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Messages - cdrive1

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51
Vampire The Masquerade / Re: John The Deprived
« on: May 31, 2016, 11:05:40 pm »
Expanded Backgrounds

Allies: He has only one ally from his days as a Sellsword, a Blacksmith who he currently retains the services of, John only knows him by his moniker: 'Merchant of Death' as he's the only one who would sell him weapons and torture devices *even ones with Exacting Specifications* without questions, being a Ghoul in the service of his Sire. The "Merchant" turned out to be a ghoul of Edward's, who has since been providing John whatever tools deemed necessary for his work.

Influence: He knows to tread lightly and avoid angering people, his Sire is rather social in of itself and because of him maintaining appearances, he is seen as 'OK' to be around by those unaware of his rather horrible activities and how brutal he can be in a fight.

52
Vampire The Masquerade / Re: John The Deprived
« on: May 30, 2016, 07:46:29 pm »
Johnathan Melrowe Jacobim *AKA John the Deprived*

Player: cdrive1
Chronicle: Transylvanian Chronicles

Nature: Soldier
Sire: Edward Mordred
Demeanor: Architect
Clan: Brujah
Generation 8th
Concept: Former sellswords
Coterie: The Squamous Thugs of Brutal Doomosity and Some Random Assamite Who Keeps Following Them Around All The Time

Attributes
Physical: Strength 4(7), Dexterity 2(4), Stamina 4
Social: Charisma 2, Manipulation 2, Appearance 3
Mental: Perception 3, Intelligence 2, Wits 3

Abilities
Talents: Alertness 3; Athletics 3; Awareness 1; Brawl 4; Dodge 2; Empathy 2; Expression 0; Intimidation 0; Leadership 0; Streetwise 0; Subterfuge 0
Skills: Animal Ken 0; Crafts 0; Riding/Drive 0; Etiquette 3; Firearms 0; Larceny 0; Melee 2; Performance 1; Stealth 3; Survival 2; Security:2
Knowledge: Academics 0; Finance 0; Investigation 2; Koldunism 1; Law 1; Linguistics 2; Medicine 2; Occult 3; Politics 0; Science 0

Disciplines
Potence 4; Celerity 2;Presence 3

Virtues
Courage: 3

Conscience: 2

Self-control: 5

Backgrounds

Allies: 1; Influence: 2; Mentor: 0; Resources: 0; Contacts: 0; Generation: 4; Herd: 0; Retainers: 0; Status: 3

Merits and Flaws

Merit: Code of Honor; Type: Mental; Cost: 2

Description: You have a personal code of ethics to which you adhere. The specifics of this code must be worked out with the Storyteller prior to play, and the character must follow it strictly. Characters with this Merit gain two additional dice to all Willpower or Virtue rolls when acting in accordance with their code (e.g., defending the helpless) or when attempting to avoid situations that might force them to violate their code.

Merit: Light Sleeper; Type: Mental; Cost: 3

Description: You can awaken instantly at any sign of trouble or danger, and do so without any sleepiness or hesitation. You may ignore rules regarding how Humanity/Path restricts the number of dice available during the day.
This may not be taken with the flaw Deep Sleeper.

Merit: Efficient Feeding; Type: Physical; Cost: 3

Description: You are able to draw more than the usual amount of nourishment from blood. When feeding, you gain an additional point to your blood pool for every two points of blood you consume. This Merit does not allow you to exceed your blood pool maximum.

Merit: Huge Size; Type: Physical; Cost: 4

You are abnormally large in size, possibly over seven feet tall and 400 pounds in weight. You therefore have one additional Health Level, and are able to suffer more harm before you are incapacitated. Treat this extra Level as an extra Hurt Level, with no penalties to rolls.

Merit: Lucky; Type: Supernatural; Cost: 3

Description: You were born lucky - or else the Devil looks after his own. Either way, you may repeat any three failed rolls per story, including botches, but you may try only once per failed roll.

Merit: Antitoxin Blood; Type: Supernatural; Cost: 1

Description: Although vampires are typically immune to mortal drugs and poisons, there are supernatural venoms that can affect Kindred physiology. A vampire with this Merit is immune to all forms of drugs and poisons, including the venoms and toxins of supernatural creatures or those created by supernatural powers. 

Flaw: Vengeful; Type: Mental; Cost: 2

Description: You have a score to settle, incurred either during your mortals days or after the Embrace. You are obsessed with taking your revenge on an individual or group, and it is your overriding priority in any situation in which you encounter the object of your revenge. You may temporarily resist your need for vengeance by spending a Willpower point.

Flaw: Vulnerability to Silver; Type: Physical; Cost: 2

Description: This flaw may only be taken by a supernatural (or normal) who is not normally harmed by silver. You suffer aggravated damage from silver weapons and silver against your skin annoys you greatly

Flaw: Glowing Eyes; Type: Physical; Cost: 3

Description: You have the stereotypical glowing eyes of vampire legend, which gives you a -1 difficulty on Intimidation rolls when you’re dealing with mortals. However, the tradeoffs are many, you are a walking tear in the Masquerade and must constantly disguise your condition (no contacts don’t cut it); the glow impairs your vision and puts you at +1 difficulty on all sight-based roll (including the use of ranged weapons); and the radiance emanating form your eye sockets make it difficult to hide (+2 difficulty to Stealth rolls) in the dark.

Flaw: Enemy; Type: Social; Cost: 3

You have an enemy, or perhaps a group of enemies. Someone wants to harm you. The value of the Flaw determines how powerful these enemies are. The most powerful enemies (Masters or elder vampires) would be five point Flaws, while someone nearer to your own power would be worth only one point. You must decide who your enemy is and how you earned such enmity in the first place.

Derangements
None (yet)

Languages
Romanian

Combat
Weapon/Attack: Light, Masterwork Broadsword; Difficulty: 0; Damage: +5 lethal; Range: Hand-to-Hand; Rate: 1/Action; Clip: Infinite Slashings; Conceal: No

Armor
Class: Light; Rating: 3; Penalty: None
Description: Masterwork chainmail

Possessions
Gear (Carried): A set of armor that is old but well cared for, a set of chainmail which promotes his highly mobile fighting style while giving adequate defense.

A broadsword with a flexible grip which allows him to wield it one handed, it comes at the cost of weight which reduces the power of slashes.
Equipment (Owned): A good number of Gold Coins from his profession and from those he has slain, his reasoning for taking said gold being, 'They won't need it where they're going.'

A very humble home, being a simple man, he only asked that his home have a basement with sound cancelling charms so as to prevent screams from escaping the room. While he does have the simple items you would expect a peasant to have, he also owns 5 different torture devices that are well known, and 3 that are recent creations from his ally.
Vehicles: None, save what is provided to him.

Blood Bonds/Vinculi
Bound to:Edward Mordred (Rating: 2)


Havens
City of Temechburg

History
His story till now:

John was once a Sellsword, one of the most vicious to have ever walked the earth: Having a Penchant for cruelty would bring that idea to the forefront. However, he contrasts this heavily with a surprising amount of honor, taking orders without a complaint and twitch of rebellion and doing his job within the letter and spirit of said job. Until his last day as a living being...

He was hunting a man who had been a strange case: Having attacked villages and murdered all who were within, draining them of blood and leaving their withered corpses where they lay. He was hired to eliminate this threat and was told not to take his time with this one, the one thing he noted as he was sent, was that the gentleman in front of him seemed off. When he found the man, he was horrified as he was as pale as a corpse, his teeth dripping with fresh blood, and a set of wounds which were as fresh as the blood he drank, it was only through ducking that he wasn't killed in the first blow.

As the two fought, John had actually gotten some good wounds on the vampire, to the point where his target was forced to act quick, John had gone numb and only regained feeling when said target was forced off the neck, he felt lightheaded and weak. He saw his rescuer right there and then, who he would later know as Edward Mordred...In his lightheaded state, he drew his blade and got into a shaky battle position, almost certain to try and fight this unbeatable foe, when he spoke suddenly.

"Why would you fight a Vampire by yourself? You can barely stand and yet you seem to think yourself able to take me on when someone far weaker nearly killed you?" His rescuer had asked, curious as to the near suicidal nature of his actions, an answer that John wasn't expecting rolled from his mouth before he could stop it, something he had acknowledged at the same time as him realizing he had no true purpose, "The only thing a Misbegotten Sod like me deserves, a senseless death."

Of course, in his dazed state, he nearly fell over onto the floor as he said these words, and after a discussion, he was embraced. He 'Died' and became something new...something less, yet something more...From that point forward, he is now known as 'John the Deprived.'

Goals/Destiny:  He wishes to create works that would last throughout the ages, though there is only one art he knows full well enough: Pain. He wishes to make new types and forms of pain as he believes a simple truth: Pain is Honesty in its purest form.

Goals/Destiny:
Why he is willing to join the cotterie (besides sire's request):

Why he is willing to join the cotterie (besides sire's request):  Why he is willing to join the cotterie (besides sire's request): To see more of the world, to find ideas for his work and spread his legacy of pain. To honor his Sire by making full use of his unlife.

Connection to other characters: His sire is a close friend to Brutus, one of Heldric's closest allies.

Description
A Bald man with an OK Appearance, something you would expect from a physically active 32 year old man, is never seen without his armor which has flecks of paint where a cross once was painted, a few tears and dents from battles he's been in, and a marking meant to signify that he works for the Tzimisce Vovoides. A good number of scars are also on said face and along his body.

Age: 42

Apparent Age: 32

Date of Birth: 1160

Death: 1192 by Vampirism

Hair: None *Used to be short black hair*

Eyes: Green

Race: White

Nationality: Spainish-English

Height: 6'10''

Weight: 300 pounds

Sex: Male

53
Vampire The Masquerade / John The Deprived - Diablerized by Steeple
« on: May 26, 2016, 10:20:34 pm »
Health

BRUISED [ * ] |INJURED (-1)[ O ] | CRIPPLED (-5) [ O ]
BRUISED [ * ] |INJURED (-1)[ O ] |INCAPACITATED [ O ]
HURT (-1) [ O ] |WOUNDED (-2) [ O ]
HURT (-1) [ O ] |MAULED (-2) [ O ]

Willpower
Permanent: 8
Temporary: 8/8

Virtues
Courage:
Conviction:
Instinct:

Blood Pool


Path of the Grey Hunter
7/10

EXP:

??/64

Base Initiative


Penalties

Takes aggravated damage from Silver.

Must dole out vengeance unless he spends a temp willpower point.

-2 to hiding in the dark.

Has a fairly powerful enemy he knows nothing about.

+1 difficulty to vision based rolls.

Benefits

Can reroll three rolls per story.

+1 Health

Gains a 1.5 blood consumed modifier

+2 to Willpower and virtue rolls while following code of honour (never commit an act of violence against mortals without good reason).

Immune to supernatural toxins and venoms.

-1 to intimidation rolls against mortals.

54
Character Creation / Re: cdrive1's character: John the Deprived
« on: May 24, 2016, 06:42:15 pm »
Also, your background could work well - the vampire you describe there would be one that had lost all of its humanity or other such path, becoming a wight (intelligent, feral vampire that exists only to kill and hunt). Another vampire would have hired you to kill the thing.

There we go.

ALSO: Here is the expenditure of Freebie Points

FREEBIE POINTS SPENT: 25/25

15 + 10 *what the 4 flaws add up to* = 25

25 - 16 *6 Merits* = 9 points left

1 extra Point in Brawl *putting it at 4* 7 Points left

1 extra point into Awareness *Putting it at 1* 5 Points left

5 to Willpower *Putting it at 8* 0 Freebie Points left.

55
Character Creation / Re: cdrive1's character: John the Deprived
« on: May 22, 2016, 12:20:10 pm »
Name: Johnathan Melrowe Jacobim *AKA: John the Deprived*

Player: cdrive1

Chronicle: Transylvanian Chronicles

Nature: Soldier

Sire: Edward Mordred

Demeanor: Architect

Clan: Brujah

Generation 8th

Concept: Former Sellsword

Coterie:

Attributes

Physical

Strength: 4; Dexterity: 2; Stamina: 4

Social

Charisma: 2; Manipulation: 1; Appearance: 3

Mental

Perception: 3; Intelligence: 2; Wits: 3

Abilities

Talents

Alertness: 3; Awareness; 1; Athletics: 3; Brawl: 4; Dodge: 2; Empathy: 2; Expression: 0; Intimidation: 0; Leadership: 0; Streetwise: 0; Subterfuge: 0

Skills

Animal Ken: 0; Crafts: 0; Riding/Drive: 0; Etiquette: 3; Firearms: 0; Melee: 2; Performance: 1; Security: 2; Stealth: 0; Survival: 2

Knowledge

Academics: 0; Politics: 0; Finance: 0; Investigation: 2; Linguistics: 0; Medicine: 2; Occult: 0; Science: 0; Law: 1

Disciplines

Potence *3* Celerity *2* Presence *1*

Virtues

Courage: 3

Conscience/Conviction: 2

Self-control/Instinct: 5

Advantages

Backgrounds

Beneficial

Allies: 1; Influence: 2; Mentor: XX; Resources: XX; Contacts: XX; Generation: 4; Herd: XX; Retainers: XX; Status: XX

Adversarial

(Leave this section of your character sheet blank. This part is here purely for my use. If you gain any enemies or adverse backgrounds during your in-game time, they will show up here.)

Humanity/Path: 7

WillPower

Permanent Willpower: 8

Temporary Willpower: XX

Health

Full; No penalty; 10/10

Blood pool

Points: 15

Points per turn: 3

Merits and Flaws

Merit: Code of Honor; Type: Mental; Cost: 2

Merit: Light Sleeper; Type: Mental; Cost: 3

Merit: Efficient Feeding; Type: Physical; Cost: 3

Merit: Huge Size; Type: Physical; Cost: 4

Merit: Lucky; Type: Supernatural; Cost: 3

Merit: Antitoxin Blood; Type: Supernatural; Cost: 1

Flaw: Vengeful; Type: Mental; Cost: 2

Flaw: Vulnerability to Silver; Type: Physical; Cost: 2

Flaw: Glowing Eyes; Type: Physical; Cost: 3

Flaw: Enemy; Type: Social; Cost: 3

Magic

Rituals

XX

Paths

Path of Honorable Accord

Derangements

XX

Languages

Combat

Weapon/Attack: Broadsword; Difficulty: -2; Damage: 3 Lethal; Lethal Range: XX Rate: XX Clip: XX Conceal: N
(More will be added as needed)

Armor
Class: Light; Rating: 3; Penalty: None
Expanded backgrounds
(Here you provide descriptions of your background)

Allies: He has only one ally from his days as a Sellsword, a Blacksmith who he currently retains the services of, John only knows him by his moniker: 'Merchant of Death' as he's the only one who would sell him weapons and torture devices *even ones with Exacting Specifications* without questions, being a Ghoul in the service of his Sire.

Contacts: XX

Influence: He knows to tread lightly and avoid angering people, his Sire is rather social in of itself and because of him maintaining appearances, he is seen as 'OK' to be around by those unaware of his rather horrible activities and how brutal he can be in a fight.

Herd: XX

Retainers: XX

Resources: XX

Status: XX

Other: His sire was 7th Generation, hence he is an 8th generation vampire as an end result.

Possessions

Gear (Carried):

A set of armor that is old but well cared for, a set of chainmail which promotes his highly mobile fighting style while giving adequate defense.

A broadsword with a flexible grip which allows him to wield it one handed, it comes at the cost of weight which reduces the power of slashes.

Equipment (Owned):

A good number of Gold Coins from his profession and from those he has slain, his reasoning for taking said gold being, 'They won't need it where they're going.'

A very humble home, being a simple man, he only asked that his home have a basement with sound cancelling charms so as to prevent screams from escaping the room. While he does have the simple items you would expect a peasant to have, he also owns 5 different torture devices that are well known, and 3 that are recent creations from his ally.

Vehicles: XX

Feeding grounds: XX

Blood bonds/Vinculi

Bound to: XX (Rating: XX)

Havens

Location: XX

Description: XX

History

His story till now: John was once a Sellsword, one of the most vicious to have ever walked the earth: Having a Penchant for cruelty would bring that idea to the forefront. However, he contrasts this heavily with a surprising amount of honor, taking orders without a complaint and twitch of rebellion and doing his job within the letter and spirit of said job. Until his last day as a living being...

He was hunting a man who had been a strange case: Having attacked villages and murdered all who were within, draining them of blood and leaving their withered corpses where they lay. He was hired to eliminate this threat and was told not to take his time with this one, the one thing he noted as he was sent, was that the gentleman in front of him seemed off. When he found the man, he was horrified as he was as pale as a corpse, his teeth dripping with fresh blood, and a set of wounds which were as fresh as the blood he drank, it was only through ducking that he wasn't killed in the first blow.

As the two fought, John had actually gotten some good wounds on the vampire, to the point where his target was forced to act quick, John had gone numb and only regained feeling when said target was forced off the neck, he felt lightheaded and weak. He saw his rescuer right there and then, who he would later know as Edward Mordred...In his lightheaded state, he drew his blade and got into a shaky battle position, almost certain to try and fight this unbeatable foe, when he spoke suddenly.

"Why would you fight a Vampire by yourself? You can barely stand and yet you seem to think yourself able to take me on when someone far weaker nearly killed you?" His rescuer had asked, curious as to the near suicidal nature of his actions, an answer that John wasn't expecting rolled from his mouth before he could stop it, something he had acknowledged at the same time as him realizing he had no true purpose, "The only thing a Misbegotten Sod like me deserves, a senseless death."

Of course, in his dazed state, he nearly fell over onto the floor as he said these words, and after a discussion, he was embraced. He 'Died' and became something new...something less, yet something more...From that point forward, he is now known as 'John the Deprived.'

Goals/Destiny: He wishes to create works that would last throughout the ages, though there is only one art he knows full well enough: Pain. He wishes to make new types and forms of pain as he believes a simple truth: Pain is Honesty in its purest form.

Why he is willing to join the cotterie (besides sire's request): To see more of the world, to find ideas for his work and spread his legacy of pain. To honor his Sire by making full use of his unlife.

Connection to other characters: XX

Description

Age: 42

Apparent Age: 32

Date of Birth: 1160

Death: 1192 by Vampirism

Hair: None *Used to be short black hair*

Eyes: Green

Race: White

Nationality: Spainish-English

Height: 6'10''

Weight: 300 pounds

Sex: Male

Physical description: A Bald man with an OK Appearance, something you would expect from a physically active 32 year old man, is never seen without his armor which has flecks of paint where a cross once was painted, a few tears and dents from battles he's been in, and a marking meant to signify that he works for the Tzimisce Vovoides. A good number of scars are also on said face and along his body.


EDIT: I added two points into my abilities *Spending the 4 remaining Freebie Points* *ALSO Edited Weapon and Armor description, had to match the details I mentioned, hence I lowered the sword's damage output to reflect the fact it has a flexible grip which allows it to be used with comparative ease. and made the armor chainmail.*

56
Character Creation / Re: cdrive1's character: John the Deprived
« on: May 22, 2016, 10:59:51 am »
1: You only appointed 6 points to your primary attribute (Physical), you actually get 7.

2: In order to have any ability above 4, you have to raise it to 3 first and then spend freebie points on that ability to raise it further. So you cannot start with a brawl of 4, unless you spend 2 freebie points on the skill and alocate that extra Talent point elsewhere.

3: It's frankly not worth putting points into Mentor, because your sire will already be your mentor (since you've chosen to have a good relationship with him).

4: Light sleeper costs 3 points, not 2, and you should note that i've made a revision to vampire daytime rules - the daytime penalties only apply when the vampire is directly exposed to sunlight. Otherwise, there are no dice penalties and no rolls to stay awake during the day. Heldric started out with Light Sleeper but I let Forge change his merit after I made these revisions.

5: What kind of enemy are you thinking of getting?

6: Please specify all freebie point expenditures.

7: Finally, please, please put your information into a quoted version of the real character sheet, I made that sheet the way I did for the convenience of people making a vampire character and for the fact that it is a thousand times easier to work with than the plainer format you're using.
Right: WOW this is complicated OK Answering a few questions as best I can:

So it seems I can only raise a set of points to 3 and cannot raise it above that with the ability points I have but with Freebie Points *Facepalm* Sorry about that, I'll change that accordingly. As for enemy *Given that I chose the 3 point version* It'd have to be equivalent *Since 5 would mean a Methuselah or something similar and 4 would probably mean an Elder or two* Probably an Elder, maybe the Childe of the vampire that nearly killed John and hates him because if he wasn't there to distract him, his Sire wouldn't have been killed by the one who became John's Sire. If I am wrong, go ahead and say so and we can continue trying to iron that out.

I'll edit that cost ACCORDINGLY for Light Sleeper *Sorry, was referencing THIS: http://www.thesubnet.com/portal/wod/vtm20/CreationMM.html *

I will tell where I put Freebie Points at the BOTTOM of the Sheet when I actually get THAT one done.

57
Character Creation / Re: cdrive1's character: John the Deprived
« on: May 18, 2016, 03:37:34 pm »
NAME: Johnathan Melrowe Jacobim *AKA John the Deprived*
Player: cdrive1
Chronicle: Transylvanian Chronicles
Nature: Soldier
Sire: Edward Mordred *Who appreciates John*
Demeanor: Architect
Clan: Brujah
Generation: 8th *Sire was 7th Gen*
Concepts: Former Sellsword
Coterie: *What do I put here?*

Attributes:
Physical: Strength: 4  Dexterity: 2  Stamina: 3
Mental: Perception: 3  Intelligence: 2  Wits: 3
Social: Charisma: 2  Manipulation: 1  Appearance: 3

Abilities:
Talents: Alertness: 3  Brawl: 4  Dodge: 2  Athletics: 3  Empathy: 1
Skills: Etiquette: 3  Melee: 2  Survival: 2  Security: 2  Performance: 1
Knowledges: Investigation: 2  Law: 1  Medicine: 2

Disciplines: Potence *3*, Celerity *2*, Presence *1*

Virtues: Courage: 3  Conscience: 2  Self-Control: 5

Advantages:
Beneficial: Generation: 4 *Puts him at 8th*  Mentor: 2  Influence: 1
Adversarial:

Path: Path of Honorable Accord *7*
Permanent Willpower: 9
Temporary Willpower: *Should I leave this blank?*

Health: 10/10 *Or whatever the number is for him*

Blood Pool: 15 *8th Gen*
Points per Turn: 3 *See above*

Merits:
MENTAL MERITS: Code of Honor *COST 2 Points*  Light Sleeper *COST: 2 Points*
PHYSICAL MERITS: Efficient Feeding *COST: 3 Points*  Huge Size *COST: 4 points*
SUPERNATURAL MERITS: Lucky *COST: 3 Points*  Antitoxin Blood *COST: 1 Point*


Flaws:
MENTAL FLAW: Vengeful *GAIN: 2 Points*
PHYSICAL FLAWS: Vulnerability to Silver *GAIN: 2 Points* Glowing Eyes *GAIN: 3 Points*
SOCIAL FLAW: Enemy *GAIN: 3 Points*


Magic: *Leaving this, Combat, and Armor Blank as I assume the Storyteller will fill those out no trouble?*


Combat:


Armor:


Expanded Backgrounds: *Going to ask with DM to make sure things are approved.*

Here is the sheet: Is this approved Drak?

58
Character Creation / Re: cdrive1's character: John the Deprived
« on: May 09, 2016, 09:04:11 pm »
Yeah, a three willpower will mean that you'll spend most of the adventure fighting your coterie mates instead of helping them, haha
Hrm...then perhaps this might help that out:

PHYSICAL FLAWS *Addendum*: Glowing Eyes *GAIN: 3 Points*
SOCIAL FLAWS *NEW*: Enemy *GAIN: 3 points*

Adding those 6 points to Willpower if approved, we'll hammer out the details of my enemy or enemies.

EDIT: I put down 7 instead of 6 originally because my maths skill is terrible, too bad THAT isn't a flaw for VtM...Its the proper number.

59
Character Creation / Re: cdrive1's character: John the Deprived
« on: May 09, 2016, 12:22:01 pm »
I think you'll find it a lot easier to fill out your character sheet if you just quote the character creation page and then post it here. I would also prefer that since that's the format i'll be posting on your final character page, and I would prefer not to have to enter everything in myself.

What is your code of honour?

Also, you have 15 freebie points worth of merits listed there, so you would only have 4 freebie points to spend.
Right, so subtract the Willpower, and as for the code of honor? He would never attack a mortal unless there was good cause behind it. *A wrongfully made Angry Mob attacking an innocent, A cult dedicated to the destruction of many mortals for the sake of anything but the Tzimise Viviodes and even then he'd ask if that is proper or if its an aberration. Etc.*

Also I will throw in the Sheet after it is finalized in quoting so as to give him something to work with. *Thank you Tabs :D*

60
Character Creation / Re: cdrive1's character: John the Deprived
« on: May 09, 2016, 10:56:00 am »
Now onto the topic of Merits and Flaws: To ask the storyteller if I could take the following.

Considering I have 15 Freebie Points and want enough to increase his stats just a little bit...
MENTAL MERITS: Code of Honor *COST 2 Points* Light Sleeper *COST: 2 Points*
PHYSICAL MERITS: Efficient Feeding *COST: 3 Points* Huge Size *COST: 4 points*
SUPERNATURAL MERITS: Lucky *COST: 3 Points* Antitoxin Blood *COST: 1 Point*

Now for Flaws to help sort that out more...
MENTAL FLAW: Vengeful *GAIN: 2 Points*
PHYSICAL FLAW: Vulnerability to Silver *GAIN: 2 Points*

That leaves me 5 points to spend. If approved that is...Which I will throw 4 points toward putting a point in Survival and Brawl. And that last remaining point toward Willpower.

61
Character Creation / Re: cdrive1's character: John the Deprived
« on: May 09, 2016, 09:56:13 am »
Honorable Accord has nothing to do with being a good person!  >:( It's only about keeping your word, as it makes you the worthier man. Vampires are imbued with a special responsibility by their sheer strength. Only one who has mastered the self has the right to hold onto it.
EXACTLY: Just because you are a man *or Vampire* of your word, doesn't mean you are a KIND soul, he follows his sire's orders to letter and spirit of said orders, and if he's doing some serious amounts of torture, he will stop if someone gives him what he needs to know.
As for humanity *which might well be lower* Think of it like this in a similar example from a different tabletop game: Honsou from WH40k is probably the most HUMANE and HUMAN of the Chaos Lords...And that makes his actions all the more horrific as he is doing them with full awareness and in spite of his very well noticed humanity.

62
Character Creation / Re: cdrive1's character: John the Deprived
« on: May 09, 2016, 12:59:39 am »
One thing i'm concerned about is that it seems like your character is destined to be a really superficial one - is there something to him beyond just inflicting mindless pain on others? Why does he inflict pain? Is there some higher purpose (ala Anton) or does he just do it for shits and giggles (ala Lucien)? Does he glorify it, is it something he feels he needs?
As I mentioned: He does this for a higher purpose though he does it more than just for 'discovering new forms of pain', he also does it because he feels it is the purest form of honestly.
"True honesty is a rare thing my friend...a conversation with close friends, there's one thing that is missing: What people actually think about one another...You can hide behind a mask, whether literal or metaphor but the one thing those can never hide: Is pain, with a simple twist and flick.-" *Screaming noise* "-Suddenly, there goes the feelings of invincibility, and a lot of lies we build up around ourselves suddenly crumble just as suddenly as wall with a swamp as its foundation...Now then...in interest of maintaining that comforting thought of knowing regular pain...tell me what I need to know, not what I WANT to hear, what I want to KNOW...otherwise I will make you wish not just TO DIE, But do so in one of the comforting ways I've shown prior. Now...Speak before I refine my art."

63
Character Creation / Re: cdrive1's character: John the Deprived
« on: May 09, 2016, 12:12:40 am »
Oh hey, that ripping out the rib and killing someone with it reminds me of Logen from the first law series (I think he did that at one point, right Aman?)

You'll get to meet the real Dracula (Vlad the Impaler) in the story later on, sure you'll be chums.
At the very least, Vlad'd probably get a laugh from a cold blooded murderer fanboying on him.

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Character Creation / Re: cdrive1's character: John the Deprived
« on: May 09, 2016, 12:00:46 am »
No way. Deprived is so much more interesting! XD

But seriously, if you're thinking your character is in this to be cool, awesome, &or powerful, it's not that kind of game.
The elders are all ninety times stronger and better and smarter than you, and the regular npcs are merely thirty times better than you. So far we mostly "lose fights until an NPC saves us so we're indebted to him" or "get manipulated into doing stuff by indescribably omnipotent demons"
I feel Deprived still works as well given its what he would call himself, referring to what he ONCE had, arrogance and ignorance in equal measure. He feels his deprivation has led to greater heights, hence his taking of the title 'Deprived' Of course with these broadened Horizons: He DEFINITELY got a few ideas...Some of the brutality of his actions are as follows:
'Plucking a man's eye out and forcing him to eat it after ripping out all his teeth one at a time.'
'Stabbing limbs specifically in spots meant to both disable them and cause the most amount of pain, often moving nerves with his fingers as to increase the feeling of horrible pain.'
But if one were in favor of Brutality in the heat of combat?:
'Ripping off a man's arm, then proceeding to rip out the guy's ribs and use that as a club/knife combo.'
'Going Vlad the Impaler on people "What can I say? He is an innovator!" his answer was to someone asking "Why are you carrying Pikes?" '
'Watching people burn, and forcing THOSE burning people to watch as he kills others in front of him the QUICK way.'
While all these happened 'Under Orders', it was his choice to make it as sadistic and painful a way to go as possible. Not feeling joy in how he kills them horribly but feeling joy in that he is MAKING pain hardly seen like an artist would his craft. He wishes to find ways to make horrible deaths MORE possible, new ways to put someone into their death. *And by Inquisition, I mean Spanish Inquisition.* However, those actions are meant to cover for quite a few WEAKNESSES.
That said, yeah Depraved makes more sense. Given his actions are pretty damn horrifying.

65
Character Creation / Re: cdrive1's character: John the Deprived
« on: May 08, 2016, 06:55:46 pm »
Masquerade does not exist yet, neither does the Camarilla or the Sabbat.

This is also in Transylvania, where the great Tzimisce Vovoides rule openly and uncontested (because no one dares contest them except the Tremere).
Oh yeah...*facepalms* He would work with the Vovoides under that principle of 'Keep your friends close, and your enemies closer.'

66
Character Creation / Re: cdrive1's character: John the Deprived
« on: May 08, 2016, 05:43:08 pm »
Alright, that's more reasonable. So how would you behave as a prince?
Fair towards most people *As in, he will hear people out unless its a straight Masquerade Violation, in which case he goes from kind to murderous in seconds* Would legitimately weigh costs of 'Protect the people I rule over' vs 'Righting Wrongs done to a subject.', While at the same time having Mercenaries hired by 'Eloquent' subjects as he is less scalpel and more sledgehammer, feeling that he might end up causing a war if he were getting personally involved which would fling the Masquerade away faster than he can toss a pillow.

67
Character Creation / Re: cdrive1's character: John the Deprived
« on: May 06, 2016, 01:20:14 pm »
There's also the fact that vampires take half damage from bashing (the type that you would be dealing), that they soak what little bashing damage they receive with their stamina, that they can heal the damage they take with blood, that they can boost their own physical stats with blood, that they have disciplines, that they have fangs with which they can grab you and drain your blood.

Just for some reference, here's the math behind that:

Your max strength is 5 as a human.

The difficulty on a damage roll is 6, so a 50% chance of success. 5*0.5= an average of 2.5 successes on average. That's an average of 2.5 damage per hit. This will be halved to 1.25 damage.

Then that 1.25 damage will be resisted by the vampire's stamina (let's assume a weak ass stamina of 2). 0.5*2=1.

So 1.25-1= 0.25 damage. You'll be dealing an average of 0.25 damage per round if you have literally the highest brawl damage allowed (barehanded).

The vampire can, if he's a very weak vampire, heal at least 1-2 health levels of damage each round.

In return, he, who has fangs, can damage you for strength-1 aggravated damage once a round (which you can't soak), and once the fangs are in you both 1: Can't fight back and 2: You'll lose blood, which he can use to increase his strength or heal himself, and which will deal about 3 lethal damage (which you also can't soak) per round to you.

You see the difference in capability right? You don't win a fight against a vampire if you're barehanded.

Hell, the vampire even has three more health levels than you do.
And I just got an idea on HOW he even got involved: He managed to actually FORCE the Vampire to have to drain him, which was a nasty surprise and he was saved BY his sire who has been trying to kill him for some time, and upon seeing the man try determinedly to hang on to dear life and stand up, despite the fact that fighting him would end in less than a second *which is even less than he had for the first guy* it led to the Embrace.

68
Character Creation / Re: cdrive1's character: John the Deprived
« on: May 06, 2016, 12:58:25 pm »
And like, you hit it from behind while it wasn't looking.

But if its fangs were already in your neck? Game over
Yeah, could say saved by the Sire instead. *Was trying to type out stuff but since there were responses I had to restart* though circumstances CAN happen, only a Vampire could resist the bite.

69
Character Creation / Re: cdrive1's character: John the Deprived
« on: May 06, 2016, 12:43:11 pm »
Hahaha have you seen the torture Anton's done to people?  Hell, Steeple & Lucien have done some twisted stuff for that matter.  (like to Barabus :p) 
You'll have to be considerably more extreme than just ripping a guy's throat out with your teeth if you want them to consider you badass.

Kiril, on the other hand, is totally civilized.  ^_^

To be fair, it wasn't just that he ripped the man's throat out, he also *mind you as a HUMAN, he wasn't embraced yet* beat a vampire to death with his bare hands, gouging eyes and smashing his head until it stopped resembling a skull and looked more like a watermelon after a Gallagher show.

EDIT: Ignore this bit, I wasn't thinking that well. *Facepalms with the Speed of Kenyans*

70
Character Creation / Re: cdrive1's character: John the Deprived
« on: May 06, 2016, 12:12:43 pm »
So you're set on being a Caitiff (despite the negative consequences of such that I pointed out)?
Actually...yeah...gonna change that to Brujah and remove the 'Hate' from the Sire bit. He'd fit in not just with the Coterie that is the party, but also in Modern Day when Brujah just lose their way and become little more than violent punks.

71
Character Creation / Re: cdrive1's character: John the Deprived
« on: May 06, 2016, 11:58:19 am »
No, seriously.

I mean, sellsword is such a tame concept and this is a chronicle that spans a millenium. Sellsword doesn't cut it, haha. Concept isn't just your profession, it's what you are. Look to Anton's evil servant of god, Steeple's mad schemer, Kiril's dark prince, Lucien's Vovoide/Koldun, etc. Give me something that you can work with. A sellsword is just kinda weak.

Unless you go with an Assamite, but i've disallowed them for reasons that become increasingly obvious as the story goes along (you'd hate me if I let you make an Assamite, haha).

Basically, think bigger. If you want a military character, then make a Grand Marshal, not a peon, is what i'm saying.

EDIT: Ohhhh kay, nevermind, you said "former" sellsword. Uh, yeah, that works, haha. Still, what are his defining characteristics? Why would his sire have embraced him?

Is he a particularly brutal or savage fighter? Is he cunning? An excellent leader?
He is considered a BRUTAL man by his era, hell the Inquisition would say "HOLY Fark DUDE!" if they saw half the shit he does to people. All for coins in his life and after embrace, his sire...He had managed to force a Vampire to resort to drinking from him as he had managed some good wounds with a sword and his own bare hands, but he was nearly killed from that, were it not for the arrival of the one who would be his sire who, using the distraction offered, killed the vampire before he could drain John dry. He was woozy and yet, despite wounds he stood up, curious he asked: 'Why would you fight a Vampire by yourself? You can barely stand and yet you seem to think yourself able to take me on when someone far weaker nearly killed you?'
John's answer? 'The only thing a misbegotten sod like me could hope for, a senseless death.'...Seeing that as a terrible waste of a man, he decided to embrace him, which led to John becoming a Brujah and bringing with him that Undying Loyalty borne of him being a sellsword who kept his word and did the job to the letter and spirit.

EDIT: Changed details.

72
Character Creation / Re: cdrive1's character: John the Deprived
« on: May 06, 2016, 10:37:43 am »
Anyway, Cdrive, what character concept are you thinking of going with?

Don't worry about creating a sheet in a day or anything, when we did this it took everyone about an average of a week to finish their characters.
I'm going with Former Sellsword *In the Dark Ages, that means Mercenary.*

73
Character Creation / Re: cdrive1's character: John the Deprived
« on: May 06, 2016, 10:12:14 am »
@BerkaZerka: Considering that the Malkavian PC in Bloodlines figured out the identity of the 'Taxi Driver' PERFECTLY, they know plenty! *Also having a freak out that *FOR ONCE* could be a VERY common reaction in all Vampires, no matter the type*

As for the Sheet, I want to help make a proper character for the setting, do some justice...So who would you say is John's Sire and do you approve of the clan I went with? If not then I could go with a Tremere or a Brujah.

74
Character Creation / cdrive1's character: John the Deprived
« on: May 06, 2016, 01:37:57 am »
NAME: Johnathan Melrowe Jacobim *AKA John the Deprived*
Player: cdrive1
Chronicle: Transylvanian Chronicles
Nature: Soldier
Sire: Edward Mordred *Who appreciates John*
Demeanor: Architect
Clan: Brujah
Generation: 8th *Sire was 7th Gen*
Concepts: Former Sellsword
Coterie: *What do I put here?*

Attributes:
Physical: Strength: 4  Dexterity: 2  Stamina: 3
Mental: Perception: 3  Intelligence: 2  Wits: 3
Social: Charisma: 2  Manipulation: 1  Appearance: 3

Abilities:
Talents: Alertness: 3  Brawl: 4  Dodge: 2  Athletics: 3  Empathy: 1
Skills: Etiquette: 3  Melee: 2  Survival: 2  Security: 2  Performance: 1
Knowledges: Investigation: 2  Law: 1  Medicine: 2

Disciplines: Potence *3*, Celerity *2*, Presence *1*

Virtues: Courage: 3  Conscience: 2  Self-Control: 5

Advantages:
Beneficial: Generation: 4 *Puts him at 8th*  Mentor: 2  Influence: 1
Adversarial:

Path: Path of Honorable Accord *7*
Permanent Willpower: 9
Temporary Willpower: *Should I leave this blank?*

Health: 10/10 *Or whatever the number is for him*

Blood Pool: 15 *8th Gen*
Points per Turn: 3 *See above*

Merits:
MENTAL MERITS: Code of Honor *COST 2 Points*  Light Sleeper *COST: 2 Points*
PHYSICAL MERITS: Efficient Feeding *COST: 3 Points*  Huge Size *COST: 4 points*
SUPERNATURAL MERITS: Lucky *COST: 3 Points*  Antitoxin Blood *COST: 1 Point*


Flaws:
MENTAL FLAW: Vengeful *GAIN: 2 Points*
PHYSICAL FLAWS: Vulnerability to Silver *GAIN: 2 Points* Glowing Eyes *GAIN: 3 Points*
SOCIAL FLAW: Enemy *GAIN: 3 Points*


Magic: *Leaving this, Combat, and Armor Blank as I assume the Storyteller will fill those out no trouble?*


Combat:


Armor:


Expanded Backgrounds: *Going to ask with DM to make sure things are approved.*

75
Community Conversation / Re: Israel
« on: October 15, 2015, 10:40:55 pm »
You live in a terrifying place...Again I will not bring up what I think of the way things are as I feel that
A: No one would care
B: It is rather RUDE
C: I sometimes end up the 'Cassandra Truth' in that situation.

76
Media & Mayhem / Relatively unknown developers/Favorite games
« on: September 17, 2015, 07:52:30 pm »
OK there are a lot of developers that aren't given the proper attention, who need that love as they are brilliant, or are just underrated.

Like this one: Choice of Games...They make CYOAs that usually are 250,000 pages! I currently own two of them, Mecha Ace and SLAMMED! *The second is a WRESTLING CYOA that is very well written, emotionally charged.*

As for favorite games...Well TF2 is an obvious one but there are a good few that are quite good, Warhawk for the PS1 is one such game.

77
Community Conversation / Re: Automobile Collision
« on: September 13, 2015, 05:19:26 pm »
Christ...That's a terrifying thought... O.O
In either case, glad to still have you among the living my friend.

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