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Messages - Tanstaafl

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151
Tales of the Dandy Desperado! / Re: Tan's Poison Mistress to-be
« on: August 17, 2015, 12:37:39 pm »
Background
Quote from: 'Personal Statement' part of Ethel Clarke's informal resume, addressed to a certain, 'Captain Montoya':
Heya Cap'n!
My name is Etheryn Clarke, but you can call Ethel; that's what everybody calls me anyway. I am, as of writing this, twenty years old and looking for adventure! (And a wage, of course. Won't fall for that again.) I saw your flier posted and almost immediately set out to learn more about your proposition.
I have been living on Mars for most of my life, occasionally visiting planets like Uranus (LOL) for scientific conventions, attempted internships, and other organizations related to my father, Professor Tobias Clarke's work. I think that my scientific background and experience in lab-work and research will be a great contribution to your team. I know that I may seem like 'just another Daddy's girl' but I assure you, I'm not! I've taken it upon myself to regularly go to shooting ranges so I can protect myself and while I practically grew up in my dad's laboratory when I was younger, most of my work nowadays has purely been my own. Besides that, I've been estranged from my father for a while now. Thankfully, assuming you accept me this will be a strictly business relationship and you won't have to hear about that.
So, uh, yeah! I think I will make a good fit on your team. Besides my background in science (specifically chemistry), I've come to be really good at my hobbies as well! I'm a good shot and know basic first aid, and I've gotten really good at making traps and explosives, so I think my versatile skill-set isn't something you'll find in most of the people calling up to join, I think. Furthermore, prior from taking a break from university, I was actually on my way to get a toxicology degree. I'm not one to brag, but I bet I could pass the exam right now if I bothered, but a break from all that stress would be nice, as well as a paycheck.
What also comes with me is my enthusiasm, which I assure you is really top notch. I am super excited at the prospect of flying around in a frigate and helping to take down some baddies. I may be young but I am definitely not afraid to see the universe for what it is. I am sure your crew will be filled with very interesting people from all over the universe so I think that will be cool as well. I guess the only thing left for me to say is that I really hope you consider me for your crew. I've got a lot to give and a lot to learn, so please okay my application!
Thank you for you time,
-Etheryn

152
Tales of the Dandy Desperado! / Re: Tan's Poison Mistress to-be
« on: August 17, 2015, 12:11:48 pm »
Edge & Power Notes
Poison Master
The Poison Master knows how to handle and brew poisons and other drugs. When fighting with poison-coated weapons, the Poison Master will never poison himself on a Botch and gets a +2 Endurance Save against all Poisons, due to building up a tolerance from extended exposure.

When Brewing Poisons and other drugs, the Poison Master must take the most stringent precautions and operate with the utmost delicacy. One wrong move can instantly kill not only the Poison Master, but also entire city blocks (unfortunate enough to be downwind at the time). As such, Brewing Poisons and other drugs takes uninterrupted time and attention. A Poison Master can do nothing else when involved in The Brewing Process or the batch will go sour.

To successfully Brew a Poison or other Drug, the Poison Master must spend the Listed Time Brewing; and then make a Life or Physical Sciences Roll (with a Difficulty determined by the Poison of drug in question).

If the roll is successful, the batch is good; properly prepared; and contained. If the roll fails, then the batch is ruined and must be started over. If the roll is a Botch, the Poison Master immediately goes to Dying (along with any other living creatures within 100 yards downwind).

Needless to say, most people are not willing to suffer a poison lab in their neighborhood lightly…

Use the Following Table to determine Brew Time; Difficulty; and Yield of Poisons and other drugs.

Poison/DrugTime / DifficultyYield
Antibiotic| 3 Days / Roll | 3X-Roll Doses
Antitoxin| 1 Week / Roll | 2X-Roll Doses
Black Hole| 2 Weeks / MTN 10 | X-Roll Doses
Gamma Green| 3 Months / MTN 15 | X-Roll Doses
Lightspeed| 1 Month / MTN 15 | X-Roll Doses
Oblivion| 2 Weeks / MTN 15 | X-Roll Doses
Pain Killer| 3 Days / Roll | 2X-Roll Doses
Poison Gas, Contact| 6 Months / MTN 15 | X-Roll Doses
Poison Gas, Inhaled| 2 Weeks / MTN 15 | X-Roll Doses
Poison Liquid, Contact| 1 Month / MTN 15 | X-Roll Doses
Poison Liquid, Ingested| 2 Weeks / MTN 15 | X-Roll Doses
Poison Liquid, Injected| 2 Weeks / MTN 15 | X-Roll Doses
Poison Powder, Ingested| 1 Week / MTN 10 | X-Roll Doses
Recall 13| 1 Month / MTN 10 | X-Roll Doses
Snapdragon| 1 Month / MTN 10 | X-Roll Doses
Stimdose| 3 Days / Roll | 2X-Roll Doses
Super-Coag| 1 Month / MTN 10 | X-Roll Doses
Tranquilizer| 2 Weeks / MTN 10 | 2X-Roll Doses
X-88| 2 Weeks / MTN 15 | X-Roll Doses

Safe House
The character has (or can find) a secret safe house, where he can lie low and recover when necessary.

Scientific Ties
The character has contacts and limited influence in the scientific community of a single planet or moon.

Trapper
A Trapper knows how to reduce the time it takes to set up a trap by half and to automatically succeed (without a roll) when constructing it, as long as the trap in question has no MTN to build. For more complex traps, a roll is still needed, but any associated MTNs are reduced by 5 – and the builder will not fall into his own trap should the roll turn out badly.

Uncanny Shot [1 Surge| Add | Instant]
Spend a Surge Point to make a single Armor Piercing Ranged attack (or) disregard the MTN normally associated with Called Shots while making a single Ranged attack.

Flaws
Cocky
The character is severely overconfident and never turns down a challenge.

Dark Secret (Wouldn't You Like To Know)
The character has a dark secret or identity that would cause all sorts of problems if revealed.

At the start of each game session, the GM secretly rolls a die to determine if some aspect of the dark secret will come up during the game.

RollResult
1-15| No
16-19| Yes, Small Hint
20| Yes, Secret Revealed

Gullible
The character is naive or easily duped by those willing to take advantage of him. -3 Evaluate (Gamble & Sense Motive) rolls and Opponents get a +4 bonus when using any Face Skill against the character.

153
Community Conversation / Re: Community Conversation
« on: August 17, 2015, 11:52:29 am »
That makes it sound like you've all just been waiting for him to leave so you could get a dog XD
More like a way for my mother to cope XD

I was in the other room praying at the time, so all I heard was a lot of screaming and the dogs running all around. Don't know what the hell she was thinking, showing a poor fat rabbit to two easily excitable dogs :P

Hope things work out on your end, Killa.

154
Community Conversation / Re: Israel
« on: August 17, 2015, 11:49:17 am »
Depends where you go! The south (Mostly desert) is hot in the daytime and chill at night so time awesome. The North (mountains) is cold in the winter but not too hot during the summer.

Israel is actually fairly safe-- if only because there's bound to be a military man wherever you go, just gotta watch out for the gas stations near Palestinian villages haha. Also gotta watch out for when various world governments will suspend visas just because they don't agree with something Netanyahu is doing XD

Sunny and hot, and if you are like my friend and decide to go see the area the dead sea scrolls were found in, you get to see the military nearly.blow up your car :)
How'd that happen? XD

155
Community Conversation / Re: Community Conversation
« on: August 17, 2015, 10:58:22 am »
So Aman's out of the house for six months+ so apparently we have two dogs now.

And my sister immediately brought out one of the rabbits to have them 'meet', terrifying chaos ensued. XD

And also the male dog is less male than that Jenner guy so I guess that's one thing not worry about since he's paired with his sister. They're cute though. We'll see if we're keeping them or not in a couple of days.

156
Etheryn 'Ethel' Clarke (Toxicologist) - 44/58 XP


Gender F; Age 21; Ht 5'6”; Wt 113 lbs; Stature Youthful; Disposition Eager, Earnest, Expressive; Distinctive Features: Ginger hair, freckles.

Abilities
Str 2; Agi 5; Con 2; Int 5; Wis 4; Pre 2; Vitality (0) 23; Wounds (-2) 12 (Armor 10)
Speaks English & Japanese
Saves
React 9; Endure 11; Will 9; Luck 4; Surge 4
Movement
Init 12*; Move 30 ft (Run 60; Leap 2 high/10 long)

Attacks
Unarmed Strike 5/2S; Grapple Moves 5/2S; Pawn Shop Hunting Rifle 15/14L 400ft (5); Sash O throwing knives™ 15/3L 20xft (12); Franklin Mint twin nickel-plated pearl handle limited edition 9mm Deck Pistols™ w/ Silencers 16/8L 40ft (12 each); Ninja Brand Hand Crossbow™ 15/5L 40ft (12); Citizen Patrol Tasing Gun™ 14/♠ 40ft max (2); Thug Be Gone! Spray Mace™ 18/♠ 10ft max (5♠); Ready-Riot Molotov Cocktail Kit™ 14/6L A5’r♠ 30xft (4); Dynamite 15/8L A15’r♠ 20xft (12); Pipe bombs 15/10L A20’r 30xft (4); 60mm Mortar Shell (Lethal Gas) Set or 13/♠ A40’r 15xft (1)

Combat Skills
Defense 11 (Dodge; Parry) ~3
Ranged 15 (Shoot; Target; Throw) ~5
Close Quarter 5 (Grapple; Melee; Unarmed)

General Skills
Acrobatics 8 (Balance +2; Escape; Tumble +2)
Artistry 7 (Cooking; Expression; Rendering)
Athletics 5 (Climb; Jump; Sprint; Swim)
Control 8  (Drive; Pilot; Operate Heavy Machinery)
Evaluate 10 (Appraise; Gamble -3; Sense Motive -3; Streetwise) ~3
Fabricate 11 (Construction; Mechanics; Weaponsmith) ~3
Face 5 (Bluff; Entertain; Intimidate; Taunt)
First Aid 11 (Slow Poison; Treat Injury) ~3
General Knowledge 8 (Trivia; In The News; Who's Who)
Larceny 13 (Forgery; Open Locks  +2; Sleight of Hand +2) ~ 5
Outdoors 7 (Handle Animal; Survival; Track)
Perception 9 (Listen; Search; Spot) ~2
Sabotage 16 (Demolitions; Disable Device; Trap Setting) ~6
Socialize 5 (Diplomacy; Interrogation; Gather Info)
Stealth 13 (Disguise; Hide; Move Silently +2) ~4
Tech 8 (Computers, Electronics, Security Systems)

Advanced Skills
Physical Sciences 14 (Astronomy; Chemistry +2; Physics) ~4

Edges
Poison Master; Safe House; Scientific Ties; Trapper; Uncanny Shot; Academic Focus (Chemistry); Dead Aim; Graceful; Great Fortitude; Hard To Kill; Lucky; Saboteur; Scholar (Physical Sciences); Spirited; Stealthy; Toughness

Flaws
Cocky; Dark Secret (Wouldn't You Like To Know); Gullible

Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300
Redjack Police Armored Vest; Pawn Shop Hunting Rifle; Sash O throwing knives™; Franklin Mint twin nickle-plated pearl handle limited edition 9mm Deck Pistols™ w/ Silencers; Ninja Brand Hand Crossbow™; Citizen Patrol Tasing Gun™; Thug Be Gone! Spray Mace™; Ready-Riot Molotov Cocktail Kit™; Dynamite (12); Pipe bombs (12); Smoke bombs (12); 60mm Mortar Shell (Lethal Gas); Casual Wear; Camouflage; Space Marine Brand Vacc Suit™ w/ official matching Space Marine Brand Magnet Boots™; Binoculars; Cell phone; Computer Workstation; Diagnostic Scanner; Better-Than-Life Brand VR Goggles™; Gas mask; Jr. Lab Partner Chemistry Kit™; Jr. Lab Partner Heat Reflecting Hazmat Suit™; Lock picks; Micro Comlink; Viva le Revolution! Demolitions kit™; First aid kit; Trauma pack; Antitoxin (15); Antibiotic (20); Black Hole (10); Oblivion (10); Stimdose (6); X-88 (8); Tranquilizer (15); Poison powder, ingested (10); Poison liquid, injected (10); Super-Coag (7 Doses); Permit to Carry Firearm; Permit to Wear Armor; Free Fortune Read Coupon; Hypoallergenic Guard Dog

157
Community Conversation / Re: Destiny
« on: August 14, 2015, 04:27:45 pm »
So what's your mission?

Mine is to take over the world. Needless to say, I won't fail.
To stop you! ;D

158
Community Conversation / Re: Delayed posts, cos I moved house today!
« on: August 08, 2015, 11:47:44 pm »
Hope it works for you, man. :)

159
Community Conversation / Re: GenCon 2015
« on: August 04, 2015, 07:46:34 pm »
:P

160
Community Conversation / Re: GenCon 2015
« on: August 03, 2015, 08:21:48 pm »
Huzzah. Tell us all about it!

161
Community Conversation / Re: Community Conversation
« on: July 30, 2015, 08:30:51 pm »
Happy to hear.

162
Community Conversation / Re: Community Conversation
« on: July 28, 2015, 10:38:23 pm »
Tangential-rant: So many people abuse the system, yet the system doesn't help those that actually need it. I'm thoroughly appalled at the Canadian welfare system.
It's like that in America too :-/

Not really experienced in this type of thing. I do know that we let a small family of 4 (including the parents) practically move in our house using the basement, and once they did that it was pretty much 2 whole years of them coming in for the weekend, spontaneously break stuff, show no sign of changing, and leave. But we couldn't say anything, because they're family. After two years we started to complain, since basically all our chores doubled (mostly cleaning) and we couldn't really use the basement as much anymore. We stopped 'inviting' them to spend weekends with us, but that only meant that the family spent more time at someone ELSE's expense, even if said people enjoyed them there, the fact was that they were still permanently struggling and not changing their status of dependence.
So after some hard talking we convinced them to get out of the US so they wouldn't have that rock of dependence and instead just have other family which will help them out in lesser doses. So after forcing the issue after months and months the guy got a steady job and seems to be doing well. Definitely much better than he was.
Point is, and I don't know if you can apply this, you need to slowly wane them off their dependence on you. I think that's what Forge said. Hope whatever happens works for you, Killa.

163
Media & Mayhem / Re: Mayhem Thread
« on: July 16, 2015, 06:20:27 pm »
Oh, iqqih, you know that cartoon quokka/bear/prairie dog whateverthefark on your profile right now? What is that thing? It looks familiar.
It's that slave laborer raccoon from Animal Crossing.

164
Community Conversation / Re: Community Conversation
« on: July 12, 2015, 07:07:13 am »
For those interested (since I know a lot of the members here have watched the originals):

https://m.youtube.com/watch?v=unnLg1TPCYM


Thoughts? I dunno, I'm usually against rehashing stuff just so a washed-up actor can make money (Terminator >_>), but that's pretty much been Bruce Campbell for a long time so I think they can make this work, haha.

165
Introductions / Re: Hello
« on: July 07, 2015, 06:44:42 am »
Welcome to the site!

166
Community Conversation / Re: Happy Hollidays ^v^
« on: July 04, 2015, 04:44:39 pm »
Spent July 4rth in a small town I lived in when I was younger back in Israel. We heard fireworks, but it was for Ramadan XD

167
Sanitarium / Re: Sanitarium!
« on: June 26, 2015, 01:55:35 am »
"Fine! Take the whistle, Helen, and make music for us Archie and I."

Knowing she can't take the more virile Helen on by herself, the poor Mildred undresses on e she carefully tosses the whistle to Helen, and heads over to Archie. Whenever she has the chance, however, she will attempt to convince Archie to help her take on Helen. She whispers to him, "Let's make Helen the sacrifice, so attack her with me, Archie, and we can sing and dance until the God rules the world!"

168
Sanitarium / Re: Sanitarium!
« on: June 25, 2015, 03:21:50 pm »
Mildred gulps. "If only, but no, Helen, you know that I must make music for the God. You and Archie should dance and find maybe decide which of the two of you will be the sacrifant. Only I can make the notes without the flute. I think..."

She takes out her whistle, and prepares to replicate the sounds she's been hearing once again using various forms of whistling. "Dance to my music, Helen and Archie. For the God!"

169
Sanitarium / Re: Sanitarium!
« on: June 25, 2015, 01:10:19 pm »
Cupping the blood from Earl's pulpy corpse, the crazed Mildred slowly follows Helen down the opening, readying herself to undress and dance for the Eye-god, all the while reminding herself that for once, the voices will stop.

170
Sanitarium / Re: Sanitarium!
« on: June 22, 2015, 11:22:01 pm »
"Yes, someone should..." Mildred frowns. "We need to replicate the sounds I think we all heard. The guards whistle will do one of them, but the other two need to be done by a flute or something... Everybody aside from the volunteer to get dear Betty should try to whistle it..."

Using the guard's whistle and her own 'lips&tongue', she tries to replicate the synchronized sounds of the voices.

171
Sanitarium / Re: Sanitarium!
« on: June 21, 2015, 08:32:33 am »
"Guys! We need to get a flute to contact them!" Waving her hands frantically, Mildred exclaims, "Someone needs to run to the music room to find one!"

172
Sanitarium / Re: Sanitarium!
« on: June 21, 2015, 02:14:06 am »
"Oh my!" Mildred gasps, suppressing the urge to vomit. She continues following wherever the voices sound loudest.
Must move as fast as possible... Must make it stop.

173
Community Conversation / Re: Happy Hollidays ^v^
« on: June 20, 2015, 08:56:44 pm »
Didn't know Freya was an actual deity. Thought it was just a cult in the Wotcher games XD

Happy holidays Daed :)

174
Sanitarium / Re: Sanitarium!
« on: June 18, 2015, 05:36:25 pm »
Coughing into her palm, Mildred continues through the secret entrance with haste.

175
Sanitarium / Re: Sanitarium!
« on: June 18, 2015, 08:31:19 am »
"You heard her," Mildred declares to the walls, "What shall we do with the sacrifice?"

Master keys and flashlight in hand, she slowly begins to move toward the showers. "Quickly, everyone... We're running out of time! Either we leave this hell hole only to be caught by those kooks or find the voices... I do not know about you guys, but I'm following the voices!"

176
Sanitarium / Re: Sanitarium!
« on: June 17, 2015, 11:25:45 am »
"I'm so sorry voices... You'll get your sacrifice, don't worry."

Mildred looks Anderson's corpse to look for anything that may be of importance.

177
Sanitarium / Re: Sanitarium!
« on: June 16, 2015, 11:10:56 am »
Once again, Mildred will only attack (with nightstick) if it's safe* to.

*If enemy's action round is over, or it looks like he'll go down with one more hit and nobody else is there to finish it besides Mildred.

178
Sanitarium / Re: Sanitarium!
« on: June 15, 2015, 01:06:53 pm »
"Don't kill this one!" Mildred whispers, trying to find a place to hide as well. At the very least she now has a weapon, but it won't help if she's dead. Once again, she'd only attack if it would be safe to do so (probably a dog if it comes too close).

179
Sanitarium / Re: Sanitarium!
« on: June 14, 2015, 04:02:33 pm »
"Thank you all!" Mildred cries, before grabbing any flashlights she can find as well as a nightstick.

"Alright, are any of the guards alive? We need to take one of them to the voices. Besides that..." She looks around, "Voices, lead me to you!"

180
Sanitarium / Re: Sanitarium!
« on: June 14, 2015, 02:45:20 am »
Mildred tries to maintain playing dead, though if the opportunity presents itself she might poke the guard-that's-holding-her's eye or something to help bring him down. She'd only do that of it would seem safe, though.

181
Community Conversation / Re: Community Conversation
« on: June 12, 2015, 06:08:06 pm »
Swag[?] Killa ;D

182
Sanitarium / Re: Sanitarium!
« on: June 12, 2015, 12:11:56 pm »
Mildred continues playing dead, readying for a time when she can do something about all this. Heck, going downstairs should be a good thing. She keeps an ear out for the voices, wondering if she's getting closer to them.

183
Sanitarium / Re: Sanitarium!
« on: June 11, 2015, 12:37:18 pm »
Whimpering, Mildred intentionally falls to the ground, realizing that running would be useless, playing dead being the next best option.

184
Sanitarium / Re: Sanitarium!
« on: June 06, 2015, 08:45:34 pm »
Mildred continues angrily prodding the man in hopes to maybe at the very least discomfort him.

185
Sanitarium / Re: Sanitarium!
« on: June 03, 2015, 06:31:50 pm »
Mildred will try to poke the guard as hard as she can as many times as she can with her broom, hoping he'll hit the floor soon enough.

186
Sanitarium / Re: Sanitarium!
« on: June 01, 2015, 05:52:29 pm »
Mildred takes her chance to come out of the closet and smacking the man upside the head with her broomstick as many times as it takes to take him down.

187
Sanitarium / Re: Sanitarium!
« on: May 31, 2015, 02:52:11 pm »
Help me find you... When I get to the basement, where should I look?
Mildred spends the next round taking an innocuous peek outside of her door to wait and see for when the guards are completely gone from the room so she can begin her own escape route, perhaps with Archie's help.

188
Sanitarium / Re: Sanitarium!
« on: May 28, 2015, 03:21:18 am »
After designating a broom, Mildred tries to find a place to hide within the linen closet (covering herself with the blankets in order to wait out the storm. Hopefully the guards will leave the room so she can try to make a plan-- whether to flee or retreat back to her cell, without the tension of a fight.

189
Sanitarium / Re: Sanitarium!
« on: May 27, 2015, 01:59:56 am »
Assuming she couldn't get back into her cell in time, Mildred, scared and scarred as she is, attempts to run away to hide in the linen closet. God damnit... Should have waited until I actually had a weapon. Stupid Voices!

190
Sanitarium / Re: Sanitarium!
« on: May 26, 2015, 01:39:27 pm »
Pilfering random nonesense is pretty much betty's profession, so she takes the makeup and quickly heads out. Maybe she could find some use for it soon.

She then closes the locked door. If francis wants to stay, she can.

"Okay guys, so, should we skip the nurses and check out the basement first? It sounds super intereting."
"Yes..." Mildred nods, giving back the wire whisk, "That's where the voices are calling from. I need to take them with me, I think."

191
Sanitarium / Re: Sanitarium!
« on: May 25, 2015, 09:13:13 pm »
Using the wire whisk, Mildred attempts to get out-- and also anyone who is still stuck in their cages.

"Okay, so now we're out..." Mildred whispers, "So now what?"

192
Community Conversation / Re: Next (Jewish) Holiday
« on: May 22, 2015, 03:25:22 am »
Shavuot sill be taking place right after the Sabbath ends, from Saturday night through Monday.

193
Sanitarium / Re: Sanitarium!
« on: May 20, 2015, 11:12:20 pm »
"How long is Harvey honked out for?" Mildred asks with a frown. "Maybe it'd be better if he died, then..."

She shakes her head, "I want to investigate the hospital tonight, or soon, anyway... They've started telling me where to find them."

194
Sanitarium / Re: Sanitarium!
« on: May 18, 2015, 09:56:41 pm »
"I'm not sick," Mildred protests. "The voices call me from below, and I'm going to find them to prove it!"
"Also, who's Fred?"

195
Sanitarium / Re: Sanitarium!
« on: May 18, 2015, 08:02:11 pm »
"I got caught," Mildred drinks some of her soup, fishing around in hope of finding an ox tail (for use later). If possible, she'd also try to get some napkins.

"But I found some sort of wire-whisk in a soap bucket. Might be useful..." While already whispering, she pauses to look around for close-by guards. "So are we doing anything tonight or what?"

196
Sanitarium / Re: Sanitarium!
« on: May 16, 2015, 10:20:14 pm »
"Wait, you mean you're stuck here? Where are you?" Mildred asks the voices.

"Frances, honey, realize that we need to leave here. After Harvey's freak out... It won't be long."

197
Sanitarium / Re: Sanitarium!
« on: May 14, 2015, 09:28:58 pm »
Mildred brings a hand over her mouth, horrified by the sudden turn of events. After taking one or two spoons for herself, she simply watches the situation settle before worrying about who's turn it is to wash the dishes.

198
Sanitarium / Re: Sanitarium!
« on: May 14, 2015, 11:54:36 am »
Betty eats slowly, planning on stealing ALL the spoons soon enough. But firstly, pen. She shimmies up to Mildred, and whispers.
"Pen me."
"So it was you..." Mildred whispers, reluctantly handing back the pen (which she was able to somehow hide through the morning rituals).

"Anyway, you guys hear the music, right? It's so weird..." She looks around for the utensils available to them in the cafeteria let's hope for knives you pen-giving idiot.

199
Sanitarium / Re: Sanitarium!
« on: May 12, 2015, 06:16:20 pm »
Mildred slowly reaches for the object in her hair, pulling it out in utter bewilderment. Confused yet pleased, she places it in a safe spot (in a pillow or somesuch), and gets some much needed rest. Yes, now we can make them bleed...

200
Sanitarium / Re: Sanitarium!
« on: May 12, 2015, 06:08:49 am »
Mildred complies-- too risky to get it now. I'm sorry... We'll rule over them starting tomorrow, I promise...

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