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Messages - BerkaZerka

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7401
Bounty Heads / Re: Iconic Characters
« on: October 09, 2008, 10:08:36 pm »
Lilly Swann
36 XP Private Investigator
Age 24; Gender Female; Height 5’8”; Weight 155; Eyes Blue; Hair Dark; Skin Fair

Abilities
Str 2; Agi 3; Con 3; Int 4; Wis 3; Pre 5; Vitality (0) 13; Wounds (–2) 8
Saves
React 8; Endure 8; Will 8; Luck 3; Surge 3
Movement
Init 11; Move 30 ft (Run 60)
Attacks
Unarmed Strike 6/2S; Deck Pistol 10/8L/40ft (12)
Combat Skills
Dodge 10 (3+1); Feint 8; Grapple 5; Melee 6; Ranged 9 (3); Target 7; Throw 6; Unarmed 6
All Other Skills
Appraise 9 (1+1); Balance 6; Bluff 12 (3+1); Climb (7.5’) 5; Computers 16 (5+4); Conceal 10 (3+1); Diplomacy 9 (+1); Disguise 10 (3+1); Drive 6; Electronics 9 (2); Escape 6; Forgery 8 (1); Gamble 6; Gather Info 14 (5+1); General Knowledge 9 (+2); Hide 9 (3); Intimidate 8; Interrogation 7 (1); Jump (10’l/2’h) 5; Listen 10 (3+1); Move Silently 9 (3); Open Locks 11 (5); Political Sciences 10 (3+1); Ride 6; Search 12 (5); Sense Motive 12 (5+1); Spot 12 (5+1); Streetwise 11 (4+1); Swim (7.5’) 5; Taunt 8; Treat Injury 6
Edges
Agile; Alert; Charismatic; Computer Geek; Creative; Information Broker; Linguist (English; French; Japanese; Russian; Sioux; Spanish); Photographic Memory; Skill Focus (Computers); SSPB Ties; Well Informed
Flaws
Chain Smoker; Distinctive Features (Cybernetic Arm)

Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300
Deck pistol, casual wear, cybernetic arm, audio recorder, breaking and entering kit, bug detector, bugs (6), electronic binoculars, electronics tools, hidden video recorder, laser microphone, lockpick set, micro comlink, notebook computer, permit to carry firearm, pocket secretary, professional disguise kit, SOL phone, voice mask, voice stress analyzer, VR goggles, white noise generator

Luxury Car: Handling 0; Armor 0; Structure 20; Systems 10

7402
Bounty Heads / Re: Iconic Characters
« on: October 09, 2008, 10:08:11 pm »
Isaac Hammer
36 XP Gearhead
Age 36; Gender Male; Height 6’; Weight 220; Eyes Dark; Hair Shaved; Skin Olive

Abilities
Str 5; Agi 3; Con 4; Int 3; Wis 3; Pre 4; Vitality (0) 27; Wounds (–2) 14
Saves
React 8; Endure 9; Will 8; Luck 3; Surge Points 4
Movement
Init 11; Move 30 ft (Run 150)
Attacks
Unarmed Strike 6/5S; Grapple Moves; Magnum Revolver 8/10L/50ft (6); Police Riot Gun 10/10L/100ft (8 )
Combat Skills
Dodge 9 (3); Feint 7; Grapple 14 (5+1); Melee 6; Ranged 9 (3); Target 9 (3); Throw 6; Unarmed 6
All Other Skills
Artistry 9 (3); Balance 6; Bluff 7; Climb (7.5’) 8; Conceal 6; Construction 7 (1); Demolitions 9 (3); Diplomacy 10 (3); Disguise 6; Drive 6; Earth Sciences 7 (1); Electronics 10 (4); Escape 6; Gamble 6; Gather Info 7; General Knowledge 6; Hide 6; Intimidate 11 (3); Jump (25’l/5’h) 8; Listen 7 (1); Mechanics 13 (5+2); Move Silently 6; Operate Heavy Machinery 7 (1); Physical Sciences 9 (3); Pilot 12 (5+2); Ride 6; Search 9 (3); Sense Motive 11 (5); Social Sciences 9 (3); Spot 7 (1); Survival 7 (1); Swim (7.5’) 8; Taunt 7; Treat Injury 9 (3)
Edges
Martial Throw; Power Attack; Ace Pilot; Gearhead; Grappler; Hard To Kill; Language (Latin); Spacecraft (Frigate); Spirited; Toughness
Flaws

Clean Freak; Distinctive Features (Israeli Tattoo); Heroic; Phobia (Snakes)

Equipment Normal Load 100; Encumbered 200; Limit 300; Drag 1200
Magnum revolver, revolver speed loader, police riot gun, casual wear, C4 (10), demolitions kit, diagnostic scanner, micro comlink, permit to carry explosives, permit to pilot spacecraft, permit to wear armor, pocket secretary, SOL phone

(On Ship)
armored vac suit, computer workstation, construction tools, diagnostic workstation, electronics tools, emergency beacon, gas mask, heat reflecting hazmat suit, mechanics tools, medical supplies (antibiotics (20), antirad (15), pain killer (15), stimdose (15), super-coag (6), tranquilizer (12), trauma packs (6)), permit to arm spacecraft, permit to transport arms, police armored vests (3), vac suits w/ zero G harnesses (2)

Utility Vehicle w/ Cable Winch: Handling 0; Armor 0; Structure 20; Systems 10

Frigate: Handling +0; Armor 25; Structure 100; Systems 40
Dual linked 20mmL police ship guns 9/16L(2X-Damage)/PB (2,000)
Military Laser Beam Generator W/ Military Grade Targeting Computer 13/22L νL/§M (10)
Air-to-Air Missile 9/26L A40’r/νL/§L (6)
Chaff Defense (12)

7403
Bounty Heads / Re: Iconic Characters
« on: October 09, 2008, 10:06:58 pm »
Mark ‘Sideburns’ Storm
36 XP Bounty Hunter
Age 25; Gender Male; Height 6’2”; Weight 175; Eyes Green; Hair Ruddy; Skin White

Abilities
Str 3; Agi 5; Con 3; Int 3; Wis 2; Pre 4; Vitality (0) 23; Wounds (–2) 8
Saves
React 12; Endure 8; Will 7; Luck 4; Surge 3
Movement
Init 16; Move 30 ft (Run 90)
Attacks
Unarmed Strike 14/3S~L + Endure Save or Stun; Military Sidearm 13/10L/50ft (8 )
Combat Skills
Dodge 14 (5+1); Feint 7; Grapple 6; Melee 8; Ranged 13 (5); Target 9 (3); Throw 8; Unarmed 14 (5+1)
All Other Skills
Balance 11 (3); Bluff 7; Climb (7.5’) 6; Conceal 5; Diplomacy 7; Disguise 5; Drive 8; Escape 11 (3); Gamble 5; Gather Info 10 (3); General Knowledge 6; Hide 11 (3); Intimidate 7; Jump (15’l/3’h) 6; Listen 8 (3); Move Silently 11 (3); Pilot 11 (3); Ride 8; Search 9 (3); Sense Motive 5; Sleight of Hand 13 (5); Spot 10 (5); Streetwise 10 (5); Swim (7.5’) 6; Taunt 12 (5); Treat Injury 5
Edges
Evasion; Mobility; Rapid Strike; Surprise Strike; Agile; Combat Reflexes; Instant Stand; Lightning Reflexes; Lucky; Martial Artist; Scrapper; Spacecraft (Fighter); Stunning Attack; Toughness
Flaws
Compulsive Gambler; Impulsive; Rotten Liar

Equipment Normal Load 50; Encumbered 100; Limit 150; Drag 600
Deck pistol, Business wear, bullhorn, breaking and entering kit, electronic binoculars, micro comlink, permit to carry firearm, permit to hunt bounty, permit to pilot spacecraft, SOL phone

(On Ship) emergency beacon, magnetic boots, permit to arm spacecraft, skinsuit, sports equipment

Motorcycle: Handling +3; Armor 0; Structure 10; Systems 10

Fighter: Handling +2; Armor 20; Structure 40; Systems 20
20mmC Military Rotary Ship Guns 9/18L/PB (4,000)
Mini Missiles 9/20L A30’r/PB (6)
Chaff Defense (6)

7404
Bounty Heads / Re: BZ’s Venture Brothers Write-Ups
« on: October 07, 2008, 09:48:50 pm »
Monarch Henchmen (Extras)
 
Abilities
Str 3; Agi 3; Con 3; Int 3; Wis 2; Pre 3; Vitality (0) 13; Wounds (–2) 8 (Armor 0)
Saves
React 8; Endure 8; Will 7
Movement
Init 10; Move 30 ft (Run 90)
Attacks
Unarmed Strike 6/3S
Dart Gun (Paralytic) 6/0S/60ft (24); Paralytic Agent: MTN 10; Paralyzed/–1 Str (zero on Crit); While capable of penetration clothing, darts are completely defeated by Armor (although damage is still applied from the hit)
Combat Skills
Dodge 6; Feint 6; Grapple 6; Melee 6; Ranged 6; Target 6; Throw 6; Unarmed 6
All Other Skills
Balance 6; Bluff 6; Climb (7.5’) 6; Conceal 5; Diplomacy 6; Disguise 5; Drive 6; Escape 6; Gamble 5; Gather Info 6; General Knowledge 6; Hide 7 (1); Intimidate 6; Jump (15’l/3’h) 6; Listen 6 (1); Move Silently 6; Ride 6; Search 6; Sense Motive 5; Spot 6 (1); Swim 6; Taunt 6; Treat Injury 5
Edges
None
Flaws
Distinctive Features (Costumed Freak); Outlaw
Equipment Normal Load 50; Encumbered 100; Limit 150; Drag 600
Monarch henchman costume, dart gun, cell phone

Notes
None

7405
Bounty Heads / Re: BZ’s Venture Brothers Write-Ups
« on: October 07, 2008, 09:55:46 am »
 
The Mighty Monarch
176 XP

Stats
Age 40’s; Gender Male; Height 6’2; Weight 155; Eyes Black; Hair Receding; Skin White
Vitality Points (–1) 22
Wound Points (–2) 8
Armor Value 5

Abilities
Str 2; Agi 3; Con 3; Int 5; Wis 2; Pre 4

Saves
React 8; Endure 8; Will 7
Luck Points 5
Surge Points 3 / 3

Psychosis (Probably)

Movement
Init 14; Move 30 ft (Run 60; Flight 30)

Attacks
Unarmed Strike 5/2S
Wrist Darts (Paralytic) 13/0S/30ft (12); Paralytic Agent: MTN 10; Paralyzed/–1 Str (zero on Crit); While capable of penetration clothing, darts are completely defeated by Armor (although damage is still applied from the hit)
Wrist Darts (Lethal) 13/0S/30ft (12); Nerve Agent: MTN 10; –X-Roll Con/–1 Con (zero on Crit); While capable of penetration clothing, darts are completely defeated by Armor (although damage is still applied from the hit)

Combat Skills
Dodge 10 (3+1); Feint 7; Grapple 4 (–1); Melee 5 (–1); Ranged 13 (5+2); Target 11 (3); Throw 6; Unarmed 5 (–1)

General and Specialty Skills
Balance 7; Bluff 13 (6); Climb (7.5’) 5; Computers 13 (5); Conceal 5; Diplomacy 10 (3); Disguise 5; Drive 6; Electronics 11 (3); Entertain 10 (3); Escape 6; Gamble 5; Gather Info 10 (3); General Knowledge 12 (3+1); Hide 6; Intimidate 7 (3–3); Jump (10’l/2’h) 5; Listen 5; Mechanics 11 (3); Move Silently 6; Ride 6; Search 8; Sense Motive 10 (5); Sleight of Hand 9 (3); Spot 8 (3); Streetwise 11 (5+1); Swim (7.5’) 5; Taunt 13 (6); Treat Injury 5

Advanced Skills
Life Sciences 11 (3); Physical Sciences 9 (1); Political Sciences 9 (1)

Languages
English

Edges
Agility; Base of Operations; Born Leader; Combat Reflexes; Evasion; Exceptional Vehicle (Cocoon – as Capital Ship?); Lucky; Minions (x30); Quick Draw; Skill Focus (Ranged); Toughness; Underworld Ties; Well Informed

Psychic/Feng-Shui Powers
none

Flaws
Code of Honor (Supervillain Code of Conduct); Coward; Cry Baby; Distinctive Features (Costumed Freak); Enemy (Various); Outlaw

Equipment
Monarch butterfly costume (armor 5), wrist darts, flying wings

Normal Load 25; Encumbered 50; Limit 75; Drag 300


7406
Bounty Heads / Re: BZ’s Venture Brothers Write-Ups
« on: October 07, 2008, 09:54:57 am »

H.E.L.P.eR (Extra)

Abilities
Str 4; Agi 3; Con 3; Int 3; Wis 2; Pre 1; Vitality –; Wounds 13 (Armor 5)
Saves
React 8; Endure 5; Will 7
Movement
Init 12; Speed 30 Ft; Run 120 Ft
Attacks
Unarmed Strike 8/4L; Grapple Moves
Combat Skills
Dodge 9 (3); Feint 4; Grapple 10 (3); Melee 6; Ranged 6; Target 9 (3); Throw 6; Unarmed 6
Skills
Balance 6; Bluff –; Climb 7; Computers 13 (5+2); Conceal 5; Diplomacy –; Drive 6; Disable Device 11 (5); Drive 9 (3); Electronics 11 (5); Escape 6; Gamble 5; Gather Info –; General Knowledge 6; Hide 9 (3); Intimidate –; Jump 7; Listen 8 (3); Move Silently 9 (3); Open Locks 11 (5); Ride 6; Search 9 (3); Sense Motive 5; Spot 8 (3) Surgery 13 (5+3); Swim 7; Taunt –; Treat Injury 12 (5+2)
Edges
Blind Fight; Hard to Kill; Immunities (aging, berserk, cold, disease, fatigue, nausea, poison, radiation, starvation, stun, suffocation, vacuum, wound penalties); In-Head Comlink; Robot; Sheet Metal Skin (armor 5); Skill Focus (Computers); Skill Focus (Treat Injury); Skill Focus (Surgery)
Flaws
Animal Antipathy; Readily Identifiable (as Robot); No Vitality; No Verbal Communications
Notes
As a robot, H.E.L.P.eR could potentially be ‘repaired’ from death by Dr. Venture if needed, but otherwise seems to heal from damage as a normal character.  H.E.L.P.eR communicates through a series of moops and meeps, but no one but the Venture Brothers seem to understand it.  As a Plot Device, he can occasionally produce various items of weaponry or equipment from his chassis.



7407
Bounty Heads / Iconic Characters
« on: October 02, 2008, 09:33:40 pm »


Iconic Characters

I’ve reserved this space for write-ups of our three Iconic Characters, which are the reoccurring subjects of the illustrations in the Bounty Head Bebop rulebook.

Right now, we’re not even sure about their Names or Archetypes – though I think they’ll each be written up on a 20 XP Build.

Here’s what I got so far – though if there’s anyone out there with another opinion, feel free to post it here.

Names
Hot Chick – Lilly Swann
Guy With Lid – Isaac Hammer
Guy With Beer – Mark Storm, AKA ‘Sideburns’

Archetypes
Hot Chick – Private Investigator/Hacker
Guy With Lid – Ship’s Pilot/Gearhead
Guy With Beer – Bounty Hunter

BZ

7408
Bounty Heads / Re: BZ’s Venture Brothers Write-Ups
« on: October 02, 2008, 10:05:19 am »
Venture Brothers


Hank (Extra)
Abilities
Str 2; Agi 3; Con 3; Int 2; Wis 2; Pre 2; Vitality (0) 12; Wounds (–2) 8 (Armor 0)
Saves
React 8; Endure 8; Will 7; Luck 1
Movement
Init 10; Move 30 ft (Run 60)
Attacks
Unarmed Strike 7/2S; Grapple Moves
Combat Skills
Dodge 9 (2+1); Feint 5; Grapple 7 (2); Melee 6; Ranged 6; Target 5; Throw 6; Unarmed 7 (1)
All Other Skills
Balance 6; Bluff 6 (3–2); Climb (7.5’) 8 (2+1); Conceal 5; Diplomacy 3 (–2); Disguise 5; Drive 6; Escape 6; Gamble 5; Gather Info 3 (–2); General Knowledge 5; Hide 9 (3); Intimidate 1 (–4); Jump (10’l/2’h) 6 (+1); Listen 5; Move Silently 6; Ride 6; Search 5; Sense Motive 6 (1); Spot 6 (1); Swim 7 (1+1); Taunt 5; Treat Injury 5
Edges
Agile; Athletic; Evasion; Lucky
Flaws
Hothead; Impulsive; Kid
Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300
Casual wear, communicator watch, Batman costume

 

Dean (Extra)
Abilities
Str 1; Agi 3; Con 2; Int 4; Wis 2; Pre 2; Vitality (0) 5; Wounds (–2) 7 (Armor 0)
Saves
React 8; Endure 7; Will 7; Luck 1
Movement
Init 10; Move 30 ft (Run 60 with Double Move Actions)
Attacks
Unarmed Strike 6/1S
Combat Skills
Dodge 9 (2+1); Feint 5; Grapple 4; Melee 6; Ranged 6; Target 10 (3); Throw 6; Unarmed 6
All Other Skills
Balance 6; Bluff 3 (–2); Climb (7.5’) 4; Computers 8 (1); Conceal 5; Diplomacy 3 (–2); Disguise 5; Drive 6; Escape 6; Gamble 5; Gather Info 4 (1–2); General Knowledge 11 (3+1); Hide 8 (2); Intimidate 1 (–4); Jump (5’l/1’h) 4; Life Sciences 9 (1+1); Listen 5; Move Silently 8 (2); Physical Sciences 9 (1+1); Ride 6; Search 7; Sense Motive 5; Spot 5; Swim 7 (3); Taunt 5; Treat Injury 5
Edges
Agile; Evasion; Lucky; Photographic Memory
Flaws
Kid; Scrawny
Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300
Casual wear, communicator watch

Notes
While the Venture Brothers are actually sixteen years old, their maturity level puts them well within the Kid Flaw.


7409
Bounty Heads / Re: BZ’s Venture Brothers Character Write-Ups
« on: September 29, 2008, 08:26:18 pm »

Dr. Thaddeus “Rusty” Venture
169 XP

Stats
Age 40’s; Gender Male; Height 5’5; Weight 140; Eyes Black; Hair Bald; Skin Pale
Vitality Points (0) 17
Wound Points (–2) 8
Armor Value 0

Abilities
Str 2; Agi 3; Con 3; Int 7; Wis 2; Pre 3

Saves
React 8; Endure 8; Will 7
Luck Points 6
Surge Points 3

Psychosis (Probably)

Movement
Init 10; Move 30 ft (Run 60)

Attacks
Unarmed Strike 6/2S

Combat Skills
Dodge 10 (3+1); Feint 6; Grapple 5; Melee 6; Ranged 6; Target 15 (5); Throw 6; Unarmed 6

General and Specialty Skills
Appraise 14 (3+1); Balance 6; Bluff 9 (3); Climb (7.5’) 5; Computers 18 (5+3); Conceal 5; Demolitions 11 (1); Diplomacy 11 (5); Disable Device 11 (1); Disguise 5; Drive 7 (1); Electronics 21 (7+4); Escape 6; Gamble 5; Gather Info 9 (3); General Knowledge 16 (5+1); Hide 9 (3); Intimidate 6; Jump (10’l/2’h) 5; Listen 8 (3); Mechanics 15 (5); Move Silently 6; Operate Heavy Machinery 7 (1); Pilot 9 (3); Ride 6; Search 13 (3); Sense Motive 6 (1); Spot 5; Streetwise 9 (3+1); Surgery 11 (5); Swim (7.5’) 5; Taunt 6; Treat Injury 10 (5)

Advanced Skills
Earth Sciences 13 (3); Historical Sciences 13 (3); Life Sciences 20 (7); Physical Sciences 20 (7+3); Political Sciences 13 (3); Social Sciences 11 (1)

Languages
English; Arabic; Chinese; French; German; Inuit; Japanese; Latin; Russian; Sign Language; Sioux; Spanish

Edges
Academic; Agile; Base of Operations; Computer Geek; Corporate Ties; Evasion; Exceptional Vehicle (X-1); Lightning Calculator; Linguist x2; Lucky; Safe House; Scientific Ties; Skill Focus (Electronics); Technician; Toughness; Well Informed

Psychic/Feng-Shui Powers
none

Flaws
Dark Secret (cloning Hank and Dean); Enemy (various); Greedy; Heavy Drinker; Scrawny

Equipment
Casual wear, pocket secretary

Normal Load 25; Encumbered 50; Limit 75; Drag 300



7410
Bounty Heads / Re: BZ’s Venture Brothers Character Write-Ups
« on: September 29, 2008, 08:24:59 pm »

Brock Samson
(200 XP)

Stats
Age 40’s; Gender Male; Height 6’6; Weight 275; Eyes Blue; Hair Blond; Skin Swarthy
Vitality Points (0) 32
Wound Points (–1) 17
Armor Value 0

Abilities
Str 6; Agi 4; Con 7; Int 3; Wis 4; Pre 4

Saves
React 11; Endure 14; Will 9
Luck Points 3
Surge Points 4 / 4

Psychosis (Probably)

Movement
Init 17; Move 30 ft (Run 180)

Attacks
Unarmed Strike 13/6S or 6L
Grapple Moves see p.148
Combat Knife 13/8L
Military Sidearm 12/10L/50ft (8 )

Combat Skills
Dodge 13 (5+1); Feint 7; Grapple 15 (5+1); Melee 13 (5+1); Ranged 12 (5); Target 9 (3); Throw 12 (5); Unarmed 13 (5+1)

General and Specialty Skills
Balance 7; Bluff 10 (3); Climb (7.5’) 13 (3+1); Conceal 10 (3); Diplomacy 7; Disable Device 9 (3); Disguise 7; Drive 12 (5); Escape 7; Gamble 7; Gather Info 7; General Knowledge 6; Hide 10 (3); Intimidate 14 (5); Interrogation 10; Jump (30’l/6’h) 13 (3+1); Listen 10 (3); Mechanics 11 (5); Move Silently 10 (3); Operate Heavy Machinery 9 (2); Pilot 12 (5); Ride 7; Search 9 (3); Sense Motive 10 (3); Spot 10 (3); Streetwise 11 (4); Survival 10 (3); Swim (7.5’) 13 (3+1); Taunt 7; Treat Injury 9 (2); Tumble 10 (3)

Advanced Skills
Historical Sciences 7 (1); Political Sciences 8 (2)

Languages
English

Edges
Agile; Athletic; Born Leader; Combat Reflexes; Evasion; Grappler; Great Fortitude; Hard To Kill; High Pain Threshold; Lightning Reflexes; Martial Artist; Martial Throw; Power Attack; Rapid Strike; Scrapper; Spirited; Stunning Attack; Threat Assessment; Toughness; Weapons Specialist; Whirlwind Attack

Psychic/Feng-Shui Powers
none

Flaws
Chain Smoker; Code of Honor (No Women/No Children); Lecherous; Obligation (Venture Family)

Equipment
Combat knife, casual wear, ‘license to kill’

Normal Load 150; Encumbered 300; Limit 450; Drag 1800



7411
Bounty Heads / BZ’s Venture Brothers Write-Ups
« on: September 29, 2008, 08:22:25 pm »
I've recently taken an interest in the Venture Brothers series and thought how cool it would be to have your Cowboys run into them sometime.  In fact, as homage to the show, I plan on making a BHB adventure featuring the Venture Brothers for Origins 2009 8)

Of note about the builds: I have an unwritten rule that none of my write-ups will use more than 200 XP.  Brock Samson could certainly be more (my first go at him was over 350 XP) – but I still think he turned out pretty good considering ;D

BZ


7412
The Solar Frontier / Re: Handy Maps
« on: September 19, 2008, 07:35:56 pm »
Wong's Fortune Cookie Works

Here’s a map featured in ‘Session Five:  Fortune Cookie Fix’ – Need a place to blast Syndicat Goons up to no good? (note the camera in the women's restroom - pigs!)  ;D



Full-Size PDFs Below.

(Note that you must be logged in to see attachments...)

BZ

7413
The Solar Frontier / Re: Handy Maps
« on: September 19, 2008, 07:30:12 pm »
Scaled For Easel Boards

The majority of my maps (Included those in the Adventure Sessions) are scaled to the dimensions of Easel Board graph paper – large 27x33 inch sheets with 1-inch squares.

This means you can draw them on Easel Board paper to create your own tactical battle maps at a scale suitable for tokens or miniatures  8)

BZ

7414
Community Conversation / Re: Problem Reporting Thread
« on: September 14, 2008, 03:44:16 pm »
... And we're back!

After being down for three days following a major upgrade/crash of my service provider  >:(

BZ

7415
The Solar Frontier / Re: Handy Maps
« on: September 04, 2008, 01:21:51 pm »
What, No Numbers?

One might ask why I don't do keyed numbers on my maps – to which I say “numbers?!?  We don’t need no stinkin’ numbers!”

Who needs numbers?  This ain’t old school D&D dungeon crawls here – we're new – we're modern – our maps make sense without numbers.

It’s a matter of style here, fast-paced, Bebop-style, mapage  ;D

BZ

7416
Introductions / Re: Good Luck!
« on: August 30, 2008, 02:45:13 pm »
That's OK, we have what we need, but I'm always on the lookout for extra  :)

BZ

7417
Community Conversation / Re: Problem Reporting Thread
« on: August 29, 2008, 05:55:32 pm »
Let me talk with you about this on the phone to see what we might be able to do with it...

BZ

7418
Introductions / Re: Good Luck!
« on: August 29, 2008, 05:54:18 pm »
Excellent  ;D

BZ

7419
Introductions / Re: Good Luck!
« on: August 29, 2008, 10:40:05 am »
Hey Asteroth - nice to see you found us  :)

Actually, we did tell everyone on a number of sites (including GG), but are really just waiting untill we have something we can put in peoples' hands before really pushing the recruitment thing.

Right now, the forum is pretty much where Thayan and I toss developmental ideas around and were we keep folks up to date on where we are at in the process.

Once we are published, then I excpect this site to grow and grow  :)

BZ

7420
Community Conversation / Daddy BZ
« on: August 25, 2008, 12:00:49 pm »
Hi all,

Just got back from the hospital with my wife and new baby girl.  We named her Sariah, which is Hebrew for “Princess of The Lord”  ;D

As she is my first baby, I’ll probably be a little distracted till I get the hang of things, but as I can, I will still be working on things here :)

BZ

7421
Forum Games / Re: Free Rice
« on: August 15, 2008, 05:29:04 pm »
Got as high as 46  ;D

BZ

7422
Community Conversation / Re: Forum Landmarks
« on: August 14, 2008, 08:28:44 pm »
I notice that I have now spent over 24 hours on this site - that's quality posting time too  ;D

BZ

7423
Forum Games / Free Rice
« on: August 13, 2008, 07:46:31 pm »
Here's a nice game to poke into now and again. 

My best vocabulary level so far is only a 42 – but, hey, at least I'm not using a dictionary  ;D

http://www.freerice.com/

BZ

7424
Community Conversation / Re: Problem Reporting Thread
« on: July 26, 2008, 08:16:19 pm »
I notice a few times where I come to the site and the page doesn’t load (especially in the afternoon).  It has always resolves itself after about a minute or two, but I can see where folks might find it a bit annoying.

I checked with my provider and it appears to be a load issue on the server.  They suggest I purchase their dedicated server service (of course they do, right?) – for only ‘way more $$$ than I can shake a stick at’.

I’m thinking I’ll have this issue no matter where I go, and I actually like the provider so far for other reasons – but do folks have any recommendations for other providers?  Just curious more than anything right now though…

BZ

7425
Introductions / Re: Welcome To The Bounty Head Bebop Comlink
« on: July 26, 2008, 08:10:00 pm »
Come on people (and spiderbots) – we see you lurking – drop us a line to say hello ;D

BZ

7426
The Solar Frontier / Re: Handy Maps
« on: July 16, 2008, 08:02:57 pm »
 

Full-Size PDFs Below.

(Note that you must be logged in to see attachments...)

BZ

7427
The Solar Frontier / Re: Handy Maps
« on: July 16, 2008, 08:01:48 pm »
Cruise Ship

Here’s a map featured in ‘Session Three:  Operation A.P.E.’ – the cruise ship Circes.  Adventure can happen as easily on the open seas as in the dark vacuum of space ;D



Continued Below...

7428
Community Conversation / Re: Forum Landmarks
« on: July 14, 2008, 08:17:27 pm »
Yep – we need something to talk about first – which is in the works even now  :)

And EF, you being are our most dedicated Member so far – I think that deserves a prize or something.  Perhaps we can hook you up with free swag once things get to that point ;D

BZ



7429
Community Conversation / Re: Forum Landmarks
« on: July 09, 2008, 01:15:18 pm »
Nevermind - I get it   :P

25 spiderbots  :D

BZ

7430
Community Conversation / Re: Forum Landmarks
« on: July 09, 2008, 01:14:35 pm »
25?  How do you figure?  :)

BZ

7431
Community Conversation / Forum Landmarks
« on: July 08, 2008, 07:02:51 pm »
Hey wow!  I see we had 26 visitors today – I wonder how many were spiderbots – but still  ;D

BZ

7432
The Solar Frontier / Re: Handy Maps
« on: June 26, 2008, 08:02:24 pm »
Note – I don’t usually bother putting a compass on any of my maps; you’re free to call North any direction and draw your own compass – or just use the standard Top of Page = North.

Also, unless otherwise noted, the Scale on all my own maps will be 5ft to a square.

BZ

7433
The Solar Frontier / Re: Handy Maps
« on: June 26, 2008, 01:51:57 pm »
BridgeOut

Need the end of a Chase Scene?



Full-Size PDF Below.

(Note that you must be logged in to see attachments...)

BZ

7434
The Solar Frontier / Handy Maps
« on: June 26, 2008, 01:48:42 pm »
This thread is for posting Maps for use with the game  8)

Anyone is welcome to post maps, though we ask that all non-Admin link to your own maps rather than upload them directly (for sever space reasons).  A variety of sites are available for free image hosing, such as photobucket.com  :)

Below is an Index of All Maps, which will be updated as new maps become available.

BridgeOut
CruiseShip
FortuneCookieFactory
Underpass
Casino
Pier
Entryway
Warehouse
Estate
AlienProcessingPlant1
AlienProcessingPlant2
AlienProcessingPlant3
VirtualRealityParlor
IllegalCasino
ClubJade
Hovercraft
JapaneseRestaurant
LabA
LabB
PrisonA
PrisonB
SmallTown
UFO
SimpleWarehouse
Frigate Deck Plans
Area 52
Cargo Jump Ship Plans
Abandoned Sawmill
Oil Derrick
Attack Submarine
EDEN Base

BZ

7435
Introductions / Re: Good Luck!
« on: June 15, 2008, 01:35:34 pm »
Thanks man – I think we’ve set some great things in motion here  :)

BZ


7436
Introductions / Re: Good Luck!
« on: June 14, 2008, 08:38:49 pm »
Hey EF, great to see you checking us out – welcome  ;D

You know you where a big inspiration for me, in that I would never have thought to take my creation online, had I not stumbled on Groovy Gamers way back when.  I saw in Groovy Gamers that a little site could take off and grow into a great community with only a few dedicated folks to start.

I hope to duplicate that kind of vibe and success here  :)

BZ

7437
Community Conversation / Problem Reporting Thread
« on: June 13, 2008, 12:27:19 pm »
This is to report problems with connectivity or forum features. Hopefully it will be one of the least active threads on the Comlink  8)

For problems that prevent you from posting here, or using PM, Email to:

Admin@BountyHeadBebop.com

BZ


7438
Official Rules Questions / Re: Character Creation
« on: June 11, 2008, 12:43:27 pm »
Place Holder.

BZ

7439
Official Rules Questions / Re: Character Creation
« on: June 11, 2008, 12:42:40 pm »
See more character Write-Ups Here  :)

BZ

7440
Official Rules Questions / Re: Character Creation
« on: June 11, 2008, 12:38:52 pm »
So our finished Character Write-up looks like this: 

 
Louise le Foom

Stats
Age 56; Gender Male; Height 6'1"; Weight 250; Eyes Brown; Hair Bald; Skin Pale
Vitality Points (–1) 15
Wound Points (–2) 7
Armor Value 0

Abilities
Str 3; Agi 3; Con 2; Int 4; Wis 5; Pre 3

Saves
React 8; Endure 7; Will 12
Luck Points 4
Surge Points 3

Psychosis 9

Movement
Init 13; Move 30 ft (Run 90)

Attacks
Unarmed Strike 6/3S
9mm Deck Pistol 10/8L/40' (12)

Combat Skills
Dodge 10 (4); Feint 6; Grapple 6; Melee 6; Ranged 9 (3); Target 11 (4); Throw 6; Unarmed 6

General and Specialty Skills
Balance 6; Bluff 6; Climb (7.5’) 6; Computers 11 (4); Conceal 8; Diplomacy 11 (5); Disguise 8; Drive 6; Escape 6; Gamble 8; Gather Information 11 (5); General Knowledge 10 (3); Hide 11 (5); Intimidate 6; Jump (15’l/3’h) 6; Listen 11 (3); Move Silently 11 (5); Ride 4 (–2); Search 10 (3); Sense Motive 8; Spot 11 (3); Surgery 10 (4); Swim (7.5’) 6; Taunt 6; Treat Injury 12 (4)

Advanced Skills
Life Sciences 12 (5)

Languages
English

Edges
Psychic (Telekinesis); Psychic Power (x3); Iron Will; Lucky

Psychic/Feng-Shui Powers
Light Touch; Heavy Hand; Fling

Flaws
Cry Baby; Phobia: Fear of Cats; Soft

Equipment
Deck pistol with one extra clip, cell phone, business wear, pocket secretary, notebook computer, first aid kit, surgical tools, trauma packs 4, antibiotics 8, antitoxins 21, pain killers 9, tranquilizers 6

Normal Load 50; Encumbered 100; Limit 150; Drag 600

Luxury Car: Handling 0; Armor 0; Structure 20; Systems 10

Notes
Louis le Foom is a somewhat intellectual and detached individual, with no family or anyone he can really get close to.  He values his privacy and feels that others can’t relate to him anyway, so he tends to avoid purely social gatherings.

He was once an up and coming surgeon, until his psychic powers unexpectedly manifested in the middle of a surgery and drove him temporarily mad.  Since the embarrassing dismissal and loss of his medical license, Louis has taken to performing illegal street surgery for many of the bounty hunters and criminals alike that pass through his home city.
 

7441
Official Rules Questions / Re: Character Creation
« on: June 11, 2008, 12:38:23 pm »
Step Eight:

Finishing Touches
Name: every good character needs a good name – we already have ours – Louis Le Foom

Stats
Age ?; Gender ?; Height ?'?"; Weight ?; Eyes ?; Hair ?; Skin ?

For Louis Le Foom, we want an older professional but out of shape-looking man:
Age 56; Gender Male; Height 6'1"; Weight 250; Eyes Brown; Hair Bald; Skin Pale

Languages
English

English is the setting default, but you are free to choose any from the list on p.27.  Other languages are gained through the Lindquist Edge or by buying them later through Experience.

Equipment
Generally, this is anything you want that does not have a Minimum Target Number for Availability, and even a few of these (like a Permit and weapon or two) with the GM’s approval.  Once you have all your gear recorded, figure out and record the Carrying Capacity of your character.  Below is the value for the average Strength of 3:

Normal Load 50; Encumbered 100; Limit 150; Drag 600

If your character has a spacecraft or other vehicle, record its stats in the following format, noting weapons systems below the main entry (here is a Fighter for Example):
Spacecraft – Fighter: Handling +2; Armor 20; Structure 40; Systems 20
20mmL police ship guns 5/16L/PB
Mini Missiles 5/20L A30’r/PB (6)
Chaff Defense (6)

And a Sports car:
Sports car: Handling +2; Armor 0; Structure 20; Systems 10

If the character wears Armor, record its Armor Value in the appropriate section of the Character Sheet.  The Default Armor Value is 0.

Next, record any of the character’s Attack options, using the following format for example:
Attacks
Unarmed Strike 6/3S (This is TN followed by Damage)
9mm Deck Pistol 10/8L/40' (12) (this is TN followed by Damage, then Range, then Ammo in parenthesis)

Finally, determine your character’s personality and background.  This can be as detailed or simple as you like, but the more you add to it, the more you add to the game.


7442
Official Rules Questions / Re: Character Creation
« on: June 11, 2008, 12:37:47 pm »
The next step is to update any character stats effected by the chosen Edges and Flaws.  Lets look at each one individually –

Psychic (Telekinesis) – This is recorded in the Edges section of the character sheet.  It also brings Psychosis into play (see below).

Psychic Power (x3) – This is recorded ‘as is’ in the Edges section of the character sheet, then more detailed notes are put in the Psychic/Feng-Shui Powers section.  For our character, that would look like this:
Psychic/Feng-Shui Powers
Light Touch; Heavy Hand; Fling

We also need to record the character’s Psychosis Score (see p. 64), which is determined by adding the Psychosis Cost of all purchased Psychic powers.  In this case Light Touch 2 + Heavy Hand 3 + Fling 4 = 9.  We would record this as:
Psychosis 9

Iron Will – This is recorded in the Edges section of the character sheet and gives +2 to all Willpower Saves, so we would add it into the Willpower section of Saves:
Saves
React 8; Endure 7; Will 12

Lucky – This is recorded in the Edges section of the character sheet and gives us an additional Luck point, so we would add it into Luck Points:
Luck Points 4
Surge Points 3

Cry Baby – This is recorded in the Flaws section of the character sheet and imposes a –1 penalty to the character whenever he loses any Vitality Points.  It would be recorded as such:
Vitality and Wound Points
Vitality Points (–1) 15
Wound Points (–2) 7
 
Phobia: Fear of Cats – This is recorded in the Flaws section of the character sheet.

Soft – This is recorded in the Flaws section of the character sheet and imposes a –2 to the Handle Animal, Ride, and Survival Skills:
Balance 6; Bluff 6; Climb (7.5’) 6; Computers 11 (4); Conceal 8; Diplomacy 11 (5); Disguise 8; Drive 6; Escape 6; Gamble 8; Gather Information 11 (5); General Knowledge 10 (3); Hide 11 (5); Intimidate 6; Jump (15’l/3’h) 6; Listen 11 (3); Move Silently 11 (5); Ride 4 (–2); Search 10 (3); Sense Motive 8; Spot 11 (3); Surgery 10 (4); Swim (7.5’) 6; Taunt 6; Treat Injury 12 (4)

  • Note that since Handle Animal and Survival are Specialty skills not possessed by our character, it is not necessary to add them just to display the low value.  Just remember that there is a penalty associated with them, should the character ever need to attempt to use one.


7443
Official Rules Questions / Re: Character Creation
« on: June 11, 2008, 12:37:26 pm »
Step Seven:

Edges and Flaws

All characters start the game with 3 Edges.  Characters do not have to start with Flaws, but doing so allows them to take up to 3 additional Edges (gaining one for each Flaw).  No character can start with more than 3 Flaws and 6 Edges.  Choose carefully, as very few Edges can be gained after character creation (see Experience p.187 for a complete list of Edges that can be bought later with XP).

In order for Louis le Foom to be a psychic, we need to select the Psychic Edge as one of our three Edges.  Note that this only allows him to be a psychic, and in itself does not convey any psychic powers; for that, we also need to select the Psychic Power Edge – once for each power we wish to have.

The Psychic Edge allows us to pick a single Psychic Sphere for our character, which we have decided will be Telekinesis.

For each Psychic Power Edge we take, we get a power from the Telekinesis Sphere – taking them in the order of advancement shown in the table on p.57.  For this character, we specifically want the Fling power, so that our he will be dangerous – but to get it, we must first purchase Light Touch and Heavy Hand.  While Flight would also be within our reach, it is something that can be bought later.  For now we also want to consider buying Edges that cannot be later bought through Experience (though your GM may choose not to limit which Edges can be bought later with Experience, see Edges Option, p.188).

For these we will purchase the Iron Will Edge, to help him resist the effects of Psychosis, and the Lucky Edge to give him an extra luck point (he’ll probably need it on some of those Psychosis rolls).

We now have the following Edges:
Psychic (Telekinesis)
Psychic Power (x3)
Iron Will
Lucky

This brings us to six Edges, which is three more than the basic allotment.  We must therefore take three Flaws to balance things out.

For these we envision someone slightly off his rocker with a low tolerance for pain.  To reflect this in our character, we’ll select the Flaws Phobia: Fear of Cats and Cry Baby.  We still need one more flaw, so we take Soft, to reflect Louis le Foom’s sedentary lifestyle.

We now have the following Edges and Flaws:
Psychic (Telekinesis); Psychic Power (x3); Iron Will; Lucky

Cry Baby; Phobia: Fear of Cats; Soft
 

7444
Official Rules Questions / Re: Character Creation
« on: June 11, 2008, 12:36:55 pm »
For General and Specialty Skills, we envision someone comfortable around computers (though perhaps not an expert hacker), a bit of a diplomat with a way of getting people to open up to him, and when need arises, someone with a knack for stealth.

So we put 4 points into Computers, 5 points into Diplomacy, 5 points into Gather Info, 5 points into Hide, and 5 points into Move Silently.  We’ll also round him off by putting 3 points into General Knowledge, 3 points into Listen, 3 points into Search, and 3 points into Spot.

For Advanced Skills, we’ll put 5 points into Life Sciences, to reflect his intellectual side.  In fact, we could use this to extrapolate a little on Louis le Foom’s background.  Perhaps he was a doctor or surgeon, before his psychic powers manifested.  To reflect this, we’ll go back and put 4 points into Treat Injury and 4 points into Surgery.

Totaling up everything, we see that we have now allotted all 60 of our Skill Points.  Next, we determine each skill’s Total Value:

Dodge 4 + Base 3 + Agi 3 = 10
Ranged 3 + Base 3 + Agi 3 = 9
Target 4 + Base 3 + Int 4 = 11

Computers 4 + Base 3 + Int 4 = 11
Diplomacy 5 + Base 3 + Pre 3 = 11
Gather Info 5 + Base 3 + Pre 3 = 11
General Knowledge 3 + Base 3 + Int 4 = 10
Hide 5 + Base 3 + Agi 3 = 11
Listen 3 + Base 3 + Wis 5 = 11
Move Silently 5 + Base 3 + Agi 3 = 11
Search 3 + Base 3 + Int 4 = 10
Spot 3 + Base 3 + Wis 5 = 11
Surgery 4 + Base 3 + Agi 3 = 10
Treat Injury 4  + Base 3 + Wis 5 = 12

Life Sciences 5 + Base 3 + Int 4 = 12

All other 0 level Combat and General skills at are determined at (Base 3 + Ability).

We come up with the following:
Combat Skills
Dodge 10 (4); Feint 6; Grapple 6; Melee 6; Ranged 9 (3); Target 11 (4); Throw 6; Unarmed 6

General and Specialty Skills
Balance 6; Bluff 6; Climb (7.5’) 6; Computers 11 (4); Conceal 8; Diplomacy 11 (5); Disguise 8; Drive 6; Escape 6; Gamble 8; Gather Information 11 (5); General Knowledge 10 (3); Hide 11 (5); Intimidate 6; Jump (15’l/3’h) 6; Listen 11 (3); Move Silently 11 (5); Ride 6; Search 10 (3); Sense Motive 8; Spot 11 (3); Surgery 10 (4); Swim (7.5’) 6; Taunt 6; Treat Injury 12 (4)

Advanced Skills
Life Sciences 12 (5)
 

7445
Official Rules Questions / Re: Character Creation
« on: June 11, 2008, 12:36:33 pm »
Step Six:

Combat Skills
Dodge 0; Feint 0; Grapple 0; Melee 0; Ranged 0; Target 0; Throw 0; Unarmed 0

General and Specialty Skills
Balance 0; Bluff 0; Climb (0’) 0; Conceal 0; Diplomacy 0; Disguise 0; Drive 0; Escape 0; Gamble 0; Gather Information 0; General Knowledge 0; Hide 0; Intimidate 0; Jump (0’l/0’h) 0; Listen 0; Move Silently 0; Ride 0; Search 0; Sense Motive 0; Spot 0; Swim (0’) 0; Taunt 0; Treat Injury 0

Advanced Skills
none

Characters start with 60 Skill Points, which they allot to the skills of their choice (Combat, General, Specialty and Advanced).  When allotting Skill Points, no Skill Level may start above 5 (Skills may be left at 0 however).

The Total Value of any skill equals (Base 3 or 0 + Level + Ability + Modifiers)

  • Note that each skill has a base value of either 3 or 0; Combat skills and General skills all have a base value of 3; Specialty and Advanced skills all have a base value of 0 when the Skill level is 0 and a base value of 3, when the Skill level is above 0 (see Skills, p.15).
  • Note that each skill has an associated Ability added into the Total – (Str, Agi, Con, Int, Wis, or Pre).
  • Note that Modifiers (if any) will be added in a later step (see Edges and Flaws below) or are added during play by a variety of factors.
  • Note that all General skills have been bolded on the character sheet included with the game.
  • Note that in the text-based character write-ups (included in the Archetypes section of the Appendix), The Total Value of each skill is shown, followed by the actual Skill Level in parentheses (where greater than 0).  This may also be followed by a +/– value, representing the total value of all static Modifiers, such as those gained by Edges and Flaws (these values are already included in the Total Value and should not be added in again).
  • Note that in the text-based character write-ups, Climb, Jump and Swim also include (in parentheses) a Movement speed or the base Jump values associated with those skills.
  • Note that in the text-based character write-ups, all of the Combat skills and General skills are included with each character by default, while Specialty and Advanced skills are only included when they have a Skill Level greater than 0.  Just because a Specialty skill may not be noted on a character write-up, does not mean the character cannot attempt to use it – though this is not the case with Advanced skills (See Skills, p.15).

For Louis le Foom, we know he will eventually have some pretty offensive psychic powers at his disposal, so we don’t need to focus on too many Combat skills – though he does need some ability, as using psychic powers too much is a one-way ticket to Psychosis.

Dodge is a valuable skill for anyone that might see combat, so we’ll put 4 points into that.  We’ll also give him 3 points for Ranged, so he can use a firearm with some effect.  As an intellectual man, we can see him being pretty savvy with computer-controlled weaponry, so we put 4 points into Target.
 

7446
Official Rules Questions / Re: Character Creation
« on: June 11, 2008, 12:36:05 pm »
Step Five:

Luck and Surge
Luck Points 0
Surge Points 0


Both start at 3, though both values can be changed through Edges and Flaws.

We come up with the following:
Luck Points 3
Surge Points 3


7447
Official Rules Questions / Re: Character Creation
« on: June 11, 2008, 12:35:41 pm »
Step Four:

Vitality and Wound Points
Vitality Points (0) 0
Wound Points (–2) 0


Vitality Points equals (Base 5 + Str + Con + Wis + Modifiers)
Wound Points equals (Base 5 + Con + Modifiers)

  • Note that Modifiers (if any) will be added in a later step (see Edges and Flaws below).

The values in parentheses represent Wound Penalties.  The default values are 0 for Vitality and –2 for Wounds.  These values can be changed through Edges and Flaws.

We come up with the following:
Vitality Points (0) 15
Wound Points (–2) 7


7448
Official Rules Questions / Re: Character Creation
« on: June 11, 2008, 12:35:10 pm »
Step Three:

Saves
React 0; Endure 0; Will 0

Reaction equals (Base 5 + Agi + Modifiers)
Endurance (Base 5 + Con + Modifiers)
Willpower (Base 5 + Wis + Modifiers)

  • Note that Modifiers (if any) will be added in a later step (see Edges and Flaws below).

We come up with the following:
React 8; Endure 7; Will 10


7449
Official Rules Questions / Re: Character Creation
« on: June 11, 2008, 12:34:01 pm »
Step Two:

Initiative and Movement
Init 0; Move 0 ft (Run 0)

Initiative equals (a Base of 5 + Agi + Wis + Modifiers)
Movement equals (Base 30’ + Modifiers)
Run equals (Movement score x Str)

  • Note that Modifiers (if any) will be added in a later step (see Edges and Flaws below).

We come up with the following:
Init 13; Move 30 ft (Run 90)
 

7450
Official Rules Questions / Re: Character Creation
« on: June 11, 2008, 12:33:36 pm »
Sample Character Creation

The following is a sample of the process that goes into creating a Bounty Head Bebop Character.  In this sample, we will create a psychic of questionable sanity, named ‘Louis le Foom’.

Louis le Foom
First, we think about the concept – We envision a character of extraordinary psychic power riding the dangerous edge between his amazing abilities and insanity.  Hopefully, our character’s sanity will hold up long enough for him to be a useful character.  This is a risk to consider however, when choosing to play a psychic; such a character can soak up a lot of XPs; but the payoff is incredible and often earth shaking powers.

Step One:

Abilities
Str 0; Agi 0; Con 0; Int 0; Wis 0; Pre 0

All characters start with 20 points to allot to their Abilities.  No Ability may start below 1 or above 5.  For Louis le Foom, we want a greater than average Wisdom (in this case a 5), to support his psychic powers and give him as much protection from Psychosis as possible.  We also can envision a somewhat sedentary gentleman, who is much more intellectual than physical, so we’ll take Intelligence at 4, settling for a sub-average Constitution of 2 to do so. 

We come up with the following:
Str 3; Agi 3; Con 2; Int 4; Wis 5; Pre 3

The idea is that beginning characters start out pretty average (except in one or two areas) and slowly rise to higher levels through experience.


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