Role Playing Games => BZ's Games => Tales of the Dandy Desperado! => Topic started by: killa_robot on August 16, 2015, 06:29:54 pm
Title: Gilbert Stevenson (Killa's L33t Hax0r)
Post by: killa_robot on August 16, 2015, 06:29:54 pm
Gilbert Stevenson(Hacker/Edibles Receptacle) - 60/71 XP (https://chooseyourstory.com/i/?53927)
Gender Male; Age 36; Ht 6’1”; Wt 500 lbs; Stature Morbidly Obese; Disposition Anxious; Chatty; Know-it-all Distinctive Features: So large he has his own moon
Abilities Str 2; Agi 3; Con 3; Int 6; Wis 2; Pre 5; Vitality (0) 12; Wounds (-2) 8 (Armor 0) Speaks English, Japanese, French, Spanish, Chinese, Russian, German, & Latin Saves React 8; Endure 8; Will 7; Luck 4; Surge 3 Movement Init 10; Move 25 ft (Run 50; Leap 2 high/10 long)
Hover Round: Handling +0; Armor 0; Structure 10; Systems 10 Rides on an antigravity cushion up to 30 MPH and can hover up to 12 feet off the ground. Crosses water as easily as land. Supplemented by Gilbert's health care insurance. Has built-in snack dispenser. Super Computer; First Aid Kit; Smoke bombs that can be released below the hover round. Military Grade Targeting Computer. Tasing gun under left armrest (Tasing Gun 17+3X/♠ 40ft max (2)). Flame Thrower in right (Flamethrower 17+3X/6L♠ 30ft (25t)).
Title: Re: Killa's L33t Hax0r
Post by: killa_robot on August 16, 2015, 07:57:59 pm
Edge & Power Notes Exceptional Vehicle (Hover-Round) The character owns an unusual or heavily modified vehicle, such as a tank, hovercraft, or spy satellite. Choose any single vehicle with an Availability of MTN10 or higher, or take a common vehicle and modify it with weapons, armor, and gadgets (subject to GM approval). This feat can also be taken twice for the same vehicle, in order to more heavily modify an already Exceptional Vehicle. Exceptional Vehicles bought with this Edge can always be repaired or replaced if damaged, lost, stolen, or destroyed during the course of the game (though it can take a few months in some cases).
Information Broker (Fixer) The character has a source available to buy and sell information.
Photographic Memory The character can remember things seen and heard with near perfect detail. +2 General Knowledge and +1 All Advanced skills the character has Levels in.
Spacecraft (Scout) The character owns a scout ship. A Scout Spacecraft bought with this Edge can always be repaired or replaced if damaged, lost, stolen, or destroyed during the course of the game (though it can take a few months in some cases).
Trapper A Trapper knows how to reduce the time it takes to set up a trap by half and to automatically succeed (without a roll) when constructing it, as long as the trap in question has no MTN to build. For more complex traps, a roll is still needed, but any associated MTNs are reduced by 5 – and the builder will not fall into his own trap should the roll turn out badly.
Underworld Ties The character has contacts and limited influence in a major syndicate or other illegal organization.
Ship Edges_ Stealthy The ship is sleek, hard to pick out from the black of space, and practically invisible to radar. A Stealthy ship’s Escape Range is Long Range, rather than beyond Sensor Range, and grants a +2 to Conceal rolls used to hide the ship from casual observation.
Fly By Wire Instead of a ship’s computer, the ship is controlled by superior mechanical engineering. This means the ship can’t be hacked or remote controlled.
Precision Handling The ship’s control systems are exceptionally precise, granting a +1 Bonus to the ship’s normal Handling (already added in).
Flaw Notes Big'Un The character is big, really big. Whether grossly overweight or just a giant among men, the lumbering character has a hard time fitting into a smaller man’s world. He is too big to move through any space that would normally require an Acrobatics (Escape) roll to do so, and must make an Acrobatics (Escape) roll or get stuck anytime he tries to get into or out of a normally confining space (such as a vehicle, airlock, or doorway). -3 Stealth (Hide) rolls and -5 Movement.
Compulsive Gambler The character has a weakness for games of chance and may not be able to control himself when the opportunity to gamble arises. He must make a Willpower Save to resist gambling and can only attempt to stop (re-roll Willpower Save) when he wins, or his money runs out.
Coward Cowards try to avoid combat and do a lot of ducking when it comes their way. When forced into combat, the first round must always be spent finding cover or moving away from the area. -1 Close Quarter Skill and -3 Face Skill.
Obligation (Syndicate) The character is obligated in some way to his family, his profession, a large organization, a syndicate, the ruling body, or by some other duty or promise.
At the start of each game session, the GM secretly rolls a die to determine if his obligation comes up sometime during the course of the game.
Roll
Result
1-5
| No
6-12
| Yes, Must Report In
13-18
| Yes, Needs A Minor Favor
19-20
| Yes, Needs A Major Favor
Title: Re: Killa's L33t Hax0r
Post by: killa_robot on August 16, 2015, 08:48:17 pm
Background From a young age, Gilbert was pulled into the world of the Syndicate. This was in no small part due to the fact that his parents abandoned him to his uncle - a high ranking member of the Syndicate. His uncle - [Name Redacted] - saw that Gilbert had great potential from a young age with computers and electronics, and he sought to harness and take full advantage of that ability.
As he got older, Gilbert was pulled further into the underground world, becoming a renown hacker. During his adventures on the net, he quickly discovered that information was power, and as such went to great lengths to ensure he always was in the know. For most of his twenties, Gilbert was a well respected (and feared), member of the syndicate. Unfortunately, this did not last, as in his late twenties his uncle, unbeknownst of Gilbert's weak will power, introduced him to their casino.
From there, things quickly went south. Gilbert suffered from a terrible gambling addiction, losing all of his money. To feed his habit, he borrowed money from the Syndicate. When they stopped loaning, he decided to begin hacking rich individuals and corporations. Due to his cowardly and fearful nature, Gilbert rarely gave his enemies an opportunity to find him, let alone catch him. He would always use code names, and made sure to cover his trail. Whenever they got close to catching on to him, Gilbert would use explosives to help make his escape.
Realizing his nephew was no longer suitable to use, [Name Redacted] removed Gilbert from the Syndicate. Because of the large amount of money he still owes them, and their deep seeded ties, Gilbert still interacts with the Syndicate from time to time, but he's no longer welcome there. When they do interact, it's usually because the Syndicate is calling him in for a "favour" to help repay his debt.
Recently, Gilbert has been thinking that stealing from corporations and individuals is a bit too risky, and that he should earn his gambling money in a more respectable manner. His hacking buddy Inigo has been talking about making a new crew for bounty hunting, and Gilbert is quite interested in joining.
Title: Re: Killa's L33t Hax0r
Post by: BerkaZerka on August 17, 2015, 12:24:53 pm
Original Skill Levels Combat Skills 3 Defense
General Skills 4+1 Acrobatics 3 Face 3 First Aid 5 General Knowledge 3 Perception 4 Sabotage 4+1 Socialize 5 Tech