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Author Topic: BZ's Malkavian Menace  (Read 50002 times)

Drakilian

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Re: BZ's Malkavian Menace
« Reply #50 on: January 06, 2015, 05:46:17 pm »

I'd love to see it :)
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Daedalus

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Re: BZ's Malkavian Menace
« Reply #51 on: January 06, 2015, 05:54:45 pm »

There better be some boobs to go along with that arm damn it!  ;D
Lucien doesnt judge.
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #52 on: January 06, 2015, 06:00:26 pm »

I'd love to see it :)

OK, scrapping it haha! It was an attempt to elude to Chthulhu Mythos through a path. But it broke my brain, so... 8)
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Not Aman

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Re: BZ's Malkavian Menace
« Reply #53 on: January 06, 2015, 06:02:26 pm »

XD
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Drakilian

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Re: BZ's Malkavian Menace
« Reply #54 on: January 06, 2015, 06:05:14 pm »

OK, scrapping it haha! It was an attempt to elude to Chthulhu Mythos through a path. But it broke my brain, so... 8)

XD
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #55 on: January 06, 2015, 06:25:37 pm »

What kind of Specialties can I declare with a Dexterity 6?

Adept at Lock Picking?
Adept with Finesse Weapons?
Expert Tightrope Walker?
« Last Edit: January 06, 2015, 06:30:44 pm by BerkaZerka »
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Re: BZ's Malkavian Menace
« Reply #56 on: January 06, 2015, 06:29:21 pm »

Doesn't Dex have a max of 5?
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #57 on: January 06, 2015, 06:30:08 pm »

Normally it does  ;D

(7th Generation FTW)
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Daedalus

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Re: BZ's Malkavian Menace
« Reply #58 on: January 06, 2015, 06:41:34 pm »

What kind of Specialties can I declare with a Dexterity 6?

Adept at Lock Picking?
Adept with Finesse Weapons?
Expert Tightrope Walker?
(you can take all 3)
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Drakilian

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Re: BZ's Malkavian Menace
« Reply #59 on: January 06, 2015, 06:43:06 pm »

What kind of Specialties can I declare with a Dexterity 6?

Adept at Lock Picking?
Adept with Finesse Weapons?
Expert Tightrope Walker?

You can take 3 specialties - but note that they are very specific. Lock picking is too general (give me a type of lock), and it would really be better suited as a Security specialty anyway. Finesse weapons should be a specific Finesse weapon. Tight rope walking works.
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #60 on: January 07, 2015, 06:39:37 am »

OK, I see... Hmm, need to give it some thought.
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #61 on: January 07, 2015, 07:17:21 am »

Goals/Destiny: Secretly Kill All Vampires to Achieve Golconda (the bad ones anyway) - Find and Consume the Book of Nod, because it has to taste COMPLETELY AWESOME - Set up a street urchin ghoul cult of thieves in Prague - Lean More Magic, so that the Tremere will all be my friends

Why he is willing to join the cotterie (besides sire's request): A Cotterie? What's a Cotterie? But I do have this righteous band of 'drinking' buddies, who I like to party & kill stuff with.

Connection to other characters: I've got some serious big balls. Folks love my balls. My balls are the talk of the region. Everyone who's anyone has seen my balls.
« Last Edit: January 07, 2015, 07:19:34 am by BerkaZerka »
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #62 on: January 07, 2015, 07:37:42 am »

Dexterity Specialties -

Acrobatic Tumbling
Escaping Physical Bonds
Adept with a Sword Cane
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #63 on: January 07, 2015, 08:28:57 am »

What are some examples of Specialties for Wits?
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #64 on: January 07, 2015, 10:59:39 am »

Did I mention Silver inlaid Bear Traps? Also, the sword cane will have a silver rill.

And at least five blood grooves on my great-sword haha!
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #65 on: January 07, 2015, 11:03:03 am »

Where the Fark are those Weapon & Armor Links?!?
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Not Aman

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Re: BZ's Malkavian Menace
« Reply #66 on: January 07, 2015, 11:12:23 am »

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Not Aman

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Re: BZ's Malkavian Menace
« Reply #67 on: January 07, 2015, 11:13:28 am »

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Forge

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Re: BZ's Malkavian Menace
« Reply #68 on: January 07, 2015, 12:33:23 pm »

Did I mention Silver inlaid Bear Traps? Also, the sword cane will have a silver rill.

And at least five blood grooves on my great-sword haha!

is it made from a meteor?

I was also going to make a joke about it killing undead... but that erm might actually be it's job in this game
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #69 on: January 07, 2015, 12:34:37 pm »

Danka!
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #70 on: January 07, 2015, 02:37:54 pm »

FLAIL; Strength + 3; Normal; None; Minimum Strength 3
SLEDGEHAMMER; Strength + 3; Normal; Jacket; Minimum Strength 2
KRIS / KERIS; Strength + 2; Normal; Jacket; Wavy knife used in Brunei, Indonesia, Malaysia, Singapore, and Thailand
ARMING SWORD
(AKA KNIGHT'S OR KNIGHTLY SWORD); Strength + 4; Normal; Trenchcoat; Minimum Strength 2. Double-edged blade of the High Middle Ages. Wielded one-handed
TACHI
(AKA "DAIKATANA" / NODACHI); Strength + 6; + 1; Trenchcoat; Minimum Strength 4. Japanese single-edged blade used while on horseback to cut down foot soldiers. Wielded one-handed
SWORDSTICK (AKA SWORD CANE); Strength + 3; Normal; Trenchcoat; Wielded one-handed
VIKING SWORD; Strength + 4; Normal; Trenchcoat; Minimum Strength 2. Double-edged blade of the Migration Period. Wielded one-handed
CROSSBOW
(CHU KO NU / CHINESE REPEATING); 3 + # Of Successes; Normal; 80; 1 shot/1 turn
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #71 on: January 07, 2015, 02:39:40 pm »

Armor Protection


Armor; Protection; Dexterity Adjustment; Perception Adjustment; Min. Strength
Light; 1; -; -; 1
Composite; 2; -1; -; 1
Heavy 3; -1; -1; 2
Knight's; 4; -2; -2; 3
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Sethaniel

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Re: BZ's Malkavian Menace
« Reply #72 on: January 07, 2015, 02:39:52 pm »

Isn't it like, 1150?  how can you possibly have a japanese sword?

the western world doesn't have trade with japan until the 16th century
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Sethaniel

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Re: BZ's Malkavian Menace
« Reply #73 on: January 07, 2015, 02:43:13 pm »

also the repeating crossbow most likely doesn't leave china till the 1400s.
da vinci invented one in 1500, but as of our time period, europe is still using longbowmen, I think.
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #74 on: January 07, 2015, 02:47:08 pm »

Steeple is going to have an identical suit of Armor, exactly like Daedalus's PC, only made of even more expensive materials. Maybe black aligator leather with baby harp seal fur linings.  XD
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #75 on: January 07, 2015, 02:54:43 pm »

Oops haha! I meant to post these under my PC - I'll cut and paste them there after I get home. :)
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Forge

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Re: BZ's Malkavian Menace
« Reply #76 on: January 07, 2015, 02:55:21 pm »

SO basically collecting rare and un-usual weapons and armour, which were understandably transported via... magic and teleporting mages... and wearing various animals.
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #77 on: January 07, 2015, 02:56:31 pm »

Yeah, time line will eventually land these on my PC sheet haha!
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #78 on: January 07, 2015, 03:02:53 pm »

Steeple has a spoon collection made from meteorite nickel, but alas, none of his swords are made of it.
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Sethaniel

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Re: BZ's Malkavian Menace
« Reply #79 on: January 07, 2015, 03:09:55 pm »

What are some examples of Specialties for Wits?

The most common one on other people char sheets:  Combat reflexes: gives +2 to initiative

Other ones are: snappy retorts, ambushes, creative strategy,

anything involving thinking quickly can be wits, whether it's combat or social skills.
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #80 on: January 07, 2015, 03:20:20 pm »

Hmm - definitely like the Combat Reflexes one!

I'd also go with 'Gawd Awful Puns', but I don't actually do very well with puns myself haha!
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Drakilian

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Re: BZ's Malkavian Menace
« Reply #81 on: January 07, 2015, 04:23:17 pm »

Did I mention Silver inlaid Bear Traps? Also, the sword cane will have a silver rill.

And at least five blood grooves on my great-sword haha!

Ah, worried about werewolves?

I've never considered silver Bear Traps vs Werewolves.
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #82 on: January 07, 2015, 07:29:02 pm »

It's really just to piss them off haha! No sense fighting a werewolf unless he's really committed to tearing your head off!  ;D
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Daedalus

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Re: BZ's Malkavian Menace
« Reply #83 on: January 07, 2015, 07:35:23 pm »

Just save the chopped off limbs. :D
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #84 on: January 08, 2015, 05:13:25 pm »

20 years as a vampire
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Drakilian

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Re: BZ's Malkavian Menace
« Reply #85 on: January 08, 2015, 09:49:51 pm »

So Berka, you can choose 4 level one rituals, three level 2 rituals, two level 3 rituals and one level 4 ritual for Thaumturgy (find the list here at the bottom: http://reference.l2fury.com/index.php/Thaumaturgy )

After that you're basically done and you can make a thread titled with your Character's name. Then make, like, 4 empty posts just for fun (and for me to format all the info you have here in a way that makes it all nice and easy for me).
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #86 on: January 09, 2015, 07:29:51 am »

Sweet!
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #87 on: January 09, 2015, 09:17:20 am »

Reading through them now...
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #88 on: January 09, 2015, 01:56:07 pm »

So, what are the Shadowlands and would I want to travel through them?
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Not Aman

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Re: BZ's Malkavian Menace
« Reply #89 on: January 09, 2015, 02:00:20 pm »

Wraith lands. /Not really, ha ha. XD
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #90 on: January 09, 2015, 02:12:41 pm »

Should I get the Group Diablerie spell then?  XD
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Forge

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Re: BZ's Malkavian Menace
« Reply #91 on: January 09, 2015, 02:39:50 pm »

Should I get the Group Diablerie spell then?  XD

Just looking through all of these, is that the one where an object flies into a group of enemies then returns with stolen blood?

I like the look of the spirit paths, you can create fetishes for us all!
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #92 on: January 09, 2015, 03:29:04 pm »

Already took Elemental Mastery as my path though. :)
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Drakilian

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Re: BZ's Malkavian Menace
« Reply #93 on: January 09, 2015, 04:05:00 pm »

So, what are the Shadowlands and would I want to travel through them?

Aman's got it down, land of the dead. If you were skilled in Necromancy/ the path of spirit then yeah, but right now you would be basically helpless there. The only benefit you would gain would be an escape from most danger (since very few enemies can follow you into the shadowlands), but it's not guaranteed you wouldn't be confronted with greater dangers once in the shadowlands.

Also, I haven't memorized the names of these rituals, doubt anyone else has, so, uh, names please? XD (if you want help, anyway).
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #94 on: January 09, 2015, 06:46:59 pm »

So Berka, you can choose 4 level one rituals, three level 2 rituals, two level 3 rituals and one level 4 ritual for Thaumturgy (find the list here at the bottom: http://reference.l2fury.com/index.php/Thaumaturgy )

After that you're basically done and you can make a thread titled with your Character's name. Then make, like, 4 empty posts just for fun (and for me to format all the info you have here in a way that makes it all nice and easy for me).

• Defense of the Sacred Haven
• Dominoe of Life
• Illuminate Trail of Prey
• Impressive Visage
• Will O' the Wisp

•• Extinguish
•• Machine Blitz
•• Summon Guardian Spirit
•• Calling the Restless Spirit

••• Clinging of the Insect
••• Incorporeal Passage

---

•••• Innocence of the Child's Heart
•••• Peace of the Dead

•••• Drawing upon the Bound

(Not sure which one of the 3 level 4 spells to take though... Comments?)
« Last Edit: January 09, 2015, 07:16:59 pm by BerkaZerka »
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Drakilian

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Re: BZ's Malkavian Menace
« Reply #95 on: January 09, 2015, 06:59:54 pm »

Machine blitz is basically worthless except for a siege situation (so far there has only been one siege situation, and there were no siege weapons). I'd suggest taking something else instead of that.

Note that Peace of the dead only affects a single enemy, though it IS very useful.

Drawing upon the Bound looks the nicest though, you can train ghouls/bind enemy vampires specifically for their disciplines and then never bring them anywhere dangerous, just leave them at your haven or someplace and take advantage of the increased power.
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #96 on: January 09, 2015, 07:06:45 pm »

Note that Peace of the dead only affects a single enemy, though it IS very useful.

Actually the description is piss poor to the extreme. But it is clear from the lower half that it is actually an Area Effect Spell that threatens all but the caster who enter the area.

Feel free to rule it anyway you want though - just saying  :)
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Drakilian

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Re: BZ's Malkavian Menace
« Reply #97 on: January 09, 2015, 07:13:49 pm »

That would make it way too powerful for a mere level 4 ritual... Unless 5000 square yards isn't as big as it seems in my head? I'm not good with square measurements of space, but it seems like you could take out an entire village or army with a single lucky casting of this ritual.

It would be much easier to judge whether or not this is acceptable if I knew how long the ritual was supposed to last too.

EDIT: Yeah, re-reading it it's everyone in the area of effect.

I think i'd be willing to accept it anyway as long as you're fine with it only lasting as many turns as the number of successes you roll, however.
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #98 on: January 09, 2015, 07:19:49 pm »

Yeah, 5000 square equals only 70 on each side haha!

Hmm... tough choice. I really want the Draw from Bond thing - but as a Malk, having a pure aura is almost too good a joke to pass up.

Also, like the sleep thing, but probably putting that on the back burner...
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Forge

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Re: BZ's Malkavian Menace
« Reply #99 on: January 09, 2015, 07:22:43 pm »

Hmm that area is around, 1 house with a small amount of land around it. Not very big actually, the math is missleading lol

The Draw from Bond thing looks awesome though. Blood Bind a Ghoul that concentrates purely on fortituce until it gets like 6 or 7th level then you get ridiculous armour
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