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Messages - killa_robot

Pages: 1 2 [3] 4 5 6 ... 27
101
Disciples / Re: Enemies At The Gates
« on: March 30, 2018, 08:43:27 am »
Emend uses control fire and influence fire to shoot a stream of fire (using his lighter) at whichever vampires Robor doesn't control.

In addition, he'll set the corpses above him on fire as well so they don't have to deal with more vampires (assuming they are corpses).

102
Disciples / Re: Enemies At The Gates
« on: March 27, 2018, 07:52:44 pm »
"Damn demon," Emend remarks, before jumping into the totally safe restroom.

103
Disciples / Re: Enemies At The Gates
« on: March 26, 2018, 06:19:45 pm »
With the demon now visible and barreling towards him, Emend decides he should focus his attention on it first.

"I guess they need me for everything," he thinks to himself, casting his Mind Arrows rote on the demon.

104
Disciples / Re: Enemies At The Gates
« on: March 24, 2018, 07:02:38 pm »
Deciding he needs to help the screams of those in need, Emend begins to run towards the bathroom.

105
Disciples / Re: Enemies At The Gates
« on: March 21, 2018, 08:21:28 am »
"Come on. The last one is getting away," Emend says, walking towards the bathrooms.

106
Disciples / Re: Enemies At The Gates
« on: March 19, 2018, 10:04:15 pm »
With Saint's intention now clear, Emend attempts to control the sound around the so that they can not be heard by the vampires.

107
Disciples / Re: Enemies At The Gates
« on: March 19, 2018, 09:47:54 pm »
Emend, not sure what Saint's plan is, decides to ignore him until he explains further.

"Beats, mind setting up a ban here to prevent other humans from passing through? Wouldn't want those up stairs helping when we least expect it," Emend whispers to Beats.

108
Disciples / Re: Enemies At The Gates
« on: March 18, 2018, 11:15:51 am »
"Into the darkness we go then," Emend remarks, heading forward down the staircase.

109
Disciples / Re: Enemies At The Gates
« on: March 15, 2018, 07:35:23 pm »
"Good, we'll leave the shadows to you then," Emend tells Robor. "With the ban out of the way we should head forward," he continues, drawing his lighter and moving forward.

"And be careful with that..." Emend warns Usdi, although confident the warning won't do much good.

110
Disciples / Re: Enemies At The Gates
« on: March 13, 2018, 09:01:04 pm »
"Some sort of artifact is what is creating the ban," Emend announces, explaining how the ban works.

"Robor, will the spirits be an issue?"

111
Disciples / Re: Enemies At The Gates
« on: March 11, 2018, 10:30:56 pm »
"Regardless, I'll see if I can handle it," Emend says, attempting to use Controlled Dispellation along with his Undo the Art rote, to prevent the ban from affecting the group.

"If all goes well they won't even know it's been tampered."

If he can, Emend will attempt to determined what the actual conditions are behind the ban as well.

112
Disciples / Re: Enemies At The Gates
« on: March 11, 2018, 06:04:46 pm »
"It seems these creatures are no joke," Emend says, as he attempts to use his emotional urging ring to calm himself down.

113
Disciples / Re: Enemies At The Gates
« on: March 09, 2018, 10:51:37 am »
Emend casts The Electric Invisible to see if he can follow the path electricity takes to get underground.

114
Disciples / Re: Enemies At The Gates
« on: March 06, 2018, 06:38:29 pm »
"If they're humans we need to be careful about use magic around them. For now let's just try to sneak in," he remarks, attempting to find the backdoor. "Our friend is waiting for us underground."

115
Disciples / Re: Enemies At The Gates
« on: March 06, 2018, 12:31:04 pm »
"If they attack us we'll fight back, but we have no reason to proactively try to murder humans," Emend responds. "Unlike the others we've faced, these ones are simply being used as food so far as we're aware. Save your judgement for when we know more about them, Saint."

"While Beats takes a general look around, I'll look specifically for our friend from the morgue," he continues, attempting to scry the vampire he placed the tracking spell on. He'll first active Supernal Vision, along with Aura Perception, to easily tell the vampires apart.

116
Disciples / Re: Emend (Avenging Angel)
« on: March 06, 2018, 12:23:52 pm »
Rote List

Adamantine Arrow Rote: Mind Arrows
Dice Pool: Presence + Athletics + Forces
Quote
Telekinetic Strike (Forces •••)
The mage creates a ball of telekinetic force that he hurls at his intended target.
.
Practice: Fraying
Action: Instant and aimed
Duration: Lasting
Aspect: Vulgar
Cost: None

Each success inflicts one point of bashing damage.

With Forces 4, this damage can be lethal. With Forces 5, one Mana can be spent to make the damage aggravated, by tearing apart the target’s cellular structure. This version of Telekinetic Strike actually causes air to ripple in an unnatural fashion, warning a target about the threat. The target is allowed his Defense against the caster’s aiming roll.

Guardians of the Veil Rote: Remote Viewing
Dice Pool: Intelligence + Investigation + Space
Quote
Scrying (Space ••)
The mage can view a location remotely. She can employ all of her senses through these “perceptual windows,” allowing her to see, hear, smell and even touch things on the far side. This spell can be used for a variety of purposes, from checking up on a loved one to spying on a hated enemy. Mages through time have doubtlessly used it for virtually every possible reason.

Practice: Ruling
Action: Instant
Duration: Transitory (one turn)
Aspect: Covert
Cost: None

The spellcasting roll is modified by the mage’s sympathetic connection to the location (see p. 114). The Duration at this level is transitory (once the mage ceases concentration), but with Space 3 the mage can cast the spell with a prolonged Duration (and Space 4 allows him to use advanced prolonged Duration factors; p. 118).

If he touches someone through the scrying window, a reflexive Wits + Composure roll is made for that person to notice. If it succeeds, he knows that something just touched him, but unless he has magical senses, he doesn’t know who or what it was. This sensation is enough to invoke Sleeper Disbelief (see p. 274). The caster cannot actually affect anything with his touch unless he combines this spell with another Space spell such as “Apportation,” p. 234.

Cast conjunctionally with Spirit 2, the caster can scry across the Gauntlet.

Sympathetic Spells
By adding Space 2 to a spell, a mage can affect targets at far distances through a sympathetic connection. See “Sympathetic Spells,” pp. 114-116.

Guardians of the Veil Rote: Rend the Weave
Dice Pool: Composure + Occult + Prime
Quote
Counterspell Prime (Prime ••)
The mage can counter spells from any Arcanum, and he can counter covert spells without first identifying their components.

Practice: Shielding
Action: Instant; successes subtract from the target spell’s Potency
Duration: Lasting
Aspect: Covert
Cost: 1 Mana

As the rules for “Counterspell,” p. 123, but the mage can now counter spells from any Arcanum (he does not need one dot in at least one of the spell’s Arcana) and he can counter covert spells even if he has not had time to identify their components.

Guardians of the Veil Rote: Scales of Thought
Dice Pool: Wits + Empathy + Mind
Quote
Third Eye (Mind •)
The mage gains the Mage Sight (see “Mage Sight,” p. 110). He senses when others nearby use exceptional mental powers, such as telepathy, psychometry or ESP, reading the telltale ripples left by the movements of exceptionally advanced thought.

The mage can also read resonance, discerning the emotional and psychic qualities of it: the particular nuances of will, conscious or otherwise that went into creating it. He can feel the mental processes that went into creating the resonance (such as strong emotional states or a powerful exercise of will), effectively detecting its context within reality, the “why” behind the resonance.

Practice: Unveiling
Action: Instant
Duration: Prolonged (one scene)
Aspect: Covert
Cost: None

See “Resonance,” pp. 227-280, for rules on scrutinizing magic with this spell.

Adamantine Arrow Rote: Succor
Dice Pool: Presence + Persuasion + Prime
Quote
Imbue Mana (Prime •••)
The mage can imbue a living creature with Mana.

Practice: Weaving
Action: Instant
Duration: Lasting
Aspect: Covert
Cost: None

The mage gives a living creature one of his Mana points per success. The caster must touch the target during casting (with Prime 4, he can affect the subject at sensory range). If combined with “Channel Mana,” p. 224, or “Siphon Mana,” p. 231, the mage can take Mana from one source (other than himself) to give to another.

Channeling Mana into a living being usually does nothing to it (save perhaps for a feeling of being energetic or edgy) unless the subject is Awakened, in which case she adds the Mana to her total.

If the number of points of Mana invested in a Sleeper’s Pattern exceeds her Size, the subject suffers one Health wound of bashing damage per point of Mana by which her Size is exceeded, as the celestial fire literally tears her Pattern apart like an over-inflated balloon rupturing. In this case, the target can resist the spell by subtracting her Stamina from the caster’s roll.

Mysterium Rote: Switchbox
Dice Pool: Wits + Science + Forces
Quote
Control Electricity (Forces •••)
The mage can diminish an electrical current and/or alter its direction of flow. He could cut the power to a certain outlet, redirect all the electricity in the building to a single outlet, or send the power coursing through one outlet to multiple outlets (assuming the physical wiring exists or there is some other way to control conductivity). He cannot increase the current at this level, since that involves generating new electricity. He can work with only existing electricity at this level.
.
Practice: Weaving
Action: Instant
Duration: Prolonged (one scene)
Aspect: Covert
Cost: None

Each success can send a single line of power in a new direction, or divert it elsewhere. If the mage attempts to diminish the power, each success brings it down by one degree. For example, one success reduces a main line to a junction box. Two successes takes a junction box down to an industrial socket. Three successes reduces an industrial socket to a regular wall socket.

Mysterium Rote: The Electric Invisible
Dice Pool: Wits + Occult or Science + Forces
Quote
[Read Matrices (Forces •)
The mage gains the Mage Sight (see “Mage Sight,” p. 110). He can perceive energy and magical resonance, detecting the presence of all of the universe’s various forms of energy: heat, gravity, electromagnetism and the like, including the presence or absence of different sorts of radiation, such as x-rays or cosmic radiation, either visually or through tactile perception.

An undiscerning mage might be fairly blinded by the overwhelming variety and sheer quantity of energy that moves around her at all times, unable to process the ever-shifting tapestry of power that is all but invisible to the untrained eye.

The mage is also especially aware of resonance’s energetic aspects and flow, its vibratory frequency and movement.
.
Practice: Unveiling
Action: Instant
Duration: Prolonged (one scene)
Aspect: Covert
Cost: None

See “Resonance,” pp. 277-280, for rules on scrutinizing magic with this spell. When scrutinizing energetic phenomena (like the electromagnetic spectrum), the more invisible that energy is to the naked eye, the more dice penalties the mage suffers.

Spectrum    | Dice Penalties
Gamma rays    –3
X-rays    –2
Ultraviolet rays    –1
Visible light    0
Infrared rays    –1
Radar    –2
Radio, TV    –3


Free Council Rote: Undo the Art
Dice Pool: Resolve + Occult + Prime vs. target spell’s Potency
Quote
Supernal Dispellation ( Prime ••••)
The mage can dispel magic. He can attack the Pattern of a spell, destroying it by pulling apart the threads that comprise it. At this level, the mage does not need to have any dots in the Arcana used in the magic to be dispelled. His Prime lore is enough to unweave any spell.

Practice: Unraveling
Action: Instant and contested; successes are compared to the target spell’s Potency
Duration: Lasting
Aspect: Covert
Cost: None

This effect works like “Dispel Magic,” p. 220, but the mage does not need to posses all the Arcana involved.

117
Disciples / Re: Enemies At The Gates
« on: March 03, 2018, 01:44:47 pm »
"Well, this is a step up from the sewers," Emend remarks as they exit the portal.

"Beats, try to take a look inside so we can get a handle on how many people are around."

118
Disciples / Re: Enemies At The Gates
« on: February 28, 2018, 05:46:59 pm »
"Perhaps," Emend says, replying to Beats. "It could be that the gift arriving when the two of you were attacked was planned, and that us holding it will somehow benefit the vampires."

Emend considers just asking Sarapheen to bring it to Morrow Wind, before deciding it's best if the disciples handle their issues without using her as an errand girl.

"Beats, you should be able to hide the heart somehow using Space, correct? I believe you could even give it it's own pocket universe if you wanted. Once we've dealt with the vampires we can bring it to Morrow Wind and hopefully find out what can be done with it."

119
Disciples / Re: Enemies At The Gates
« on: February 27, 2018, 02:35:00 pm »
Emend gave Saint a look of annoyance."I guess we'll need to have talk about what's going on with him later," he thought to himself, before bringing his attention back to the matter at hand.

"I do, but I'm able to resist," he responds. "Why do you ask?"

120
Disciples / Re: Enemies At The Gates
« on: February 25, 2018, 09:52:41 pm »
Emend looks at Saint before shaking his head.

"No," he simply states.

121
Disciples / Re: Enemies At The Gates
« on: February 25, 2018, 06:30:54 pm »
"Thanks. Guess we can't get any direct use out of it," Emend announced, composing himself. "If we were versed in Time we might be able to take advantage of a loop, but for now it's as you said; we should hide it so that the Infernal can't get a hold of it."

"It also calls into question what the Camarilla were doing with such an artifact. I have a hard time believing they just stumbled upon it at some point."

122
Disciples / Re: Enemies At The Gates
« on: February 25, 2018, 05:38:58 pm »
"But what is its actual purpose?" Emend asks, attempting to analyze the artifact himself. (using Analyze Enchanted Item)

123
Disciples / Re: Enemies At The Gates
« on: February 25, 2018, 04:00:22 pm »
"Of course," Emend replies to Sarapheen, heading over to the drawing room to retrieve the heart.

124
Disciples / Re: Enemies At The Gates
« on: February 25, 2018, 02:34:49 pm »
Emed looks up the location on his phone, before addressing what Sarapheen said.

"Yes, it appears the vampire is in DC," he answers. "What is the reason the other disciple quorums maintain peace with the Camarilla? While Nicolette claimed they don't kill their humans, and that many enjoy it, that doesn't at all mean they're there willingly. I simply agreed to it because for the time being there seemed no reason to create an additional enemy. The information they provided was suspiciously too late to be of use, and 'The Heart of Flies' could simply be a tool they want to use against us. If anything, them extending their hand to us right now could just be part of a larger plan to act against us."

125
Disciples / Re: Enemies At The Gates
« on: February 23, 2018, 10:13:13 pm »
"That won't be an issue," Emend replies to Sarapheen, heading through as well.

126
Disciples / Re: Enemies At The Gates
« on: February 23, 2018, 12:17:25 am »
With the vampire gone, Emend turns off the sprinkler system (after Saint removes the fire from his sword).

"We should go now," he states. "I cast finder on the boots of the one that got away, so we can find the location of the rest of his group."

127
Disciples / Re: Enemies At The Gates
« on: February 22, 2018, 12:18:36 am »
Emend shoots Saint a short glare, wondering how he could have the audacity to order him around. He then quickly brings his attention back to the matter at hand.

"I have a better idea," he states, attempting to use Finder as a sympathetic spell on the shoes of the vampire. This one was clearly one of those they had to hunt down, and in his panic he would hopefully lead the disciples right to his hideout. Even if he didn't, they would at least of a chance at catching him later, something they would miss out on if they failed to kill him on their next strike.

128
Disciples / Re: Enemies At The Gates
« on: February 20, 2018, 12:33:50 am »
"Stand back," Emend commanded, using a combination of Control Fire and Influence Fire to shoot jets of flame from Saint's sword at the vampires. If he's able too, he'll attempt to do so without setting off any nearby smoke detectors.

129
Disciples / Re: Enemies At The Gates
« on: February 18, 2018, 12:35:53 pm »
"They're nothing I can't handle," Emend replies.

130
Disciples / Re: Enemies At The Gates
« on: February 17, 2018, 01:16:38 pm »
"Given the high profile nature of the attack, they would likely have been brought to the city morgue to help with the investigation," Emend says, correcting Saint. If he's able to, he'll then attempt to scry the location.

131
Disciples / Re: Enemies At The Gates
« on: February 16, 2018, 10:22:26 am »
"I don't want to jump to conclusions too fast, but they may have been vampires targeting one of the two," Emend replies. He then explains to them the meeting he just had with Nicolette, including how she stated one of them was likely being targeted.

"We can deal with them later though," he finishes. "For now we need to focus on recovering Beats and Robor and figuring out what happened to them.

132
Disciples / Re: Enemies At The Gates
« on: February 13, 2018, 10:02:18 pm »
"If we are to believe her, then their 'food' is very much still alive," Emend responds with a chuckle.

"Saint seems to be here with Sarapheen now, no word from Beats or Robor though. We should go see them and inform them of the current situation," he continues.

133
Disciples / Re: Enemies At The Gates
« on: February 12, 2018, 11:57:34 pm »
Emend will thank Nicolette, then escort them back to the front gate. Once they have left, he'll check his phone to see what the message was that he received.

134
Disciples / Re: Enemies At The Gates
« on: February 12, 2018, 02:58:07 pm »
"Excellent," Emend replies, pleased they have a lead to go on. "Once I meet with the others we'll be able to begin investigating the sewers."

"Is there anything further you wish to discuss?"

135
Disciples / Re: Enemies At The Gates
« on: February 11, 2018, 03:48:32 pm »
"You speak as though we're about to suddenly see a lot more of your kind," Emend replies with a chuckle.

"Very well. We'll accept the truce, and agree to work with you," he then looks at the glass heart, before bringing his attention back to Nicolette.

"We'll accept your gift as well. I should be able to identify its purpose with some time. As for who the Belial's Brood may be targeting, I can only say for sure it's not me. Hopefully the others return here before they make their move. In the meantime, do you have any suggestions as to where we can begin looking for the group?"

Emend will consider checking his phone, but ultimately decide against it for the time being.

136
Disciples / Re: Enemies At The Gates
« on: February 10, 2018, 01:19:19 pm »
"If there are vampires that are worshiping demons they must be eradicated," he replies. "But how exactly are you proposing we work together?"

137
Disciples / Re: Enemies At The Gates
« on: February 08, 2018, 11:38:07 pm »
"Of course," Emend replied, motioning them forward.

"I am Emend, and this is... UsdiYona," he begins, resisting the urge to refer to her as their pet. "So, what brings you to our humble castle?"

As they speak, he'll lead them to the drawing room through the normal path.

138
Disciples / Re: Enemies At The Gates
« on: February 06, 2018, 10:58:45 pm »
"It looks like these are vampires," Emend tell Usdi.

"Well, better be off," he continues, heading out to meet them. He'll also activate One Mind, Two Thoughts. Perhaps if he's thinking about whatever newest recipes Usdi and him should make later on it will  prevent the woman from properly analyzing his true thoughts.

Emend gives a quick glance at Usdi, before deciding her thoughts are likely no issue.

139
Disciples / Re: Enemies At The Gates
« on: February 04, 2018, 10:30:00 pm »
Not wanting to possibly have to deal with no backup, Emend sends a screenshot of the gentleman on his phone to the other disciples, and informs them that they have guests. He then brings his attention back to said guests.

"We will," he responds back. Emend will then cast Third Eye and Supernal Vision on himself, so he can get a better idea of the 'people' as they arrive. If these were indeed enemies and they were already aware of the disciple's residence, he would have to at least wait until the others were around before making any sort of hostile move.

"You want to be a part of this meeting too, Usdi?" He asks, turning to the bear-girl.

140
Community Conversation / Re: Sanitarium on CYS
« on: February 04, 2018, 12:20:32 am »
Pretty sure we all technically died, what with eldritch horrors being summoned and all.

141
Disciples / Re: Dark Web
« on: January 21, 2018, 11:53:19 pm »
"I think Sera handles dat bit of it?" Beats pauses "If dey didn't nothice all dis going on den they ain't watching very hard."

"Agreed," Emend replies. "Once Saint is done altering the scene we should head back to her."

142
Disciples / Re: Dark Web
« on: January 15, 2018, 12:02:52 am »
"Since we've defeated Kajet and have Faith, we should contact Sarapheen so she can let the locals in charge of around here know what occurred," Emend announces.

143
Community Conversation / Re: Sanitarium on CYS
« on: January 13, 2018, 04:55:38 pm »
Other than it devouring its mother's mind and wearing her body like a protective skin-suit.

Clearly chaotic good.

144
Community Conversation / Re: Sanitarium on CYS
« on: January 13, 2018, 02:25:27 pm »
See one non evil character right there.

Pretty sure Iteration X was still evil. Just more of an uncaring evil than active evil.

145
Disciples / Re: Dark Web
« on: January 12, 2018, 09:04:37 pm »
"Sure," Emend replies, using Thunderous Whispers to reduce the volume of the hornets.

146
Disciples / Re: Dark Web
« on: January 11, 2018, 06:13:35 pm »
"Hopefully this is Kajet," Emend says, rewiring the security so it would act as normal when those outside entered the house (but wouldn't accidentally result in them setting off the alarm).

"Where should we ambush them?"

147
Community Conversation / Re: Sanitarium on CYS
« on: January 11, 2018, 06:09:06 pm »
YOUR bookshelf fell, because someone knocked it over. THEIR bookshelf did not fall at all (they made their save), haha!

Translation: I'm nice to them because it's only you guys that I like to see suffer

148
Community Conversation / Re: Sanitarium on CYS
« on: January 10, 2018, 10:09:46 pm »
It's because we always go for the style points.

149
Disciples / Re: Dark Web
« on: January 01, 2018, 08:53:37 pm »
"Security system is down," Emend announces. "Now we just need to find a way in without drawing attention to ourselves.

150
Disciples / Re: Dark Web
« on: January 01, 2018, 04:36:47 pm »
Beats pointsout what he had forgotten tothe group "Emend, ya thinkyou can turn off security without anyone knowin?"

"I'll give it a shot," Emend replies, attempting to do just that.

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