insist that mighty vampires employ this Discipline to create sinkholes, collapse unstable sewer tunnels, or open up vast caverns in rural areas desperately essential to their descendants. The most outrageous stories concern entire ecosystems based around massive chthonic worms, subterranean leviathans or other burrowers beneath the Earth's crust. Whether this supernatural power (if it exists at all) involves summoning these creatures or merely shifting vast amounts of earth with the power of the mind remains a point of conjecture. Your Storyteller must decide.

System: If these creatures exist, then Nosferatu Ancients can control them somewhat sparingly. A Nosferatu Methuselah should theoretically be able to summon and command once each year for every five points of Willpower he possesses. First, the vampire burns these temporary points for a period of at least one month; he cannot regain them until this time has elapsed. The size of a subterranean disturbance depends on a Charisma + Survival roll; the difficulty depends on how rural the chosen location is. An uninabited plot of land in the middle of the Sahara would be difficulty 6, downtown Manhattan is difficulty 10. Storytellers may choose to forgo game mechanics where Methuselahs are concerned, of course, and just pass around newspaper clippings of massive earthquakes throughout the world.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 04, 2015, 11:41:45 pm
Woah woah woah woah woah, you've got it aaaaaaallllllll wrong there.

Animalism 2 lets you actually call the animals to you (otherwise you have to find them, and animals hate vampires. And have sense about at the same level or better than yours. So you're never going to find them).

Animalism 3 is epic. You can make any mortal you affect with it completely and absolutely helpless.

Animalism 4 kinda sucks for the same reason Dominate 5 kinda sucks (unless paired with Obtenebration 5 or Viccissitude 5, which let you negate this), which is that if the body you're possessing is killed, you enter Torpor.

Animalism 5 is also generally very situational.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 04, 2015, 11:44:43 pm
You're right about Obfuscate though, every level of Obfuscate is epic.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 04, 2015, 11:57:15 pm
Animalism 1 is nice, two buffs it then I don't want it until I can possess things or cause other vamps to frenzie...

The only level of obs I'm meh about is 5 all the rest are wooooo! Helping other people I mean pah!
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 04, 2015, 11:58:54 pm
Not necessarily. With the 5th one you could also conceal your loyal ghoul army to help you ;)
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 05, 2015, 12:02:57 am
Think about it - your crocodile ghoul will look like a large mute man named andre, or he could invisibly sneak up on your enemies.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 05, 2015, 12:05:24 am
By the way, you have 2 unspent freebie points.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 05, 2015, 01:12:47 am
By the way, you have 2 unspent freebie points.

Yeh, thinking what to spend it on best. Considering takins a few back then buying another point in a discipline
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 05, 2015, 01:16:23 am
You might want to boost Willpower (right now it's at a three, which basically means anyone with Dominate can make you their bitch).

Or on generation (you have the highest generation so far, you'll have to diablerize a lot of vampires to get it up. And diablerie is frowned upon right now. Very frowned upon.)
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 05, 2015, 01:20:57 am
You might want to boost Willpower (right now it's at a three, which basically means anyone with Dominate can make you their bitch).

Or on generation (you have the highest generation so far, you'll have to diablerize a lot of vampires to get it up. And diablerie is frowned upon right now. Very frowned upon.)

I was looking at will... I already have 3 in gen, what does that make me?
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 05, 2015, 01:21:28 am
10 generation (as seen by the edits I made).

You can spend a max of 1 blood per round and have a blood pool of 13
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 05, 2015, 01:35:54 am
Holy crap... I need to dump at least 5 more points there...
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 05, 2015, 01:37:26 am
XD
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 05, 2015, 01:38:12 am
Uh, Forge? Max starter for backgrounds is 5 XD
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 05, 2015, 01:47:14 am
Uh, Forge? Max starter for backgrounds is 5 XD

I just used freebies on it
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 05, 2015, 01:50:20 am
XD

No Forge, you don't get to start as a 5th generation vampire. XD

(Besides, if you COULD start as that, you should have totally just spent the extra 2 freebies to become an invincible Blood God antediluvian.)
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 05, 2015, 01:56:59 am
XD

No Forge, you don't get to start as a 5th generation vampire. XD

(Besides, if you COULD start as that, you should have totally just spent the extra 2 freebies to become an invincible Blood God antediluvian.)

Oh I just did it cow Amans said 5
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 05, 2015, 01:59:13 am
Huh?
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 05, 2015, 12:08:11 pm
Ok swapped some things around again...
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 05, 2015, 12:12:36 pm
Looks good - quite a few freebies left to spend though.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 05, 2015, 12:19:20 pm
Looks good - quite a few freebies left to spend though.
Yeh, trying to work out what is important... Thinking 1 more stealth then maybe a resources to have some gear at least... Maybe. Nt sure yet.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 05, 2015, 12:21:24 pm
So, you're going to give yourself a four point ally/retainer?

At that point I can't make him a ghoul, he would be too weak by virtue of being mortal.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 05, 2015, 12:24:58 pm
So, you're going to give yourself a four point ally/retainer?

At that point I can't make him a ghoul, he would be too weak by virtue of being mortal.

You've confused me, shouldn't 4 points make him a lot stronger? Or do you mean he would have to be a blood bonded vamp? Or vamp-mage...
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 05, 2015, 12:27:53 pm
No ghoul old and powerful enough to be a 4pt ally/retainer would be the servant of a Neonate, unless a Methuselah gave you their favourite ghoul. So if you do this you'll have a blood bonded vamp (also a Nosferatu - the backstory I have made up is that your sire embraced both of you, but the other displeased him and so as punishment he took the blood oath to you and serves as your eternal slave.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 05, 2015, 12:31:47 pm
No ghoul old and powerful enough to be a 4pt ally/retainer would be the servant of a Neonate, unless a Methuselah gave you their favourite ghoul. So if you do this you'll have a blood bonded vamp (also a Nosferatu - the backstory I have made up is that your sire embraced both of you, but the other displeased him and so as punishment he took the blood oath to you and serves as your eternal slave.

Works for me, it's always fun to have a second sneaky person guarding your door... Or cave like entrance to the fetid undergroup hole you live in with your favourite pet crocodile ghoul
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 05, 2015, 12:33:56 pm
Oh no, no sneakiness for this guy.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 05, 2015, 12:35:14 pm
Oh no, no sneakiness for this guy.

With my Obs 5 he will be sneaky regardless MUhAHAHA potence 7 would be nice though... "Slave go slap that guy lightly" puddly of human jelly explodes through a wall...
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 05, 2015, 12:37:07 pm
Yeah, he has a lot of Potence, but that's part of what got him into shit with your sire. You'll see soon, i'll have everything done quickly enough.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 05, 2015, 12:49:48 pm
Oh - not that your Nosferatu can even have a mortal servant. His contagion would end up killing them.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 05, 2015, 01:01:37 pm
Oh - not that your Nosferatu can even have a mortal servant. His contagion would end up killing them.

Yup, thought it would be a fun flaw to work with. Can't keep a herd unless its a powerful life mage or werewolf and I don't see either willingly agreeing to being my herd.

On the plus side, ghouling a life mage might be pretty easy due to being invisible right up until I bite them, then force them to heal themselves once ghouled...
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 05, 2015, 01:10:27 pm
Nope, no mages, only vamps and garou. Get those thoughts out of your head.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 05, 2015, 01:12:02 pm
4pt Ally/Retainer

Andreas Drakovich

Heldric and Andreas were embraced on the same day, by the same sire - a moderately influential Nosferatu who possessed holdings in Hungary. Andreas and Heldric were intended to compete for their sire's attention - the competition was supposed to make them strive to each be more effective childer.

In truth, the result was far from what the sire expected - while Heldric stuck to the typical path of discretion followed by most Nosferatu, Andreas made absolutely no attempt whatsoever to conceal his nature. Consumed by the incredible strength that he gained and trained so lovingly, Andreas tormented the villagers under his sire's control and became such a nuisance that he managed to make the villagers rise up against the sire. While he and his childer were away on business, they burned down the haven, killed their ghouls and drove the Nosferatu off. The sire eventually retook his holdings, but his rage at Andreas did not fade.

Rather than killing his childe, Andreas' sire ripped open his skull and bit off his tongue, rendering him mute. He forced Andreas to take a Blood Oath to Heldric, and, as he was so fond of being a profoundly aggravating and indiscreet ass, he was to never learn any of the arts of Obfuscate. The discipline is unavailable to him, even should Heldric command him to attempt to learn it, as Heldric's sire placed Dominating commands within his mind to stop him from training the power so inherent to the Nosferatu.

Andreas has since taken up conversation with animal companions, finding them to be the only ones he can reliably communicate with. He speaks through them to other Kindred with Animalism.

Andreas also has an epic mastery of Potence, capable of amazing feats of strength.

Due to years of continuously taking Heldric's sickly blood and being in close proximity to the Nosferatu, he has also inherited his Domitor's Contagiousness.

He is notably unstealthy.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Sethaniel on January 05, 2015, 01:16:27 pm
No ghoul old and powerful enough to be a 4pt ally/retainer would be the servant of a Neonate, unless a Methuselah gave you their favourite ghoul. So if you do this you'll have a blood bonded vamp (also a Nosferatu - the backstory I have made up is that your sire embraced both of you, but the other displeased him and so as punishment he took the blood oath to you and serves as your eternal slave.

it's like bastian and renzo all over again.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Daedalus on January 05, 2015, 01:18:24 pm
it's like bastian and renzo all over again.
i thought so too :P except Renzo was never blood bound. :P
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 05, 2015, 01:24:35 pm
Going to be fun.

"There, you are now cloaked in my most powerful abilities to render you invisible to the minds of all other beings. All you must do to close into combat range is walk quietly and not make noise." (All talking via pet albino crocodile)

Bang, crash stomp stomp stomp.

......
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: BerkaZerka on January 05, 2015, 01:34:44 pm
Steeple: "Next time, try getting him to wear slippers."
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 05, 2015, 02:03:16 pm
Ok added a basic description and added in detailed info on his particular contagion.

I'll round out backstory soon.

also adding in armour and weapons, might need to check those are done correctly
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 05, 2015, 02:33:33 pm
For weapons thinking:

ARMING SWORD   Strength + 4   wielding difficulty:Normal   concealment: Trenchcoat/cloak    Minimum Strength 2. Double-edged blade. Wielded one-handed

and two daggers...
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 05, 2015, 02:44:41 pm
Bitch please, have you seen your Resources? You get one dagger, and nothing more.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 05, 2015, 02:48:02 pm
Bitch please, have you seen your Resources? You get one dagger, and nothing more.

totally forgot about needing a point in resources. I'll either move a point of immediately kill and rob a guard then...
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 05, 2015, 02:50:08 pm
What, you think village guards here have arming swords and nice plate mail armour? This is transylvania dark ages in World of Darkness. YOU are the village guard. You protect your mortals. And if not you, then a bunch of volunteer farmers with pitch forks.

If you want good weapons then poney up the $$$, not getting it any other way.

Though really, with your ghoul, you don't need good weapons. He deals more damage with his bare hands than than you would with a Greatsword.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 05, 2015, 03:36:16 pm
I assumed SOME human would have a good shortsword Fine, I'll have to get moneys off Bz. It's more for stabbing people in the back etc.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: BerkaZerka on January 05, 2015, 06:05:22 pm
Welcome to my armory young man  ;D
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 05, 2015, 07:13:12 pm
hmm maybe path of the Beast...
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 06, 2015, 02:18:24 pm
Ok so what can Obs 6 ACTUALLY do.

I understand the mechanics as its very similar to Charlies illusionary version of himself thing but how will it play out.

Heldric casts it and a 'reflection' of himself appears over him. say he got 3 successes on his roll, he then fades out and moves a couple of yards away.

So he is invis but there is a kind of illusion of him that is visible and moves and acts like him.

So does this reflection simply mirror his actions or can he have it move independently? if he spoke would it appear as if the reflection was speaking or would people know instantly what was happening?
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 06, 2015, 03:49:15 pm
I have no idea what power you're talking about, but it sounds like a crappy power. Obfuscate 6 has all of the options presented here, you can pick one of the powers:

http://reference.l2fury.com/index.php/Obfuscate
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Not Aman on January 06, 2015, 03:51:21 pm
Quote
Gemini's Mirror

Legend speaks of strange Disciplines, mastered only by the most annuated Kindred, that allow the undead to split themselves in two . Gemini's Mirror doesn't have that level of power, but it does allow the character to appear to be in two places at once - or to move away invisibly while leaving an illusory double behind.
System

The character spends two blood points and rolls Manipulation + Subterfuge, difficulty 7. A mirror image of the character appears several feet from the character. The character may then move away, invoke other Disciplines or take any other action. The image can take any actions the character desires, though controlling both the image and himself in the same turn requires him to split his dice pools. The image remains visible even if the character hides his true self with Obfuscate or other Disciplines. It lasts for the scene, or until the character moves more than 100 feet away from it.

Though animalism is still better. Just think of how much uses we would have of being able to collect pockets of blood animals whereevr we go?
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 06, 2015, 04:03:30 pm
Oh, so this would basically be an illusion that looks and does everything you do without you needing to concentrate on it's actions, you can use different disciplines while it is working and no one will be able to discern your actual location, all they would see would be the illusory version of yourself. There are better ones than that though - Blithe acceptance, Mask of Janus, Mental Maze and Soul Mask all come to mind.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 06, 2015, 04:20:35 pm
Yeh, I was trying to work out how good it was, but it falls short...

looking at the others now having gone for lunch at a place here called 'The Copper Pig'. awesome BBQ place, such tasty tasty meat
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 06, 2015, 04:27:36 pm
Mask of Janus would normally only be useful if you were being chased - but because you're a Nosferatu, it's doubly useful since you can majorly Fark someone up by making them wear your ugly-ass mug.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 06, 2015, 04:50:44 pm
Ok, going random with this.

But what would it cost to write in, part of his desire to rid himself of his current form lead him to learn from an Gangrel, and so learn Protean 1 and 2?
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 06, 2015, 04:55:48 pm
Protean is extremely particular - you'd have to learn it from someone else. We can have a sidequest for you to get it form someone else but I can't let you start with it unless you take the Additional Discipline merit. There is a very good person to learn it from later in the story though.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 06, 2015, 04:56:59 pm
Protean is extremely particular - you'd have to learn it from someone else. We can have a sidequest for you to get it form someone else but I can't let you start with it unless you take the Additional Discipline merit. There is a very good person to learn it from later in the story though.

Hmmm ok, Was thinking of aligning him with his path better by letting him grow his own agg damage claws. I'll keep looking at fun things to do..
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 06, 2015, 05:02:27 pm
Oh - and remember that nothing - be it Vicissitude or Protean - will cure a Nosferatu's ugliness.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Not Aman on January 06, 2015, 05:02:58 pm
Oh - and remember that nothing - be it Vicissitude or Protean - will cure a Nosferatu's ugliness.
aka super ugly wolf beast
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 06, 2015, 05:07:47 pm
Oh - and remember that nothing - be it Vicissitude or Protean - will cure a Nosferatu's ugliness.

Yeh, the idea is he tried to find a way and blatantly failed. most likely I'll have him never truely accepting his appearance despite using it to his advantage which is why he wants to learn Protean, in the hopes that it will help him, then fail, but still learn to form bone claws etc.

Changed things again though... going brawl instead of melee, fits how I picture him much better, going to have to get a punchblade or retractable bone spike arm...
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 06, 2015, 05:31:11 pm
Hmmm 'Mummy companion merrit' what abilities would my mummy companion have?
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 06, 2015, 05:38:18 pm
Hmmm 'Mummy companion merrit' what abilities would my mummy companion have?

No.

(I don't want to include many different supernatural types in the game)
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Not Aman on January 06, 2015, 05:39:01 pm
Also, the subnet's mummy page hurts the eyes.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 06, 2015, 05:42:11 pm
You get a mummy companion it's just going to be your alligator wrapped in toilet paper.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Not Aman on January 06, 2015, 05:44:22 pm
ooh, free toilet paper
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 06, 2015, 05:48:50 pm
Croc + Ghoul + toilet paper = win

Ok, for now dumped into Obs 6. Do I put in brackets what power I chose? (Thinking conceal...)
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 06, 2015, 05:52:29 pm
Croc + Ghoul + toilet paper = win

Ok, for now dumped into Obs 6. Do I put in brackets what power I chose? (Thinking conceal...)

Really? Conceal?

To each their own, I guess.

For the final character sheet i'm making you all make a char sheet thread formated exactly like the one I have for Adam in Whitechapel, so you'll have the power listed there.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 06, 2015, 06:09:38 pm
I like the idea of a large building with me and my pet croc sitting in the doorway watching people subconciously avoid it and have no idea H was standing very close to them in the open.

so do abilities over 5 need the specialties chosen?
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 06, 2015, 06:13:05 pm
Abilities and attributes over 4 get specialties.

Only if that building has personal significance to you.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 06, 2015, 06:19:22 pm
Abilities and attributes over 4 get specialties.

Only if that building has personal significance to you.

like... Heldric's house!

Hmmm can I pick anything for brawl and stealth or are their prescribed choices?
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 06, 2015, 06:25:13 pm
Don't say I didn't warn you before you picked one of the most useless elder disciplines possible.

You can pick out anything.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 06, 2015, 06:28:47 pm
like Stealth: Silent movement
or Brawl: Critical strikes (targeting critical blows against important organs, eyes etc.)

So he can move around silently when near ppl and invis, then crush their windpipe and poke their eyes out before they know he is coming.

The other option would be 'Breaking Limbs' to disarm and cripple people...
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 06, 2015, 06:43:35 pm
Well, which is it?
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 06, 2015, 06:46:30 pm
Hmmm...

I'd say Stealth: Silent movement (The only obvious choice)
Brawl: critical strikes
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 06, 2015, 06:48:17 pm
You can pick two in each.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 06, 2015, 06:50:34 pm
Oh awesome.
Stealth: Silent Movement and shadowing
Brawl: Limb breaking and critical strikes

looking into combo disciplines... basically none I could get lol

And choice of level 6 is 'Janus Mask' with every intent of using it to screw with people. It was very nearly the one where I make everything in the area look and sound like me though.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 06, 2015, 06:57:37 pm
Oh awesome.
Stealth: Silent Movement and shadowing
Brawl: Limb breaking and critical strikes

looking into combo disciplines... basically none I could get lol

And choice of level 6 is 'Janus Mask' with every intent of using it to screw with people. It was very nearly the one where I make everything in the area look and sound like me though.

Yeah, combos are hard when you only have one power ;)

Will do.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 06, 2015, 07:00:50 pm
nah, there are just no good nosferatu combos...

obsfucate combos all rely on disciplines I can't use unless I take the merit to get them
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 06, 2015, 07:03:42 pm
Or learn them in-game.

Potence/Animalism has good combos, I think.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Not Aman on January 06, 2015, 07:04:50 pm
Reference desk didn't how anything. :(
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 06, 2015, 07:06:40 pm
animalism and potence has good ones, I dumped on those though to be all sneaky... Edit: I couldnt actually find any, I know protean and animalism has them.

Is it bad I always want to entirely change my char concept...
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 06, 2015, 07:08:32 pm
Reference desk didn't how anything. :(

That;s why you use the awesome PDF list I have you all XD
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Daedalus on January 06, 2015, 07:28:17 pm
What, there is a pdf for combo disciplines? i'd like to see that!
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 06, 2015, 07:30:44 pm
https://docs.google.com/file/d/0B-dxc3vZPAwubGlzaENxbEVGNEdnV2FLVVNRNmJzbUR2emw4/edit

Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Sethaniel on January 07, 2015, 11:36:58 am
https://docs.google.com/file/d/0B-dxc3vZPAwubGlzaENxbEVGNEdnV2FLVVNRNmJzbUR2emw4/edit

It's not an authorized white wolf supplement- it's a homebrewed guide meant for use in live-action vampire games. 

We should go with this as the official document, though?
It might be helpful if you'd make a thread with the links to which sites we're okay to take merits/weapons/armor etc from.  Or is it a case-by-case basis, like "if I find this cool flaw, I can take it as long as you say so"?

(I'm asking because sometimes when I'm looking for info online, there's sites with contradictory rules.  It's hard to tell if one of them is the "official" rules, or if both of them are site-specific made-up changes to disciplines/rules.  Or sites that list merits/flaws that aren't on subnet.  It's often unclear if those are from a supplement or revision that hasn't made it to subnet yet, or if they're the site owner's inventions.)
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 07, 2015, 12:35:44 pm
It can be tricky, I generally use sub-net, then search elsewhere for new things. then there is a period of back checking to see if it contradicts anything then finally posting it here to ask if it is ok.

On that PDF it mentions an Obs/Animalism combo that I can't find anywhere... "wolf somthing somthing"
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Sethaniel on January 07, 2015, 01:07:33 pm
Like, apparently I shouldn't have let Adam have Tenebrous Veil, since it's actually "only known by anarchs, who will only teach it to other anarchs."

Wolf's Lament is in either Libellus Sanguinis vol 4, where it costs 7 exp, or Players Guide to the Low Clans, where it says it costs 14.

Wolf’s Lament (Dark Ages)
Animalism 1, Obfuscate 2
Description: In ancient times, the wolf’s howl echoed across the forests and mountains, communicating with its far-flung brethren. The Nosferatu and Gangrel living among the wilds of northern Europe learned how to do the same, resulting in Wolf’s Lament. This gift enables the vampire to howl a message out into the open, where it carries for miles. Additionally, any wolf hearing the wail supports it using its own voice. If done properly, a chain of wolves can sustain the lament across dozens and even hundreds of miles.

Anyone listening merely hears an eerie keening that pierces the air and settles across the land. Those with Feral Speech, however, hear a voice carried within the howl. The content is brief, but it imparts emotional imperative and a general missive. It can warn of danger, summon a specific individual, grieve for someone’s death or carry any other quick and simple messages. Wolf’s Lament can vocalize roughly two simple sentences.

System Description: To use this Discipline, the player relates the simple message and the Storyteller judges wheter or not it is too complex (saying it in one breath is a good rull of thumb). The player then rolls Manipulation + Animal Ken (difficulty 6) and the vampire sends out his instructions in a howl; the successes indicate the distance the message travels on the voices of wolves (see below). A failure simply means there are no packs in the area (or they fail to pick up the message), while a botch indicates that the caller attracts unwanted attention.

Successes / Distance
1 success: five miles
2 successes: 10 miles
3 successes: 50 miles
4 successes: 100 miles
5 successes: 250 miles
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 07, 2015, 01:36:45 pm
darn...

So what about this one?

Shadowed strike: Obsfucate 3/Potence 1, 2 or 3

Masters of Obsfucation use this ability to gain a great advantage over their foes by striking while unseen. Usually employed by Assamite or Nosferatu  assassins The character uses mastery of Obsfucate to get close to their intended target, then uses Potence to aid in delivering a critical blow, usually deadly to mortals.

System:
The player must first be concealed by Obsfucate with the intended target having no idea where they currently are, having failed their perception roll. It is up to the GM's discretion as to whether it will be allowed following 'Vanish from the minds eye' as the player will be invisible to the target but the target MAY have gone on guard, discuss with the GM as to whether the targets reaction will block this attack.
The player then must move to within melee range of the target without being detected.
The character delivers a carefully targeted punch, or stab (cannot use any weapon bigger than a dagger or claws, character can use extended fingers to cause lethal instead of bashing damage) into a critical point of the target to cause extra damage.

The player may state an exact target (eg. spine at the base of the skull, windpipe, heart) or can leave the exact target up to the GM. If they do not wish to risk killing the target they may also target a crippling blow to beak limbs etc.

Roll as normal for an un-contested melee/unarmed attack with a difficulty of -2 as the target cannot dodge or block what they cannot know is coming. Damage is calculated as normal for an un-armed/melee strike +2 lethal damage.

The GM then calculates damage to the target and states the result. Should the damage be greater than a mortals health, the GM describes the mortals death from the blow. If the target survives the attack, as some mortals and most supernaturals will, the GM describes the damage along with possible crippling effects to the target (Ie. blinded, broken arm, heavy bleeding etc. staggering the target for a turn is also possible following strikes to the head/brain). Should there only be 1 or maybe two successes the GM can decide that the target moved at the last minute and only takes normal damage with no crippling after effects. A botch means the Character  reveals himself at the last moment and the attack is evaded or blocked.

Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 07, 2015, 03:00:49 pm
Also for weapons.

He has strong leather gloves with a metal band over the knuckes, like a knuckle duster. Two metal spikes that protrude a couple of inches out of the knuckles when making a fist. They are thick metal but thin width like stiletto blades, about two inches long. they are design to be able to stab both an opponents eyes out in a single punch or puncture internal organs..

Don't need dagger or sword or anything now. so my point in resources is being used on the leather Armour and spiked gloves.

Specialty for Wits: Combat reflexes. (Initiative is nice for going invisible before being hit)
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 07, 2015, 03:25:45 pm
Strength specializations: Crippling blows (To break things in people and cause them to suffer penalties)
                                : not sure yet
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 07, 2015, 03:39:52 pm
It's not an authorized white wolf supplement- it's a homebrewed guide meant for use in live-action vampire games. 

We should go with this as the official document, though?
It might be helpful if you'd make a thread with the links to which sites we're okay to take merits/weapons/armor etc from.  Or is it a case-by-case basis, like "if I find this cool flaw, I can take it as long as you say so"?

(I'm asking because sometimes when I'm looking for info online, there's sites with contradictory rules.  It's hard to tell if one of them is the "official" rules, or if both of them are site-specific made-up changes to disciplines/rules.  Or sites that list merits/flaws that aren't on subnet.  It's often unclear if those are from a supplement or revision that hasn't made it to subnet yet, or if they're the site owner's inventions.)

Yeah, but like, I'm cool with it so we're all good.it adds much-needed variety to vampire powers.

Oh, I know, so much contradiction. But that's because the books contradict each other. There are many, many books. Which is why they mostly just say it's the ST's ruling.

Subnet is incomplete, especially for disciplines.

If you guys get something I don't think makes sense, that I don't like or which will be ultimately useless, I'll just say so.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 07, 2015, 03:44:04 pm
Also for weapons.

He has strong leather gloves with a metal band over the knuckes, like a knuckle duster. Two metal spikes that protrude a couple of inches out of the knuckles when making a fist. They are thick metal but thin width like stiletto blades, about two inches long. they are design to be able to stab both an opponents eyes out in a single punch or puncture internal organs..

Don't need dagger or sword or anything now. so my point in resources is being used on the leather Armour and spiked gloves.

Specialty for Wits: Combat reflexes. (Initiative is nice for going invisible before being hit)

Can't get any armour, but i'd allow the spiked gloves.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 07, 2015, 03:45:03 pm
Like, apparently I shouldn't have let Adam have Tenebrous Veil, since it's actually "only known by anarchs, who will only teach it to other anarchs."

Total crap, there's no way the anarchs keep that secret from everyone else, or that no one else develops the technique (generally I ignore the "only known by" stuff as well, so don't worry about that here).
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Sethaniel on January 07, 2015, 03:47:28 pm
Total crap, there's no way the anarchs keep that secret from everyone else, or that no one else develops the technique (generally I ignore the "only known by" stuff as well, so don't worry about that here).

What about for merits and flaws, can we take clan-specific ones that aren't from our clan?
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Sethaniel on January 07, 2015, 03:47:54 pm
Can't get any armour, but i'd allow the spiked gloves.

In general, none of us can have armor?
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Not Aman on January 07, 2015, 03:48:29 pm
Poor people cant
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 07, 2015, 03:48:58 pm
darn...

So what about this one?

Shadowed strike: Obsfucate 3/Potence 1, 2 or 3

Masters of Obsfucation use this ability to gain a great advantage over their foes by striking while unseen. Usually employed by Assamite or Nosferatu  assassins The character uses mastery of Obsfucate to get close to their intended target, then uses Potence to aid in delivering a critical blow, usually deadly to mortals.

System:
The player must first be concealed by Obsfucate with the intended target having no idea where they currently are, having failed their perception roll. It is up to the GM's discretion as to whether it will be allowed following 'Vanish from the minds eye' as the player will be invisible to the target but the target MAY have gone on guard, discuss with the GM as to whether the targets reaction will block this attack.
The player then must move to within melee range of the target without being detected.
The character delivers a carefully targeted punch, or stab (cannot use any weapon bigger than a dagger or claws, character can use extended fingers to cause lethal instead of bashing damage) into a critical point of the target to cause extra damage.

The player may state an exact target (eg. spine at the base of the skull, windpipe, heart) or can leave the exact target up to the GM. If they do not wish to risk killing the target they may also target a crippling blow to beak limbs etc.

Roll as normal for an un-contested melee/unarmed attack with a difficulty of -2 as the target cannot dodge or block what they cannot know is coming. Damage is calculated as normal for an un-armed/melee strike +2 lethal damage.

The GM then calculates damage to the target and states the result. Should the damage be greater than a mortals health, the GM describes the mortals death from the blow. If the target survives the attack, as some mortals and most supernaturals will, the GM describes the damage along with possible crippling effects to the target (Ie. blinded, broken arm, heavy bleeding etc. staggering the target for a turn is also possible following strikes to the head/brain). Should there only be 1 or maybe two successes the GM can decide that the target moved at the last minute and only takes normal damage with no crippling after effects. A botch means the Character  reveals himself at the last moment and the attack is evaded or blocked.

This one feels made up. Mostly because of use of the word GM, which is not used ever by any of the books. They use ST or storyteller.

EDIT: This isn't a combo discipline. After reading the system I am doubly certain this isn't a combo discipline. All of this is possible with the current rules.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 07, 2015, 03:50:16 pm
What about for merits and flaws, can we take clan-specific ones that aren't from our clan?

Depends. Some of the clan-specific ones are based on clan flaws, in which case no, you can't (because only that clan has that unique flaw). But stuff like the Nosferatu wings i'd allow to be taken by anyone (the wings would have a different form as the characters wouldn't be affected by the Nosferatu curse, of course), etc.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Sethaniel on January 07, 2015, 03:53:21 pm
Depends. Some of the clan-specific ones are based on clan flaws, in which case no, you can't (because only that clan has that unique flaw). But stuff like the Nosferatu wings i'd allow to be taken by anyone (the wings would have a different form as the characters wouldn't be affected by the Nosferatu curse, of course), etc.
Patagia (4-pt. merit)

Leathery wings fold up into your horrid little body. Picture the gliding wings of a pterodactyl or a flying squirrel. Now visualize them hanging off the twisted skeleton of batlike wings. With the aid of an updraft or a strong wind, you can glide for short distances – rather useful for Nosferatu who skulk along rooftops, don't you think? Storytellers should know that a vampire with this Merit can glide at his normal walking speed.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Sethaniel on January 07, 2015, 03:54:45 pm
This one feels made up. Mostly because of use of the word GM, which is not used ever by any of the books. They use ST or storyteller.

EDIT: This isn't a combo discipline. After reading the system I am doubly certain this isn't a combo discipline. All of this is possible with the current rules.

Like, I don't see why any levels of Potence would be necessary to do this.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 07, 2015, 03:55:38 pm
Like, I don't see why any levels of Potence would be necessary to do this.

They aren't, which is why i'm saying it's not a combo discipline XD

You just need Obfuscate and... that's it. There are allowances in the rules that let you do exactly this.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 07, 2015, 05:19:01 pm
They aren't, which is why i'm saying it's not a combo discipline XD

You just need Obfuscate and... that's it. There are allowances in the rules that let you do exactly this.

Ah awesome. Would 2 points in resources get me leather armor?

I had forgotten to say in the original post but it looks made up cos I made it up due to there being no good combos.

As for the wings allowing long distance gliding if not actual flight, I really wanted them...
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 07, 2015, 05:27:27 pm
Yes, it would get you the leather armor.

Then spend the freebies for it. The 7 pt version of that merit gives you actual, legitimate wings that let you fly. There's also a 2 pt merit that makes the wings retractable.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 07, 2015, 05:28:25 pm
Yes, it would get you the leather armor.

Then spend the freebies for it. The 7 pt version of that merit gives you actual, legitimate wings that let you fly. There's also a 2 pt merit that makes the wings retractable.

Used up all me freebies again, I might drop obs 6 though and get 7 back... constant changes going on right now
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 07, 2015, 05:38:52 pm
When you're done, i'll review it.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 07, 2015, 06:00:27 pm
When you're done, i'll review it.

Ok many changes made, resources now at 2 which says I'm the equivalent of middle class so since he lives most of the time in a cave he can easily afford some nice padded(For being silent) leather armour and his two-spike gloves.

Dropped level Obfuscate since it's awesome but I can buy it later and wanted more fun things to use the freebies on.

Took merit light sleeper and danger sense. They fitted his char better than something like bigger body or purely physical ones and means if danger arrives he can often sense it first and use obfuscate before things get messy rather than after.

Some other minor juggling of backgrounds etc.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 07, 2015, 06:10:06 pm
Not accepting Danger Sense (because a 2pt merit isn't going to be better than a discipline, and because Auspex 1's entire purpose is danger sensing).

Also, and I won't lie, I find Danger senses aggravating. You don't sense danger. You have perception rolls/Auspex for sensing possible danger, there is no single ability that lets you just "know" you're in danger. This would completely negate stealth, which I would despise.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Daedalus on January 07, 2015, 06:36:07 pm
I think more of danger sense of having " i got a bad feeeeling about this" which i loved with Atton in kotor.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Sethaniel on January 07, 2015, 06:41:10 pm
Not accepting Danger Sense (because a 2pt merit isn't going to be better than a discipline, and because Auspex 1's entire purpose is danger sensing).

Also, and I won't lie, I find Danger senses aggravating. You don't sense danger. You have perception rolls/Auspex for sensing possible danger, there is no single ability that lets you just "know" you're in danger. This would completely negate stealth, which I would despise.

Yeah, danger sense's description specifically says its better than auspex 1.

I forget, is it classed as a supernatural merit?
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 07, 2015, 06:44:16 pm
Yeah, danger sense's description specifically says its better than auspex 1.

I forget, is it classed as a supernatural merit?

supernatural merit, I will look into what to change it out for then.

I have summed up my choices for specialties too in the second post. I had ones for brawl and strength that overlapped so I changed them, unless having them overlap would give me an advantage?
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 07, 2015, 07:02:00 pm
Ok, changed nature and demeanor too to better fit him. He seems more like a survivor than a curmudgeon to me, to the others he acts more like an architect, like he has plans for building and maintaining a legacy for his clan and allies but while he does dream of a vast underground cathedral a lot of that is a front.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Daedalus on January 07, 2015, 07:34:17 pm
If he befriends Lucien he'll probarly help him achieve his dream. If he can set up a workshop in said cathedral.

I mean, he can probarly buy one later. But hey, the more the merrier right?

+he wants to experiment on nosferatu.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 07, 2015, 10:20:50 pm
Would not give you an advantage, no.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 07, 2015, 10:28:22 pm
Ok so... I think I have everything down and am simply banning myself from doing any of the major changes I have in my head.

What's left that I must do?
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 07, 2015, 10:45:34 pm
You must wait for me to review to make sure you haven't made any mistakes while making alterations, and then write out your backstory and expanded backgrounds.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 07, 2015, 10:49:27 pm
You have spent 11 points on talents, and 6 freebie points.

You have spent 10 points on skills and 4 freebie points.

7 freebie points on Disciplines

5 freebie points on backgrounds

7 freebie points on merits.

You have spent 4 freebie points too many, and your skills/talents are incorrectly distributed.

Oh, and you should record your willpower.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 07, 2015, 11:00:56 pm
You have spent 11 points on talents, and 6 freebie points.

You have spent 10 points on skills and 4 freebie points.

7 freebie points on Disciplines

5 freebie points on backgrounds

7 freebie points on merits.

You have spent 4 freebie points too many, and your skills/talents are incorrectly distributed.

Oh, and you should record your willpower.

Seriously? Ok must have messed up majorly somwhere...
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 07, 2015, 11:07:30 pm
Ok looks like my issue was from having to use freebies to raise above 3 then moving things around.

Have to scrap it and restart the stats, will do it in a while
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 07, 2015, 11:10:16 pm
Your attributes are fine, just re-do the abilities.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 07, 2015, 11:22:48 pm
I see what went wrong, I forgot the 'not above level 3' rule so had moved points from things I didn't want into things I wanted to get them level 4.

This should be more correct now but I also hate his stats so I'll have a think and move them later tonight.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 07, 2015, 11:26:27 pm
You now have 2 freebie points left.

Don't worry about it forge, you'll get exp fast here to increase your stats, just finish with what you have here and then we'll go on. Remember that this is a starter adventure, everyone sucks.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 07, 2015, 11:28:40 pm
You now have 2 freebie points left.

Don't worry about it forge, you'll get exp fast here to increase your stats, just finish with what you have here and then we'll go on. Remember that this is a starter adventure, everyone sucks.

Oh I don't think he suck, I think he is pretty nice... I just don't like his stats currently, I'm not sure they suit what I pictured him as... But I think it should be fine with a tiny tweet more...
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 08, 2015, 03:18:03 pm
OK! I have used the last two points on Brawl and deleted the extra specialties on the post below to only show which ones he has now.

Made my peace with his stats but changing who I think he is slightly and I like what I have decided on, he is different from my initial concept of him but should be fun to RP.

I filled in all the blank areas I could, should his will be 6 now? I think its 6 so that's what I put with a question mark after it.

All that should be missing now is Sire I think as I have no idea who that might be. I could happily describe/create one but this adventure is a lot more structured with set elders already in place so I figured you who have to choose one from the story or create one that didn't affect anything too badly

Oh and I don't know which city/villages he is near as that depends on the sire I assume since he still resides near his sire (I pictured him residing on the outskirts, but still withing his sires holdings in a cave by a river or stream. Close enough to a city to go there to hunt as his contagiousness would mean people he feeds off get sick and possibly die if they fail too many rolls so he would need a reasonably number of people nearby)
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Daedalus on January 08, 2015, 03:37:42 pm
Aye his will is 6.

Since your courage is 3, that gived you 3 willpower + the 3 freebies you spent make it 6  :)
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 08, 2015, 03:57:50 pm
Hmm... The characters travel to Constantinople and follow the fourth Crusade in an extra chronicle i'm including (to fill in downtime in the primary chronicles). One of the important chars in Constantinople is Malachite, an elder Nosferatu - he could have sired you. It would mean that you would have a good reason for your char to participate in that set of adventures as well.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 08, 2015, 04:16:00 pm
Oh, and your willpower is your courage rating (so 3)
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 08, 2015, 05:10:18 pm
Ok so sired by him, then where should I have him residing for now or will there be a "You all travel to this place for X reason"
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 08, 2015, 05:20:54 pm
He'll be residing in Constantinople, as for where you're residing, find a reason for yourself to currently be living in Transylvania.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 08, 2015, 05:29:28 pm
He'll be residing in Constantinople, as for where you're residing, find a reason for yourself to currently be living in Transylvania.

I'm thinking of dropping enchanting voice and putting a single point into mentor and taking the sweet blood merit that I just saw Bo post lol added to being invisible he could sneak around and blood bond people by replacing their table wine with his blood when they have no idea he is even in the building :)

My thinking is that after choosing Heldric as his successor, he sent him out to prove himself in Transylvania and to gain lands for his sire/the Nosferatu. That means when they travel to Constantinople he would be well placed to 'Report back' how he has done and to have the obvious 'increase mentor score' sidequest
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: BerkaZerka on January 08, 2015, 06:24:57 pm
Please don't start the game with only a 3 in Willpower haha!  ;D
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 08, 2015, 07:15:37 pm
Please don't start the game with only a 3 in Willpower haha!  ;D

3 freebies took it to 6
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 08, 2015, 09:38:46 pm
Please don't start the game with only a 3 in Willpower haha!  ;D


:(

Spoiling my fun.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 08, 2015, 09:39:09 pm
3 freebies took it to 6

Where'd you take them from?
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 09, 2015, 01:34:08 am
Where'd you take them from?

It was when he dropped intimidate 4, melee 1 and brawl 5, on I think the second page, listed on the second post where I was keeping track of freebies
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 09, 2015, 01:44:21 am
My thinking is that after choosing Heldric as his successor, he sent him out to prove himself in Transylvania and to gain lands for his sire/the Nosferatu. That means when they travel to Constantinople he would be well placed to 'Report back' how he has done and to have the obvious 'increase mentor score' sidequest

That works really well with the principles of "The Dream" -essentially the idea that Cainites can build something beautiful, pure and everlasting - it was introduced by the Patriarch Michael, a Toreador who believes he is an archangel (and who's about as powerful as one), and his two lovers the Dracon (an equally powerful Tzimisce Methuselah) and Antonius (equally powerful Ventrue Methuselah), who formed a trinity to rule over the greatest city.

Malachite could have sent you and your servant back to your homeland to spread the ideals of the Dream - he wanted you to try and make another Constantinople. Which becomes significant, later on in the Bitter Crusade.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 09, 2015, 01:48:16 am
Hmm, just checked, you're over by 3 now.

Brawl 4 = 2 freebies

Stealth 5 = 4 freebies

Discipline point = 7 freebies

Backgrounds = 5 freebies

Willpower = 3 freebies

Merits = 7 freebies

2+4+7+5+3+7= 28
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Not Aman on January 09, 2015, 01:51:01 am
That works really well with the principles of "The Dream" -essentially the idea that Cainites can build something beautiful, pure and everlasting - it was introduced by the Patriarch Michael, a Toreador who believes he is an archangel (and who's about as powerful as one), and his two lovers the Dracon (an equally powerful Tzimisce Methuselah) and Antonius (equally powerful Ventrue Methuselah), who formed a trinity to rule over the greatest city.

Malachite could have sent you and your servant back to your homeland to spread the ideals of the Dream - he wanted you to try and make another Constantinople. Which becomes significant, later on in the Bitter Crusade.

Then you get the crazy gargoyle who thinks he's a Fallen Angel and got a 9 in true faith and you're all like; aww shit.

And it's not fun.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 09, 2015, 01:57:45 am
Pffffffft, True Faith can't be that ba-

Quote

Effect

1   Any character with Faith may attempt to ward off vampires by branding a holy symbol or uttering prayers. (This is the Hollywood cliché of the vampire being held back by a crucifix.) The person rolls Faith against a difficulty equal to the vampire's Willpower. The number of successes indicate the number of steps backward which the vampire is forced to take. If no successes are scored the vampire need not step back, but may not advance. A botch indicates that the vampire may advance unhindered.

Further, if the cross, Bible, or other symbol is placed against the vampire's body, each success causes an aggravated Health Level of damage, burning into the flesh.

2   A medieval person with a Faith rating of 2 or more is a "neutral," immune to Dominate.

3   A person with a Faith of 3 or more may sense the presence of a vampire. She need not consciously try to sense a vampire's presence, but must be in peaceful, quiet surroundings -- perhaps alone in thought, praying, reading pious books, meditating on the Bible, et. The person will not sense the vampire's presence if she is preoccupied or in a crowded, noisy place . This ability need not be infallible; the Storyteller should let the person sense the vampire only when it is dramatically convenient. Note that the person cannot know exactly what she senses through her faith; all that she will know is that something unclean or evil is nearby.

4   The person may not be turned into a ghoul and is unaffected by any mind-affecting Disciplines like Presence and Obfuscate.

5   The person is so pure, so holy, that she can fill a vampire with self-loathing, disgust, terror, even physical pain. Any vampire hearing the person pray, preach, or recite psalms, or being touched by the person, may be forced to flee immediately by any available means. A vampire who is unable to flee is reduced to a gibbering wreck, flailing on the floor and screaming, sobbing, or begging forgiveness. To avoid fleeing, the vampire must either expend one Willpower point per scene, or must make a Stamina roll each round (difficulty of 5 + her own Intelligence). That's right -- the higher the vampire's Intelligence the higher the difficulty, because the more tortured and guilty she will feel.

Quote
Faith Level 6:

Sanctify an area, temporarily granting a location a +1 to its Faith rating for the next 24 hours. If the location didn't previously have a Faith rating, then the area has a temporary 1 Faith.

Create an area of tranquility: The difficulty of reaction rolls are reduced by 1. Werewolves' difficulty to Rage rolls is increased by 1 while in this area.

Feel God's faith in you: You get an extra Willpower Point for the rest of the scene.

Laying on Hands: Wounded mortals will heal at twice their regular rate, provided they rest according to standard healing rules.

Banish any demon or summoned spirit.


Faith Level 7:

Cause a creature with murderous intent -- vampire, werewolf, or even mortal -- to be overcome by guilt. You may be kind-hearted to the individual, or a stern disciplinarian, but you won't take advantage of the creature's temporary collapse.

Provide "countermagic" against any mage's magic use in your vicinity, whether directed at you or not.

Add three dice to any reaction rolls made toward you, even with animals. "Calm yourself, Brother Wolf"

Cure a serious -- but not terminal -- disease.

Bless a religious icon so that if put into contact against a supernatural being (including mages) it does damage. Characters using such weapons need not have Faith. Such "weapons" will do one level of damage (non-aggravated) every Willpower Point you spend during the blessing. The icon must be representative of your faith and used by someone of your faith.

Receive a sign which inspires you and your allies. You each receive an extra Willpower Point for the rest of the scene.

Bring a werewolf out of frenzy.


Faith Level 8:

Conversion: Temporarily or permanently change someone's nature, depending upon how well you roll your Charisma + Empathy versus the target's Willpower:

Successes   Effect
1   One day.
2   One week.
3   One month.
4   One year.
5   Permanent (more or less; people's lives do change).
Reduce the level of vampiric Disciplines by one per success on a Faith roll. This only lasts for the rest of the scene.


Faith Level 9:

Exorcise demons and evil spirits without the recourse to ritual: Your Faith versus the demon's or spirit's Willpower.

Lay a ghost to rest: The wraith reaches Trascendence.

Permanently set an area of tranquility (as described in rating 6). The area will become more kind and caring (crime will drop, people will show the better facets of humanity): Your Faith has left its permanent mark upon the world.

Become completely immune to and protected from supernatural evil (or whatever supernatural force that would cause you harm), provided you remain passive and concentrate. You can take no violent actions, and may protect others as well, but only if they remain peaceful.


Cause an evil being to realize that it truly deserves death, provided that this is the absolute truth. Hahaha, run Anton This takes five successes on a Faith roll (difficulty of the opponent's Willpower roll). The target can't have more than a Humanity 2 (or similar behavior, if using one of the systems that doesn't have Humanity), and must be truly guilty of atrocities. If successful, the creature will remorsefully commit suicide or submit to execution, which must be humane: Quick and as painless as possible.


Awwwww shiiiiiiit.

Add in the Holy ground and Holy Water....
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 09, 2015, 12:45:31 pm
Hmm, just checked, you're over by 3 now.

Brawl 4 = 2 freebies

Stealth 5 = 4 freebies

Discipline point = 7 freebies

Backgrounds = 5 freebies

Willpower = 3 freebies

Merits = 7 freebies

2+4+7+5+3+7= 28

Dam you Drak, I was correct till you posted a while ago saying I has spare freebies!

Also one day I will work out how to do these damnable sheets! I can work out the exact amount of radiation to use from a 3 imput factor system to achieve the exact necessary dose over a volume area of variable tissue types in my head but I can't put points into slots on a page correctly...
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 09, 2015, 12:47:15 pm
Fixed now. Dropped Enchanting voice Merit and dropped Will to 5
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Sethaniel on January 09, 2015, 12:55:21 pm
Dam you Drak, I was correct till you posted a while ago saying I has spare freebies!

Also one day I will work out how to do these damnable sheets! I can work out the exact amount of radiation to use from a 3 imput factor system to achieve the exact necessary dose over a volume area of variable tissue types in my head but I can't put points into slots on a page correctly...

I just input numbers randomly,  then wait for Drak to tell me where I'm wrong. XD

Your analogy is. . . Less than reassuring ;)
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 09, 2015, 01:00:01 pm
lol

Ok swapped things yet again. Dropped Brawl 4 to gain back two points and took Enchanting voice again.

My main issue has been I don't want a purely support char however I have issue with him being an awesome combatant right off the bat. Therefore I lowered his combat a little and gave him a more mental/social ability to affect people. He can gain combat skills again as the story progresses.

I might change things a little more but I will see as others finish and we get closer to the go time.

And already did, Swapped a point into courage, meaning that I get a point back from Will (Leaving it at 5) which I used on the sweet blood merit, stealing it from BO
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 09, 2015, 01:54:15 pm
Now thinking about dropping sweet blood for somthing else...
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Not Aman on January 09, 2015, 01:56:27 pm
You have a problem forge. XD
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 09, 2015, 02:04:00 pm
You have a problem forge. XD

Yup. Its cos I went for a complicated char that I will find interesting to play.

Means I have issues with making sure he really fits my ideas for him and his character, which is a lot harder than with someone like Gorn who has clear, overarching goals of 'Fight Stuff' and 'Kill Stuff'.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 09, 2015, 04:01:30 pm
So, i'll review your sheet for, like, the 10th time after you're done with all of this (want to make sure you're done switching stuff around first)
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 09, 2015, 04:11:31 pm
So, i'll review your sheet for, like, the 10th time after you're done with all of this (want to make sure you're done switching stuff around first)

Made a rule. I can't change it again...

I'm done
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: BerkaZerka on January 09, 2015, 06:50:43 pm
I'm done

But sir, it's wafer thin!
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 09, 2015, 06:52:03 pm
hmmm the Python reference means I now must edit and watch it explode
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Daedalus on January 09, 2015, 06:53:27 pm
You shall not pass!
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 09, 2015, 06:55:48 pm
Nah don't worry I am finished. Not letting myself get drawn into fiddling again.

I think my issue has now become less about the char and more about seeing if I can get extra useful merits at the expense of other things then try and survive until I get enough xp again. That would be min maxing to a degree that I dislike though so I'm finished fiddling.

The only think which might change is one of the languages once I work out where on Earth Heldric is supposed to be residing at the start...
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 10, 2015, 12:42:47 pm
So should I be posting a thread?
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 10, 2015, 02:09:45 pm
Yeah, you're good.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 10, 2015, 02:36:11 pm
Yay!

I can count, and it only took 8 tries!
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 10, 2015, 02:54:15 pm
Ok starting to fill in the bits I think I can do for you.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 10, 2015, 03:02:26 pm
If you want the actual bolding and colours and everything, then quote and copy-paste without the [qu ote] [/qu ote]
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 10, 2015, 03:14:44 pm
Ah, it was a nice gesture anyways.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 10, 2015, 03:26:34 pm
Ah, it was a nice gesture anyways.

Well I tried...
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 10, 2015, 03:29:59 pm
Hmm, Breaking limbs doesn't work for me (you already have lowered difficulty for brawling maneuvers, which factors in Breaking limbs - so you can choose another).
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 10, 2015, 03:30:48 pm
Well I tried...

XD Your left your character's name as Steeple Carson Olaf
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 10, 2015, 03:32:32 pm
XD Your left your character's name as Steeple Carson Olaf

Was trying to work out why the colours hadn't copied lol
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 10, 2015, 03:37:54 pm
Erm for Str:

Throwing heavy things?
Moving heavy objects ie. To drop on people?
Jumping further?
Extra strong grip?

Also... Contagious... I was looking at it about touch, but would it mean that putting blood into someone's drink to ghoul and bind them that they would take ill?
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 10, 2015, 03:42:08 pm
Erm for Str:

Throwing heavy things?
Moving heavy objects ie. To drop on people?
Jumping further?

You know, there are more things than combat in the world XD

All of those work.

Was trying to work out why the colours hadn't copied lol

You have to insert things like [ color=purple] [ /color], copy-pasting only gets you text. If you quote a post then you get the things with everything altered for you.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Sethaniel on January 10, 2015, 04:01:26 pm
Erm for Str:

Throwing heavy things?
Moving heavy objects ie. To drop on people?
Jumping further?
Extra strong grip?

Also... Contagious... I was looking at it about touch, but would it mean that putting blood into someone's drink to ghoul and bind them that they would take ill?

I thought that was part of the contagion flaw was that anyone you fed on got sick?  If that's the case then wouldn't they definitely catch the disease from actually ingesting your blood?
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 10, 2015, 04:03:28 pm
I thought that was part of the contagion flaw was that anyone you fed on got sick?  If that's the case then wouldn't they definitely catch the disease from actually ingesting your blood?

Yep. It's why the flaw is so bad, you can't have human ghouls. Well, you can have them, but they'll never last long enough to become powerful or useful, and they'll be plagued by sickness the entire time until they die.

Animals are fine though.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Sethaniel on January 10, 2015, 04:15:00 pm
Yep. It's why the flaw is so bad, you can't have human ghouls. Well, you can have them, but they'll never last long enough to become powerful or useful, and they'll be plagued by sickness the entire time until they die.

Animals are fine though.

because there's no diseases that spread between people and animals.

forge is gonna cause the black plague, isn't he. . . XD
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 10, 2015, 08:35:26 pm
Ok dropping sweet blood and taking a point of will lol
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Daedalus on January 10, 2015, 09:15:35 pm
because there's no diseases that spread between people and animals.

forge is gonna cause the black plague, isn't he. . . XD
rabies.
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 10, 2015, 09:18:30 pm
rabies.

He was being Sarcastic D XD

(Black plague spread from fleas to humans, haha)
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Forge on January 12, 2015, 04:12:36 pm
So busy lol

But second strength thing should be strong grip (this is mainly aimed at climbing etc.)
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Not Aman on January 12, 2015, 04:13:38 pm
He was being Sarcastic D XD

(Black plague spread from fleas to humans, haha)

You mean, Jews to humans, right?
Title: Re: Forge's vamp who's prob going to be nosferatu
Post by: Drakilian on January 12, 2015, 04:15:27 pm
You mean, Jews to humans, right?

No, the Jews carried the fleas.