Bounty Head Bebop Comlink

BHB Database => The Solar Frontier => Topic started by: BerkaZerka on March 19, 2012, 02:58:20 pm

Title: Optional ‘Roll Over’ vs. ‘Roll Under’
Post by: BerkaZerka on March 19, 2012, 02:58:20 pm
BHB Roll Over Mechanic (AKA “The Switcheroo”)

Some folks just can’t seem to shake the ‘roll over’ mechanic inherent in d20 (for example). I present this as an experimental option for those who like to roll high ;)

Just Subtract your finished TN from 20 and that’s what you have to roll equal to or higher than.

•   A 20 becomes a Crit
•   A 1 becomes a Botch
•   Hitting Your TN Exactly Becomes a Faulty Success
•   A 10 or less on the die roll that still succeeds is an Extra Success
•   Highest die value still wins ties (except for Extra Success vs. straight success)

MNT’s remain the same on the surface, but the probability changes slightly.

Bonuses lower your new TN.

Penalties raise your new TN.

That’s all I can think of on the surface – any questions?

BZ

Title: Re: Optional ‘Roll Over’ vs. ‘Roll Under’
Post by: BerkaZerka on June 26, 2012, 09:12:41 am
TN's less than 0 automatically reduce MTN's by an equal amount.

BZ