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Messages - BerkaZerka

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7451
Official Rules Questions / Character Creation
« on: June 11, 2008, 12:31:27 pm »
Character Creation Summary

Starting Abilities

Characters start with 20 Ability Points, which they allot between all six abilities.  No ability may start below 1 or be raised above 5, though it is possible to raise an ability past 5 later, using Experience Points (See Experience p.187).

Initiative And Movement

Initiative = (Base 5 + AGI + WIS + Modifiers)
Movement = (Base 30’ + Modifiers); Run = (Movement Score x STR)

Saves

Reaction (Base 5 + AGI + Modifiers)
Endurance (Base 5 + CON + Modifiers)
Willpower (Base 5 + WIS + Modifiers)

Vitality And Wound Points

Vitality Points = (Base 5 + STR + CON + WIS + Modifiers)
Wound Points = (Base 5 + CON + Modifiers)

Luck And Surge Points

Luck Points = (Base 3)
Surge Points = (Base 3)

Starting Skills

Characters start with 60 Skill Points, which they allot to the skills of their choice.  Initially, no skills may be raised above level 5, though it is possible to do so later using Experience Points (See Experience p.187).

Edges and Flaws

All characters start the game with 3 Edges.  Characters do not have to start with Flaws, but doing so allows them to take up to 3 additional Edges (gaining one for each Flaw).  No character can start with more than 3 Flaws and 6 Edges.  Choose carefully, as very few Edges can be gained after character creation (see Experience p.187 for a complete list of Edges that can be bought later with XP).
 

7452
The Solar Frontier / Re: How Much Things Weight
« on: June 05, 2008, 02:53:34 pm »
And Sorted by Object…

Object Pounds Kilos
Armored Car (10,000 lbs capacity) | 25,000 | 11,500
Armored Carrier | 55,000 | 25,000
Bridge, Large | 55,000,000 | 25,000,000
Bridge, Small | 3,520,000 | 1,600,000
Bull Dozer | 80,000 | 36,500
Bus, Greyhound | 40,000 | 18,000
Bus, School | 14,000 | 6,400
Car | 3,500 | 1,600
Car Crusher | 80,000 | 36,500
Cargo Carrier (61,000 lbs capacity) | 33,000 | 15,000
Cargo Container Lift Truck | 110,000 | 50,000
Cargo Container, 20’ (53,000 lbs capacity) | 5,000 | 2,300
Cargo Container, 40’ (67,000 lbs capacity) | 9,000 | 4,100
Cargo Copter (25,000 lbs capacity) | 95,000 | 43,000
Crane, Giant | 1,300,000 | 591,000
Crane, Heavy Machinery | 160,000 | 73,000
Drilling Rig | 1,760,000 | 800,000
Drum of Oil (full) | 400 | 150
Dumpster (3000 lbs capacity) | 500 | 200
Eiffel Tower | 14,000,000 | 6,360,000
Empire State Building | 730,000,000 | 332,000,000
Executive Desk | 100 | 45
Fire Truck (15,000 lbs capacity) | 80,000 | 36,500
Forklift, Small | 5,000 | 2,300
Full File Cabinet | 100 | 45
Garbage Truck (40,000 lbs capacity) | 19,000 | 8,600
Giant Mining Dump-Truck (620,000 lbs capacity) | 360,000 | 164,000
Giant Mining Excavator | 1,600,000 | 727,000
Granite Monument | 4,000 | 1,800
Helicopter | 14,000 | 6,400
House, Brick | 600,000 | 273,000
House, Wooden | 300,000 | 136,000
Houseboat | 63,000 | 28,500
Hovercraft (2200 lbs capacity) | 6,000 | 2,700
Hovercraft, Giant (300,000 lbs capacity) | 600,000 | 273,000
Howitzer | 16,000 | 7,300
Hydro-electric Generator | 759,000 | 345,000
Infantry Fighting Vehicle | 55,000 | 25,000
Jersey Barrier (10’) | 6,000 | 2,700
Jet, Corporate | 14,000 | 6,400
Jet, Fighter | 27,000 | 12,500
Jumbo Jet Passenger/Cargo Transport | 440,000 | 200,000
Limo | 7,000 | 3,200
Manhole Cover | 200 | 90
Meteor, Large | 5,000 | 2,300
Missile, Large | 3,500 | 1,600
Missile, Medium | 2,600 | 1,200
Mobile Home | 40,000 | 18,000
Mobile Home, Double-wide | 160,000 | 73,000
Monster Truck | 9,000 | 4,100
Motorhome RV | 30,000 | 13,500
Piano | 400 | 150
Sleeper Sofa | 100 | 45
Propane Tank, 20’ (2000 gal (16,000 lbs) capacity) | 3,400 | 1,500
Radio Tower, 1000’ | 1,320,000 | 600,000
Radio Tower, 200’ | 240,000 | 109,000
Railroad Boxcar (200,000 lbs capacity) | 63,000 | 28,500
Railroad Locomotive Engine | 250,000 | 114,000
Rocket Launch Tower, 300’ | 11,000,000 | 5,000,000
Sailboat | 1,300 | 600
Semi Tractor | 19,000 | 8,600
Semi Trailer (61,000 lbs capacity) | 14,000 | 6,400
Ship, Cruise | 55,000,000 | 25,000,000
Ship, Destroyer | 14,080,000 | 6,400,000
Ship, Freighter (loaded) | 55,000,000 | 25,000,000
Ship, Freighter (unloaded) | 27,500,000 | 12,500,000
Ship, Trawler | 880,000 | 400,000
Ship, Tugboat | 7,040,000 | 3,200,000
Ship, Yacht | 880,000 | 400,000
Skimmer Car | 4,000 | 1,800
Postal Bin | 100 | 45
Space Shuttle | 220,000 | 100,000
Spacecraft, Capitol Ship | 27,500,000 | 12,500,000
Spacecraft, Fighter | 30,000 | 13,500
Spacecraft, Frigate | 14,080,000 | 6,400,000
Spacecraft, Gig | 600,000 | 273,000
Spacecraft, Robot Ship | 19,000 | 8,600
Spacecraft, Scout Ship | 160,000 | 73,000
Spacecraft, Space Freighter Container | 110,000 | 50,000
Spacecraft, Space Freighter Tractor | 220,000 | 100,000
Spacecraft, Transport Ship | 600,000 | 273,000
Speedboat | 1,300 | 600
Sport Motorcycle | 400 | 150
Spy Satellite | 27,000 | 12,500
Statue of Liberty | 450,000 | 205,000
Submarine, Large | 14,080,000 | 6,400,000
Subway Car | 27,000 | 12,500
SUV | 7,000 | 3,200
Tank | 110,000 | 50,000
Telephone Pole | 1,000 | 450
Terrain Crawler | 7,000 | 3,200
Titan II Rocket | 440,000 | 200,000
Touring Motorcycle | 800 | 350
Truck | 7,000 | 3,200
‘Twinkie’ Travel Trailer | 16,000 | 7,300
U-haul Trailer | 1,800 | 800
Vending Machine | 600 | 300
Water Tower, 125’ tall (120,000 gal (1,000,000 lbs) capacity) | 156,000 | 71,000

BZ



7453
The Solar Frontier / Re: How Much Things Weight
« on: June 05, 2008, 01:44:14 pm »
And some heavy animals -

Pounds Animal Kilos
400 | Bear, Gorilla, Lion, Tiger | 200
500 | Alligator, Crocodile, Grizzly Bear | 250
4,000 | Rhinoceros | 1,800
7,000 | Hippopotamus, Great White Shark | 3,200
12,000 | Elephant | 5,400
14,000 | T-Rex | 6,400
40,000 | Blue Whale | 18,000

BZ

7454
The Solar Frontier / How Much Things Weigh
« on: June 05, 2008, 01:39:53 pm »
Here's a list I put together for general reference (and while it goes way beyond the norm for most BHB situations, it might still come in handy now and again – though I by no means suggest bogging your games down with exacting weights and measurements :)


Pounds Object Kilos
100 | Executive Desk, Full File Cabinet, Sleeper Sofa, Postal Bin | 45
200 | Manhole Cover | 90
400 | Drum of Oil (full), Piano, Sport Motorcycle | 150
500 | Dumpster (3000 lbs capacity) | 200
600 | Large Vending Machine | 300
800 | Touring Motorcycle | 350
1,000 | Telephone Pole | 450
1,300 | Sailboat, Speedboat | 600
1,800 | U-haul Trailer | 800
2,600 | Medium Missile | 1,200
3,400 | Propane Tank (20’) (2000 gal (16,000 lbs) capacity) | 1,500
3,500 | Car, Large Missile | 1,600
4,000 | Granite Monument, Skimmer Car | 1,800
5,000 | Cargo Container (20’) (53,000 lbs capacity), Forklift (Small), Large Meteor | 2,300
6,000 | Jersey Barrier (10’), Hovercraft (2200 lbs capacity) | 2,700
7,000 | Limo, Terrain Crawler, SUV, Truck | 3,200
9,000 | Cargo Container (40’) (67,000 lbs capacity), Monster Truck | 4,100
14,000 | Helicopter, School Bus, Semi Trailer (61,000 lbs capacity), Jet (small) | 6,400
16,000 | Howitzer, ‘Twinkie’ Travel Trailer | 7,300
19,000 | Garbage Truck (40,000 lbs capacity), Robot Ship, Semi Tractor | 8,600
25,000 | Armored Car (10,000 lbs capacity) | 11,500
27,000 | Jet (fighter), Spy Satellite, Subway Car | 12,500
30,000 | Fighter Spacecraft, Motorhome RV | 13,500
33,000 | Cargo Carrier (61,000 lbs capacity) | 15,000
40,000 | Mobile Home, Greyhound Bus | 18,000
55,000 | Armored Carrier, Infantry Fighting Vehicle | 25,000
63,000 | Houseboat, Railroad Boxcar (200,000 lbs capacity) | 28,500
80,000 | Bull Dozer, Car Crusher, Fire Truck (15,000 lbs capacity) | 36,500
95,000 | Cargo Copter (25,000 lbs capacity) | 43,000
110,000 | Cargo Container Lift Truck, Space Freighter Container, Tank | 50,000
156,000 | Water Tower (125’ tall) (120,000 gal (1,000,000 lbs) capacity) | 71,000
160,000 | Crane, Mobile Home (double-wide), Scout Ship | 73,000
220,000 | Space Shuttle, Space Freighter (tractor) | 100,000
240,000 | Radio Tower (200’) | 109,000
250,000 | Railroad Locomotive Engine | 114,000
300,000 | House (wooden) | 136,000
360,000 | Giant Mining Dump-Truck (620,000 lbs capacity) | 164,000
440,000 | Jumbo Jet Passenger/Cargo Transport, Titan II Rocket | 200,000
450,000 | Statue of Liberty | 205,000
600,000 | Gig, House (brick), Hovercraft (giant) (300,000 lbs capacity), Transport Ship | 273,000
759,000 | Hydro-electric Generator | 345,000
880,000 | Trawler, Yacht (Large) | 400,000
1,300,000 | Crane (giant) | 591,000
1,320,000 | Radio Tower (1000’) | 600,000
1,600,000 | Giant Mining Excavator | 727,000
1,760,000 | Drilling Rig | 800,000
3,520,000 | Bridge (small) | 1,600,000
7,040,000 | Tugboat (military) | 3,200,000
11,000,000 | Rocket Launch Tower (300’) | 5,000,000
14,000,000 | Eiffel Tower | 6,360,000
14,080,000 | Destroyer, Frigate Spacecraft, Submarine (large) | 6,400,000
27,500,000 | Capitol Ship, Freighter Ship (unloaded) | 12,500,000
55,000,000 | Bridge (large), Cruise Ship, Freighter Ship (loaded) | 25,000,000
730,000,000 | Empire State Building | 332,000,000

BZ

7455
Bounty Heads / Re: Bounty Heads
« on: June 03, 2008, 11:00:45 am »
Mark Murgatroid – AKA, Metal Lord – Mega Rock Star
28 XP

Stats
Age 26; Gender Male; Height 6’1”; Weight 155; Eyes Blue; Hair Blond; Skin Pale
Vitality Points (0) 13
Wound Points (–2) 7
Armor Value 0

Abilities
Str 3; Agi 3; Con 2; Int 4; Wis 3; Pre 5

Saves
React 8; Endure 7; Will 8
Luck Points 3
Surge Points 3

Psychosis 0

Movement
Init 11; Move 30 ft (Run 90)

Attacks
Unarmed Strike 9/3S
Combat Knife 9/5L
Deck Pistol 7/8L/40ft (12)

Combat Skills
Dodge 9 (3); Feint 8; Grapple 8; Melee 9 (3); Ranged 6; Target 7; Throw 6; Unarmed 9 (3)

General and Specialty Skills
Artistry 13 (6+1); Balance 6; Bluff 8; Climb (7.5’) 6; Computers 10 (3); Conceal 7 (+1); Construction 10 (3); Diplomacy 11 (3); Disguise 10 (3+1); Drive 9 (3); Electronics 12 (3+2); Entertain 18 (6+4); Escape 6; Gamble 9 (3); Gather Info 8; General Knowledge 7; Handle Animal 14 (6); Hide 6; Intimidate 11 (3); Jump (15’l/3’h) 6; Listen 9 (+3); Move Silently 6; Ride 6; Search 7; Sense Motive 9 (3); Sleight of Hand 10 (3+1); Spot 6; Streetwise 9 (3); Swim (7.5’) 6; Taunt 11 (3); Treat Injury 6

Advanced Skills
none
 
Languages
English

Edges
Ambidextrous; Animal Affinity; Creative; Cyberjock; Cyberware (Electronic Hearing); Media Ties; Popular; Rejection Compensator (1); Skill Focus (Entertain); Technician

Psychic/Feng-Shui Powers
none

Flaws
Chain Smoker; Heavy Drinker; Lecherous

Equipment
Casual wear, cell phone, Pain Killer (12 doses); Stimdose (12 doses), pocket secretary, white tiger pets (2)

Normal Load 50; Encumbered 100; Limit 150; Drag 600

Luxury Car: Handling 0; Armor 0; Structure 20; Systems 10

7456
Bounty Heads / Re: Bounty Heads
« on: June 03, 2008, 10:59:54 am »
El Toro Loco – Masked Wrestling Superstar – Taxicab Driver
112 XP

Stats
Age 42; Gender Male; Height 6’8”; Weight 365; Eyes Brown; Hair Bald; Skin Tan
Vitality Points (0) 32
Wound Points (–2) 16
Armor Value 0

Abilities
Str 7; Agi 4; Con 6; Int 2; Wis 4; Pre 5

Saves
React 9; Endure 13 (+2); Will 9
Luck Points 3
Surge Points 3

Psychosis 14

Movement
Init 13; Move 15 ft (Run 105)

Attacks
Unarmed Strike 11/7S
Grappling Moves

Combat Skills
Dodge 12 (5); Feint 13 (5); Grapple 21 (8+3); Melee 7; Ranged 7; Target 5; Throw 10 (3); Unarmed 11 (4)

General and Specialty Skills
Balance 10 (3); Bluff 11 (3); Climb (4’) 10 (3–3); Conceal 7; Diplomacy 8; Disguise 7; Drive 14 (5+2); Escape 10 (3); Gamble 7; Gather Info 8; General Knowledge 5; Hide 5 (–2); Intimidate 15 (5); Jump (35’l/7’h) 10 (3–3); Listen 7; Mechanics 8 (3); Move Silently 7; Operate Heavy Machinery 10 (3); Ride 7; Search 5; Sense Motive 7; Spot 7; Streetwise 10 (3); Swim (4’) 7 (–3); Taunt 13 (5); Treat Injury 7; Tumble 7 (3–3)

Advanced Skills
none
 
Languages
Spanish; English

Edges
Crack Driver; Grappler; Great Fortitude; Hard To Kill; Martial Artist; Martial Throw; Media Ties; Power Attack; Skill Focus (Grappling); Toughness

Psychic/Feng-Shui Powers
none

Flaws
Big Un; Big Spender; Bum Leg

Equipment
Casual wear, cell phone, Gamma Green (4 doses), Lightspeed (3 doses), Pain Killer (24 doses); Stimdose (12 doses), pocket secretary

Normal Load 200; Encumbered 400; Limit 600; Drag 3000

Taxicab: Handling 0; Armor 0; Structure 20; Systems 10
 

7457
Bounty Heads / Re: Bounty Heads
« on: June 02, 2008, 10:54:26 pm »
Mistress Lavender – Lady of The Evening – Yakuza Boss
200 XP

Stats
Age 34; Gender Female; Height 5’10”; Weight 135; Eyes Emerald; Hair Black; Skin Silky
Vitality Points (0) 15
Wound Points (–2) 8
Armor Value 0

Abilities
Str 2; Agi 5; Con 3; Int 3; Wis 3; Pre 6

Saves
React 10; Endure 8; Will 10
Luck Points 6
Surge Points 4 / 4

Psychosis 0

Movement
Init 19 (+4); Move 30 ft (Run 60)

Attacks
Unarmed Strike 14/2S
Sword 17/5L (may be poisoned with Nerve Agent: MTN 10; –X-Roll CON/–1 CON (zero on Crit))
Throwing Knives 14/2L/(20ft) (36) (may be poisoned with Nerve Agent: MTN 10; –X-Roll CON/–1 CON (zero on Crit))
Spray Mace 8/♠/10’♠

Combat Skills
Dodge 12 (3+1); Feint 9; Grapple 5; Melee 17 (8+1); Ranged 8; Target 6; Throw 14 (6); Unarmed 14 (6)

General and Specialty Skills
Appraise 12 (5+1); Artistry 9 (3); Balance 11 (3); Bluff 15 (5+1); Climb (7.5’) 5; Conceal 11 (5); Diplomacy 15 (5+1); Disguise 6; Drive 8; Entertain 19 (8+2); Escape 13 (5); Gamble 9 (3); Gather Info 13 (3+1); General Knowledge 10 (3+1); Hide 13 (5); Intimidate 9; Jump (10’l/2’h) 5; Listen 6; Move Silently 13 (5); Open Locks 13 (5); Ride 6 (–2); Search 9 (3); Sense Motive 11 (5); Spot 6; Streetwise 12 (5+1); Swim (7.5’) 5; Taunt 9; Treat Injury 9 (3); Tumble 14 (6)

Advanced Skills
none
 
Languages
Japanese; English

Edges
Agile; Base of Operations; Born Leader; Charismatic; Combat Reflexes; Evasion; Judicial Ties; Lucky; Minions x2 (30 ninja); Political Ties; Popular; Rapid Strike; Rapid Throw; Safe House; Surprise Strike; Underworld Ties; Weapons Specialist; Well Informed

Psychic/Feng-Shui Powers
Read Aura; Danger Sense; Divine Location; Alter Chance

Flaws
Clean Freak; Enemy (Rival Syndicate); Outlaw; Soft

Equipment
High fashion wear, SOL phone, micro comlink, pocket secretary, poison gas (inhaled: 4 doses), poison liquid (injected: 20 doses), rubber gloves, spray mace, sword, throwing knives

Normal Load 25; Encumbered 50; Limit 75; Drag 300

Armored Luxury Car: Handling 0; Armor 20; Structure 20; Systems 10

Capitol Ship: Handling –2; Armor 25; Structure 200; Systems 80
Quad Linked 20mmL police ship guns (6 batteries) 11/16L (x3 X-Damage)/PB
40mm Military Rail Gun (2 batteries) 11/26L AP/νL/§M
Air-to-Air Missile 11/26L A40’r/νL/§L (92)
Space Mines 11/26L A40’r/νL/§L (24)
Chaff Defense (24)

Gig: Handling +0; Armor 20; Structure 80; Systems 40
Chaff Defense (12)

Robot Ships (24): Handling +4; Armor 15; Structure 20; Systems 10
20mmL police ship guns 11/16L/PB
 

7458
Bounty Heads / Re: Bounty Heads
« on: June 02, 2008, 10:52:56 pm »
Ninja Master
200 XP

Stats
Age Unknown; Gender Unknown; Height 5’11”; Weight 165; Eyes Brown; Hair Unknown; Skin Swarthy
Vitality Points (0) 25
Wound Points (–1) 8
Armor Value 5

Abilities
Str 4; Agi 5; Con 3; Int 3; Wis 3; Pre 3

Saves
React 12 (+2); Endure 9; Will 8
Luck Points 3
Surge Points 3

Psychosis 0

Movement
Init 19 (+6); Move 40 ft (Run 120)

Attacks
Unarmed Strike 13/4S
Ninja Sword 19/7L
Nunchaku 19/6S
Sap 19/4S♠
Throwing Stars 13/4L/(40ft) (24)
Crossbow 13/9L/300ft (12)
Blinding Powder (see Spray Mace) 16/♠/10’♠
Spray Tranquilizer 21/♠

Combat Skills
Dodge 14 (5+1); Feint 11 (5); Grapple 12 (5); Melee 19 (8+3); Ranged 13 (5); Target 6; Throw 13 (5); Unarmed 13 (5)

General and Specialty Skills
Artistry 9 (3); Balance 17 (5+1); Bluff 6; Climb (10’) 12 (5); Conceal 11 (5); Diplomacy 6; Disable Device 14 (8 ); Disguise 11 (5); Drive 8; Escape 14 (5+1); Forgery 11 (5); Gamble 6; Gather Info 6; General Knowledge 6; Hide 16 (8 ); Intimidate 10 (3); Jump (20’l/4’h) 12; Listen 9 (3); Move Silently 13 (5); Open Locks 13 (5); Ride 8; Search 11 (5); Sense Motive 9 (3); Sleight of Hand 13 (5); Spot 11 (5); Survival 8 (2); Swim (10’) 10 (3); Taunt 6; Treat Injury 9 (3); Tumble 14 (5+1); Weaponsmith 9 (3)

Advanced Skills
none
 
Languages
Japanese

Edges
Acrobatic; Agile; Blind Fight; Combat Reflexes; Evasion; Fast; Feng-Shui Master; Feng-Shui Power (x4); High Pain Threshold; Indomitable Spirit; Instant Stand; Martial Artist; Martial Throw; Mobility; Quick Draw; Quick Healing; Rapid Strike; Skill Focus (melee); Stunning Strike; Surprise Strike; Toughness; Underworld Ties; Weapons Specialist; Whirlwind Attack

Psychic/Feng-Shui Powers
Read Aura; Danger Sense; Divine Location; Alter Chance

Flaws
Code of Honor (No Firearms); Ego Signature; Vengeful

Equipment
Blinding powder, breaking and entering kit, C-4 (10 ounces), camouflage (all types + ninja garb), crossbow, electronic binoculars, jamming transmitter, lock picks, lopan, motion detector, ninja armor (AV 5/no penalty), ninja sword, nunchaku, sap, smoke bombs (6), spray tranquilizer, throwing stars, tracking device, voice mask

Normal Load 75; Encumbered 150; Limit 225; Drag 900

 

7459
Bounty Heads / Re: Bounty Heads
« on: June 02, 2008, 10:52:28 pm »
Ninja
80 XP

Stats
Age Unknown; Gender Unknown; Height 5’11”; Weight 165; Eyes Brown; Hair Unknown; Skin Swarthy
Vitality Points (0) 24
Wound Points (–1) 8
Armor Value 5

Abilities
Str 3; Agi 5; Con 3; Int 3; Wis 3; Pre 3

Saves
React 10; Endure 8; Will 8
Luck Points 3
Surge Points 3

Psychosis 0

Movement
Init 17 (+4); Move 40 ft (Run 120)

Attacks
Unarmed Strike 13/3S
Ninja Sword 14/6L
Nunchaku 14/5S
Sap 14/3S♠
Throwing Stars 11/3L/(30ft) (24)
Crossbow 11/9L/300ft (12)
Blinding Powder (see Spray Mace) 14/♠/10’♠
Spray Tranquilizer 16/♠

Combat Skills
Dodge 14 (5+1); Feint 9 (3); Grapple 6; Melee 14 (5+1); Ranged 11 (3); Target 6; Throw 11 (3); Unarmed 13 (3)

General and Specialty Skills
Balance 12 (4); Bluff 6; Climb (10’) 9 (3); Conceal 10 (4); Diplomacy 6; Disable Device 9 (3); Disguise 6; Drive 8; Escape 12 (4); Gamble 6; Gather Info 6; General Knowledge 6; Hide 13 (5); Intimidate 6; Jump (15’l/3’h) 9; Listen 9 (3); Move Silently 13 (5); Open Locks 13 (5); Ride 8; Search 9 (3); Sense Motive 9 (3); Sleight of Hand 12 (4); Spot 9 (3); Swim (10’) 6; Taunt 6; Treat Injury 6; Tumble 13 (5); Weaponsmith 9 (3)

Advanced Skills
none
 
Languages
Japanese

Edges
Agile; Combat Reflexes; Evasion; Fast; High Pain Threshold; Instant Stand; Mobility; Quick Draw; Rapid Strike; Surprise Strike; Toughness; Underworld Ties; Weapons Specialist

Psychic/Feng-Shui Powers
none

Flaws
Code of Honor (No Firearms); Ego Signature; Vengeful

Equipment
Blinding powder, breaking and entering kit, C-4 (10 ounces), camouflage (all types + ninja garb), crossbow, electronic binoculars, jamming transmitter, lock picks, motion detector, ninja armor (AV 5/no penalty), ninja sword, nunchaku, sap, smoke bombs (6), spray tranquilizer, throwing stars, tracking device, voice mask

Normal Load 50; Encumbered 100; Limit 150; Drag 600

 

7460
Bounty Heads / Re: BZ's Cast of Extras
« on: June 01, 2008, 02:53:35 pm »
Street Bums (Extras)
 
Abilities
Str 3; Agi 3; Con 2; Int 2; Wis 3; Pre 2; Vitality (0) 13; Wounds (-2) 7 (Armor 0)
Saves
React 8; Endure 7; Will 7
Movement
Init 11; Move 30 ft (Run 90)
Attacks
Unarmed Strike 9/3S; Lead Pipe 9/4S; Bottle 9/4S; Small Blade 8/3L
Combat Skills
Dodge 9 (3); Feint 5; Grapple 6; Melee 9 (3); Ranged 6; Target 5; Throw 9 (3); Unarmed 9 (3)
All Other Skills
Balance 6; Bluff 8 (3); Climb (7.5’) 6; Conceal 6; Diplomacy 5; Disguise 6; Drive 6; Escape 6; Gamble 9 (3); Gather Info 8 (3); General Knowledge 5; Hide 9 (3); Intimidate 11 (5); Jump (15’l/3’h) 6; Listen 9 (3); Move Silently 9 (3); Ride 6; Search 6 (1); Sense Motive 6; Spot 9 (3); Streetwise 11 (5); Swim 6; Taunt 8 (3); Treat Injury 6
Edges
Possibly Fence or Street Doc
Flaws
Usually Heavy Drinker or Outlaw or Uncouth
Equipment Normal Load 50; Encumbered 100; Limit 150; Drag 600
Bum wear, whiskey, scraps

Notes
Street Bums usually stick together in groups for saftey reasons


7461
Bounty Heads / Re: BZ's Cast of Extras
« on: June 01, 2008, 02:52:42 pm »
SSPB Officer (Extra)

Abilities
Str 3; Agi 3; Con 4; Int 3; Wis 3; Pre 3; Vitality Points (0) 15; Wound Points (–2) 14 (Armor 10)
Saves
React 8; Endure 9; Will 8
Movement
Init 15 (13); Move 30 ft (Run 90)
Attacks
Unarmed Strike 8/3S; Grapple Moves; Police Revolver 9/8L/40ft (6); Police Riot Gun 10/10L/100ft (8 )
Combat Skills
Dodge 9 (3); Feint 6; Grapple 9 (3); Melee 8 (2); Ranged 9 (3); Target 6; Throw 6; Unarmed 8 (2)
All Other Skills
Balance 6; Bluff 6; Climb (7.5’) 6; Conceal 6; Diplomacy 8 (2); Disguise 6; Drive 8 (2); Escape 6; Gamble 6; Gather Info 9 (3); General Knowledge 6; Hide 9 (3); Intimidate 10 (3); Interrogation 9 (3); Jump (15’l/3’h) 6; Listen 9 (3); Move Silently 9 (3); Pilot 8 (2); Political Sciences 7 (1); Ride 6; Search 9 (3); Sense Motive 9 (3); Spot 9 (3); Streetwise 9 (3); Swim (7.5’) 6; Taunt 6; Treat Injury 9 (3)
Edges
Combat Reflexes; Hard to Kill; Threat Assessment; SSPB Ties
Psychic/Feng-Shui Powers
none
Flaws
Heavy Drinker

Equipment Normal Load 50; Encumbered 100; Limit 150; Drag 600
SSPB uniform, cell phone, electronic binoculars, handcuffs (2), police revolver with 2 revolver speed-loaders, micro comlink, permit to carry a firearm, permit to wear armor, pocket secretary, police armored vest, police riot gun,

Squad Car: Handling +1; Armor 0; Structure 20; Systems 10

Spacecraft – Scout Ship: Handling +1; Armor 15; Structure 80; Systems 40
20mmL police ship guns 6/16L/PB
Sunflare (6)
Chaff Defense (6)
 

7462
Bounty Heads / Re: BZ's Cast of Extras
« on: June 01, 2008, 02:52:25 pm »
Rent A Cop (Extra)
 
Abilities
Str 3; Agi 3; Con 3; Int 3; Wis 3; Pre 3; Vitality (0) 14; Wounds (–2) 8 (Armor 0)
Saves
React 8; Endure 8; Will 8
Movement
Init 11; Move 30 ft (Run 90)
Attacks
Unarmed Strike 7/3S; Grapple Moves; Deck Pistol 10/8L/40ft (12)
Combat Skills
Dodge 9 (3); Feint 6; Grapple 7 (1); Melee 7 (1); Ranged 9 (3); Target 6; Throw 6; Unarmed 7 (1)
All Other Skills
Balance 6; Bluff 6; Climb (7.5’) 6; Conceal 6; Diplomacy 6; Disguise 6; Drive 6; Escape 6; Gamble 6; Gather Info 6; General Knowledge 6; Hide 7 (1); Intimidate 9 (3); Jump (15’l/3’h) 6; Listen 7 (1); Move Silently 7 (1); Ride 6; Search 7 (1); Sense Motive 9 (3); Spot 9 (3); Swim 6; Taunt 6; Treat Injury 6
Edges
None
Flaws
None
Equipment Normal Load 50; Encumbered 100; Limit 150; Drag 600
Security uniform, deck pistol, cell phone

Notes
None
 

7463
Bounty Heads / Re: BZ's Cast of Extras
« on: June 01, 2008, 02:52:01 pm »
Juvenile Delinquent (Extra)
 
Abilities
Str 2; Agi 3; Con 2; Int 2; Wis 1; Pre 3; Vitality (0) 10; Wounds (–2) 7 (Armor 0)
Saves
React 8; Endure 7; Will 6
Movement
Init 9; Move 30 ft (Run 60)
Attacks
Unarmed Strike 10/2S; Baseball Bat 9/3S; Combat Knife 9/4L
Combat Skills
Dodge 9 (3); Feint 6; Grapple 5; Melee 9 (3); Ranged 7 (1); Target 5; Throw 6; Unarmed 10 (3+1)
All Other Skills
Balance 9 (3); Bluff 7 (3–2); Climb (7.5’) 8 (3); Conceal 7 (3); Diplomacy 4 (–2); Disguise 4; Drive 7 (1); Escape 9 (3); Gamble 4; Gather Info 4 (–2); General Knowledge 5; Hide 9 (3); Intimidate 5 (3–4); Jump (10’l/2’h) 5; Listen 4; Move Silently 9 (3); Open Locks 9 (3); Ride 6; Search 5; Sense Motive 4; Sleight of Hand 9 (3); Spot 4; Streetwise 7 (3); Swim 5; Taunt 9 (3); Treat Injury 4
Edges
Scrapper
Flaws
Hothead; Kid
Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300
Street punk wear, bat, knife, cell phone

Notes
None
 

7464
Bounty Heads / Re: BZ's Cast of Extras
« on: June 01, 2008, 02:51:39 pm »
Innocent Bystander (Extra)
 
Abilities
Str 3; Agi 3; Con 3; Int 3; Wis 3; Pre 3; Vitality (0) 14; Wounds (–2) 8 (Armor 0)
Saves
React 8; Endure 8; Will 8
Movement
Init 11; Move 30 ft (Run 90)
Attacks
Unarmed Strike 6/3S
Combat Skills
Dodge 6; Feint 6; Grapple 6; Melee 6; Ranged 6; Target 6; Throw 6; Unarmed 6
All Other Skills
All General Skills at 6; Specialty Skills at 3; and one or two relevant skills at 9
Edges
None
Flaws
None
Equipment Normal Load 50; Encumbered 100; Limit 150; Drag 600
Various modes of dress, cell phone

Notes
None

7465
Bounty Heads / Re: BZ's Cast of Extras
« on: June 01, 2008, 02:51:15 pm »
Gang Member (Extra)
 
Abilities
Str 3; Agi 3; Con 3; Int 3; Wis 3; Pre 3; Vitality (0) 14; Wounds (–2) 8 (Armor 0)
Saves
React 8; Endure 8; Will 8
Movement
Init 11; Move 30 ft (Run 90)
Attacks
Unarmed Strike 9/3S; Grapple Moves; Deck Pistol 10/8L/40ft (12); Baseball Bat 9/4S; Combat Knife 9/5L
Combat Skills
Dodge 9 (3); Feint 6; Grapple 6; Melee 9 (3); Ranged 9 (3); Target 6; Throw 6; Unarmed 9 (3)
All Other Skills
Appraise 9 (3); Balance 6; Bluff 9 (3); Climb (7.5’) 9 (3); Conceal 6; Diplomacy 6; Disguise 6; Drive 9 (3); Escape 6; Gamble 6; Gather Info 9 (3); General Knowledge 6; Hide 9 (3); Intimidate 9 (3); Jump (15’l/3’h) 9 (3); Listen 9 (3); Move Silently 9 (3); Ride 6; Search 6; Sense Motive 9 (3); Sleight of Hand 9 (3); Spot 9 (3); Streetwise 9 (3); Swim 6; Taunt 9 (3); Treat Injury 6
Edges
Underworld Ties
Flaws
Enemy (Rival Gang); Outlaw
Equipment Normal Load 50; Encumbered 100; Limit 150; Drag 600
Street punk wear, deck pistol, bat, knife, cell phone

Notes
Not all gang members carry pistols or bats, but most have a knife on them at all times.
 

7466
Bounty Heads / Re: BZ's Cast of Extras
« on: June 01, 2008, 02:50:47 pm »
Corporate/Syndicate Goon (Extra)

Abilities
Str 4; Agi 3; Con 4; Int 3; Wis 3; Pre 2; Vitality (0) 16; Wounds (–2) 14 (Armor 0)
Saves
React 8; Endure 9; Will 8
Movement
Init 11; Speed 30 ft (Run 120)
Attacks
Unarmed Strike 10/4S; Grapple Moves p.148; Deck Pistol 13/8L/40 Ft (12); Combat Knife 11/6L
Combat Skills
Dodge 10 (4); Feint 5; Grapple 11 (4); Melee 11 (5); Ranged 12 (5+1); Target 10 (4); Throw 9 (3); Unarmed 10 (4)
All Other Skills
Appraise 10; Balance 6; Bluff 5; Climb (7.5’) 10 (3); Conceal 9 (3); Diplomacy 5; Disable Device 11 (5); Disguise 5; Drive 9 (3); Escape 6; Gamble 6; Gather Information 5; General Knowledge 7; Gunsmith 10 (4); Hide 9 (3); Intimidate 12 (5); Jump (20’l/4’h) 10 (3); Listen 6; Move Silently 9 (3); Operate Heavy Machinery 9 (3); Ride 6; Search 6; Sense Motive 6; Spot 9 (3); Streetwise 9; Swim (7.5’) 7; Taunt 5; Treat Injury 6
Edges
Hard To Kill, Marksmen; Rapid Shot; Well Informed
Flaws
Uncouth
Equipment Normal Load 75; Encumbered 150; Limit 225; Drag 900
Business wear, deck pistol with 3 extra clips, combat knife, cell phone, micro comlink
 

7467
Bounty Heads / BZ's Cast of Extras
« on: June 01, 2008, 02:49:54 pm »
Below are a few Write-Ups for some common Extras.

BZ

7468
Bounty Heads / Re: BZ's Animal Farm
« on: May 31, 2008, 07:54:12 pm »
Place Holder.

BZ

7469
Bounty Heads / Re: BZ's Animal Farm
« on: May 31, 2008, 07:53:18 pm »
Wolf (Extra)
 
Abilities
Str 3; Agi 3; Con 3; Int 1; Wis 1; Pre 2; Vitality (0) 12; Wounds (-2) 13
Saves
React 8; Endure 8; Will 6
Movement
Init 9; Move 40 ft (Run 120)
Attacks
Bite 9/3L; Grapple Moves (Bumrush, Hold, & Trip only)
Combat Skills
Dodge 9 (3); Grapple 6; Unarmed 9 (3)
All Other Skills
Balance 6; Climb 7 (+1); Conceal 4; Escape 6; Hide 10 (3+1); Intimidate 9 (3); Jump 7 (+1); Listen 10 (5+1); Move Silently 10 (3+1); Search 7 (3); Sense Motive 8 (3+1); Spot 11 (5+2); Survival 7 (3); Swim 7 (+1); Track 9 (5)
Edges
Acute Vision; Alert; Athletic; Fast; Hard to Kill; Stealthy; Track by Scent
Flaws
None
Equipment Normal Load 50; Encumbered 100; Limit 150; Drag 600
None

Notes
None

7470
Bounty Heads / Re: BZ's Animal Farm
« on: May 31, 2008, 07:52:55 pm »
Snake, Poisonous (Extra)
 
Abilities
Str 1; Agi 7; Con 1; Int 1; Wis 1; Pre 1; Vitality (0) 4; Wounds (-2) 3
Saves
React 12; Endure 6; Will 6
Movement
Init 13; Move 20 ft (Run 40)
Attacks
Bite 10/XX
Combat Skills
Dodge 12 (1+1); Unarmed 10
All Other Skills
Balance 10; Climb 7 (3); Escape 15 (5); Hide 16 (5+1); Intimidate 4; Jump 4; Listen 4; Move Silently 16 (5+1); Search 4; Sense Motive 4; Spot 9 (5); Survival 6 (2); Swim 4
Edges
Agile; Instant Stand; Mobility; Poisonous; Stealthy
Flaws
Animal Antipathy; Small
Equipment Normal Load 5; Encumbered 10; Limit 15; Drag 60
None

Notes
None

7471
Bounty Heads / Re: BZ's Animal Farm
« on: May 31, 2008, 07:52:39 pm »
Shark, Great White (Extra)
 
Abilities
Str 8; Agi 3; Con 8; Int 2; Wis 2; Pre 2; Vitality (0) 33; Wounds (-1) 18
Saves
React 8; Endure 13; Will 7; Surge
Movement
Init 10; Move 35 ft (Run 280)
Attacks
Bite 12/10L; Grapple Moves (Hold & Pin only)
Combat Skills
Dodge 9 (3); Grapple 15 (3+1); Unarmed 12 (6)
All Other Skills
Escape 6; Hide 2 (-4); Jump 11; Listen 11 (6); Move Silently 17 (3+8); Search 5; Sense Motive 5; Spot 5; Survival 7 (2); Swim 16 (5); Taunt 5; Track 16 (3+8)
Edges
Combo Attack (Grapple off Bite); Hard To Kill; Toughness; Hearty; High Pain Threshold; Immunity (drowning); Power Attack; Slips Through Water; Surprise Strike; Swimmer; Toughness; Track by Scent; Underwater Tracking
Flaws
Large
Equipment Normal Load 300; Encumbered 600; Limit 900; Drag 3600
None

Notes
Can use Hold or Pin underwater to drown victims.  Bite 2+L Damage

7472
Bounty Heads / Re: BZ's Animal Farm
« on: May 31, 2008, 07:52:21 pm »
Lion (Extra)
 
Abilities
Str 7; Agi 4; Con 7; Int 2; Wis 4; Pre 4; Vitality (0) 33; Wounds (-2) 17
Saves
React 9; Endure 12; Will 9; Surge 3
Movement
Init 17; Move 40 ft (Run 280)
Attacks
Claw or Bite11/7L; Grapple Moves (Bumrush, Hold, & Trip only)
Combat Skills
Dodge 11 (4); Grapple 15 (4+1); Unarmed 11 (4)
All Other Skills
Balance 11 (4); Climb 15 (4+1); Conceal 7; Escape 10 (3); Hide 11 (3+1); Intimidate 15 (5); Jump 15 (4+1); Listen 10 (3); Move Silently 12 (4+1); Search 8 (3); Sense Motive 10 (3); Spot 12 (4+1); Survival 10 (3); Swim 11 (+1); Track 11 (4)
Edges
Acute Vision; Athletic; Combat Reflexes; Fast; Grappler; Hard To Kill; Hearty; Pack Mule; Stealthy; Surprise Strike; Toughness; Track by Scent
Flaws
None
Equipment Normal Load 400; Encumbered 800; Limit 1200; Drag 6000
None

Notes
None

7473
Bounty Heads / Re: BZ's Animal Farm
« on: May 31, 2008, 07:51:53 pm »
Horse (Extra)
 
Abilities
Str 7; Agi 3; Con 7; Int 1; Wis 3; Pre 3; Vitality (0) 22; Wounds (-2) 12
Saves
React 8; Endure 12; Will 8
Movement
Init 11; Move 45 ft (Run 315)
Attacks
Kick 6/7S; Bite 6/2L; Grapple Moves (Bumrush & Trip only)
Combat Skills
Dodge 6; Grapple 10; Unarmed 6
All Other Skills
Balance 4 (-2); Climb 2 (-8); Escape 2 (-4); Hide -2 (-8); Intimidate 10; Jump 10; Listen 6; Move Silently 6; Search 4; Sense Motive 6; Spot 6; Survival 7 (1); Swim 10
Edges
Fast; Pack Mule
Flaws
Additional Penalties (-2 Balance, -8 Climb, -4 Escape, -8 Hide, +5 Move)
Equipment Normal Load 400; Encumbered 800; Limit 1200; Drag 6000
None

Notes
None

7474
Bounty Heads / Re: BZ's Animal Farm
« on: May 31, 2008, 07:51:30 pm »
Gorilla (Extra)
 
Abilities
Str 6; Agi 4; Con 6; Int 2; Wis 2; Pre 3; Vitality (0) 29; Wounds (-2) 11
Saves
React 9; Endure 11; Will 6; Surge 3
Movement
Init 10; Move 35 ft (Run 210)
Attacks
Slam 10/6S; Bite 10/6L; Grapple Moves (Body Slam, Bumrush, Choke, Hold, & Trip only)
Combat Skills
Dodge 10 (3); Grapple 15 (5+1); Throw 7; Unarmed 10 (3)
All Other Skills
Balance 10 (3); Bluff 5; Climb 12 (3); Conceal 8 (3); Escape 7; Hide 8 (3-2); Intimidate 12 (3); Jump 12 (3+1); Listen 8 (3); Move Silently 10 (3); Search 7 (3); Sense Motive 8; Spot 8 (3); Survival 8 (5); Swim 9; Track 2
Edges
Fast; Grappler; Hearty; Power Attack; Toughness; Pack Mule
Flaws
Big’Un
Equipment Normal Load 300; Encumbered 600; Limit 900; Drag 3600
None

Notes
None

7475
Bounty Heads / Re: BZ's Animal Farm
« on: May 31, 2008, 07:51:07 pm »
Falcon (Extra)
 
Abilities
Str 1; Agi 6; Con 1; Int 1; Wis 2; Pre 2; Vitality (0) 5; Wounds (-2) 3
Saves
React 11; Endure 6; Will 7
Movement
Init 13; Move 40 ft Flight (Run 80)
Attacks
Claw or Bite 10/2L (no X-DMG); Wing Buffet 10/2S (no X-DMG); Grapple Moves (Bumrush & Trip Only)
Combat Skills
Dodge 15 (5+1); Grapple 4; Unarmed 10 (1)
All Other Skills
Conceal 5; Escape 9; Hide 13 (+4); Intimidate 5; Listen 11 (5+1); Move Silently 12 (3); Search 7 (3); Sense Motive 6 (+1); Spot 12 (5+2); Survival 7 (2)
Edges
Acute Vision; Agile; Alert; Fast x2; Flight; Internal Compass; Mobility; Surprise Strike
Flaws
Lightweight; Mostly Harmless; Pushover; Small
Equipment Normal Load 5; Encumbered 10; Limit 15; Drag 60
None

Notes
None

7476
Bounty Heads / Re: BZ's Animal Farm
« on: May 31, 2008, 07:50:40 pm »
Dog, Guard (Extra)
 
Abilities
Str 2; Agi 3; Con 3; Int 1; Wis 1; Pre 2; Vitality (0) 11; Wounds (-2) 8
Saves
React 8; Endure 8; Will 6
Movement
Init 9; Move 30 ft (Run 60)
Attacks
Bite 9/2L; Grapple Moves (Bumrush, Hold, and Trip only)
Combat Skills
Dodge 9 (3); Grapple 5; Unarmed 9 (3)
All Other Skills
Balance 6; Climb 1 (-4); Conceal 4; Escape 6; Hide 10 (+4); Intimidate 10 (3+2); Jump 4 (3-4); Listen 12 (5+3); Move Silently 6; Search 7 (3); Sense Motive 8 (3+1); Spot 10 (5+1); Survival 5 (1); Swim 5
Edges
Acute Hearing; Alert; Fast; Skill Focus (intimidate)
Flaws
Small; Additional Penalties (-4 Climb)
Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300
None

Notes
None

7477
Bounty Heads / Re: BZ's Animal Farm
« on: May 31, 2008, 07:50:20 pm »
Crocodile (Extra)
 
Abilities
Str 6; Agi 4; Con 6; Int 1; Wis 1; Pre 2; Vitality (0) 28; Wounds (-2) 16
Saves
React 9; Endure 11; Will 6
Movement
Init 10; Move 30 ft (Run 180)
Attacks
Bite 10/8L; Tail Whip 10/6S; Grapple Moves (Bumrush, Hold, Pin, and Trip only)
Combat Skills
Dodge 9 (2); Grapple 16 (6+1); Unarmed 10 (3)
All Other Skills
Balance 7; Climb 9; Conceal 4; Escape 7; Hide 11 (3+1); Intimidate 12 (3); Jump 9; Listen 8 (4); Move Silently 16 (+9); Search 4; Sense Motive 4; Spot 5 (+1); Survival 7 (3); Swim 17 (8 )
Edges
Acute Vision; Grappler; Hard to Kill; Immunity (drowning); Slips Through Water; Stealthy; Surprise Strike; Swimmer; Toughness
Flaws
None
Equipment Normal Load 150; Encumbered 300; Limit 450; Drag 1800
None

Notes
Can use Hold or Pin underwater to drown victims.

7478
Bounty Heads / Re: BZ's Animal Farm
« on: May 31, 2008, 07:49:46 pm »
Bear (Extra)
 
Abilities
Str 7; Agi 3; Con 6; Int 1; Wis 3; Pre 3; Vitality (0) 31; Wounds (-2) 11
Saves
React 8; Endure 13; Will 8; Surge 3
Movement
Init 11; Move 40 ft (Run 280)
Attacks
Claw/Bite 10/7L; Grapple Moves (Bumrush, Choke, Hold, Pin, and Trip only)
Combat Skills
Dodge 12 (3+3); Grapple 16 (5+1); Unarmed 10 (4)
All Other Skills
Balance 6; Climb 15 (5); Conceal 6; Escape 6; Hide 9 (3); Intimidate 13 (3); Jump 10; Listen 9 (3); Move Silently 9 (3); Search 7 (3); Sense Motive 6; Spot 9 (3); Survival 11 (5); Swim 13 (3); Track 9 (3)
Edges
Fast; Grappler; Great Fortitude; Hearty; Pack Mule; Toughness; Track by Scent
Flaws
None
Equipment Normal Load 400; Encumbered 800; Limit 1200; Drag 6000
None

Notes
None

7479
Bounty Heads / BZ's Animal Farm
« on: May 31, 2008, 07:49:26 pm »
Below are Write-Ups for a few animals common to adventure type scenarios.

BZ

7480
Bounty Heads / Re: Character Archetypes Write-Ups
« on: May 07, 2008, 03:19:39 pm »
Place Holder.

BZ

7481
Bounty Heads / Re: Character Archetypes Write-Ups
« on: May 07, 2008, 03:19:04 pm »
Hexslinger Artificer
Age 61; Gender Male; Height 5’4”; Weight 175; Eyes Dull; Hair Bald; Skin Winkled

Abilities
Str 2; Agi 4; Con 4; Int 5; Wis 3; Pre 2; Vitality (0) 14; Wounds (–2) 9
Saves
React 9; Endure 9; Will 8; Luck 3 (1 committed); Surge 3
Movement
Init 12; Move 20 ft (Run 40)
Attacks
Unarmed Strike 6/3S; Deck Pistol 17/8L/40ft (12); Spray Mace 12/ * /10’ flat (5)
Combat Skills
Dodge 10 (5 –2); Feint 6 (+1); Grapple 3 (–2); Melee 5 (–2); Ranged 10 (5–2); Target 11 (2+1); Throw 5 (–2); Unarmed 5 (–2)
All Other Skills
Appraise 14 (5+1); Artistry 10 (3+1); Balance 5 (–2); Bluff 11 (5+1); Climb (5’) –2 (–7); Computers 14 (5+1); Conceal 7 (+1); Diplomacy 6 (+1); Disguise 7;(+1) Drive 5 (–2); Escape 5 (–2); Forgery 14 (5+1); Gamble 7 (+1); Gather Info 11 (5+1); General Knowledge 12 (3+1); Hide 5 (–2); Intimidate 6 (+1); Jump (10’l/2’h) –2 (–7); Listen 10 (3+1); Move Silently 5 (–2); Occult Sciences 14 (5+1); Ride 5 (–2); Search 12 (3+1); Sense Motive 10 (3+1); Spot 10 (3+1); Swim (5’) –2 (–7); Taunt 6 (+1); Treat Injury 7 (+1)
Edges
Hexslinger; Sphere Focus (Legacy Magic); Sphere Focus (Life Magic); Sphere Focus (Ice Magic); Mastered Spell (Talisman); Alchemist’s Lab
Psychic/Feng-Shui Powers
Focused Spells:  Absolute Zero 18♠; Artifact 18♠; Close Wounds 10; Freezing Touch 5; Frost 5; Heal 13♠; Ice Bolt 10; Ice Walk 5; Potion 10; Regeneration 13♠; Restore Vitality 5; Scroll 5; Suppress Toxins 5; Talisman 13♠ (Mastered Spell); Tattoo 8♠
Flaws
Geezer; Bum Leg; Lazy

Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300
Business wear, cell phone, computer workstation, deck pistol, spray mace, pocket secretary, alchemist’s lab, talisman: ring of close wounds (5)

Luxury Car: Handling 0; Armor 0; Structure 20; Systems 10

7482
Bounty Heads / Re: Character Archetypes Write-Ups
« on: May 07, 2008, 03:17:41 pm »
Hexslinger
Age 25; Gender Female; Height 5’6”; Weight 150; Eyes Green; Hair Black; Skin White

Abilities
Str 2; Agi 3; Con 4; Int 5; Wis 3; Pre 3; Vitality (0) 14; Wounds (–2) 9
Saves
React 8; Endure 9; Will 8; Luck 3; Surge 3
Movement
Init 11; Move 30 ft (Run 60)
Attacks
Unarmed Strike 11/2S; Deck Pistol 10/8L/40’ (12)
Combat Skills
Dodge 11 (5); Feint 6; Grapple 5; Melee 6; Ranged 9 (3); Target 8; Throw 6; Unarmed 11 (5)
All Other Skills
Balance 6; Bluff 2 (–4); Climb (7.5’) 5; Computers 11 (3); Conceal 6; Diplomacy 10 (4); Disguise 6; Drive 6; Escape 6; Gamble 6; Gather Info 10 (4); General Knowledge 8; Hide 6; Intimidate 6; Jump (10’l/2’h) 5; Listen 10 (4); Move Silently 6; Occult Sciences 17 (5+4); Ride 6; Search 13 (5); Sense Motive 11 (5); Spot 10 (4); Streetwise 11 (5); Swim (7.5’) 5; Taunt 11 (5); Treat Injury 9 (3)
Edges
Academic; Skill Focus (Occult Sciences); Hexslinger; Sphere Focus (Body Magic); Sphere Focus (Energy Magic); Sphere Focus (Protection Magic)
Psychic/Feng-Shui Powers
Focused Spells:  Crackling Aura 8♠; Dispel Magic 13♠; Heightened Senses 5; Immunity 18♠; Lightning Bolt 18♠; Magic Ward 8♠; Physical Boost 13♠; Plasma Burst 13♠; Reflect Magic 13♠; Shield 10; Static Shock 8♠; Stunning Grasp 5; Suspended Animation 5; Unbreakable 8♠; X-Ray Vision 8♠
Flaws
Chain Smoker; Clumsy; Rotten Liar

Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300
Business wear, cell phone, computer workstation, deck pistol, pocket secretary

Luxury Car: Handling 0; Armor 0; Structure 20; Systems 10

7483
Bounty Heads / Re: Character Archetypes Write-Ups
« on: May 07, 2008, 03:16:10 pm »
Cyberspy
Age 22; Gender Female; Height 5’8”; Weight 135; Eyes Green; Hair White; Skin Albino

Abilities
Str 2; Agi 4; Con 4(3); Int 3; Wis 3; Pre 4; Vitality (0) 13; Wounds (–2) 8
Saves
React 9; Endure 8; Will 8; Luck 3; Surge 3
Movement
Init 12; Move 30 ft (Run 60)
Attacks
Unarmed Strike 7/2S; Machine Pistols 10/8L/40ft (33ea)
Combat Skills
Dodge 11 (4); Feint 7; Grapple 5; Melee 7; Ranged 11 (4); Target 6; Throw 7; Unarmed 7
All Other Skills
Balance 7; Bluff 10 (3); Climb (7.5’) 5; Computers 16 (5+2); Conceal 6; Diplomacy 7; Disguise 6; Drive 7; Electronics 7 (1); Escape 10 (3); Gamble 7 (1); Gather Info 10 (3); General Knowledge 6; Hide 12 (5); Intimidate 7; Jump (10’l/2’h) 5; Listen 9 (3); Move Silently 12 (5); Open Locks 12 (5); Political Sciences 7 (1); Ride 7; Search 13 (4+3); Sense Motive 6; Slight of Hand 12 (5); Spot 12 (3+3); Swim (7.5’) 5; Taunt 7; Treat Injury 6; Tumble 12 (5)
Edges
Cyberjock; Cerebral Computer; Skill Box; Cyber Optics; Rejection Compensators (x2)
Flaws
Compulsive Gambler; Enemy (Syndicate); Bounty Head

Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300
Audio recorder, breaking and entering kit, bug detector, bugs (6), cell phone, hidden video recorder, high fashion wear, laser microphone, line tap, lock picks, machine pistols with silencers (2), notebook computer, pocket secretary, tracking device, tranquilizer (10), video recorder, voice stress analyzer, white noise generator

Sports Car: Handling +2; Armor 0; Structure 20; Systems 10

7484
Bounty Heads / Re: Character Archetypes Write-Ups
« on: May 07, 2008, 03:14:34 pm »
Cyberjock
Age 32; Gender Male; Height 6’0”; Weight 215; Eyes brown; Hair Black; Skin Tan

Abilities
Str 5(7); Agi 3; Con 5(2); Int 3; Wis 2; Pre 2; Vitality (0) 16; Wounds (–2) 12 (Armor 10)
Saves
React 8; Endure 7; Will 7; Luck 3; Surge 3
Movement
Init 16(14); Move 60 ft (Run 420)
Attacks
Unarmed Strike 11/7S; Grapple Moves; Sword 11/10L; Police Riot Gun 10(11)/16L/200ft (8 ); Military Hand Grenade 9/16L A20’r 40x’
Combat Skills
Dodge 11 (5); Feint 5; Grapple 15 (5); Melee 11 (5); Ranged 11 (5); Target 6; Throw 9 (3); Unarmed 11 (5)
All Other Skills
Balance 6; Bluff 5; Climb (15’) 15 (5); Conceal 5; Diplomacy 5; Disguise 5; Drive 6; Escape 6; Gamble 5; Gather Info 5; General Knowledge 6; Hide 6; Intimidate 15 (5); Jump (35’l/7’h) 15 (5); Listen 5; Move Silently 6; Ride 6; Search 6; Sense Motive 9 (4); Spot 8 (3); Streetwise 10 (5); Swim (15’) 10; Taunt 10 (5); Treat Injury 5
Edges
Combat Reflexes; Hard To Kill; Cyberjock; Adrenal Booster; Muscle Wires; Speed Switch
Flaws
Chain Smoker; Distinctive Features: Twitchy; Bounty Head

Equipment Normal Load 400; Encumbered 800; Limit 1200; Drag 6000
Camouflage (all types), casual wear, cell phone, electronic binoculars, electronic compass, gasmask, micro comlink, outdoor kit, pain killer (10), pocket secretary, police armored vest, police riot gun with laser sight and slugs, military hand grenades (6), sports equipment, sword

Motorcycle: Handling +3; Armor 0; Structure 10; Systems 10

7485
Bounty Heads / Re: Character Archetypes Write-Ups
« on: May 07, 2008, 03:06:05 pm »
The following Character Archetypes use the optional Cyberware and Hexslinging Rulesets.

BZ

7486
Community Conversation / Return To Topics After Posting and More
« on: May 07, 2008, 10:06:45 am »
If you want to automatically return to topics after posting by default, you need to go into Profile; then Look and Layout Preferences; then check the box for the ‘return to topics after posting by default’ option.

If you don’t, then you will go back to the Forum where you posted rather than into the Thread itself.

BZ

7487
Community Conversation / Forum Posting Ranks
« on: May 06, 2008, 02:47:36 pm »
Hi all,

Here are the Spiffy Forum Posting Ranks.  As folks post through the roof, we’ll add new Ranks, but these should do for now  :)

0 Posts– Small Fry
50 – Outlaw
100 – Bounty Head
250 – Mercenary
500 – Professional
1000 – Veteran
2000 – Cowboy
4000 – Legendary Cowboy


BZ

---

Here some New ideas - with a little re-arranging -

0 Posts– Small Fry
50 – Outlaw
100 – Bounty Head
250 – Mercenary
500 – Professional
1000 – Mob Boss
2000 – Feng-Shui Master
4000 – Cowboy
6000 – Veteran Cowboy
8000 – Legendary Cowboy
10000 – BHB Guru

---

The Latest & Greatest

0 Posts– Small Fry
50 – Outlaw
100 – Bounty Head
250 – Mercenary
500 – Professional
1000 – Mob Boss
2000 – Cowboy
4000 – Veteran Cowboy
6000 – Legendary Cowboy
8000 – Feng-Shui Master
10000 – BHB Guru
15000 – BHB Magistrate Superstar
20000 – BHB Overlord Monarch Magistrate

7488
Bounty Heads / Re: Bounty Heads
« on: May 05, 2008, 01:33:23 pm »
So who will be first to stat up a legend?  ;D

BZ

7489
Community Conversation / Re: Community Conversation
« on: May 04, 2008, 10:25:22 pm »
Ideas for topics to start?

7490
Introductions / Re: Welcome To The Bounty Head Bebop Comlink
« on: May 04, 2008, 10:23:03 pm »
OK, so a little about myself…

Well, I’m a big fan of the Anime Space-Western, such as Cowboy Bebop, Outlaw Star, Trigun and the like.  I'm also an avid Gamer; both Face-to-Face and Play-By-Post.

It was my love of these two things that inspired me to come up with the Bounty Head Bebop RPG and is what gave birth to this Forum.  It is my hope that both will grow into success and be enjoyed by the many fine folks who appreciate such things.

So roll up a character, pop in your favorite jazz CD, and "3..2..1… LET'S JAM!"

BZ

7491
Bounty Heads / Re: Character Write-Up Template
« on: May 04, 2008, 10:06:29 pm »
We've standardized to the above  'Stat Block Format'  :)

BZ

7492
Bounty Heads / Re: Character Write-Up Template
« on: May 04, 2008, 10:04:08 pm »
NameOrTypeHere
Age XX; Gender XX; Height XX; Weight XX; Eyes XX; Hair XX; Skin XX

Abilities
Str XX; Agi XX; Con XX; Int XX; Wis XX; Pre XX; Vitality (0) XX; Wounds (–2) XX (Armor XX)
Saves
React XX; Endure XX; Will XX; Luck XX; Surge XX
Psychosis XX
Movement
Init XX; Move XX ft (Run XX)
Attacks
Unarmed Strike XX/XX; Grapple Moves; Deck Pistol XX/8L/40ft (12)
Combat Skills
Dodge XX (XX); Feint XX (XX); Grapple XX (XX); Melee XX (XX); Ranged XX (XX); Target XX (XX); Throw XX (XX); Unarmed XX (XX)
All Other Skills
Balance XX (XX); Bluff XX (XX); Climb (XX’) XX (XX); Conceal XX (XX); Diplomacy XX (XX); Disguise XX (XX); Drive XX (XX); Escape XX (XX); Gamble XX (XX); Gather Info XX (XX); General Knowledge XX (XX); Hide XX (XX); Intimidate XX (XX); Jump (XX’l/XX’h) XX (XX); Listen XX (XX); Move Silently XX (XX); Ride XX (XX); Search XX (XX); Sense Motive XX (XX); Spot XX (XX); Swim (XX.XX’) XX (XX); Taunt XX (XX); Treat Injury XX (XX)
Edges
Edges
Psychic/Feng-Shui Powers
None
Flaws
None

Equipment Normal Load XX; Encumbered XX; Limit XX; Drag XX
Deck pistol, pocket secretary, casual wear, XX

Luxury Car: Handling 0; Armor 0; Structure 20; Systems 10

Motorcycle: Handling +3; Armor 0; Structure 10; Systems 10

Sports Car: Handling +2; Armor 0; Structure 20; Systems 10

Utility Vehicle: Handling 0; Armor 0; Structure 20; Systems 10

Frigate: Handling +0; Armor 25; Structure 100; Systems 40
20mmL police ship guns XX/16L/PB
Air-to-Air Missile XX/26L A40’r/νL/§L (6)
Chaff Defense (6)

Fighter: Handling +2; Armor 20; Structure 40; Systems 20
20mmL police ship guns XX/16L/PB
Mini Missiles XX/20L A30’r/PB (6)
Chaff Defense (6)
 



7493
Bounty Heads / Character Write-Up Template
« on: May 04, 2008, 09:56:43 pm »
Feel free to use this Character Write-Up Template when creating your own character write-ups.

Just quote to copy and then paste in your own threads - be careful not to delete the template - thanks  8)

BZ

7494
Bounty Heads / Re: Character Archetypes Write-Ups
« on: May 04, 2008, 09:29:56 pm »
Street Doc
Age 61; Gender Male; Height 5’9”; Weight 196; Eyes Gray; Hair Gray; Skin Wrinkled

Abilities
Str 3; Agi 3; Con 3; Int 4; Wis 4; Pre 3; Vitality (0) 15; Wounds (–2) 8
Saves
React 8; Endure 8; Will 9; Luck 3; Surge 3
Movement
Init 12; Move 30 ft (Run 90)
Attacks
Unarmed Strike 4/3S; Grapple Moves; Spray Mace 7/♠/10’ flat (5); Spray Tranquilizer 6/♠ (5); Tranquilizer Syringe 4/♠
Combat Skills
Dodge 9 (5–2); Feint 7 (+1); Grapple 9 (5–2); Melee 4 (–2); Ranged 4 (–2); Target 8 (+1); Throw 4 (–2); Unarmed 4 (–2)
All Other Skills
Appraise 11 (3+1); Balance 4 (–2); Bluff 7 (+1); Climb (7.5’) 4 (–2); Computers 13 (5+1); Conceal 8 (+1); Diplomacy 12 (5+1); Disguise 11 (3+1); Drive 4 (–2); Escape 4 (–2); Forgery 9 (1+1); Gamble 8 (+1); Gather Info 7 (+1); General Knowledge 8 (+1); Hide 7 (3–2); Intimidate 7 (+1); Jump (15’l/3’h) 4 (–2); Life Sciences 16 (5+4); Listen 11 (3+1); Move Silently 4 (–2); Political Sciences 9 (1+1); Ride 4 (–2); Search 8 (+1); Sense Motive 13 (5+1); Spot 11 (3+1); Streetwise 11 (3+1); Surgery 13 (5+2); Swim (7.5’) 4 (–2); Taunt 7 (+1); Treat Injury 16 (5+4)
Edges
Academic; Linguist (English; Japanese; French; Sioux; Sign Language); Physician; Skill Focus (Surgery); Skill Focus (Treat Injury)
Flaws
Code of Honor (Against Killing); Geezer

Equipment Normal Load 50; Encumbered 100; Limit 150; Drag 600
Casual wear, cell phone, diagnostic scanner, diagnostic workstation, Drugs: Antibiotic (24); Antirad (12); Antitoxin (12); Pain Killer (12); Stimdose (12); Super-Coag (6); Tranquilizer (12), First aid kit, notebook computer, pocket secretary, professional disguise kit, spray mace, spray tranquilizer, Surgical tools, Trauma packs (6), VR goggles

Luxury Car: Handling 0; Armor 0; Structure 20; Systems 10

7495
Bounty Heads / Re: Character Archetypes Write-Ups
« on: May 04, 2008, 09:29:32 pm »
X Syndicate Agent
Age 25; Gender Male; Height 6’4”; Weight 275; Eyes Gray; Hair Black; Skin Swarthy

Abilities
Str 5; Agi 3; Con 4; Int 3; Wis 3; Pre 2; Vitality (0) 27; Wounds (–1) 14
Saves
React 8; Endure 9; Will 8; Luck 3; Surge 3
Movement
Init 11; Move 30 ft (Run 150)
Attacks
Unarmed Strike 9/5S; Grapple Moves; Sword 9/8L; Deck Pistol 12/8L/40ft (12)
Combat Skills
Dodge 9 (3); Feint 5; Grapple 13 (5); Melee 9 (3); Ranged 11 (5); Target 6; Throw 6; Unarmed 9 (3)
All Other Skills
Balance 6; Bluff 5; Climb (7.5’) 11 (3); Conceal 6; Diplomacy 5; Disguise 6; Drive 6; Escape 6; Gamble 6; Gather Info 5; General Knowledge 6; Handle Animal 10 (5); Hide 9 (3); Intimidate 13 (5); Interrogation 11 (5); Jump (25’l/5’h) 11 (3); Listen 6; Move Silently 9 (3); Operate Heavy Machinery 9 (3); Ride 6; Search 6; Sense Motive 9 (3); Spot 9 (3); Streetwise 11 (5); Swim (7.5’) 8; Taunt 5; Treat Injury 6
Edges
Hard to Kill; High Pain Threshold; Toughness; Underworld Ties
Flaws
Distinctive Features (Scars)

Equipment Normal Load 100; Encumbered 200; Limit 300; Drag 1200
business wear, cell phone, deck pistol with 3 extra clips, micro comlink, pocket secretary, sword

Luxury Car: Handling 0; Armor 0; Structure 20; Systems 10

7496
Bounty Heads / Re: Character Archetypes Write-Ups
« on: May 04, 2008, 09:29:09 pm »
X SSPB Agent
Age 25; Gender Male; Height 6’1”; Weight 225; Eyes Brown; Hair Brown; Skin White

Abilities
Str 4; Agi 3; Con 4; Int 3; Wis 3; Pre 3; Vitality (0) 16; Wounds (–2) 14 (Armor 10)
Saves
React 8; Endure 9; Will 8; Luck 3; Surge 3
Movement
Init 15 (13); Move 30 ft (Run 120)
Attacks
Unarmed Strike 8/4S; Grapple Moves; Magnum Revolver 10/10L/50ft (6); Police Riot Gun 12/10L/100ft (8 ); Spray Mace 14/♠/10’ flat (5)
Combat Skills
Dodge 10 (4); Feint 6; Grapple 10 (3); Melee 9 (3); Ranged 11 (5); Target 6; Throw 6; Unarmed 8 (2)
All Other Skills
Balance 6; Bluff 6; Climb (7.5’) 7; Conceal 6; Diplomacy 8 (2); Disguise 6; Drive 8 (2); Escape 6; Gamble 6; Gather Info 10 (4); General Knowledge 6; Hide 9 (3); Intimidate 10 (3); Interrogation 10 (4); Jump (20’l/4’h) 7; Listen 9 (3); Move Silently 9 (3); Pilot 8 (2); Political Sciences 7 (1); Ride 6; Search 9 (3); Sense Motive 9 (3); Spot 9 (3); Streetwise 10 (4); Swim (7.5’) 7; Taunt 6; Treat Injury 9 (3)
Edges
Combat Reflexes; Hard to Kill; Threat Assessment; SSPB Ties
Flaws
Heavy Drinker

Equipment Normal Load 75; Encumbered 150; Limit 225; Drag 900
Casual wear, cell phone, electronic binoculars, handcuffs (2), magnum revolver with 2 revolver speed-loaders, micro comlink, permit to carry a firearm, permit to wear armor, pocket secretary, police armored vest, police riot gun, spray mace

Sports Car: Handling +2; Armor 0; Structure 20; Systems 10

7497
Bounty Heads / Re: Character Archetypes Write-Ups
« on: May 04, 2008, 09:28:45 pm »
Spacer
Age 22; Gender Female; Height 5’2”; Weight 120; Eyes Brown; Hair Red; Skin Tan

Abilities
Str 2; Agi 4; Con 3; Int 5; Wis 3; Pre 3; Vitality (0) 13; Wounds (–2) 8
Saves
React 9; Endure 8; Will 8; Luck 3; Surge 3
Movement
Init 12; Move 30 ft (Run 60)
Attacks
Unarmed Strike 7/2S; Deck Pistol 13/8L/40ft (12)
Combat Skills
Dodge 10 (3); Feint 6; Grapple 5; Melee 7; Ranged 12 (5); Target 13 (5); Throw 7; Unarmed 7
All Other Skills
Balance 12 (5); Bluff 6; Climb (7.5’) 5; Computers 11 (3); Conceal 6; Diplomacy 6; Disguise 6; Drive 7; Electronics 13 (5); Escape 7; Gamble 6; Gather Info 6; General Knowledge 8; Hide 7; Intimidate 6; Jump (10’l/2’h) 5; Listen 9 (3); Mechanics 15 (5+2); Move Silently 7; Physical Sciences 12 (4); Pilot 14 (5+2); Ride 7; Search 8; Sense Motive 9 (3); Spot 11 (5); Survival 9 (3); Swim (7.5’) 5; Taunt 6; Treat Injury 9 (3); Tumble 10 (3)
Edges
Ace Pilot; Gearhead; Spacer; Spacecraft (Fighter)
Flaws
Cocky

Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300
Business wear, deck pistol, diagnostic scanner, electronics tools, emergency beacon, mechanics tools, micro comlink, notebook computer, permit to arm spacecraft, permit to pilot spacecraft, pocket secretary, SOL phone, vac suit, zero-g harness

Fighter: Handling +2; Armor 20; Structure 40; Systems 20
20mmL police ship guns 13/16L/PB
Mini Missiles 13/20L A30’r/PB (6)
Chaff Defense (6)

7498
Bounty Heads / Re: Character Archetypes Write-Ups
« on: May 04, 2008, 09:28:22 pm »
Shaman
Age 65; Gender Male; Height 5’5”; Weight 195; Eyes Black; Hair Black; Skin Red

Abilities
Str 3; Agi 3; Con 3; Int 3; Wis 4; Pre 4; Vitality (0) 15; Wounds (–2) 8
Saves
React 8; Endure 8; Will 9; Luck 3; Surge 3
Psychosis 9
Movement
Init 12; Move 30 ft (Run 90)
Attacks
Unarmed Strike 7/3S; Hunting Rifle 5/14L/400’ (5)
Combat Skills
Dodge 7 (3-2); Feint 8 (+1); Grapple 7 (3-2); Melee 4 (-2); Ranged 4 (-2); Target 7 (+1); Throw 7 (3-2); Unarmed 7 (3-2)
All Other Skills
Balance 4 (-2); Bluff 8 (+1); Climb (7.5’) 4 (-2); Conceal 8 (+1); Diplomacy 13 (5+1); Disguise 8 (+1); Drive 4 (-2); Escape 4 (-2); Gamble 13 (5+1); Gather Info 11 (3+1); General Knowledge 7 (+1); Handle Animal 11 (3+1); Hide 7 (3-2); Intimidate 8 (+1); Jump (15’l/3’h) 4 (-2); Listen 11 (3+1); Move Silently 7 (3-2); Ride 7 (3-2); Search 10 (3+1); Sense Motive 13 (5+1); Spot 11 (3+1); Survival 11 (3+1); Swim (7.5’) 4 (-2); Taunt 8 (+1); Track 11 (3+1); Treat Injury 11 (3+1)
Edges
Psychic: Awareness; Psychic Power (x3); Language (Souix)
Psychic/Feng-Shui Powers
Danger Sense; Clairvoyance; Divine Location
Flaws
Geezer

Equipment Normal Load 50; Encumbered 100; Limit 150; Drag 600
Hunting rifle, pocket secretary, tribal wear, outdoor gear kit

Utility Vehicle: Handling 0; Armor 0; Structure 20; Systems 10
Vehicle-mounted cable winch

7499
Bounty Heads / Re: Character Archetypes Write-Ups
« on: May 04, 2008, 09:28:00 pm »
Scoundrel
Age 21; Gender Male; Height 5’10”; Weight 175; Eyes Green; Hair Green; Skin Tattooed

Abilities
Str 4; Agi 4; Con 3; Int 3; Wis 2; Pre 4; Vitality (0) 14; Wounds (–2) 8
Saves
React 9; Endure 8; Will 7; Luck 3; Surge 3
Movement
Init 11; Move 40 ft (Run 160)
Attacks
Unarmed Strike 7/4S; Combat Knife 11/6L; Deck Pistol 12/8L/40ft (12)
Combat Skills
Dodge 12 (5); Feint 12 (5); Grapple 7; Melee 11 (4); Ranged 11 (4); Target 6; Throw 7; Unarmed 7
All Other Skills
Appraise 9 (3); Artistry 8 (3); Balance 7; Bluff 13 (5+1); Climb (10’) 7; Conceal 5; Diplomacy 8 (+1); Disguise 5; Drive 7; Escape 7; Forgery 11 (5); Gamble 8 (3); Gather Info 11 (3+1); General Knowledge 6; Hide 10 (3); Intimidate 7; Jump (20’l/4’h) 7; Listen 8 (3); Move Silently 10 (3); Ride 7; Search 6; Sense Motive 8 (3); Spot 5; Streetwise 10 (5); Swim (10’) 7; Taunt 10 (3); Treat Injury 5
Edges
Charismatic; Fast; Mobility; Underworld Ties
Flaws
Distinctive Features (Tattoos)

Equipment Normal Load 75; Encumbered 150; Limit 225; Drag 900
Cell phone, combat knife, deck pistol, high fashion wear, pocket secretary

Sports Car: Handling +2; Armor 0; Structure 20; Systems 10
 



7500
Bounty Heads / Re: Character Archetypes Write-Ups
« on: May 04, 2008, 09:27:35 pm »
Psychic
Age 38; Gender Female; Height 4’; Weight 120; Eyes Black; Hair White; Skin Black

Abilities
Str 3; Agi 3; Con 3; Int 3; Wis 5; Pre 3; Vitality (0) 16; Wounds (–2) 8
Saves
React 8; Endure 8; Will 10; Luck 3; Surge 3
Psychosis 6
Movement
Init 13; Move 25 ft (Run 75)
Attacks
Unarmed Strike 6/3S; Grapple Moves; Spray Mace 12/♠/10’ flat (5)
Combat Skills
Dodge 10 (4); Feint 6; Grapple 10 (4); Melee 6; Ranged 9 (3); Target 6; Throw 10 (4); Unarmed 6
All Other Skills
Appraise 8 (2); Artistry 13 (5); Balance 6; Bluff 6; Climb (6’) 6; Conceal 8; Diplomacy 11 (5); Disguise 8; Drive 6; Entertain 11 (5); Escape 6; Gamble 8; Gather Info 9 (3); General Knowledge 9 (3); Handle Animal 9 (3); Hide 8 (+2); Intimidate 9 (3); Jump (15’l/3’h) 2 (-4); Listen 8; Move Silently 6; Ride 6; Search 6; Sense Motive 13 (5); Social Sciences 11 (5); Spot 11 (3); Swim (6’) 6; Taunt 6; Treat Injury 13 (5)
Edges
Psychic: Biokinesis “Faith Healing”; Psychic Power (x2); Psychic Superfluous Power
Psychic/Feng-Shui Powers
Danger Sense; Restore Vitality; Suppress Toxins
Flaws
Short

Equipment Normal Load 50; Encumbered 100; Limit 150; Drag 600
Cell phone, business wear, pet Chihuahua “Gabriel” (in handbag), pocket secretary

Luxury Car: Handling 0; Armor 0; Structure 20; Systems 10

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