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Author Topic: Butch (Aman's Cyborg Enforcer)  (Read 3553 times)

Not Aman

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Butch (Aman's Cyborg Enforcer)
« on: August 15, 2015, 08:52:02 pm »

Butch (Cyborg Enforcer) - 68/68 XP


Gender Male; Age 42; Ht 5’9”; Wt 150 lbs; Stature Fatherly Manhunter; Disposition Calm, Smoky, Kind; Distinctive Features: Outlet on his left leg, Wires behind the ears.

Abilities
Str 2; Agi 4; Con 5(3); Int 2; Wis 4; Pre 3; Vitality (0) 24; Wounds (-2) 8 (Armor 15)
Speaks English
Saves
React 9; Endure 8; Will 9; Luck 3; Surge 4
Movement
Init 11**; Move 60 ft (Run 120; Leap 2 high/10 long)

Attacks
Unarmed Strike 5/2S; Grapple Moves 5/2S; 9mm Deck Pistol 17+2X/8L 40ft (12); 12mm Military Sidearm 16+2X/10L 50ft (8); 9mm Submachinegun w/ Silencer 16+2X/8L 60ft (33); Sawed Off Shotgun 18+2X(14+2X slug/thumper)/10L(16L slug/14S♠ thumper) 20ft(60ft slug/thumper) (2); 20mm Military Auto-Shotgun | 17+2X(15+2X slug/thumper)/10L(16L slug/14S♠ thumper) 100ft(200ft slug/thumper) (12); Crossbow 16+2X/9L 300ft; Taser 15+2X/♠ 40ft max (2); Concussion Grenades 14/0S♠ A10’r 40xft (1)

Combat Skills
Defense 12* (Dodge; Parry) ~3
Ranged 14 (Shoot +2; Target; Throw) ~5
Close Quarter 5 (Grapple; Melee; Unarmed)

General Skills
Acrobatics 11 (Balance +2; Escape; Tumble +2) ~4
Artistry 7 (Cooking; Expression; Rendering)
Athletics 5 (Climb; Jump; Sprint; Swim)
Control 16*  (Drive; Pilot; Operate Heavy Machinery) ~5
Evaluate 7 (Appraise; Gamble; Sense Motive +2; Streetwise)
Fabricate 5 (Construction; Mechanics; Weaponsmith)
Face 10 (Bluff; Entertain; Intimidate; Taunt) ~4
First Aid 5 (Slow Poison; Treat Injury)
General Knowledge 5 (Trivia; In The News; Who's Who)
Larceny 12 (Forgery; Open Locks; Sleight of Hand +2) ~5
Outdoors 7 (Handle Animal; Survival; Track)
Perception 12 (Listen; Search; Spot) ~3
Sabotage 7 (Demolitions; Disable Device; Trap Setting)
Socialize 6 (Diplomacy; Interrogation; Gather Info)
Stealth 14 (Disguise; Hide; Move Silently +2) ~5
Tech 8 (Computers +2, Electronics, Security Systems) ~3

Edges
Adrenal Booster; Cerebral Computer; Chem Plant; Exceptional Vehicle (Armored Motorcycle w/ Flamethrower); Quick Draw; Rapid Shot; Sharpshooter; Skill Box (*Control Skill Loaded); Spacecraft (Fighter); Speed Switch; Stich Bots; Uncanny Shot; Alert; CyberJock; Dead Aim; Graceful; Marksman; Rejection Compensators x2; Spirited; Stealthy; Toughness; Wheelman

Flaws
Bounty Head; Dependent (Moonkit Kardashian, 7 year old girl); Heroic

Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300
9mm Deck Pistol; 12mm Military Sidearm; 9mm Submachinegun w/ Silencer; Sawed Off Shotgun (Slugs and Thumpers); Military Auto-Shotgun w/ 2 extra clips; Crossbow; Taser; Concussion Grenades; **Military Flak Jacket; *Police Armored Vest; *Riot Shield; Business Wear; IR Camo; SkinSuit; Magnetic Boots; B&E kit; Electronic Tools; Electronic Lock Decrypter; Lock Pick Set; Professional Disguise Kit; Audio Recorder; Video Recorder; Video Screen; Bugs (6); Bug Detector; Pain Killers (12); Stim Doses (12); Tranqs (3); Super Coag (3)

Armored Motorcycle: Handling +2; Armor 5; Structure 15; Systems 10
Flamethrower 14/6L♠ 30ft (25t)

Fighter (Plan C?): Handling +2; Armor 20; Structure 40; Systems 20; Luck 3
Weapons Systems
Dual-Linked 20mmL police ship guns +0/16L/PB (2000 each)
Air-to-Air Missile +0/26L A40’r/νL/§L (6)
Chaff Defense (6)
Ship Edges: Armed; Dual-Linked Ship Guns; Fly-by-Wire; Lucky
Ship Flaws: none
XP: 12/12
« Last Edit: April 25, 2016, 07:15:43 pm by BerkaZerka »
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Not Aman

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Re: Aman's Cyborg
« Reply #1 on: August 16, 2015, 12:54:36 pm »

Edge & Power Notes
Adrenal Booster 
The Adrenal Booster intensifies the body’s natural adrenaline rush, granting the user +2 Initiative and an additional Action on the first round of every combat.

Cerebral Computer
The Cerebral Computer is an in-head super computer with built in comlink.

The Super Computer portion is one of the most powerful computing system of the day, giving its user a +2 bonus to all Tech (Computers) rolls.

The Comlink portion is a short range (10 miles) encrypted radio communications device, allowing its user hands free communication with others tuned into the link. Communications received on the Comlink are sent by tiny vibrations into the user’s skull, which are picked up by the inner ear and ‘heard’ by the user. The device makes no actual sound, so those standing nearby hear nothing. Conversely, the device also reads and transmits the tiny vibrations created in the skull by the user’s voice, able to pick up and transmit even a whisper.

Chem Plant
The Chem Plant is an artificial organ designed to produce and inject a lifetime of bio-chemical concoctions directly into the bloodstream according to the following predetermined stimuli:   
  • The Chem Plant will automatically oxygenate the blood when oxygen levels drop, allowing the user to go without breathing for as long as his environment requires.
  • The Chem Plant instantly rallies against any introduced pathogens or poison, granting the user complete immunity to all Disease and any blood or nerve agent based Poisons.
  • The Chem Plant automatically produces Antirad whenever the user is exposed to Radiation.
  • The Chem Plant automatically administers Stimdose whenever the user is KO’d and at the user’s Free Action to reduce Fatigue.
  • The Chem Plant will also administer Pain Killer at the user’s Free Action.
  • The Chem Plant also contains storage bays for three doses of any other drug the user wishes to inject into them, which can then be instantly administered at any time at the user’s Free Action.
Exceptional Vehicle
The character owns an unusual or heavily modified vehicle, such as a tank, hovercraft, or spy satellite. Choose any single vehicle with an Availability of MTN10 or higher, or take a common vehicle and modify it with weapons, armor, and gadgets (subject to GM approval). This feat can also be taken twice for the same vehicle, in order to more heavily modify an already Exceptional Vehicle. Exceptional Vehicles bought with this Edge can always be repaired or replaced if damaged, lost, stolen, or destroyed during the course of the game (though it can take a few months in some cases).

Quick Draw
The character can draw a weapon and have it ready for use as a Free Action rather than the normal Move Action.

Multi Shot
The character can take two Ranged attacks per Attack Action, sacrificing accuracy for speed. Multi Shots cannot Crit, suffer a -2 Penalty on each attack, and cannot be used with Called Shots or any other roll that requires a MTN to succeed.

Rapid Shot
The character has superior speed and grace attacking at distance. He can use back-to-back Attack Actions (Attack + Attack) when making Ranged attacks, without spending Surge Points during combat.

Sharpshooter
The character has a dead aim and suffers no penalties for Small or Tiny Size; opponents with Partial Cover; who are Prone; or when firing at or into opponents engaged in Close Quarter Combat (with the character or others). For targets of Miniscule Size the penalty is reduced to MTN 10 or Crit. Further, the user can also make Called Shots without first taking an Action to line up the shot.

Skill Box
The Skill Box is another available ad-on to the Cerebral Computer and allows the user to upload specific languages or skill sets directly into his brain.  Once a language or skill set is loaded, the character gains fluency in the languages or +2 non-Foci Skill Levels for the skill in question. Any language or skill (including Combat and Advanced Skills) can be uploaded from the Skill Box, though only one skill or language can be loaded at any one time and it takes one minute to change them out – during which time the synaptic overload causes temporary Catatonia.

Speed Switch
The Speed Switch sends unique bioelectrical signals throughout the body, which cause an explosive twitchiness in the muscle fibers. The effects of this allow for very quick gross motor movement, which doubles the user’s Normal Movement speed and grants an additional Dodge Action each round.

Spacecraft, Fighter
The character owns a fighter spacecraft. A Frighter Spacecraft bought with this Edge can always be repaired or replaced if damaged, lost, stolen, or destroyed during the course of the game (though it can take a few months in some cases).

Stitch Bots
Stitch Bots are self-replicating nanites injected into the user’s body, programmed to find and repair major tissue damage.  As long as the user of Stitch Bots is not Dead, he regains one Wound Point per hour, instead of the normal one per day. Stitch Bots do not affect Vitality Point recovery.

Uncanny Shot [1 Surge| Add | Instant]
Spend a Surge Point to make a single Armor Piercing Ranged attack (or) disregard the MTN normally associated with Called Shots while making a single Ranged attack.

Ship Edges_
Armed
The ship comes with a standard self-defense weapon package that includes: 20mmL police ship guns; Air-to-Air Missile (6) or Mini Missiles (6); and Chaff Defense (6).

Duel-Linked (Ship Guns)
Double X-Damage of successful hits with the ship 20mmL police guns.

Fly-by-Wire
Instead of a ship’s computer, the ship is controlled by superior mechanical engineering. This means the ship can’t be hacked or remote controlled.

Flaw Notes
Bounty Head
The character is wanted for some crime (real or not) and has a large bounty placed on his head.

At the start of each game session, the GM secretly rolls a die to determine if bounty hunters are going to crash the party sometime during the course of the game.

RollResult
1-10| No
11-15   | No, But Add +5 To Next Roll
16-20| Bounty Hunters
21-25| SSPB

Dependent (Little Girl)
The character has someone that depends on him for protection and support, whether a child, family member, or friend.

At the start of each game session, the GM secretly rolls a die to determine if something will threaten the character’s dependent during the game. Losing a dependent is a traumatic experience. Should it happen, the character receives no XP for that game session, and drops the Dependent flaw.

RollResult
1-15| No
16-20| Yes

Heroic
The character is a sucker for those in need. He hates to see anyone suffer and can never turn down a sincere plea for help.
« Last Edit: April 18, 2016, 02:34:26 pm by BerkaZerka »
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Not Aman

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Re: Aman's Cyborg
« Reply #2 on: August 16, 2015, 02:24:38 pm »

Background
Butch remembers nothing from his first life. His first memory was the Street Doc finishing up the installations. The second was "Mom."
She wanted stuff. Butch was to get it.
She wanted people gone. Butch was to eliminate them. He did anything she asked.
He owed Her.
She owned him.
Each death he caused added more guilt. The more the tormented Syndicate Enforcer followed his Mother's orders, the more he began to loath her. They didn't deserve what he did to them.
The last straw was the daughter whose mother couldn't, wouldn't, pay the Syndicate's ransom.
Butch had enough. He took the girl and ran, not thinking about the consequences. She sent bounty hunters after them. They evaded most of them.
Montoya found them, and understood their plight. He took them in, when everyone else tried to cash in on him.
If Montoya wants someone dead, Butch will seal the deal. If he wants something stolen, it'll be gone. But this time, no innocents will be harmed. Butch won't let them.
« Last Edit: August 21, 2015, 10:47:28 am by BerkaZerka »
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BerkaZerka

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Re: Aman's Cyborg
« Reply #3 on: August 16, 2015, 04:54:21 pm »

Original Skill Levels
Combat Skills
3 Defense
4+1 Close Quarter
3 Close Quarter

General Skills
4 Acrobatics
5 Control
3+1 Face
4+1 Larceny
5 Stealth
3 Tech

Advanced Skills
none

XP Bumps
Alert (4 XP)
Graceful (4 XP)
Quick Draw (4 XP)
Rapid Shot (4 XP)
Rejection Compensators x2 (8 XP)
Spacecraft (Fighter) (4 XP)
---
Sharpshooter (4 XP)
Speedswitch (4 XP)
Marksman (4 XP)
Wheelman (4 XP)
---
Multishot (4 XP)
Stitch Bots (4 XP)
Toughness (4 XP)
---
Dead Shot (4 XP)
Exceptional Vehicle (Armored Motorcycle w/ Flamethrower) (4 XP)
Spirited (4 XP)
« Last Edit: April 18, 2016, 02:23:19 pm by BerkaZerka »
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BerkaZerka

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Re: Butch (Aman's Cyborg Enforcer)
« Reply #4 on: August 25, 2015, 09:48:44 am »

Butch Doe
Bounty: 37,000,000w
Wanted For: Industrial Espionage; Technologies Theft
Posted By: Tri Advent Corporation (We Make Vents™)

---

Butch Doe
Bounty: 800,000w
Wanted For: Kidnapping; Murder
Posted By: SSPB
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BerkaZerka

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Re: Aman's Cyborg
« Reply #5 on: March 20, 2016, 01:12:08 pm »

Current Wish List_
Universal R/C link

Muscle Wires
Cyber Optics
Diagnostic Scanner
Electronic Hearing
« Last Edit: April 25, 2016, 07:16:09 pm by BerkaZerka »
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BerkaZerka

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Re: Butch (Aman's Cyborg Enforcer)
« Reply #6 on: April 18, 2016, 02:37:25 pm »

3 2 1 let's jam!  8)
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BerkaZerka

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Re: Butch (Aman's Cyborg Enforcer)
« Reply #7 on: April 25, 2016, 07:16:45 pm »

Good news! You get over half your wish list this next adventure!  ;D
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Not Aman

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Re: Butch (Aman's Cyborg Enforcer)
« Reply #8 on: April 25, 2016, 07:17:14 pm »

Good news! You get over half your wish list this next adventure!  ;D
Awww yeaaaaah
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BerkaZerka

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Re: Butch (Aman's Cyborg Enforcer)
« Reply #9 on: July 26, 2019, 04:40:46 pm »

Ready to roll?
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Not Aman

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Re: Butch (Aman's Cyborg Enforcer)
« Reply #10 on: July 28, 2019, 09:31:40 pm »

Butch is bak
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