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BHB Database => Bounty Heads => Topic started by: BerkaZerka on March 10, 2013, 06:07:43 pm

Title: BZ's Escape Facility Seven! (BHB Supers) PCs
Post by: BerkaZerka on March 10, 2013, 06:07:43 pm
Here's the Charaters for my Escape Facility Seven! (BHB Supers) adventure!

Escape Facility Seven!
Having been a scientific experiment all your life, the time has come to throw off the chains of your captors and make a world for yourself outside of Facility Seven! Will you be a hero to many or the pawn of a powerful few?
Title: Re: BZ's Escape Facility Seven! (BHB Supers) PCs
Post by: BerkaZerka on March 10, 2013, 06:23:39 pm
Sarah Cooper (AKA Kiki, Kitty, Sky Lion)

Gender Female; Age Unknown; Ht 4’1”; Wt 65 lbs; Stature Sullen Child; Disposition Closed, Nervous, Paranoid; Distinctive Features: Sarah’s ten year old body is a patchwork of terrible scars and all of her hair has fallen out. She wears a violet hospital gown with white underwear and socks.

Abilities
Str 1; Agi 1; Con 1; Int 2; Wis 2; Pre 1; Vitality (0) 9; Wounds (-2) 11
Saves
React 6; Endure 6; Will 7; Luck 8; Surge 4
Movement
Init 8; Move 25 ft (Run 50)
Attacks
Unarmed Strike 5/1S
Combat Skills
Defense 6; Ranged 6 (throw 8 ); Close Quarter 5
All Other Skills
Acrobatics 8; Artistry 8; Athletics 4; Control 4; Evaluate 6; Fabricate 5; Face 2 (bluff 6); General Knowledge 5; Larceny 4; Medic 6; Outdoors 5; Perception 9; Sabotage 5; Socialize 4; Stealth 9 (hide 11); Tech 5
Edges
Hard to Kill; Lucky (x2)
Powers
Flaws
Bounty Head; Fear of Being Seen (Extreme Phobia); Fear or Pooled Water (Major Phobia); Kid; Lightweight; Radioactive; Secret Identity (Sarah Cooper); Short; Squeamish

Equipment Normal Load 5; Encumbered 10; Limit 15; Drag 60
Intracranial Synaptic Disconnect Switch, Passive GPS Beacon

Notes  
All Stats apply only to this Form. No Stats carry over (including Radiation) unless noted on the Alternate Form itself.

Background
For as long as she can remember, Sarah Cooper has been a lab experiment of Facility Seven and is not even sure that she wasn’t born there in a test tube or something. The constant (and tortuous) experimentations she has endured, have left her both physically and mentally scarred, but have also given her the ability to escape the confines of her shattered self, transforming into one of three alternate forms: Kiki, Kitten, or Sky Lion. These forms, each an embodiment of her own childish and fantastical perceptions of certain merits, allow her to be lovable, mature, or heroic; while her true self can be hidden underneath, never to be seen for the horrible mutilated thing that it has become.

She also has the ability to regenerate wounds and damage, even coming back from death, though for some reason, it cannot clear up scarring left behind, nor regrow the hair she has lost to radiation poisoning. It is this ability however, that has kept her alive when many of the experiments have subjected her to dangerous levels of radiation and, on occasion, even killed her. It is believed however, that she cannot come back from drowning and that submerging her in water will keep her from resurrecting after death. This is true, and Sarah’s mind subconsciously knows it, which has developed into a major phobia of pooled water (anything deep enough that she could be submerged in it).

In addition to granting her these remarkable powers, the experimentations have also stunted her aging process, leaving her true self stuck at a ten year old level, though she may be older than that now – though her maturity level would seem to coincide.

Mentally, Sarah is not only still a child, but also a victimized and abused one. She has very little self-worth and has a hard time believing that she could be loved by anyone. This is complicated by the fact that she is also radioactive and that her presence can kill – making it hard for anyone to console her or to show the physical affection she craves, such as a simple hug. Because of this, she has developed an extreme phobia of people seeing her true form and will do almost anything to keep it hidden, including remaining in her favorite form of Kiki and denying adamantly any allegations that Kiki isn’t her true self. This mental fear of being ‘discovered’ has manifested itself in her resistance to being forced out of her assumed forms and her ability to remain in them, even when sleeping or unconscious.

In her true form, Sarah only ever wears a violet hospital gown with white underwear and socks. This has developed primarily out of habit, as it is all she was ever provided with, yet it is also what she is accustomed to and comfortable in. Nothing of her true identity exists outside of Facility Seven’s own files; and this is not something that Sarah is even aware of.

Power and Edge Notes
Power Notes
.
Below are the stats for each of Sarah’s alternate forms –

---


Kiki   (Alternate Form 1)

Gender Female; Age 16; Ht 5’4”; Wt 120 lbs; Stature Teen; Disposition Friendly, Caring, Curious; Distinctive Features: Fuzzy cat ears, tail, and retractable claws.

Abilities
Str 2; Agi 8; Con 4; Int 4; Wis 2; Pre 4; Vitality (0) 13; Wounds (-2) 14
Saves
React 13; Endure 9; Will 7; Luck 8; Surge 6
Movement
Init 19; Move 30 ft (Run 60)
Attacks
Unarmed Strike 8/2S; Grapple Moves 8/2S
Combat Skills
Defense 17; Ranged 14 (throw 16); Close Quarter 8
All Other Skills
Acrobatics 17; Artistry 8; Athletics 8 (climb 16); Control 11; Evaluate 8; Fabricate 7; Face 7 (bluff 11); General Knowledge 8; Larceny 11 (sleight of hand 17); Life Sciences 11; Medic 10; Outdoors 5 (handle animal 8 ); Perception 9; Physical Sciences 11; Sabotage 7; Socialize 11; Stealth 11; Tech 7
Edges
Animal Affinity; Evasion; Instant Stand; Low-Light Vision; Photographic Memory; Slow Fall (near surface); Trackless; Uncanny Dodge; Climber; Combat Reflexes; Hard to Kill; Lucky (x2); Spirited
Powers
Flaws
Bounty Head; Fear or Pooled Water (Major Phobia); Heroic; Secret Identity (Sarah Cooper); Squeamish

Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300
(Intracranial Synaptic Disconnect Switch, Passive GPS Beacon – In Sarah)

Notes  
All Stats apply only to this Form. No Stats carry over unless noted on the Alternate Form itself.

Power and Edge Notes
Edge Notes
.
---


Kitten (Alternate Form 2)

Gender Female; Age Kitten; Ht 6”; Wt 1 lbs; Stature Kitten; Disposition Playful, Cuddly, Loveable; Distinctive Features: Fluffy white kitten with bright green eyes.

Abilities
Str 1; Agi 1; Con 1; Int 2; Wis 2; Pre 1; Vitality (0) 5; Wounds (-2) 3
Saves
React 6; Endure 6; Will 7; Luck 12; Surge 4
Movement
Init 8; Move 20 ft (Run 40)
Attacks
Claw or Bite 7/1L (no XDMG)
Combat Skills
Defense 7; Ranged 4; Close Quarter 7
All Other Skills
Acrobatics 7; Artistry 4; Athletics 7 (climb 15); Control 4; Evaluate 5; Fabricate 5; Face 4; General Knowledge 5; Larceny 4; Medic 5; Outdoors 5; Perception 8; Sabotage 5; Socialize 4; Stealth 8 (hide 16); Tech 5
Edges
Evasion; Instant Stand; Jumper; Low-Light Vision; Mobility; Slow Fall (near surface); Climber; Lucky (x2)
Powers
Flaws
Cannot Speak; Fear or Pooled Water (Major Phobia); Heroic; Lightweight; Mostly Harmless; Pushover; Secret Identity (Sarah Cooper); Squeamish; Tiny

Equipment Normal Load 3; Encumbered 5; Limit 8; Drag 30
(Intracranial Synaptic Disconnect Switch, Passive GPS Beacon – In Sarah)

Notes  
All Stats apply only to this Form. No Stats carry over unless noted on the Alternate Form itself.

Power and Edge Notes
Power Notes
Edge Notes
.
---


Sky Lion (Alternate Form 3)

Gender Male; Age 50; Ht 8’; Wt 1000 lbs; Stature Imposing and Charismatic; Disposition Heroic, Honest, Determined; Distinctive Features: Enormous blue winged lion with piercing green eyes.

Abilities
Str 8; Agi 4; Con 8; Int 3; Wis 5; Pre 5; Vitality (0) 46; Wounds (-2) 23
Saves
React 9; Endure 15; Will 10; Luck 4; Surge 8 / 8
Movement
Init 18; Move 45 ft (Run 360; Flight 600)
Attacks
Claw or Bite 17/8L; Grapple Moves 17/8S
Combat Skills
Defense 10; Ranged 10; Close Quarter 17
All Other Skills
Acrobatics 7; Artistry 8; Athletics 17; Control 7; Evaluate 12; Fabricate 6; Face 12 (Intimidate 14); General Knowledge 7; Larceny 7; Medic 11; Outdoors 8; Perception 12; Sabotage 6; Socialize 14; Stealth 12 (hide 8 ); Tech 6
Edges
Born Leader; Crushing Grapple; Dark Vision; Fearless; Grapple Master; Heroic Surge, Photographic Memory; Slow Fall (near surface); Surprise Strike; Track by Scent; Combat Reflexes; Fast; Great Fortitude; Hard to Kill x2; Pack Mule; Toughness x2
Powers
Flaws
Fear or Pooled Water (Moderate Phobia); Heroic; Large; Secret Identity (Sarah Cooper); Will Not Lie

Equipment Normal Load 600; Encumbered 1200; Limit 1800; Drag 7200
(Intracranial Synaptic Disconnect Switch, Passive GPS Beacon – In Sarah)

Notes  
All Stats apply only to this Form. No Stats carry over unless noted on the Alternate Form itself.

Power and Edge Notes
Power Notes
Edge Notes
.
Title: Re: BZ's Escape Facility Seven! (BHB Supers) PCs
Post by: BerkaZerka on March 10, 2013, 06:27:06 pm
Osteoclavus (AKA Ozzy)

Gender Male; Age 25; Ht 6’4”; Wt 295 lbs; Stature Demonic; Disposition Impatient, Explosive, Caged Animal; Distinctive Features: Bloody bone spikes protruding from massive shoulders and fists

Abilities
Str 6; Agi 2; Con 6; Int 3; Wis 3; Pre 3; Vitality (0) 50; Wounds (0) 21 (Armor 10)
Saves
React 7; Endure 15; Will 8; Luck 4; Surge 10
Movement
Init 14; Move 25 ft (Run 150; Leap 120 high/600 long)
Attacks
Unarmed Strike 15/12S~L; Grapple Moves 15/12S
Combat Skills
Defense 8; Ranged 8; Close Quarter 15
All Other Skills
Acrobatics 5; Artistry 6; Athletics 9; Control 5; Evaluate 6; Fabricate 6; Face 6 (Intimidate 16); General Knowledge 6; Larceny 5; Medic 6; Outdoors 6; Perception 9; Sabotage 6; Socialize 2; Stealth 9 (hide 7); Tech 6
Edges
Berserker; Crushing Grapple; Grapple Master; Grim Reaper; Heroic Surge; Martial Throw; Power Attack; Quick Healing; Rapid Strike; Combat Reflexes; Great Fortitude; Hard to Kill; Spirited; Toughness
Powers
Flaws
Animal Antipathy; Big 'Un; Bounty Head; Chain Smoker; Hothead; Malevolent Looking

Equipment Normal Load 1500; Encumbered 3000; Limit 4500; Drag 18000
Intracranial Synaptic Disconnect Switch, Passive GPS Beacon

Notes
See below

Background
Ozzy is an Osteoclavus; a Legacy grown and trained weaponized mutant, used by the Global Nation’s Weaponized Mutations Department (or W.M.D.) to defend Global Nation from high-risk threats that fall outside of the abilities of regular uniformed Police.

For the past twenty five years, Ozzy has been raised, trained, and deeply indoctrinated in all of the dogmatic propaganda of the Global Nation in preparation for him joining a W.M.D. Task Force. That all fell apart however, when Ozzy started to notice inconstancies with what he was being taught and the realities of what he was seeing out in the field.

He then made the gravest mistake of his life one day, in pointing out some of those inconsistencies to his Commander and questioning them. Not an hour after voicing his concerns, Ozzy was dropped from the W.M.D. Task Force Training Program and transferred to Facility Seven for “Re-Indoctrination.” That was seven months ago, and just two weeks before he would have graduated into full service.

Since his arrival, Ozzy has endured constant brainwashing and both medical and mental evaluations to ferret out his “deficiencies.” Apparently, Osteoclavus never think for themselves and Ozzy was some sort of aberration; which warranted further study.

Aberration or not, Ozzy is aware that he is now a prisoner and that all the propaganda he’s been fed his whole life must certainly be utter bullshit. He’s not sure what the truth is – only that everything he once thought he knew is a lie. He is also smart enough to realize that the promises of his captors to release him back into “full service” as soon as he’s sufficiently “Re-Indoctrinated” are nothing more than a ruse to pacify him while he is in their custody. Ozzy plays along as best he can however, desperately trying to keep his ever fraying temper in check; not knowing what they will do once they figure out they have no further use for him…

Power and Edge Notes
Immunity (Pain, Pressure; Automatic)

Bone Spikes
.
Super Strength
.
Edges
.
Title: Re: BZ's Escape Facility Seven! (BHB Supers) PCs
Post by: BerkaZerka on March 10, 2013, 06:28:54 pm
Iteration X

Gender Female; Age 20; Ht 5’4”; Wt 165 lbs; Stature Disturbing; Disposition Haunted, Emotionless, and Robotic; Distinctive Features: Floating comatose pregnant woman in a hospital gown.

Abilities
Str 2; Agi 2; Con 2; Int 8; Wis 3; Pre 2; Vitality (0) 22; Wounds (0) 12 (Force Field 20)
Saves
React 9; Endure 7; Will 14; Luck 4; Surge 4
Movement
Init 12; Move 30 ft (Run 60; Levitate 30/240)
Attacks
Unarmed Strike 5/2S
Combat Skills
Defense 11; Ranged 5; Close Quarter 5
All Other Skills
Acrobatics 5; Artistry 6; Athletics 5; Control 5; Earth Sciences 14; Evaluate 6 (sense motive 12); Fabricate 11; Face 3 (bluff -1, intimidate 7); General Knowledge 17; Larceny 5; Life Sciences 14; Medic 14; Outdoors 6; Perception 12; Physical Sciences 14; Sabotage 11; Socialize -1; Stealth 12; Tech 11
Edges
Ambidextrous; Concentration; Indomitable Spirit; Internal Compass; Light Sleeper; Lightning Calculator; Photographic Memory; Time Sense; Hard to Kill; Iron Will (x3); Toughness
Powers
Flaws
Animal Antipathy; Emotionless; Malevolent Looking; Rotten Liar; Secret Identity (Fetus)

Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300 [TK: Normal Load 3000; Encumbered 6000; Limit 9000; Drag 36000]
Intracranial Synaptic Disconnect Switch, Passive GPS Beacon

Notes  
Intracranial Synaptic Disconnect Switch is actually implanted in the mother and is ineffective against Iteration X. The Passive GPS Beacon is also in the mother, but works just fine. Iteration X can interact equally with its surroundings via Powers or its mother’s body.

Background
Iteration X has been deemed too dangerous to be allowed consciousness and is kept in a permanent chemically-induced coma. It is studied and experimented with, through a simulated dream-state that allows Iteration X to believe that it is awake, while safety protocols prevent it from doing any real harm to the scientists interacting with it. Unknown to the scientists studying Iteration X however, is that Iteration X is aware of the false nature of the dream-state. So far though, Iteration X has been unable to escape it and sees the logic of ‘playing along,’ so as not to tip its hand to its captors.

On the outside, Iteration X appears as a comatose pregnant woman in a hospital gown, limply floating around with her feet hanging about a foot from the floor. Needless to say, most civilians find this sight ‘completely unacceptable.’

The dark truth however, is that the pregnant woman is not even Iteration X – she is its mother. Iteration X is really a six month old fetus in her womb with powerful telekinetic ability and complete dominating control of her body. In fact, there is nothing even left of the mother’s original psyche – Iteration X having devoured it unintentionally, during early development.

Originally, the mother was impregnated with experimental Legacy DNA here at the Facility Seven labs and Iteration X was the result. In spite of that having been over two years ago, Iteration X and its mother’s body no longer age – both forever trapped in their current form. The Facility is not even sure what would happen if Iteration X was ever delivered, but the fact that it is currently ‘containable’ in the womb gives them little reason to find out.

As for Iteration X, it is motivated toward self-preservation and operates on emotionless logic. Is not infallible however, and has a limited knowledge and experience base to go one, but recognizes the importance of expanding that base in order to optimize its decision making processes. It also understands the rationality of ‘safety in numbers’ and having ‘allies’.

While human emotion is alien to Iteration X, it is nevertheless interested in learning to understand emotions, so that it can better predict how humans will react to any given situation. It also has a sense of justice, but mercy seems illogical to it.


Power and Edge Notes
Immunity (Aging, Berserk, Fear, Light, Pain, Sound; Automatic)

Telekinesis
.
Telepathy
.
Edges
Title: Re: BZ's Escape Facility Seven! (BHB Supers) PCs
Post by: BerkaZerka on March 10, 2013, 06:30:37 pm
Doppelganger

Gender Male; Age 16; Ht 6’1”; Wt 145 lbs; Stature Gaunt; Disposition Dark, Brooding, and Gothic; Distinctive Features: Sunken eyes and almost ghoulish features.

Abilities
Str 2; Agi 3; Con 2; Int 3; Wis 3; Pre 2; Vitality (0) 32; Wounds (-2) 12 (Armor 5)
Saves
React 8; Endure 9; Will 8; Luck 4; Surge 6
Movement
Init 11; Move 30 ft (Run 60; Stretch 200)
Attacks
Unarmed Strike 8/2S; Grapple Moves 11/2S
Combat Skills
Defense 12; Ranged 9; Close Quarter 8 (grapple 11)
All Other Skills
Acrobatics 9; Artistry 6; Athletics 5; Control 6; Evaluate 9 (streetwise 11); Fabricate 6; Face 8 (bluff 11); General Knowledge 6; Larceny 6; Medic 6; Outdoors 4; Perception 9; Sabotage 6; Socialize 8; Stealth 12; Tech 6
Edges
Ambidextrous; Quick Healing; Rapid Strike; Great Fortitude; Hard to Kill; Spirited; Toughness
Powers
Flaws
Bounty Head; Clean Freak; Dark Secret (cannibalism); Soft; Susceptible (cold)

Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300
Intracranial Synaptic Disconnect Switch, Passive GPS Beacon

Notes  
See below

Background
Problem Child – Unstable – caught eating brains…

Doppelganger has been a prisoner of Facility Seven since he was brought here for study four years ago at the age of twelve. He is what is known as a Hebetic Legacy, or “late bloomer” – a Legacy that does not manifest its powers until after puberty sets in. Up until then, he had been your typical youth of the Dole Class, an unmotivated lay-about, doing drugs and playing video games all day. Had it not been for an incident involving the murder of a Taxed Citizen soliciting prostitutes in Doppelganger’s district, he might never have been discovered.

As it was, the Citizen’s brains were blown out in an alley when he refused to pay a pimp’s lady for ‘services rendered.’ That would have been the end of it, had the Citizen not shown up at his home three days later – while simultaneously being viewed at a funeral home before the burial. Doppelganger was captured, having eaten the Citizen’s brain-splatter to assume his identity, and brought to Facility Seven for incarceration and study.  

Since his arrival, Doppelganger has been unceasingly indoctrinated in all of the dogmatic propaganda of the Global Nation. But having lived the bottom tier of its “Glories,” he knows that all the brainwashing is complete bullshit. The staff has even tried to convince him that if he cooperates with them a little more, he may eventually be accepted into the W.M.D. Task Force Training Program – Global Nation’s Weaponized Mutations Department; A Legacy based SWAT Team used to defend Global Nation from high-risk threats that fall outside of the abilities of regular uniformed Police.

Still more bullshit though, and Doppelganger knows it all too well. They’ll never let him out. They know what he is; and he’s too valuable to them as a lab rat they can study, experiment on, and (ironically) copy for their own ends…

Power and Edge Notes
Immunities (Pressure; Automatic)

Mimic Others (Mirror the appearance of anyone ever touched, male or female; 1 Action) – Literally a mirror image of the person the character chooses to mimic (left side on the right and right on the left), but is only looks and voice deep. It doesn’t give any special knowledge or physical abilities of the subject beyond what the character already has. If the character eats a portion of the target’s brains however, he gains both mirrored physical form and personal knowledge.

Super Stretching
.
Edges
.
Title: Re: BZ's Escape Facility Seven! (BHB Supers) PCs
Post by: BerkaZerka on March 10, 2013, 06:32:05 pm
Accelerator

Gender Male; Age 16; Ht 5’6”; Wt 150 lbs; Stature Wiry Kid; Disposition Friendly, Outgoing, Hyperactive; Distinctive Features: Never stops moving, bouncing, or fidgeting

Abilities
Str 3; Agi 4; Con 3; Int 3; Wis 3; Pre 3; Vitality (0) 24; Wounds (-2) 13
Saves
React 11; Endure 10; Will 8; Luck 4; Surge 10
Movement
Init 12; Move 300 ft (Run 3000; Leap 600 high with ramp or surface/3000 long)
Attacks
Unarmed Strike 5/1S; Grapple Moves
Combat Skills
Defense 16; Ranged 10; Close Quarter 15
All Other Skills
Acrobatics 12; Artistry 6; Athletics 6; Control 10; Evaluate 6; Fabricate 10; Face 6; General Knowledge 6; Larceny 10; Medic 6; Outdoors 6; Perception 4; Sabotage 6; Socialize 8; Stealth 10; Tech 10
Edges
Light Sleeper; Martial Arts Master; Surprise Strike; Great Fortitude; Hard to Kill; Spirited; Toughness
Powers
Flaws
Absent Minded; Always Hungry; Bounty Head; Dependent (power shunt); Easily Distracted; Impulsive; Susceptible (sonic attacks)

Equipment Normal Load 50; Encumbered 100; Limit 150; Drag 600
Intracranial Synaptic Disconnect Switch, Passive GPS Beacon

Notes
See below

Background
For his entire life, Accelerator has lived in Facility Seven. The staff has always treated him well enough and he holds out hope that one day, they will find a cure for his unique medical condition. Right now though, he is trapped in the facility, needing to shunt extra energy off every time he sleeps. If ever immobilized, unconscious, or asleep without hooking up to the facility’s energy sinks, the un-shunted buildup of energy in his body would begin a fusion reaction powerful enough cause Accelerator to go nuke in about three hours!

Needless to say, the Department of Homeland Security cannot risk letting him out in public until this little “problem” is somehow fixed. Imagine if the Defiant-Stand Terrorists somehow got a hold of him and tied him up somewhere in Capital City! A ten megaton explosion would certainly put one hell of a dent in Global Nation’s side. On the bright side though, the energy output from Accelerator’s nightly shunts help to power the entire facility.

Even though Accelerator knows it’s most likely just a foolish pipedream, he still hopes to one day be able to go out into the real world and experience it for all it’s worth.

Power and Edge Notes
Immunity (Cold, Fatigue, Radiation; Automatic)

Regeneration (AD 1/h, VP 1/m, WP 1/h; Automatic)

Super Speed
.
Transfer Instability
.
Edges
Title: Re: BZ's Escape Facility Seven! (BHB Supers) PCs
Post by: BerkaZerka on March 10, 2013, 06:34:33 pm
Copycat

Gender Female; Age 11; Ht 4’9”; Wt 80 lbs; Stature Sassy Tween; Disposition Competitive, Adventurous, Opinionated; Distinctive Features: Albino

Abilities
Str 2; Agi 2; Con 2; Int 2; Wis 2; Pre 3; Vitality (0) 21; Wounds (-2) 12 (Armor 10)
Saves
React 7; Endure 7; Will 7; Luck 6; Surge 6
Movement
Init 9; Move 30 ft (Run 60)
Attacks
Unarmed Strike 11/2S; Grapple Moves 11/2S
Combat Skills
Defense 11; Ranged 11 (throw 13); Close Quarter 11
All Other Skills
Acrobatics 5; Artistry 5; Athletics 8; Control 5; Evaluate 7 (streetwise 11); Fabricate 5; Face 8 (Taunt 10); General Knowledge 9; Larceny 9; Medic 5; Outdoors 5; Perception 7; Sabotage 5; Socialize 10; Stealth 7; Tech 5 (computers 9)
Edges
Chosen One; Rapid Mimic; Hard to Kill; Lucky; Spirited; Toughness
Powers
Flaws
Blabber Mouth; Bounty Head; Cocky; Kid; Klepto

Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300
Intracranial Synaptic Disconnect Switch, Passive GPS Beacon, Swiped Armored Vest

Notes
See below

Background
Copy Cat has been a prisoner of Facility Seven for the last seven years. The staff insists that she was actually born there and has never been a ‘prisoner’, but Copy Cat remembers being taken away from her family when she was only four years old. She has no other memories prior to the age of five, except for that one vivid image of being pulled away from her screaming mother. As horrifying as it is, she cherishes and holds onto that one memory with a defiant tenacity that the Facility has never been able to completely eradicate. To her, it is the one thing that she owns all for herself.

Since arriving, Copy Cat has been raised, trained, and deeply indoctrinated in all of the dogmatic propaganda of the Global Nation. The staff tells her that she is special and that her abilities must be studied for the betterment of Global Nation and hence, ‘All Mankind’. As such, she is routinely subjected to sometimes painful experimentations, physical and mental examinations, and constant brainwashing.

Part of her actually wants to believe everything she has been told and taught, but her one aberrant memory shatters the entire illusion. How can any of it be true, when all of it is based on such a glaring lie? But then if it’s all a lie, what is true?

Power and Edge Notes
Edge Notes
.
---

Sample Copied Powers (reduce power effectiveness by half when Mimicked)

From Kiki
.
From Kitten
.
From Sky Lion
.
---

From Ozzy
Immunity (Pain, Pressure; Automatic)

Bone Spikes
.
Super Strength
.
---

From Iteration X
Immunity (Aging, Berserk, Fear, Light, Pain, Sound; Automatic)
.
Telekinesis
.
Telepathy
.
---

From Doppelganger
Immunities (Pressure; Automatic)

Mimic Others (Mirror the appearance of anyone ever touched, male or female; 1 Action) – Literally a mirror image of the person the character chooses to mimic (left side on the right and right on the left), but is only looks and voice deep. It doesn’t give any special knowledge or physical abilities of the subject beyond what the character already has. If the character eats a portion of the target’s brains however, he gains both mirrored physical form and personal knowledge.

Super Stretching
.
---

From Accelerator
Immunity (Cold, Fatigue, Radiation; Automatic)

Regeneration (AD 1/h, VP 1/m, WP 1/h; Automatic)

Super Speed
.
Transfer Instability
Title: Re: BZ's Escape Facility Seven! (BHB Supers) PCs
Post by: BerkaZerka on March 10, 2013, 07:26:51 pm
Yep    ;D