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Messages - BerkaZerka

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101
General Game Discussion / Re: Legacy of Dracula's Castle
« on: October 27, 2019, 07:08:20 pm »
Excellent! Those are great!

Of course I don't expect them to be completed so fast, so even if the next set takes a week waiting for the next weekend, that's fine haha!

I'll probably set up the next set tomorrow evening.  :)

102
General Game Discussion / Re: Legacy of Dracula's Castle
« on: October 27, 2019, 05:31:59 pm »
Wow, these are coming fast!

The Nosferatu is perfect!

I'm loving the Female Vampire, but find the mouth a little confusing in the little pic vs. when enlarged. Any way the bottom of the mouth could be defined more?

103
Tales of the Dandy Desperado! / Re: BHB OOC VI
« on: October 27, 2019, 12:50:32 pm »
Thanks guys! Lady Z and I appreciate your well wishes!

104
General Game Discussion / Re: Legacy of Dracula's Castle
« on: October 27, 2019, 12:38:57 pm »
You will have to forgive me as I try to post/format these best I can! I don't know how to post images without them being their full size!

Just take the address and put it between img tags and tell it in the first tag height or width  8)
Code: [Select]
[img height=300]https://i.postimg.cc/2zxBfJRf/sketch1572132563874.png[/img]








Are you looking for mostly close-up, portraits of each of these characters and are these alright?

Yeah, more interested in closeups/upper half for these.

These are great by the way! I'm liking the no pupil eys too. They look uncanny, which is good for vampires.  :)

105
General Game Discussion / Re: Legacy of Dracula's Castle
« on: October 26, 2019, 02:07:08 pm »
5. Male Werewolf


Huge terrifying werewolf in crinos form!

106
General Game Discussion / Re: Legacy of Dracula's Castle
« on: October 26, 2019, 02:07:04 pm »
4. Male Nosferatu Vampire


This vampire is seriously deformed, like Quasimodo, but with the central fangs (rather than traditional canine/cuspid fangs) - truly a sight to see! He wears a cloak and hood (for obvious reasons) and probably has bandage warps on his arms or the like. He carries a large Kukuri and doensn't seem to notice all the rats that constantly surround him.

107
General Game Discussion / Re: Legacy of Dracula's Castle
« on: October 26, 2019, 02:06:59 pm »
3. Female Malkavian Vampire


This vampire is batshit crazy (like Harley Quinn from Batman). She wears a lolita dress with her hair in pigtails and carries a creepy naked doll at all times. A long slender navy dirk hangs at her hip (approx 19 inches length, no sheath). I prefer the dress on the left style-wise, but include both for reference.

108
General Game Discussion / Re: Legacy of Dracula's Castle
« on: October 26, 2019, 02:06:54 pm »
2. Male Bruja Vampire


This guy is a French Cuirassier. Note the breastplate, sabre, and fancy helmet. I prefer something like the closer-up pose to the right and imagine him a lot more muscular and a bit older.

109
General Game Discussion / Re: Legacy of Dracula's Castle
« on: October 26, 2019, 02:02:04 pm »
First Five Subjects

1. Dracula (Bella Lugosi Style)


Classic Dracula. Something easily recognizable that says, "Hey it's that Dracula Guy!"

110
General Game Discussion / Legacy of Dracula's Castle
« on: October 26, 2019, 01:13:08 pm »
Hi all, I'm working on a CYOA game over on ChooseYourStory.com called Legacy of Dracula's Castle. It's still going to be a few miles down the road, but MadHattersDaughter has agreed to do some commission art pieces for it, which we'll be using this thread to hash out.

So here's the teaser -



It was the middle of September, in the year of Our Lord, eighteen hundred and ninety eight.

In May of the previous year, on the Eve of St. George’s day, when evil things in the world have full sway, a foreigner went up to the dread castle of the wicked Count Dracula. Whatever he witnessed there, drove him mad, for he was found wandering the streets of Klausenburg in a demented stupor two months later. Some say that he was taken to a mental asylum in Budapest; but we know nothing of how he came to be in such a state, so far from the Count’s accursed castle in Borgo Pass.

Rumors circulated that the Count had even left his castle that summer, to travel abroad, yet there remained some malevolent presence at the castle – even the Szgany gypsies, whom Dracula at times employed as retainers, fearing to venture too close.

Then came October of that same year; and with it, more foreigners. Four men and one woman arrived in Biztritz, looking for Count Dracula. There are those who say the woman accompanying them carried with her the mark of the beast. They made their way from Biztritz up to the castle in Borgo Pass and were seen again a few days later, one man short of their team, boarding the train bound for Klausenburg. It was spoken in hushed whispers, that the foreigners may have found and killed the evil Count – and that doing so, had freed the woman of the beast’s mark.

Even so, almost a year later, none dared to test the tale – for who would be foolish enough to tempt the evil that still lurked in the unholy edifice of Borgo Pass?

Such was the Legacy of Dracula’s Castle…

111
Tales of the Dandy Desperado! / Re: BHB OOC VI
« on: October 26, 2019, 10:21:26 am »
Also, most of you have an idea of how old I really am, but just to drive it home, Lady Z and I are going to be grandparents LOL!  ;D

112
Tales of the Dandy Desperado! / Re: BHB OOC VI
« on: October 26, 2019, 10:20:02 am »
Ok guys, I'm going to have to call this adventure a wrap. I'm just buried too deep into work and other projects to continue - but hey, at least you caught the bad guy haha!

I'm not sure what I'm going to do with BHB anymore.

Keeping the site going is easy, but keeping it active, not so much. To stay sane though, I've started another storygame over on CYS (it will be in progress for months and months).

I don't want to lose contact with you all though, so please make sure your email address on your profile is good, so I can touch base if we experience any future long term inactivity.  :)

113
Tales of the Dandy Desperado! / Re: BHB OOC VI
« on: October 12, 2019, 10:46:56 am »
Hey all, been working 6 days a week the past month, which is why the drop off.

Will wrap this up at some point in a week or two.

114
Tales of the Dandy Desperado! / Re: BHB OOC VI
« on: October 01, 2019, 06:37:08 pm »
Ya lost me D, but I think you chose to have Jacob appear somewhere out on the stone pier? Yes? No? ???

115
Tales of the Dandy Desperado! / Re: Gilbert Stevenson (Killa's L33t Hax0r)
« on: September 28, 2019, 01:33:39 pm »
Fixed it  ;D

116
Tales of the Dandy Desperado! / Re: BHB OOC VI
« on: September 28, 2019, 01:25:09 pm »
OOC - Up to D if Jacob is still alive or goes down with the ship haha!  ;D

117
Tales of the Dandy Desperado! / Re: Fortune Cookie Fix
« on: September 28, 2019, 01:24:32 pm »
After Jacob had disappeared onto the larger sub and the others krept up to the area around the cargo elevator, Gilbert hacked control into the missile batteries and began launching them at the gates and areas surrounding the house. He could see on his feed that the blasts were considerably more powerful than he had anticipated - the proximity alone shattering every window in the mansion and even knocking the front wall in!

Alarm bells went off above and guards were swarming in a confused panic. Gilbert could see that the ruse had worked however, as A.C. Morrison and two bodygurds rushed down the hall and onto the cargo elevator.

"They're headed your way," he alerted the others.

All Montoya, Crystal, and Butch had to do was wait for the cargo elevator to come down.

When it did, they easily got the drop on the guards - putting them down with a single shot each, from Butch and Crystal. A.C. Morrison, who was unarmed, simply shot his hands into the air and screamed, "Don't shoot! I'm worth millions!"

At that moment, there was a loud explosion from inside the larger submarine - and a few moment's later, the entire vessel began sinking under the waves!

“WHAT?!? I can’t flippin’ believe you blew up my sub!" A.C. yelled; "Unflippin’ believable – DAMN!”

118
Tales of the Dandy Desperado! / Re: BHB OOC VI
« on: September 18, 2019, 03:54:33 pm »
Not to give anything away, but why not just hide down in the grotto and bombard the house. Not like he's going to flee into the hellfire. He'll be like - "crap! I should take my sub and get!"

119
Tales of the Dandy Desperado! / Re: Fortune Cookie Fix
« on: September 15, 2019, 05:57:46 pm »
Checking his options, Gilbert could see that the house security was designed to have no external connections to the net and that everything inside connected through a hardwired system - except for one easily overlooked backdoor. It seems that someone had secretly tapped into the outside web through a smart TV in one of the guest bedrooms to gain access to their favorite porn sites. The connection was still open and allowed Gilbert just enough of an opening to get his foot in the door.

After some serious keyboard wrangling, Gilbert had used that single entry point to fight his way into the central system and hack into the cameras. From his laptop, he could now create a continuous loop through the grotto's camera to mask their presence as well as see through all the other cameras in the house.



Running some facial recognition software through the feed, he got a hit on the basement level - seeing A.C. Morrison walking up the hallway towards the playroom before disappearing off camera.

Oh, and Gilbert now had access to the fire-control system of the estate's three missile batteries, which was nice.

120
Tales of the Dandy Desperado! / Re: Fortune Cookie Fix
« on: September 14, 2019, 10:09:30 am »
As Jacob stood there murmuring, the periscope abruptly slid down from above to knock him in the head. After rubbing the bump with his hand for a second, he grabbed the optics and looked through.



Their mini-submarine was just under the surface, along sturdy stone pier, in a huge natural water-filled grotto with a seventy-five foot high ceiling. The wide pier ran eighty feet out from a landing, where a cargo elevator and wrought-iron spiral staircase ascend to the Alester Manor high above. A camera, located fifty feet up the south wall, watched over the area, while a control booth for an overhead crane (build into the high ceiling over the pier) stood at the west edge of the landing.

Docked on the opposite side of the pier was a hundred and fifty foot long submarine, complete with conning tower. Two pallets of chemicals had recently been offloaded from the submarine with the overhead crane and set down at the far end of the stone pier.


121
Tales of the Dandy Desperado! / Re: Fortune Cookie Fix
« on: September 07, 2019, 10:05:12 am »
Montoya's check didn't reveal any high-tech security protecting the underwater entrance. It looked like any old submarine could simply go right in anytime it wanted...

122
Community Conversation / Stormy storms
« on: September 05, 2019, 10:50:25 am »
Well, looks like i'll be hurricanin' for the next few days. Hope the power holds out. Got a generator, but I'm lazy.  ;D

123
Tales of the Dandy Desperado! / Re: BHB OOC VI
« on: September 02, 2019, 07:55:37 pm »

124
Tales of the Dandy Desperado! / Re: Fortune Cookie Fix
« on: September 02, 2019, 07:54:30 pm »
After a bit of travel, the submarine came near the coordinates that had been gotten off the phone. Sure enough it was right off the cliffs of the Alister Estate. Instruments on the control panel showed a thirty meter wide tunnel or cave opening, hidden about fifty meters below the surface of the water - significantly larger than the diameter of the small submarine itself.

Gilbert meanwhile, was looking at a news-feed on his computer, currently showing the SSPB taking the Dandy Desperado into custody and teams of heavily armed police storming into it to do a search.

A reporter then came on to reveal everyone's name and face, including the various bounties on their heads. Apparently, one of the crew had spilled the beans and told them everything - including their current mission to nab famouse drug kingpin A.C. Morrison.

Because Samuel was shot up pretty bad the last time anyone knew, that meant Cillian had to be the stool-pigeon.

125
Community Conversation / Re: Happy Hollidays ^v^
« on: September 02, 2019, 11:00:23 am »
Does Labor Day even have a reason?

126
Tales of the Dandy Desperado! / Re: BHB OOC VI
« on: August 30, 2019, 05:06:57 pm »
I presume the sub is headed for the private island, while the plan is being hashed out?

127
Tales of the Dandy Desperado! / Re: Fortune Cookie Fix
« on: August 26, 2019, 08:16:05 pm »
Taking a while to root-out every last bit of information, Gilbert managed to uncover some real gems.

Officially, Alester House and the island itself were owned by ‘Arthur Connolly Holdings’ – a super-rich money laundering – er… “money lending” corporation. While nothing illegal can be proven against it, the company has developed quite a bad reputation over the years, as a merciless band of greedy loan sharks that would have no problem foreclosing on a hospital or orphanage, should it ever get the chance.



Alester House is a large estate located on one of the private islands to which the floating Uliga Island industrial complex is anchored. Because of this, the estate is reachable by motor vehicle, along a private road that leads from Uliga Island and onto the natural island, before winding a mile or two up the verdantly green hills to the manor proper.

The area around the manor (see Estate map) is surrounded by a twelve foot high heavy chain link fence, entered through a stone gatehouse watched over by a camera. An intercom at the gatehouse allows two-way communication with the manor from the gatehouse, so the gate can be opened remotely when needed.

Beyond the gatehouse, the private road winds through a heavily wooded area, before opening up to a clearing in which the manor stands. The trees surrounding the estate have been cleared fifty feet from the fencing, where a dirt track follows the fence along the inside to allow regular patrols to dive along its perimeter. Further security also includes a camera at each corner of the fencing, looking down the length.

The manor itself, a three-hundred by two-hundred-forty foot wide, sixty foot high, stone mansion with Spanish-tile roof, is situated atop a hundred foot high cliff overlooking the ocean. It, in addition to a garden, swimming pool, and tennis courts, sits on a twelve foot high raised stone courtyard. A matching stone wall extends to either side of the raised courtyard, to hide the chain fence behind and offer a more refined vista of the area from the manor. Additionally, a very large garage and fenced dog kennel are also located on the grounds. Cameras on the manor house watch over the clearing.

The fenced-in dog kennel houses a dozen vicious and aggressive guard dogs, trained to attack anyone they don’t recognize – in other words, Gilbert and Gilbert alone. The kennel can be opened remotely from the Security Room in the basement of the Alester House by means of a buried hardline between the two.

Each of the dogs in the kennel are equipped with an unusually bulky collar – perhaps an explosive device or other nefarious trap.

A camera watches over the interior of the garage, which houses six fancy sports cars, an unmarked delivery van, and a relatively modern tank – complete with a turret mounted 115mm Military Main Gun and 20mmC Military Heavy Support Gun.

Also in the garage is a work area with an elaborate set of mechanics and electronics tools, where the tank is currently being serviced.

In addition to the cameras and fencing mentioned above, below is a list of the manor’s other security measures.

Two Snipers are stationed on the roof of the manor house, ready to pick off anyone noticed by the security cameras that come into the clearing or near the house.

Two Manor Thugs also patrol the grounds in an old Jeep, equipped with a 12mmL Police Vehicle-Mounted Chaingun.

Each of the three small clearings, in the wooded area that surrounds the manor, contain an underground missile battery that can be raised up and controlled via buried hardline to a panel in the manor’s Security Room. There are twelve Surface-To-Air Missiles in each battery, which the manor will use to defend against air-based attacks or intrusion.

Gilbert also managed to snag some maps of the interior, though the layout of the basement was not available - nor the underground sub-base apparently...





128
Tales of the Dandy Desperado! / Re: BHB OOC VI
« on: August 24, 2019, 10:17:35 am »
I'll wait for Gilbert's response, cause there's a decent amount of info he can gain, simply be checking out the net.

News on the police situation, background on the private island, a satellite image of the place, etc...

129
Tales of the Dandy Desperado! / Re: BHB OOC VI
« on: August 24, 2019, 10:14:51 am »
Well, money and resource-wise for sure.

130
Tales of the Dandy Desperado! / Re: Fortune Cookie Fix
« on: August 18, 2019, 12:51:11 pm »
His equipment back online, Gilbert buries himself into his work and tries whatever he can to gain info from this cell phone.

The cell phone belonging to the SSPB agent James Lee only had one number stored in it - that of his office on Ganymede (which had been called a number of times). Following the name on the net however, revealed that Agent James Lee had been missing from the force for about three weeks now.

Delving even deeper uncovered a stray piece of information – apparently from a top secret SSPB file leaked onto the Net. The file was pretty hacked up, but did indicate that Wong’s Fortune Cookie Works was on a list of suspected drug trafficking fronts slated for SSPB Sting Operations. Cross-referencing this file with Agent James Lee confirms that he was one of agents assigned to these missions.

It also seemed that agent James Lee had sent a hasty non-encrypted message to his office voicemail from his cell phone on his last call. A small portion of the message was still in the Ganymede Telecom system buffers and indicated that Agent James Lee thought he had finally cornered A.C. Morrison – the message ended abruptly however, with the sound of gunfire and swearing in Chinese. What is even more disturbing though, is that there is evidence the message was intercepted as it was sent and hacked out of the voicemail system – so that it was never delivered – but there is nothing left to indicate who might have intercepted the message and hacked it out.

Perhaps the most important find on the phone however, was the geo-tracking which was still functioning. It showed typical travel from place to place up to where the the investigation had led agent Lee here. Then, following his last call, it only showed two points, with no travel in between - here under Uliga Island - and a point under a place called Alester House, a large estate located on one of the private islands to which the floating Uliga Island was anchored – about fifty miles from Wong’s Fortune Cookie Works.

The fact that there was no GPS data between the two points, corresponded with the fact that the submarine would have been underwater with no geo-tracking signal between the two - only recording once the sub had surfaced in each point.

The cell phone showed a total of six trips between the two points, from the time agent Lee had dropped the phone behind the control panel
.

131
Tales of the Dandy Desperado! / Re: Fortune Cookie Fix
« on: August 18, 2019, 12:32:50 pm »
"I'll get a little closer to the surface!" he says as he quickly looks for a sealant kit or expanding patch kit of some sort on the mini-sub.

The submarine was equipped with emergency repair kits, so Montoya took one and begun applying it to the leak.

132
Tales of the Dandy Desperado! / Re: BHB OOC VI
« on: August 16, 2019, 04:21:27 pm »
Yep!

133
Tales of the Dandy Desperado! / Re: Fortune Cookie Fix
« on: August 16, 2019, 03:46:50 pm »
Montoya immediately heads down and away before coming back up to a depth able to get a live stream of the surrounded building.

Montoya set a course and piloted the submarine out from under the floating Uliga Island. As the vessel moved beyond the radius of the jamming transmitter the police had set up around Wong's Fortune Cookie shop, Gilbert's net connections abruptly came back online.

There immediately followed a shuddering THUD! - as a shock-wave from the exploding factory rippled through the waters and rocked the sub. The sub seemed to take the hit relatively well, except for a sudden gush of water, spraying in from a now separated seam in the hull (and right into Butch's face).

134
Tales of the Dandy Desperado! / Re: Fortune Cookie Fix
« on: August 13, 2019, 07:45:32 pm »
Fortunately, there was nobody aboard the small submarine and it was a simple enough design that Montoya could easily pilot it. The question was, where would they go with it?

Once it was determined to be free of any lurking syndicate members, Gilbert entered the vessel, and used his sensors to find a small cell phone that had apparently fallen (or perhaps been hidden) behind the steering console.

Fishing the phone out, he discovered it to be locked, but was able to hack into it with out breaking a sweat - or at least adding to the copious amounts of sweat he had already worked up running from the cops.

The cell phone belonged to an SSPB agent from Ganymede named James Lee. Its ringer was off and the volume had been muted, but it was still active (though just about dead battery-wise).

135
Tales of the Dandy Desperado! / BHB OOC VI
« on: August 10, 2019, 12:18:48 pm »
New OOC!

(Also waiting to make sure Aman's character enters the submarine scene below the Shipping Annex)

136
Tales of the Dandy Desperado! / Re: Fortune Cookie Fix
« on: August 10, 2019, 12:16:52 pm »
"More... exercise..." Gilbert sighs in dismay, upon seeing the stairs. He then descends the staircase, checking to see if his electronic devices are still blocked once he reaches the bottom.

Gilbert's gear was still blocked by the jamming transmitter above - but doing some signal diagnostics to see if he could break through the jamming signal (he could with more time), he inadvertently discovered a feint electronic ping coming from inside the docked submarine. A quick analysis revealed it to the geo-taging request signal of a cell phone.



137
Tales of the Dandy Desperado! / Re: Fortune Cookie Fix
« on: August 09, 2019, 05:39:25 pm »
Crystal rushes down the steps herself and looks around, worried that whoever was in the factory before they entered had already made off with whatever vehicles, if any, there were down in the (presumably) underwater passage.

The stairs descended about eighty feet beneath the shipping annex and opened into a high-arched hollow under the floating island's superstructure. The place had no floor - just a narrow sixty-foot long pontoon pier, floating on the unimaginably deep water of Ganymede’s Ocean surface. Docked along the pier was miniature submarine, measuring forty-feet long by ten-feet wide.

A small platform just off the stairs to the right held a bank of batteries that hummed with power, as they provided the area (and shipping annex above) with lights and electricity.

138
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 2
« on: August 09, 2019, 05:20:39 pm »
Plague Nukes eh? How much damage is that at ground zero? I think Steeple can soak at least half!  ;D

139
Tales of the Dandy Desperado! / Re: Fortune Cookie Fix
« on: August 08, 2019, 04:49:02 pm »
Moving the pallets with the forklift, butch uncovered a large concrete lid of some sort, roughly four feet wide and eight feet long. A large steel ring in the surface of the lid could be strung with a chain that hung in the corner of the annex, so that the lid could be lifted up using the forklift.

After rigging everything, Butch pulled the lid up.

Beneath the opening was a stairway heading down into a metallic basement of some kind, where light could be seen shining up the stairs and the sound of humming generators could be heard. There was a salty tang in the air - reminiscent of the moon's vast oceans.

140
Tales of the Dandy Desperado! / Re: Fortune Cookie Fix
« on: August 06, 2019, 04:28:18 pm »
He then starts shaking, as he slowly begins to shuffle towards the reception with his hands up.

Making his way back to the entrance, Gilbert was disappointed to see that Jacob had already set C4 to blow the area if the door was opened. While Gilbert was not sure how to disarm the trap, he was fairly certain that Jacob had used much much too much. Perhaps enough even to level the entire building from this door alone.

141
Tales of the Dandy Desperado! / Re: Fortune Cookie Fix
« on: August 06, 2019, 04:25:44 pm »
As Jacob went to booby-trap the doors with C4, everyone but Gilbert moved into the shipping annex. There, the team could see a small forklift and large stacks of empty pallets along the east wall. Nothing looked out of place - though a muffled humming sound could be heard coming up through the floor.

Someone would need to hop on the forklift and move the pallets to see if there was anything hidden underneath them...

142
Tales of the Dandy Desperado! / Re: Fortune Cookie Fix
« on: August 01, 2019, 07:04:37 pm »
"I saw a ladder in the hall to the roof," Samuel continued, "I'm gona go up and see where the fuzz is."

A moment later, a hail of bullets came crashing down through the structure's roof.

"Ugh..." Samuel gasped, "we're surrounded. ... I'm hit, bad..." His comlink then went silent.

"THIS IS THE POLICE! WE HAVE THE BUILDING SURROUNDED!" a loudspeaker blared from outside the front of the building. "ANYONE SEEN WITH A WEAPON IN HAND WILL BE SHOT! COME OUT WITH YOU'RE HANDS UP!"

"Welp, I'm out of here." Cillian stated simply, holding his lopan over his head and walking out the front of the factory. There he was immediately tackled and taken into custody by a SWAT team.

As this went on, Gilbert observed his computer feeds. They were indeed surrounded - by hundreds of cops and more than a dozen security drones (recording the standoff as it unfolded). Moments later, the lights and power to the factory went out and Gilbert's computer feeds all scrambled - the telltale sign of a jamming transmitter having just been set up over them.

Strangely enough, from where he was standing, Montoya could see that the Shipping Annex still had power and light for some reason...

143
Ready to roll?

144
Tales of the Dandy Desperado! / Re: Jacob Smith (Daed's Sniper)
« on: July 26, 2019, 04:41:08 pm »
Ready to roll?

145
Tales of the Dandy Desperado! / Re: Butch (Aman's Cyborg Enforcer)
« on: July 26, 2019, 04:40:46 pm »
Ready to roll?

146
Ready to roll?

147
Tales of the Dandy Desperado! / Re: Crystal (Drak's Psychic Survivor)
« on: July 26, 2019, 04:39:45 pm »
Ready to roll?

148
Disciples / Re: Disciples OOC
« on: July 15, 2019, 07:10:41 pm »
What? ???

149
Community Conversation / Re: Roll20
« on: July 15, 2019, 07:08:02 pm »
I'm finally back in my old job, so hopefully I can get us back to some regular interaction  :)

150
Disciples / Re: Disciples OOC
« on: June 23, 2019, 05:37:41 pm »
Firk Ding Blast!

The next chump they hired to replace me only lasted 8 days by himself, so I'm back at the hell-job again.
 >:(

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