HealthBRUISED | [ O ] | | INJURED (-1) | [ O ] | | CRIPPLED (-5) | [ O ] | | |
BRUISED | [ O ] | | INJURED (-1) | [ O ] | | INCAPACITATED | [ O ] |
HURT (-1) | [ O ] | | WOUNDED (-2) | [ O ] | |
HURT (-1) | [ O ] | | MAULED (-2) | [ O ] |
WillpowerPermanent: 10
Temporary: 10/10
VirtuesCourage: 5
Conviction: 3
Instinct: 2
Blood Pool7/30
6 per turn
Path of the Grey Hunter5/10
EXP:40/42
(Auspex 1-3, Empathy 1-3)
Base Initiative13
PenaltiesKiril is periodically subject to Husayn's memories and opinions.
Any time Kiril must make a Willpower roll in order to resist desire, he rolls his current Willpower as opposed to his permanent Willpower.
If another vampire enters Kiril's territory uninvited, he must make a frenzy roll. If he fails, he immediately attacks the interloper and continues attacking until the intruder is dead or has left his hunting grounds.
Kiril makes all frenzy checks at +2 difficulty around peasants. If he does frenzy, he will always attack peasants first.
Kiril is devoted to the protection of his mortal descendants.
Casts no reflection.
Kiril will never break the terms of an agreed-upon contract - unless the other contract holder betrays him first.
Kiril must gain three successes on a willpower roll (difficulty 9) in order to break his word.
Kiril cannot ever attempt to kill (directly or indirectly) his sire, Basilio the Elder.
Any time Kiril wishes to act against the Assamite faction he must garner at least 3 successes on a willpower roll of varying difficulty.
At the beginning of each night, Kiril must make a Willpower roll (difficulty 7) or lose one die on all actions for that night.
Kiril's aura shows that he has committed diablerie.
BenefitsKiril may ignore a single "one" on
every roll he makes.
Kiril may spend a Willpower point to shake off the effects of the vampiric Dominate or Demention Disciplines, as well as Mind-based charm and possession spells. In addition, he has three extra dice to resist any mind-altering magic, spell or Thaumaturgy path, as well as any type of brainwashing. Each turn he spends actively resisting the spell costs one point of temporary Willpower. (No effect on Spirit-based magic, the Presence Discipline, or other emotion-based charm/appeal.)
At the conclusion of any frenzy, Kiril rolls Courage (difficulty 5). Each success restores one point of Willpower, up to his usual maximum.
Kiril remembers, with perfect detail, things seen and heard. (Under stressful conditions involving numerous distractions, he must make a Perception + Alertness roll (difficulty 6) to summon enough concentration to absorb what his senses detect.)
Kirin occasionally recalls information about Husayn's former acquaintances.
Specialties:
+2 to initiative
-1 to difficulty of tasks requiring fine manipulation
-1 to difficulty when making a contested roll versus lie detection
-1 to difficulty when making a contested roll to conceal emotion
-1 to difficulty of manipulation when Kiril has researched the topic or target
-1 to difficulty of discerning information about a person by looking at them, or their home.
-1 to difficulty when recalling information about demons
-1 to difficulty of pretending to be someone else