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Topics - Daedalus

Pages: [1]
1
Media & Mayhem / WereWolf: The apocalypse
« on: January 21, 2017, 09:04:26 am »
Yay! They're making a werewolf PC game  ;D

2
Media & Mayhem / Skynet and farts on fire, D's at it again!
« on: November 04, 2016, 08:05:03 pm »
So, while randomly browsing facebook i came across some interesting things, it seems google has finally made some progress on it's AI's. Will it become skynet or Irobot?

And this one's for you Forge - During surgery in Japan, it seems the person who got under the knife, farted. Oh, and it caughy fire! Something similar ever happen to you?

http://www.iflscience.com/chemistry/patients-fart-causes-fire-during-surgery/

https://www.inverse.com/article/22928-google-ai-created-own-encryption?utm_content=inf_10_3448_2&utm_source=facebook&utm_medium=jabra&utm_campaign=influencer&tse_id=INF_28f95040a1e111e6ae75d71756b4e6b3

3
Media & Mayhem / A song of Ice and Fire (A game of thrones)
« on: June 04, 2016, 09:29:11 pm »
This was bound to come up sooner or later...

Anyone here reading the series or watching the show?

4
Vampire The Masquerade / Saladin Al Fatin
« on: June 03, 2016, 04:28:28 pm »
Health

BRUISED [ O ] |INJURED (-1)[ O ] | CRIPPLED (-5) [ O ]
BRUISED [ O ] |INJURED (-1)[ O ] |INCAPACITATED [ O ]
HURT (-1) [ O ] |WOUNDED (-2) [ O ]
HURT (-1) [ O ] |MAULED (-2) [ O ]

Willpower
Permanent: 7
Temporary: 7/7

Virtues
Courage: 4
Conviction:3
Instinct: 3

Blood Pool


Path of Honourable Accord
6/10

EXP:

64/64

Base Initiative


Penalties

Benefits
Specialties:

5
Character Creation / Daeds sorcerer
« on: May 22, 2016, 07:17:54 am »
Vampire Template

Name: Saladin Al Fatin (Changed his last name to honour his sire)

Player: D, the ever awesome.

Chronicle: Transylvanian Chronicles

Nature: General

Sire:  Husayn Al Fatin

Demeanor: Defender

Clan: Assamite

Generation 7

Concept: Leader

Coterie:

Attributes

Physical (3)

Strength: 2; Dexterity: 2; Stamina: 2;

Social (7)

Charisma: 4; Manipulation: 4; Appearance: 2

Mental (5)

Perception: 2; Intelligence: 3; Wits: 3;

Abilities

Talents 5

Alertness: 1; Awareness; 1; Athletics: 0; Brawl: ; Dodge: 0; Empathy: 0; Expression: 0; Intimidation: 0; Leadership: 2; Streetwise: 0; Subterfuge: 1

Skills 13

Animal Ken: 0; Crafts: 0; Riding/Drive: 2; Etiquette: 0; Ranged: 3; Melee: 3; Performance: 0; Security: 3; Stealth: 2; Survival: 0

Knowledge 9

Academics: 1; Politics: 0; Finance: 3; Investigation: 0; Linguistics: 1; Medicine: 0; Occult: 3; Science: 1; Law: 0

Disciplines

Dur-An-Ki(Movement of the mind): 5; Echo of Nirvana/Path of the focused mind 2; Obfuscate: 1; Quietus: 4; Presence: 2;

Virtues

Courage: 4

Conscience/Conviction: 3

Self-control/Instinct: 3

Advantages

Backgrounds

Beneficial

Allies: 3; Influence: 1; Mentor: 4; Resources: XX; Contacts: 2; Generation: 5; Herd: XX; Retainers: 1; Status: 1

Adversarial

(Leave this section of your character sheet blank. This part is here purely for my use. If you gain any enemies or adverse backgrounds during your in-game time, they will show up here.)

Humanity/Path

Path of Honorable Accord: 4

WillPower

Permanent Willpower: 7

Temporary Willpower: 7

Health

Full; No penalty; 10/10

Blood pool

Points: 25

Points per turn: 5

Merits and Flaws

Merit: Extra Clan discipline; Type: Supernatural; Cost: 5

Merit: Unbondable; type: Supernatural; Cost: 3

Merit: Natural Leader; Type: Social; Cost: 1

Merit: Protege; Type: Social; Cost: 1

Merit: Prestigious Sire; Type: Social; Cost: 1

Merit: Rep; Type: Social; Cost: 1

Flaw: Cursed; Type: Supernatural; Cost: 3

Flaw: Intolerence; Type: Mental; Cost: 2

Flaw: Phobia; Type: Mental; Cost: 2

Flaw: Vengeance; Type: Mental; Cost: 1

Flaw: Compulsion; Type: Mental; Cost: 1

Magic



Rituals

XX

Paths

Path of Honorable Accord

Derangements

None

Languages

Combat

Weapon/Attack: XX Difficulty: XX Damage: XX Range: XX Rate: XX Clip: XX Conceal: XX
(More will be added as needed)

Armor
Class: XX Rating: XX Penalty: XX
Description: XX

Expanded backgrounds
(Here you provide descriptions of your background)

Allies: XX

Contacts: XX

Influence: XX

Herd: XX

Retainers: XX

Resources: XX

Status: XX

Other: XX

Possessions

Gear (Carried): Ritual components, Scimitar, 2x Ebony daggers, A smaller Shiv like blade hidden in his boot.

Equipment (Owned): Ritual components, Composite armor adorned with robes to conceal it. 2X Ebony daggers, Scimitar.

Vehicles: A white steed Named Basim.

Feeding grounds: Sofia. Saladin chooses to feed from the wicked but does feed from law-abiding citiziens if he must.

Blood bonds/Vinculi

Bound to: XX (Rating: XX)

Havens

Location: XX

Description: XX

History

His story till now: XX

Goals/Destiny: XX

Why he is willing to join the cotterie (besides sire's request): Experience. +he really wants to learn Koldunic sorcery. Yummy!

Connection to other characters: Kiril ate his sire.

Description

Age: XX

Apparent Age: Mid 30's

Date of Birth: XX

Death: Slain by Husayn in Battle.

Hair: Ebony black

Eyes: Has a rare genetic disorder that gave him icy blue eyes.

Race: Vampire

Nationality: Arab

Height: 5.9

Weight: 76kg

Sex: Male

Physical description: XX

6
Media & Mayhem / PS4
« on: April 19, 2016, 07:16:49 pm »
So, i bought a PS4 and hopefully it arrives tomorrow.

Ofc i also just had to buy The last of US,  dark souls 3 ans battlefront 2  ;D

Anyone here with a PS4?

7
Tales of the Dandy Desperado! / Jacob Smith (Daed's Sniper)
« on: August 15, 2015, 05:56:55 pm »
Jacob Smith (Ex-military sniper) - 56/69 XP


Gender Male; Age 27; Ht 5’7”; Wt 156 lbs; Stature Well trained; Disposition piercing blue eyes, brittish accent, generally a good guy; Distinctive Features: Has a scar across his left eye

Abilities
Str 2; Agi 5; Con 3; Int 3; Wis 4; Pre 3; Vitality (0) 24; Wounds (-2) 13 (Armor 0)
Speaks English & German
Saves
React 14; Endure 12; Will 9; Luck 4; Surge 3
Movement
Init 14; Move 30 ft (Run 60; Leap 2 high/10 long)

Attacks
Unarmed Strike 5/2S; Grapple Moves 5/2S; Combat Knife 5/4L; 9mm Deck Pistol 18+2X/8L 80ft (12); 12mm Military Sidearm w/ Laser Sight & Silencer 17+2X (18+2X <100ft)/10L 100ft (8); 12mmL Sniper Rifle 18+2X/14L 800ft (20); 12mmC Military Sniper Rifle "Matilda" w/ Electronic Scope & Silencer 21+2X/16L 800ft (20); Military Hand Grenades 15/16L A20’r 40xft (4); Discount C4 Set/14L PA10’r♠ (+1L/+5’r. per additional ounce; limit 100’r.) (6)

Combat Skills
Defense 8 (Dodge; Parry)
Ranged 15 (Shoot +2; Target; Throw) ~5
Close Quarter 5 (Grapple; Melee; Unarmed)

General Skills
Acrobatics 12 (Balance; Escape; Tumble) ~5
Artistry 7 (Cooking; Expression; Rendering)
Athletics 8 (Climb; Jump; Sprint; Swim) ~3
Control 11  (Drive; Pilot; Operate Heavy Machinery) ~3
Evaluate 7 (Appraise; Gamble; Sense Motive; Streetwise)
Fabricate 6 (Construction; Mechanics; Weaponsmith)
Face 9 (Bluff; Entertain; Intimidate; Taunt) ~3
First Aid 6 (Slow Poison; Treat Injury)
General Knowledge 6 (Trivia; In The News; Who's Who)
Larceny 8 (Forgery; Open Locks; Sleight of Hand)
Outdoors 7 (Handle Animal; Survival; Track)
Perception 11 (Listen; Search +2; Spot) ~4
Sabotage 7 (Demolitions; Disable Device +2; Trap Setting)
Socialize 11 (Diplomacy; Interrogation; Gather Info) ~4
Stealth 12 (Disguise; Hide +2; Move Silently) ~5
Tech 12 (Computers, Electronics, Security Systems +2) ~5

Edges
Arms Dealer; Bull's Eye; Leave a Mark; Sharpshooter; Sniper; Spacecraft (Scout); SSPD Ties; Uncanny Shot; Dead Aim; Exceptional Item; Great Fortitude; Hard to Kill; Lightning Reflexes; Lucky; Marksman; Security Expert; Thorough; Toughness

Flaws
Absent Minded; Bounty Head; Code of Honour (Never Harm Children); Greedy

Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 100
Combat knife; 9mm Deck Pistol; 12mm Military Sidearm w/ Laser sight & Silencer; 12mmL Sniper Rifle; 12mmC Military Sniper Rifle w/ Electronic Scope & Silencer; Spare clips (x5 for each weapon); Military Hand Grenades; Smoke Bombs (10); Discount C4; High fashion wear; Business suit; Casual wear; IR camouflage; Jamming Transmitter; Laptop; Laser uplink; Outdoor gear kit; Stimdose (3); Natural 'Male Enhancement' (6); Tracking device (3); Permit To Carry Firearms; Permit to Hunt Bounty; Pocket Secretary; Pet Turtle named Winston; Super Coag(3)

Scout Ship (Queen Anne): Handling +1; Armor 15; Structure 50; Systems 20 {STOLEN}
Weapons Systems
20mmL police ship guns +0/16L/PB (2000)
Mini Missiles +0/20L A30’r/νS/§PB (6)
Chaff Defense (6)
Ship Edges: Armed; Obstacle Avoidance Computer
XP: 8/16

8
Health

BRUISED [ X ] |INJURED (-1)[ O ] | CRIPPLED (-5) [ O ]
BRUISED [ X ] |INJURED (-1)[ O ] |INCAPACITATED [ O ]
HURT (-1) [ X ] |WOUNDED (-2) [ O ]
HURT (-1) [ O ] |MAULED (-2) [ O ]

Willpower
Permanent: 5
Temporary: 3/5

Virtues
Courage: 5
Conviction: 3
Instinct: 2

Blood Pool

7/30
6 per turn

Path of the Grey Hunter

5/10

EXP:

38/40

(Animalism 1; Manipulation 3; Kodlunism 2-3; Auspex 2)

Base Initiative

8

Penalties

Has an insanely powerful enemy he has no idea about.

Difficulty to avoid any Frenzy is increased by 2

Must make a Courage roll (difficulty 8) whenever confronted with heights. Failure to achieve 3 successes results in the character fleeing the object of their fear. If fleeing is not an option, the character continues but at a penalty of -2 to all dice rolls.

Every time you are forced to wait around instead of acting, a Self-Control roll (difficulty 8) is required to see if you go tearing off on your own instead.

You hold particular hatred or disdain for children. You make all frenzy checks at +2 difficulty around such individuals and always attack them first if you do succumb to frenzy.

You must sleep with at least two handfuls of untainted soil from your character's ancestral land each night or have ALL dice pools halved for each day you sleep without it, until you reach your minimum of 1 in everything.

Claimed by Kupala - ???

Benefits

Your flesh ripples and molds itself to your preternatural will, almost before you consciously invoke the change. The difficulty to use any Vicissitude power on you is 2 less than normal, and you may activate Vicissitude powers reflexively at your full dice pool while taking other actions. Powers that require multiple turns to activate still require the usual duration — the change simply occurs without conscious direction. As a final benefit, you need no physical sculpting to use the first three levels of Vicissitude on yourself, as your flesh undulates and extrudes to its desired shape.

You have a significant amount of practical, everyday wisdom. Whenever you are about to act in a way contrary to common sense, the Storyteller can make suggestions or warnings about the implications of said action.

Koldunic Sorcery is learnt as a Clan Discipline.

-1 to Dance rolls

-1 to difficulty to distract others with your appearance.

-1 to appearance rolls involving the eyes.

-1 to appearance rolls in seduction (I'm accepting it in the end, but I refuse to call it sexbomb).

-1 to difficulty to mold flesh.

-1 to difficulty to mold clay.

-1 to difficulty of special melee maneuvers.

Horrid form (+3 to all physical stats, social lowered to 0)

Taint of Kupala - ???

9
Character Creation / Daedalus fleshcrafter Tzimisce
« on: January 05, 2015, 09:27:54 am »
Lucifer Lupei

Player: Daedalus, the ever awesome.
Chronicle: Transylvanian Chronicles

Nature: Celebrant
Sire:
Demeanor: Rogue
Clan: Tzimisce
Generation 7
Concept: Fleshcrafter, who is a little to much into testing his creations.
Coterie:

Attributes
Physical 7
Strength: 3; Dexterity: 4; Stamina: 3
Social 3
Charisma: 3; Manipulation: 2; Appearance: 6
Mental 5
Perception: 3; Intelligence: 2; Wits: 3

Abilities

Talents (7)

 Alertness: 1; Awareness; 2; Athletics: 0; Brawl: 2; Dodge: 2; Empathy: 0; Expression: 0; Intimidation: 0; Leadership: 0; Streetwise: 0; Subterfuge: 0

Skills (13)

Animal Ken: 0; Crafts: 5; Riding/Drive: 3; Etiquette: 1; Firearms: 0; Melee: 4; Performance: 0; Security: 0; Stealth: 0; Survival: 0; Torture: 3;

Knowledge (5)

Academics: 0; Politics: 0; Finance: 2; Investigation: 0; Linguistics: 0; Medicine: 0; Occult: 3; Science: 0; Law: 0

Disciplines

Animalism: 0; Auspex: 1; Vicissitude: 4; koldunic sorcery 1(way of fire)

Virtues

Courage: 5
Conviction: 3
Instinct: 2

Advantages

Backgrounds

Beneficial

Allies: 4; Resources: 5; Generation: 5; Retainers: 1

Adversarial

(Leave this section of your character sheet blank. This part is here purely for my use. If you gain any enemies or adverse backgrounds during your in-game time, they will show up here.)

Humanity/Path

Path of the grey hunter

WillPower

Permanent Willpower: 5

Temporary Willpower: 5

Health

Full; No penalty; 10/10

Blood pool

Points: 20

Points per turn:

Merits and Flaws

Promethean Clay; Type: Supernatural; cost: 5

Additional Discipline; Cost 5 (koldunic sorcery)

Common Sense; Type: Mental; Cost: 1

Flaws:

Known To Be Dead; type: social; cost: 2

Enemy; Type: social; cost; 3

Short fuse; Type: Mental; Cost: 2

Phobia: Heights; Type: Mental; cost: 2

Impatient; Type: Mental; Cost: 1

Magic

Rituals

XX

Paths

Path of the grey hunter

Rating: 7

Derangements

XX

Languages

Combat

Weapon/Attack: XX Difficulty: XX Damage: XX Range: XX Rate: XX Clip: XX Conceal: XX
(More will be added as needed)

Armor
Class: XX Rating: XX Penalty: XX
Description: XX

Expanded backgrounds
(Here you provide descriptions of your background)

Allies: XX

Contacts: XX

Influence: XX

Herd: XX

Retainers: XX

Resources: XX

Status: XX

Other: XX

Possessions

Gear (Carried):

Custom-made composite leather armor. Improved fit to remove the 1- dex penalty.

One kopis sword, custom made for him personally. with diamonds on the hilt. The sword itself is darkened steel with a silver line in the middle.

Equipment (Owned): Cash, lots and lots of cash. Also a large mansion with a basement full of torture devices from around the world, also a 'test' room in the basement, where Lucien remake ghouls, and people. And Joseph. Fun things happens in said basement. Poor villagers and bandits. Poor poor people.

Vehicles: A ghouled large black horse named Jospeh the fifth (No, your characters doesn't want to know what happend to the first 4.) Lucien turned Josepth the fifth into a stronger, more durable horse so he could handle pulling his stuff around. Also serves as his loyal warhorse in times of need.
Feeding grounds: For now its his village.

So in short terms, here is the rolls behind it.

Kopis: Damage: Str + 4; Difficulty: Normal+1? :P; Min STR: 2

Armor: Composite armor: Protection: 1; Dex adjustment: None (customised to improve fit); Min STR: 1

Blood bonds/Vinculi

Bound to: XX (Rating: XX)

Havens

Location: XX

Description: XX

History

His story till now: XX

Goals/Destiny: To make the perfect creature of war. This ofcourse means he have to try it in combat.

Why he is willing to join the cotterie (besides sire's request): For new experiences, and he suspects he'll get a jolly bunch of new test subjects. And ofcourse, someone is very angry that their beloved husband got turned into a szlachta, so its time to take his leave of this village.

Connection to other characters: XX

Description

Age: 52

Apparent Age: early 30's

Date of Birth: 1156

Death: Year 1181 by vampirism

Hair: jet black

Eyes: Ice blue

Race: Vampire

Nationality: Transylvania.

Height: 5.9

Weight: 164 pounds

Sex: Male

Physical description: See associated picture. Wears a black leather armor that sits perfectly upon his almost too good looking body. He is the essence of sexyness. Long black hair thats always looks to be in perfect shape.


10
Introductions / Heyy
« on: May 22, 2014, 12:28:51 pm »
Welcome!

I'm going to go ahead and welcome My better half to the site.. So welcome Joisfun! :) :*

11
Adventure III / Kirito's Secret (Kirito & Roka)
« on: April 01, 2014, 01:58:35 pm »
Kirito, finnisehd with making the neighborhood orphans happier, heads back home. After reaching his home, he gets the servants to make dinner, before waiting for Roka's arrival. (if he shows)

12
Media & Mayhem / Dumb things I do ;)
« on: January 28, 2014, 05:06:15 pm »
Yeah PM me.
I will! As soon as that ol snowboard o mine and myself have had the pleasure of riding behind a car! :D

13
Jie Hu Okamura (Halfblood Samurai) - 62 / 63 XP



Gender Male; Age 17; Ht 6’1”; Wt 172 lbs; Stature Atlhletic; Disposition Cool, Joker, Sarcastic; Distinctive Features: Half Chinese; Scar on the right side of his face

Abilities
Str 5; Agi 3; Con 5; Int 3; Wis 2; Pre 2; Vitality (0) 27; Wounds (-2) 10 (Armor 10) DECEASED
Saves
React 8; Endure 10; Will 11; Luck 4; Surge 6
Movement
Init 8*; Move 30 ft (run 150; Leap 5 high/25 long)

Attacks
Unarmed Strike 17/5S; Grapple Moves 17/5S; Silver-Inlaid Classic Sword Pair 19+2X/8L

Combat Skills
Defense 11 (Dodge -1*; Parry +3*) ~5
Ranged 6 (Shoot; Target; Throw)
Close Quarter 17 (Grapple; Melee +2; Unarmed) ~7

General Skills
Acrobatics 10 (Balance; Escape; Tumble) ~4
Artistry 10 (Cooking, Painting; Sculpting; Music; Writing) ~5
Athletics 13 (Climb; Jump; Sprint; Swim) ~3
Evaluate 5 (Appraise; Gamble; Sense Motive; Streetwise)
Fabricate 6 (Construction; Mechanics; Weaponsmith)
Face 10 (Bluff; Entertain; Feint; Intimidate; Taunt) ~5
General Knowledge 6 (Trivia; In The News; Who's Who)
Larceny 6 (Forgery; Open Locks; Sleight of Hand)
Medic 6 (Slow Poison; Treat Injury)
Outdoors 5 (Handle Animal; Ride; Survival; Track)
Perception 5 (Listen; Search; Spot)
Sabotage 10 (Disable Device; Trap Setting) ~4
Socialize 8 (Diplomacy; Interrogation; Gather Info) ~3
Stealth 5 (Conceal; Disguise; Hide; Move Silently)

Advanced Skills
Political Sciences 9 (Economics; Law; Politics) ~3

Edges and Feats
Instant Stand; Rapid Strike; Athletic; Duelist; Iron Will; Powerful Ties; Second Language (Imperial); Spirited; Toughness; Weapon Specialist

~Boomerang Weapons Throw; ~Celestial Blade; ~Crashing Mirror Technique; ~Heroic Surge; ~Multi Attack; ~Reap The Field; ~True Strike; ~Vengeful Counter Stance; ~Weapons Master

Flaws
Obligation (Daimyo); Superstitious; Vengeful

Equipment Normal Load 100; Encumbered 200; Limit 300; Drag 1200
Manor House; Noble’s Diet; Horse; Rickshaw; Noble Attire; Lamellar Armor; Silver-Inlaid Classic Sword Pair; Scholar’s Case (chalks, hourglass, inks, magnifying glass, merchant’s scale, mirror, paper, pens, paints, brushes, canvas, scrolls, scroll tubes, waterproof case); Travel Pack (backpack, bedroll, candles, lantern, rations, tent, tinderbox); Trauma Packs (2); Book 'The Art of War'; Permit to Carry Arms; Emblems of Station; Traveling Papers

(Pittances 0; Goods 50; Assets 90; Riches 0)

  • 10 Doshin (10 in Sendai / 0 with)
  • Doshin Leader: Domo Origato (Stargazer)


14
Kirito Kirigaya (Priest/Shaman - Emissary of Five Gods) - 56 / 59 XP


Gender Male; Age: 21; Ht 5'8"; Wt 175 lbs; Stature Meek; Disposition Peaceful, Compassionate, Healer; Distinctive Features: Nothing special

Abilities
Str 2; Agi 3; Con 3; Int 5; Wis 5; Pre 2; Vitality (0) 15 0; Wounds (-2) 8 0 (Armor 10) DECEASED
Saves
React 8; Endure 8; Will 10; Luck 4+1 0; Surge 4 0
Psychosis 3
Movement
Init 11; Move 30ft (Run 60; Leap 2 high/10 long)

Attacks
Unarmed Strike 5/2S; Grapple Moves 5/2S; Staff 5/4S; Sword 5/5L; Glaive 3/6L

Combat Skills
Defense 11 (Dodge -1; Parry) ~5
Ranged 6 (Shoot; Target; Throw)
Close Quarter 5 (Grapple; Melee; Unarmed)

General Skills
Acrobatics 6 (Balance; Escape; Tumble)
Artistry 13 (Cooking, Painting; Sculpting; Music; Writing) ~5
Athletics 5 (Climb; Jump; Sprint; Swim)
Evaluate 13 (Appraise; Gamble; Sense Motive; Streetwise) ~5
Fabricate 11 (Construction; Mechanics; Weaponsmith) ~3
Face 5 (Bluff; Entertain; Feint; Intimidate; Taunt)
General Knowledge 10 (Trivia; In The News; Who's Who)
Larceny 6 (Forgery; Open Locks; Sleight of Hand)
Medic 8 (Slow Poison; Treat Injury)
Outdoors 11 (Handle Animal +2; Ride; Survival; Track) ~3
Perception 8 (Listen; Search; Spot)
Sabotage 8 (Disable Device; Trap Setting)
Socialize 8 (Diplomacy; Interrogation; Gather Info) ~3
Stealth 8 (Conceal; Disguise; Hide; Move Silently)

Advanced Skills
Occult Sciences 16 (Arcana; Occult; Spells +2) ~7
Political Sciences 13 (Economics; Law; Politics) ~4
Social Sciences 13 (Philosophy; Psychology; Religion) ~4

Edges and Feats
Animal Affinity; Holy Symbol; Priest; Sensitive; Shaman; Advanced Spells (Fire Ball, Reflect Magic); Concentration; Linguist; Photographic Memory; Potency; Religious Ties; Second Languages (Old Realm, Imperial, Merchant’s Cant, Primitive, Ninja Hand Signs); Spell Reserves; Underworld Ties; Witchdoctor

~Spirit Sight

Spells
ENERGY POOL: 15 0
Holy Spells: (Restore Vitality 5, Suppress Toxins 5, Close Wounds 10, Food & Water 10, Wildcard 10, Familiar 8♠, Heal 13♠, Elemental 18♠, Regeneration 18♠)
Universal Spells: (Messenger 5, Read Minds 10, Shield 10, Magic Ward 8♠, Precipitation 8♠, Temperature 8♠, Unbreakable 8♠, Wind 8♠, Dispel Magic 13♠, Disaster 18♠, Weather Set 18♠)
Unholy Spells*: (Fatigue 5, Weaken 5, Corrosive Touch 10, Drain Vitality 8♠, Imp 8♠, Demon 13♠, Poison 13♠, Zombie 13♠, Whither 18♠)

Shamantic Magic: Close Wounds 10; Control Flames 5; Corrosive Touch 10*; Danger Sense 10; Fatigue 5*; Fire Ball 13♠; Food & Water 10; Freezing Touch 5; Frost 5; Heat Sink 10; Heightened Senses 5; Ice Bolt 10; Ice Walk 5; Ignite 5; Initiative 5; Light Touch 10; Messenger 5; Mote 5; Passwall 10; Potion 10; Read Minds 10; Reflect Magic 13♠; Repair 10; Restore Vitality 5; Send Thoughts 10;  Shield 10; Slow 10; Spiff 5; Stunning Grasp 5; Suppress Toxins 5; Suspended Animation 5; Tone 5; Weaken 5*; Wildcard 10

Flaws
Code of Honor (Spare Innocents); Heroic; Obligation (Daimyo)

Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300
Manor House; Noble’s Diet; Horse; Scholar Attire; Lamellar Armor; Mesh Armor; Staff; Sword; Glaive; Scholar’s Case (chalks, hourglass, inks, magnifying, glass, merchant’s scale, mirror, paper, pens, scrolls, scroll tubes, waterproof case); Travelling Pack (backpack, bedroll, candles, lantern, rations, tent, tinderbox); Drugs (Waspwood Bark (4), Purge root (4), Yellow lotus (4); Wulong Tea (6)); Musical Instrument; Permit To Carry Arms; Emblems of Station; Traveling Papers

(Pittances 50; Goods 25; Assets 3; Riches 1)

  • Doshin Contact: Ken-ichi Tsubasa (Speed Reader)
  • Pet Macaw Monkey
  • 'Tiger' Familiar
  • Shared Spell: Teleport (Drain 18♠)

15
Introductions / Hola
« on: September 19, 2013, 09:29:51 pm »
Yup, thanks berka for fixing my IP issue and dont delete my account, it's not spam. :) yes, i did read that part because im bored.(i mean seriously, who reads stuff like that)

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