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Author Topic: BZ's Malkavian Menace  (Read 50001 times)

BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #100 on: January 09, 2015, 07:24:39 pm »

I think i'd be willing to accept it anyway as long as you're fine with it only lasting as many turns as the number of successes you roll, however.

Seems fair to me  ;D
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Drakilian

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Re: BZ's Malkavian Menace
« Reply #101 on: January 09, 2015, 07:27:09 pm »

Ghouls can only go up to 5 in anything. But vampire blood bonded slaves work too.
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Drakilian

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Re: BZ's Malkavian Menace
« Reply #102 on: January 09, 2015, 07:30:04 pm »

Oh, dammit, the possessions aren't here. Can you list the ones you wanted again?
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Forge

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Re: BZ's Malkavian Menace
« Reply #103 on: January 09, 2015, 07:31:08 pm »

Ghouls can only go up to 5 in anything. But vampire blood bonded slaves work too.

Now, very important Q here:

Can you pass blood bonds? The example would be (An I have no intent of doing this) Aman has bound a Ghoul who I sneak blood too over 3 nights. Does that now bind the Ghoul to me and override Aman's bond?
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #104 on: January 09, 2015, 07:34:23 pm »

Oh, dammit, the possessions aren't here. Can you list the ones you wanted again?

I'll see if I can find it.
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #105 on: January 09, 2015, 07:35:39 pm »

Lavishly Furnished Transylvanian Manor in Town, Hunting Lodge (not too far from civilization), Riding Horse w/ Fancy Saddle, Four Horse Carriage, Eight Horse Salt-Wagon, Warehouse in Town, River Barge, Rowboat, Favorite Tavern with Reserved Seating.

Great Swords, Chain Armor, Knight Armor, Various Shields, Flails & Morning Stars.
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #106 on: January 09, 2015, 07:36:52 pm »

I'm still cutting and pasting all this stuff into the character sheet.
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Drakilian

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Re: BZ's Malkavian Menace
« Reply #107 on: January 09, 2015, 07:39:00 pm »

Now, very important Q here:

Can you pass blood bonds? The example would be (An I have no intent of doing this) Aman has bound a Ghoul who I sneak blood too over 3 nights. Does that now bind the Ghoul to me and override Aman's bond?

Nope. Someone (vampire or human) can only be bound completely to a single person. The most you could get to someone who already has a full blood oath is a 2 Rating bond.
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Forge

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Re: BZ's Malkavian Menace
« Reply #108 on: January 09, 2015, 07:40:13 pm »

Nope. Someone (vampire or human) can only be bound completely to a single person. The most you could get to someone who already has a full blood oath is a 2 Rating bond.

Darn... I was thinking I could use sneakyness and sweet blood to bind people to then sell to BZ so he could have their bloodbonds to call on...
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Bo

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Re: BZ's Malkavian Menace
« Reply #109 on: January 09, 2015, 09:44:38 pm »

Darn... I was thinking I could use sneakyness and sweet blood to bind people to then sell to BZ so he could have their bloodbonds to call on...
Already have the sweet blood perk. Gonna use the hell out of it (also, look out all you allies who don't actually know about my trait <-<)
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Sethaniel

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Re: BZ's Malkavian Menace
« Reply #110 on: January 09, 2015, 10:54:33 pm »

I thought we were supposed to be all about trusting each other in this game. :p XD
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Drakilian

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Re: BZ's Malkavian Menace
« Reply #111 on: January 09, 2015, 11:00:22 pm »

Already have the sweet blood perk. Gonna use the hell out of it (also, look out all you allies who don't actually know about my trait <-<)

He can have it too.

Also, not hard at all to blood bond people here - if you want you could beat them up or drain them into unconsciousness and keep feeding them blood until they're permanently bound. Sweet blood is to make sure they don't know about it.

Vampires simply don't eat (and if they did, they would notice the taste of blood).
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Bo

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Re: BZ's Malkavian Menace
« Reply #112 on: January 09, 2015, 11:04:17 pm »

So slightly harder to blood bond forge than drugging wine then <-<. Don't worry forge, one day you'll be mine - and your little Croc too!

Boot for real though can I just start drugging wine to mortals at art galleries and gain a rabble of fanatics?
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Drakilian

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Re: BZ's Malkavian Menace
« Reply #113 on: January 09, 2015, 11:05:50 pm »

Yep, though you'd have to be careful that your blood doesn't get too diluted (in which case it would have no effect) and that no one notices you bleeding into their drinks (obviously).
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Drakilian

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Re: BZ's Malkavian Menace
« Reply #114 on: January 09, 2015, 11:06:15 pm »

Oh, and if you are known as a vampire, don't expect mortals to willingly eat/drink your food anyway XD
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Bo

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Re: BZ's Malkavian Menace
« Reply #115 on: January 09, 2015, 11:13:59 pm »

Yep, though you'd have to be careful that your blood doesn't get too diluted (in which case it would have no effect) and that no one notices you bleeding into their drinks (obviously).
Who knows what happens at these dark aged parties <-<
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Forge

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Re: BZ's Malkavian Menace
« Reply #116 on: January 09, 2015, 11:46:58 pm »

Oh, and if you are known as a vampire, don't expect mortals to willingly eat/drink your food anyway XD

Silly Drak, you don't drug them at your own party, you do it at someone else's!

Ps need to know how long is vamp blood viable for once out of the body?
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Drakilian

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Re: BZ's Malkavian Menace
« Reply #117 on: January 09, 2015, 11:48:09 pm »

Silly Drak, you don't drug them at your own party, you do it at someone else's!

Ps need to know how long is vamp blood viable for once out of the body?

It spoils at the same rate as normal blood, unless you have a blood pouch (enchanted artifact that preserves blood).
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Forge

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Re: BZ's Malkavian Menace
« Reply #118 on: January 09, 2015, 11:50:13 pm »

It spoils at the same rate as normal blood, unless you have a blood pouch (enchanted artifact that preserves blood).

Lame, no filling q small keg and putting it into a basement then
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #119 on: January 10, 2015, 07:17:52 am »

Why am I carrying not one, but 2 shields? haha!
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Sethaniel

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Re: BZ's Malkavian Menace
« Reply #120 on: January 10, 2015, 07:37:04 am »

So slightly harder to blood bond forge than drugging wine then <-<. Don't worry forge, one day you'll be mine - and your little Croc too!

Boot for real though can I just start drugging wine to mortals at art galleries and gain a rabble of fanatics?

There's no such thing as art galleries in 1198! XD

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Drakilian

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Re: BZ's Malkavian Menace
« Reply #121 on: January 10, 2015, 11:59:39 am »

Why am I carrying not one, but 2 shields? haha!

Because you can! You can get rid of one if you'd like, but you said you had a variety of shields, so I gave you the only two types available.
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Bo

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Re: BZ's Malkavian Menace
« Reply #122 on: January 10, 2015, 12:49:30 pm »

There's no such thing as art galleries in 1198! XD
Good point. I'm saying gallery for lack of a better word. A viewing would probably be better, honestly. Toreador are supposed to hold those fairly often anyway.
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Forge

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Re: BZ's Malkavian Menace
« Reply #123 on: January 10, 2015, 12:55:37 pm »

Good point. I'm saying gallery for lack of a better word. A viewing would probably be better, honestly. Toreador are supposed to hold those fairly often anyway.

They would have galleries displaying their art and host eachother (those of nonble standing) to show off and pose
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Bo

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Re: BZ's Malkavian Menace
« Reply #124 on: January 10, 2015, 01:00:50 pm »

They would have galleries displaying their art and host eachother (those of noble standing) to show off and pose
Yeah that's why I included a "gallery" room in Sylvian's haven. He should host parties every now and again over the century's if that's allowed in the gameplay. I'm assuming the Coterie would be invited (well, except for your character, Forge).
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"If at first you don't succeed, try, try again. If you still don't succeed, then quit. No use being a damn fool about it."
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Forge

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Re: BZ's Malkavian Menace
« Reply #125 on: January 10, 2015, 01:02:11 pm »

Yeah that's why I included a "gallery" room in Sylvian's haven. He should host parties every now and again over the century's if that's allowed in the gameplay. I'm assuming the Coterie would be invited (well, except for your character, Forge).

I can look pretty for a few hours each day with some prep time actually :) so long as the illusion holds.
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Drakilian

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Re: BZ's Malkavian Menace
« Reply #126 on: January 10, 2015, 01:11:52 pm »

Enough successes on a Mask of a thousand faces roll can make you pretty as can be
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Forge

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Re: BZ's Malkavian Menace
« Reply #127 on: January 10, 2015, 02:37:03 pm »

Enough successes on a Mask of a thousand faces roll can make you pretty as can be

Do extended casts help like in mage or do I just keep trying again/use will power?
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Drakilian

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Re: BZ's Malkavian Menace
« Reply #128 on: January 10, 2015, 02:42:46 pm »

No extended rolls for disciplines unless explicitly stated.
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #129 on: January 15, 2015, 07:28:07 am »

For my second Wits Specialty I want Steeple to have a bonus to detecting when he is being lied to, tricked, or played for a fool. :)
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Drakilian

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Re: BZ's Malkavian Menace
« Reply #130 on: January 15, 2015, 03:27:49 pm »

I've always considered that to be a Perception or Manipulation/subterfuge roll rather than a Wits roll (I mean, a liar knows lies right?). There's no actual defined way to roll for lie detecting (if there is it is a very well-kept secret, and I would treasure knowledge of it highly).
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Sethaniel

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Re: BZ's Malkavian Menace
« Reply #131 on: January 15, 2015, 03:51:03 pm »

To detect whether or not someone is being deceptive, the person trying to sense deception rolls Perception + Empathy (difficulty 6) vs. the target's Manipulation + Subterfuge (difficulty 6). No willpower spends are allowed on either side.  This is a simple yes-or-no, no nuance or in between. If you were telling anything less than the complete and honest truth, they detect deception from you, but not what part of your statement or why it is deceptive.

Empathy is resisted by subterfuge. To use empathy to try and perceive other people's emotions, it is a contested roll between the user's Perception + Empathy (difficulty 6) vs. the target's Manipulation + Subterfuge (difficulty 6), no willpower spends allowed on either side. If the user can only hear the person's voice, or only see them without hearing them, the Empathy roll is made at difficulty 8.
Just one success (minus your target's successes) garners just their most general emotional state. More successes can determine a few reasonable details (he's nervous vs. he got nervous when you brought up the Prince).
« Last Edit: January 15, 2015, 03:53:47 pm by Sethaniel »
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Drakilian

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Re: BZ's Malkavian Menace
« Reply #132 on: January 15, 2015, 03:59:54 pm »

Woooo!
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Sethaniel

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Re: BZ's Malkavian Menace
« Reply #133 on: January 15, 2015, 04:25:25 pm »

right now, steeple's sheet says his languages are "praugish, jewish, and transylvanian."
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #134 on: January 15, 2015, 05:16:54 pm »

right now, steeple's sheet says his languages are "praugish, jewish, and transylvanian."

That's what he calls them haha!  Feel free to fill out the appropriate euphemisms:

Praugish =
Jewish =
Transylvanian =
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Not Aman

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Re: BZ's Malkavian Menace
« Reply #135 on: January 15, 2015, 05:19:10 pm »

Jewish would be Yiddish; ha ha.
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #136 on: January 15, 2015, 05:22:41 pm »

So, beside combat reflexes, what are wits good for?
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Drakilian

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Re: BZ's Malkavian Menace
« Reply #137 on: January 15, 2015, 05:26:44 pm »

You know, i'll be honest, i'm not sure.
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Drakilian

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Re: BZ's Malkavian Menace
« Reply #138 on: January 15, 2015, 05:27:50 pm »

I mean, other than for specific rolls needed for disicplines, Wits is sketchy in terms of making it known when you're supposed to roll it.
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Drakilian

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Re: BZ's Malkavian Menace
« Reply #139 on: January 15, 2015, 05:29:04 pm »

I think you might use it for certain dodge or stealth rolls in place of Dexterity, but i'm not sure which.
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Sethaniel

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Re: BZ's Malkavian Menace
« Reply #140 on: January 15, 2015, 05:38:16 pm »

So, beside combat reflexes, what are wits good for?

Not just in combat, but anytime you need to think quickly.  Wits also = creativity in a lot of places.

Dex+Stealth is for "are you physically capable of sneaking"
Wits+Stealth is for "can you see how to avoid the guards?"

Wits goes with dodge in ambushes, or other situations of surprise/caught off guard.
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #141 on: January 15, 2015, 06:11:44 pm »

So a Wits Specialty might be like Lightning Reflexes? Or Hard to Surprise?

If so, I'll take Hard to Surprise.
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #142 on: January 16, 2015, 08:29:05 am »

Also, being paranoid about the 'businessmen' out to get him, Steeple will have buried a variety of hidden cache's throughout the region.

Caches would contain gold and silver coins mostly, but also a few pieces of jewelry and the occasional weapon, piece of armor, or fancy children's toy.

Mostly, I'm doing this so that Steeple still has a plausible reason for high Resources once we get to the modern age, being able to pose as a treasure hunter to recover rare coins and artifacts from ancient times. ;D
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Forge

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Re: BZ's Malkavian Menace
« Reply #143 on: January 16, 2015, 12:16:11 pm »

Ok most awesome idea I just had... Completly due to your burying of resources and posing as a treasure hunter.

I assume at least part way through the story, like the late 1600 or early 1700 when plundering other civilizations gets popular and you start hiring slaves archaeological digging teams you will have people at your disposal not only willing to dig huge holes in the ground, but do so with a great cover reason AND they are mostly forgotten once they stop cos no-one cares about a hole that didn't turn up any artifacts.

so you have them dig in 3 areas, two bring up hidden stashes of gold, jewelry etc. The 3rd you get them to keep digging a tunnel into a hill, then dig out a cavern inside. Then declare that Maurice told you it was too bad and someone got there first and leave.

Heldric and a couple of the others can then move in and turn it into a cool underground base Just by adding a door a decorating a bit...
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #144 on: January 16, 2015, 01:37:31 pm »

Hey, I'm game haha! ;D
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Drakilian

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Re: BZ's Malkavian Menace
« Reply #145 on: January 16, 2015, 04:58:51 pm »

So a Wits Specialty might be like Lightning Reflexes? Or Hard to Surprise?

If so, I'll take Hard to Surprise.

You already chose yours though XD
« Last Edit: January 16, 2015, 05:00:32 pm by Drakilian »
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Drakilian

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Re: BZ's Malkavian Menace
« Reply #146 on: January 16, 2015, 04:59:39 pm »

Also, being paranoid about the 'businessmen' out to get him, Steeple will have buried a variety of hidden cache's throughout the region.

Caches would contain gold and silver coins mostly, but also a few pieces of jewelry and the occasional weapon, piece of armor, or fancy children's toy.

Mostly, I'm doing this so that Steeple still has a plausible reason for high Resources once we get to the modern age, being able to pose as a treasure hunter to recover rare coins and artifacts from ancient times. ;D

Go ahead and edit that into your resources expanded background anytime you'd like then.
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #147 on: January 16, 2015, 05:14:17 pm »

You already chose yours though XD

Thought I got 2? But OK. I'll stick with the Combat Reflexes thing.
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BerkaZerka

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Re: BZ's Malkavian Menace
« Reply #148 on: January 16, 2015, 05:14:34 pm »

Go ahead and edit that into your resources expanded background anytime you'd like then.

Check!
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Drakilian

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Re: BZ's Malkavian Menace
« Reply #149 on: January 16, 2015, 05:16:24 pm »

Thought I got 2? But OK. I'll stick with the Combat Reflexes thing.

Not for Wits (your wits is a 4 - you get a specialty for every point you have above 3, so that means that at 4 you get 1 point)
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