Bounty Head Bebop Comlink
BHB Database => Bounty Heads => Topic started by: BerkaZerka on November 02, 2008, 03:22:39 pm
-
Ever wonder where they got the inspiration for the Cowboy Bebop characters? Right here – Lupin the 3rd, that’s where!
Think of all the trouble these master thieves could cause your bounty hunters ;D
BZ
-
(http://img.photobucket.com/albums/v651/BerkaZerka/BountyHeadBebop/Lupin.jpg)
Arsène Lupin The 3rd
199 XP Gentleman Thief
Stats
Age 20’s; Gender Male; Height 6’2; Weight 175; Eyes Blue; Hair Dark Brown; Skin Tan
Vitality Points (0) 14
Wound Points (–2) 8
Armor Value 0
Abilities
Str 3; Agi 7; Con 3; Int 4; Wis 3; Pre 5
Saves
React 12; Endure 8; Will 8
Luck Points 4
Surge Points 3
Psychosis 0
Movement
Init 19; Move 40 ft (Run 120)
Attacks
Unarmed Strike 13/3S
Deck Pistol 12/8L/40ft (12)
Combat Skills
Dodge 16 (5+1); Feint 8; Grapple 6; Melee 10; Ranged 11 (1); Target 7; Throw 10; Unarmed 13 (3)
General and Specialty Skills
Appraise 13 (5+1); Balance 14 (3+1); Bluff 14 (5+1); Climb (10’) 8 (1+1); Conceal 6; Diplomacy 9 (+1); Disable Device 10 (3); Disguise 16 (8+2); Drive 15 (5); Electronics 8 (1); Escape 16 (5+1); Gamble 9 (3); Gather Info 12 (3+1); General Knowledge 13 (5+1); Hide 16 (5+1); Intimidate 8; Jump (15’l/3’h) 8 (1+1); Listen 9 (3); Move Silently 16 (5+1); Open Locks 20 (8+2); Pilot 11 (1); Ride 10; Search 12 (5); Sense Motive 9 (3); Sleight of Hand 15 (3+2); Spot 9 (3); Streetwise 10 (3+1); Swim (10’) 7 (+1); Taunt 11 (3); Treat Injury 6; Tumble 14 (3+1)
Advanced Skills
None
Languages
English; Japanese; French; Spanish; Latin
Edges
Acrobatic; Agile; Ambidexterity; Athletic; Charismatic; Combat Reflexes; Evasion; Fast; Linguist; Lucky; Mobility; Rapid Strike; Safe House; Skill Focus (Disguise); Skill Focus (Open Locks); Stealthy; Well Informed
Psychic/Feng-Shui Powers
none
Flaws
Bounty Head; Enemy (Zeniata, sort of…); Heroic; Obligation (Fujiko, sort of…)
Equipment
Deck pistol, high fashion wear, pending…
Normal Load 50; Encumbered 100; Limit 150; Drag 600
-
(http://img.photobucket.com/albums/v651/BerkaZerka/BountyHeadBebop/Jigen.jpg)
Daisuke Jigen
174 XP Marksman
Stats
Age Late 20’s; Gender Male; Height 6’2; Weight 210; Eyes Dark; Hair Black; Skin Tan
Vitality Points (0) 26
Wound Points (–2) 9
Armor Value 0
Abilities
Str 3; Agi 5; Con 4; Int 3; Wis 4; Pre 3
Saves
React 12; Endure 9; Will 9
Luck Points 3
Surge Points 3
Psychosis 0
Movement
Init 18; Move 30 ft (Run 90)
Attacks
Unarmed Strike 11/3S
Grapple Moves
Jigen’s Magnum Revolver 20/10L/50ft (6)
Combat Skills
Dodge 14 (5+1); Feint 6; Grapple 9; Melee 8; Ranged 19 (8+3); Target 11 (5); Throw 8; Unarmed 11 (3)
General and Specialty Skills
Appraise 9 (3); Balance 8; Bluff 11 (5); Climb (7.5’) 6; Conceal 7; Demolitions 11 (5); Diplomacy 11 (5); Disguise 7; Drive 15 (5+2); Escape 8; Gamble 7; Gather Info 6; General Knowledge 6; Hide 14 (5+1); Intimidate 11 (5); Jump (15’l/3’h) 6; Listen 10 (3); Move Silently 14 (5+1); Operate Heavy Machinery 9 (1); Pilot 13 (5); Ride 8; Search 9 (3); Sense Motive 12 (5); Sleight of Hand 14 (5+1); Spot 10 (3); Streetwise 12 (5); Swim (7.5’) 6; Taunt 9 (3); Treat Injury 10 (3)
Advanced Skills
None
Languages
English
Edges
Agile; Arms Dealer; Combat Reflexes; Concentration; Crack Driver; Evasion; Exceptional Item (Jigen’s Magnum Revolver, +1 Acc); Information Broker; Lightning Reflexes; Low Profile; Marksman; Mobility; Quick Draw; Rapid Shot; Safe House; Sharpshooter; Skill Focus (Ranged); Sniper; Stealthy; Toughness; Underworld Ties
Psychic/Feng-Shui Powers
none
Flaws
Bounty Head; Chain Smoker; Heroic
Equipment
Jigen’s Magnum Revolver, business wear, pending…
Normal Load 50; Encumbered 100; Limit 150; Drag 600
-
(http://img.photobucket.com/albums/v651/BerkaZerka/BountyHeadBebop/Goemon.jpg)
Goemon Ishikawa XIII
200 XP Renegade Samurai/Ninja
Stats
Age 20’s; Gender Male; Height 6’2; Weight 210; Eyes Dark; Hair Black; Skin Tan
Vitality Points (0) 27
Wound Points (–1) 14
Armor Value 0
Abilities
Str 4; Agi 6; Con 4; Int 3; Wis 4; Pre 4
Saves
React 13; Endure 9; Will 11
Luck Points 3
Surge Points 4
Psychosis 0
Movement
Init 19; Move 30 ft (Run 120)
Attacks
Unarmed Strike 12/4S or 4L
Grapple Moves
Zantetsuken Sword 20/7L
Combat Skills
Dodge 15 (5+1); Feint 12 (5); Grapple 12 (5); Melee 20 (8+3); Ranged 9; Target 6; Throw 12 (3); Unarmed 12 (3)
General and Specialty Skills
Artistry 10 (3); Balance 15 (5+1); Bluff 8 (1); Climb (7.5’) 12 (5); Conceal 10 (3); Diplomacy 7; Disguise 7; Drive 10 (1); Escape 13 (3+1); Gamble 7; Gather Info 7; General Knowledge 6; Hide 15 (5+1); Intimidate 10 (3); Jump (20’l/4’h) 12 (5); Listen 12 (4+1); Move Silently 15 (5+1); Pilot 10 (1); Ride 9; Search 9 (3); Sense Motive 11 (3+1); Spot 12 (4+1); Streetwise 10 (3); Swim (7.5’) 7; Taunt 10 (3); Treat Injury 7; Tumble 11 (1+1)
Advanced Skills
None
Languages
English; Japanese
Edges
Agile; Alert; Blind Fight; Combat Reflexes; Evasion; Exceptional Item (Zantetsuken Sword); Hard To Kill; High Pain Threshold; Indomitable Spirit; Iron Will; Lightning Reflexes; Martial Artist; Martial Throw; Mobility; Power Attack; Quick Draw; Rapid Strike; Skill Focus (Melee); Spirited; Stealthy; Surprise Strike; Toughness; Weapon Specialist; Whirlwind Attack
Psychic/Feng-Shui Powers
none
Flaws
Big Spender; Code of Honor (Samurai-like); Distinctive Features (Samurai garb); Heroic
Equipment
Zantetsuken Sword, samurai garb, pending…
Normal Load 75; Encumbered 150; Limit 225; Drag 900
Notes
As a Plot Device, the Zantetsuken Sword can cut through almost anything (including whole vehicles) when dramatically (or comically) correct. Additionally, Goemon also has the astounding ability to actually Parry Ranged Attacks with the sword – though it is unknown whether this is a function of the sword itself, Goemon’s skill, or a combination of both.
-
(http://img.photobucket.com/albums/v651/BerkaZerka/BountyHeadBebop/Fujiko.jpg)
Fujiko Mine
200 XP Cat Burglar
Stats
Age 20’s; Gender Female; Height 5’8”; Weight 150; Eyes Blue; Hair Blond; Skin Fair
Vitality Points (0) 15
Wound Points (–2) 8
Armor Value 0
Abilities
Str 3; Agi 7; Con 3; Int 4; Wis 3; Pre 5
Saves
React 10; Endure 8; Will 9
Luck Points 4
Surge Points 3
Psychosis 0
Movement
Init 18; Move 30 ft (Run 90)
Attacks
Unarmed Strike 12/3S
Deck Pistol 15/8L/40ft (12)
Combat Skills
Dodge 15 (6+1); Feint 8; Grapple 6; Melee 8; Ranged 14 (5+1); Target 8; Throw 8; Unarmed 12 (3+1)
General and Specialty Skills
Appraise 11 (3); Balance 12 (3+1); Bluff 15 (6+1); Climb (7.5’) 9 (3); Computers 9 (1); Conceal 8 (+1); Diplomacy 12 (3+1); Disable Device 14 (5+1); Disguise 14 (6+1); Drive 8; Electronics 9 (1); Escape 14 (5+1); Gamble 7; Gather Info 14 (5+1); General Knowledge 8; Hide 14 (5+1); Intimidate 8; Jump (15’l/3’h) 9 (3); Listen 11 (4); Move Silently 14 (5+1); Open Locks 14 (6); Ride 8; Search 13 (5); Sense Motive 11 (4); Sleight of Hand 13 (3+2); Spot 12 (5); Streetwise 12 (5); Swim (7.5’) 6; Taunt 11 (3); Treat Injury 7; Tumble 15 (6+1)
Advanced Skills
None
Languages
English
Edges
Acrobatic; Agile; Ambidexterity; Charismatic; Combat Reflexes; Creative; Fence; Lucky; Marksman; Mobility; Quick Draw; Rapid Shot; Rapid Strike; Saboteur; Safe House; Scrapper; Stealthy
Psychic/Feng-Shui Powers
none
Flaws
Bounty Head; Greedy
Equipment
Deck pistol, high fashion wear, pending…
Normal Load 50; Encumbered 100; Limit 150; Drag 600
-
(http://img.photobucket.com/albums/v651/BerkaZerka/BountyHeadBebop/Zenigata.jpg)
Inspector Zenigata
178 XP Police Inspector
Stats
Age 50’s; Gender Male; Height 5’8; Weight 235; Eyes Dark; Hair Black; Skin White
Vitality Points (0) 25
Wound Points (–2) 8
Armor Value 0
Abilities
Str 3; Agi 4; Con 4; Int 3; Wis 3; Pre 3
Saves
React 9; Endure 8; Will 8
Luck Points 3
Surge Points 3 / 3
Psychosis 0
Movement
Init 16; Move 30 ft (Run 90)
Attacks
Unarmed Strike 12/3S or 3L
Grapple Moves
Handcuffs – Thrown 16/No DMG/10ft (?) (a hit locks cuffs on a single wrist or leg; an Extra Success cuffs hands or legs together; MTN 15 or Crit to cuff a hand or leg to an adjacent object or person)
Jitte 10/4S (adds +1 bonus when used to Parry)
Police Revolver 10/8L/40ft (6)
Combat Skills
Dodge 12 (5); Feint 6; Grapple 13 (6+1); Melee 10 (3); Ranged 10 (3); Target 6; Throw 16 (6+3); Unarmed 12 (5)
General and Specialty Skills
Balance 10 (3); Bluff 9 (3); Climb (7.5’) 9 (3); Computers 7 (1); Conceal 6; Diplomacy 11 (5); Disguise 6; Drive 10 (3); Escape 10 (3); Gamble 6; Gather Info 11 (5); General Knowledge 10 (3+1); Handle Animal 9 (3); Hide 10 (3); Intimidate 9 (3); Interrogation 9 (3); Jump (15’l/3’h) 9 (3); Listen 10 (3+1); Move Silently 10 (3); Operate Heavy Machinery 8 (1); Pilot 8 (1); Ride 7; Search 11 (5); Sense Motive 10 (3+1); Spot 12 (5+1); Streetwise 12 (5+1); Swim (7.5’) 6; Taunt 9 (3); Track 11 (5); Treat Injury 9 (3)
Advanced Skills
None
Languages
English; Japanese
Edges
Agile; Alert; Base of Operations; Born Leader; Combat Reflexes; Evasion; Exceptional Talent (Handcuff Throwing); Grappler; Instant Stand; Martial Artist; Martial Throw; Media Ties; Minions (x2); Mobility; Political Ties; Rapid Strike; Rapid Throw; Skill Focus (Throw); SSPB Ties; Throwing Specialist; Toughness; Well Informed; Whirlwind Attack
Psychic/Feng-Shui Powers
none
Flaws
Code of Honor (uphold the law); Heroic; Obligation (catch Lupin)
Equipment
Police revolver, jitte, handcuffs (loads of ‘em) business wear, pending…
Normal Load 50; Encumbered 100; Limit 150; Drag 600
Notes
Zenigata has 24 fanatically loyal police minions to help him carry out his duties. These can be replicated using the SSPB Officer (http://www.bountyheadbebop.com/forum/index.php?topic=22.msg101#msg101) Extras.
-
Comments?
BZ
-
Love it. Especially Zenigata. ;)
-
Thanks :) I love the way he throws handcuffs – I can see using this trick on unsuspecting PCs ;D
BZ