Bounty Head Bebop Comlink

Please login or register.

Login with username, password and session length
Advanced search  

News:

BountyHeadBebop.com | BHB Hardcopy Available at IPR | BHB Products Now Available On-Site | Free Preview Here | GenCon 2015!

Pages: [1]   Go Down

Author Topic: Cillian Summers (Seth's Inanimate Luck Point Dispenser)  (Read 10822 times)

Sethaniel

  • Feng-Shui Master
  • *****
  • Posts: 9836
    • View Profile
Cillian Summers (Seth's Inanimate Luck Point Dispenser)
« on: November 03, 2015, 03:25:32 pm »

Cillian Summers (Luck Point Dispenser) - 52/70 XP


Gender Male; Age 14; Ht 4’10”; Wt 75 lbs; Stature Unassuming; Disposition Despondent, Distraught, Neurotic; Distinctive Features: none

Abilities
Str 1; Agi 5; Con 1; Int 3; Wis 5; Pre 5; Vitality (0) 22; Wounds (-2) 6 (Armor 0)
Speaks English & Japanese
Saves
React 12*; Endure 6; Will 10; Luck 8 4; Surge 3
Movement
Init 17*; Move 25 ft (Run 50; Leap 1 high/5 long)

Attacks
Unarmed Strike 4/1S; Grapple Moves 4/1S

Combat Skills
Defense 15 (Dodge; Parry) ~5
Ranged 8 (Shoot; Target; Throw)
Close Quarter 4 (Grapple; Melee; Unarmed)

General Skills
Acrobatics 12 (Balance; Escape +2; Tumble) ~4
Artistry 8 (Cooking; Expression; Rendering)
Athletics 7 (Climb; Jump; Sprint; Swim) ~3
Control 11  (Drive; Pilot; Operate Heavy Machinery) ~3
Evaluate 13 (Appraise; Gamble; Sense Motive +2; Streetwise) ~6
Fabricate 6 (Construction; Mechanics; Weaponsmith)
Face 9 (Bluff; Entertain; Intimidate; Taunt) ~4
First Aid 6 (Slow Poison; Treat Injury)
General Knowledge 6 (Trivia; In The News; Who's Who)
Larceny 8 (Forgery; Open Locks; Sleight of Hand)
Outdoors 8 (Handle Animal; Survival; Track)
Perception 16 (Listen; Search; Spot) ~6
Sabotage 6 (Demolitions; Disable Device; Trap Setting)
Socialize 13 (Diplomacy; Interrogation -3; Gather Info) ~5
Stealth 11 (Disguise; Hide +2; Move Silently) ~3
Tech 6 (Computers, Electronics, Security Systems)

Edges
Evasion; Feng-Shui Master; Forensic Analysis; Insightful Profiler; Zen Mastery; Agile; Alert; Feng-Shui Powers x7; Lucky; Toughness

Psychic or Feng-Shui Powers
Read Aura/Killjoy; Danger Sense/Jinx; Divine Location/Discord; Alter Chance; Harmony/Karma Drain; Gatestone Required); Summon/Curse (Gatestone Required); Chart Fate (Gatestone Required)

Flaws
Code of Honor (Altruism); Heroic; Kid; Short

Equipment Normal Load 10; Encumbered 20; Limit 30; Drag 120
Pink cat backpack; black hoodie (with cat ears); Lopan w/ Gatestone
« Last Edit: May 31, 2016, 09:29:56 pm by BerkaZerka »
Logged

Sethaniel

  • Feng-Shui Master
  • *****
  • Posts: 9836
    • View Profile
Re: Seth's superhero
« Reply #1 on: November 03, 2015, 03:25:42 pm »

Edge & Power Notes
Evasion
The character has superior agility and grace when dodging attacks. He can use the Full Defense Action (Defend + Defend) without spending Surge Points during combat. +2 Defense (Dodge).

Forensic Analysis [1 Luck | Variable | Instant]
By examining the physical evidence of an event, the character can reconstruct the physical process behind that event. For example, finding a body with a knife wound, the character can tell what sort of knife was used, from what direction the blow was struck and so on. This effect need not be limited to bodies and the scenes of crimes – characters can likewise reconstruct the evidence left behind by liaisons, examine the details of a campsite, etc.

Insightful Profiler [1 Luck | 1 Minute | Instant]
An Insightful Profiler can look over a scene – like a murder or recently abandoned vehicle – and mentally develop a psychological profile of the types that made the scene. Information gleaned would be rough sense of age, gender, social standing, likely profession, and other ‘vague details’.

While the information by itself is not terribly helpful, by having it, the Insightful Profiler will automatically recognize a profiled individual or group the moment he sees them.

Zen-Mastery
Allows equal use of both sides of Feng-Shui with no Luck or Surge Point Penalty for using the ‘wrong’ side. Furthermore, it now opens the Lucky Edge up for Multiple buys, with the following restriction: [m – Multiples limited by Wisdom Score: 5-6 x2; 7-8 x3; 9-10 x4)]

---

Alter Chance: allows the Feng-Shui or Discord Master to alter the die result (the actual number rolled on the die) for a single roll by +/–4. Doing so requires one Action of Lopan study and a Luck Point, although it can be used to affect anyone’s roll (including the GM’s – who does not have to roll openly, but should take the result in the character’s best favor). Note that the die roll does not have to be adjusted if the natural result is better than an adjustment up or down.

Chart Fate: allows the Feng-Shui or Discord Master to cause things to happen to himself and others, bending chance and destiny to his own will, through the ultimate knowledge and study of the Lopan. This can allow anything to happen, from all of his enemies dying one-by-one in various accidents in the home, to the Feng-Shui Master (or anyone he chooses) becoming ruler of a planet by popular vote of the people. This power is very much wish fulfillment – and as such, must be carefully abdicated by the GM. The simpler things usually happen in a short amount of time, but the greater the demand on fate, the longer it will take to happen (and sometimes with unexpected results).

Curse: takes an Action to use and bestows the Unlucky Flaw on a single target each time it is used.  Once bestowed, the Unlucky Flaw can only be removed by buying it off with XP, or by receiving four Luck Points from a Feng-Shui Master using the Harmony power.  This power can also be used on a ship, building, or other generalized location to Curse the area and impose –2 Penalty to all die rolls made in that location.  Only a Feng-Shui Master using the Harmony power and four Luck Points can lift a Curse from a ship, building, or other location.

Danger Sense: gives a Feng-Shui Master advanced warning of any imminent danger to himself (like an ambush), although it doesn’t give him specific information about what the danger is or where it will originate. While in effect however, the Feng-Shui Master gets a +2 bonus to Initiative and Reaction Saves, and cannot be caught Flat-Footed except on a Botched Initiative roll. Danger Sense lasts as long as the Feng-Shui Master has his Lopan in hand.

Discord: messes with another’s aura, placing it in temporary opposition to the natural flow of fate, luck, and Chi.  It takes an Action to use Discord against a single target, following which, the victim suffers a –2 Penalty on all die rolls for the next 24 fours.  Discord can be countered at anytime however, by receiving a Luck Point from a Feng-Shui Master using the Harmony power.

Divine Location: allows the Feng-Shui Master to concentrate on his Lopan, in order to determine the direction to and vector (direction of movement) of any object or person he has ever touched. This ability does not provide information about the target’s range, although the Feng-Shui Master could triangulate a more exact position by using the ability from several different locations, charting each reading to the point they intersect.

Jinx: can be used as a Limited Free Action, but requires a Luck Point to activate. When used, it causes another to automatically fail whatever Action they are trying to do at the time. Victims can spend a Luck Point of their own to shrug off the Jinx, but doing so only removes the automatic failure and not the possibility of failure normally associated with the task (in this case roll or reroll as normal). While using Jinx is a Free Action, it can still only be used once per Round, unless a Surge Point is spent to 'force the issue' on the target. When the issue is forced, it requires 2 Luck Points to counter, provided the victim has them to spare.

Harmony: and a Gatestone allow the Feng-Shui Master to attune himself more keenly than ever to the forces of fate and destiny, increasing his Total Luck Points by +4 for as long as a Gatestone remains in his possession. In addition, the Feng-Shui Master can now spend Free Actions (when desired) to give one or more of his own Luck Points to others for immediate use.

Karma Drain: and a Gatestone allow the Discord Master to actually steal Luck Points from another, causing the target to lose up to four Luck Points a pop - which are then passed to the Discord Master as Temporary Luck Points. Stealing a Luck Point requires a line of sight to the victim and an Action of Lopan manipulation.  Needless to say, Luck Points can only be stolen from those who actually have any in the first Place.

Killjoy: allows the Discord Master to spend a Luck Point, as an Action, in order to Double the Cost of another’s use of Luck for one Scene. In other words, the target must spend 2 Luck Points to get the benefit of having spent 1.

Read Aura: allows the Feng-Shui Master to spend a Round to study the Lopan in such a way as to reveal the nature and condition of anyone he concentrates on. Information gleaned from the Lopan includes whether the target has a good heart or is evilly inclined; what the target’s three highest skills are (but not their level); whether the target has Psychic, Feng-Shui, or other Powers; the target’s current health status, including internal injuries, diseases, common mental disorders (including Psychosis), drug use, poisons, radiation, implants, and memory loss; and when the target is lying.

Summon: allows the Feng-Shui Master to cause people to come to him (or a specific location) through happenstance and chance, completely unaware that they are going to arrive, unless they themselves are also looking for the Feng-Shui Master or his location. How long it takes, or the circuitous course of events that will lead the person to arrive is up to the GM, although the closer a person is when summoned, the faster he will arrive. This can be a few days to weeks, months, or even years, depending on distance and countless other factors. Both non-specific persons and individuals can be summoned, such as the closest hacker in the area, or ‘Mean Joe’ the current Bounty Head. In order to summon a specific individual however, it must be someone the Feng-Shui Master has seen before and is familiar with. In the case where the target of a Summons cannot get to the Feng-Shui Master, or is intentionally hiding, then the Summons works in reverse and the Feng-Shui Master is led to them in the same manner as outlined above.

Flaws
Code of Honor (Defend the weak; Evil done for "the right reasons" is still wrong; it is never necessary to hurt another living thing (vegetarian))
The character has a personal set of rules that he will not break, no matter what. Typical codes are against killing, harming women or children, attacking from behind, never suffering an insult without answering in blood, etc.

Heroic   
The character is a sucker for those in need. He hates to see anyone suffer and can never turn down a sincere plea for help.

Kid  
The character is a child, 8-15 years old, which most people won’t take very seriously. Typical kids are also undersized (see Short) and are restricted by age from certain activities, wherever such laws are actually enforced. -3 Face Skill and -3 Socialize (Interrogation) rolls.

Short  
The character is well below average height, having trouble looking over high objects and moving quickly. +2 Stealth (Hide) rolls and -5 Movement.
« Last Edit: February 07, 2016, 01:27:16 pm by BerkaZerka »
Logged

Sethaniel

  • Feng-Shui Master
  • *****
  • Posts: 9836
    • View Profile
Re: Seth's Nowhere-Near-As-Good-As-Yuki Feng Shui Character
« Reply #2 on: November 03, 2015, 03:25:52 pm »

Background

Naturally, Cillian was curious about his shipmates. So, like any good space wizard, he performed aura readings on the crew. Below are the results, with Cil's reaction in italics.

---

Jacob's got a somewhat greedy heart. He also suffers from rare form of Dissociative Identity Disorder (Called NPC) - where it's unclear the natures of each persona; or even how many there might be.

Jacob's three highest skills are Ranged, Stealth, and Tech.

Cil is worried; he doesn't know what to think about this.  He's never met anyone with NPC before. 
A greedy heart is disappointing for a fellow hero of justice, but certainly not as bad as some people Cillian's met. Overall, this guy seems unpredictable, and should definitely be treated with caution. Cil resolves to try and help him / them? be a good person.


Still not much of a read on Jacob.  He doesn't interact much with the rest of the crew.  Cil supposes that's how snipers are.

---

Butch is a hero at heart. He is full of cybernetic enhancements that are ravaging his health, but is taking medications to combat the body’s natural rejection of them.

Butch's three highest skills are Ranged, Control, and Stealth, though Control is artificially inflated somehow by the cyberware in Butch’s system…

Cillian worries about Butch's health. It's good Moonkit has a hero taking care of her, but what if something happens to him?  Cillian decides he'd better try to help Butch obtain those medicines .

Butch is turning out to be rather selfish, actually.  Sure, he cares a lot about Moonkit- but that's all he cares about.
---

Ethel still has a good heart, but it is tainted by a growing darkness. Her health isn’t quite where it should be – apparently the result of exposure to toxic chemicals and poisons.

Ethel's three highest skills are Ranged, Sabotage, and Larceny.

Oh, another person to worry about. Ethel is sick, and that's not good.  And what's this darkness in her heart? She's someone to be cautious around, for sure.  Cillian resolves to spend some time trying to help Ethel with whatever problem she's facing.

Cil feels like he failed with Ethel.  He tried to help, but he wasn't good enough at convincing her he meant it, or that he could actually be useful.
---

Crystal seems to be somewhat of a sociopath, currently managing Psychosis and claustrophobia. Aside from the mental illness, she’s in good health and has incredibly powerful Psychic abilities.

Crystal’s three highest skills are Perception, Evaluate, and Stealth.

it just keeps getting worse. A sociopath Psychic? Heading towards psychosis?  Obviously, Cil needs to protect the rest of the crew from her.  Maybe he can figure out a way to help her? He needs to learn more about psychics, for sure.


She helped the sick people on the cruise ship.  But why?  Maybe she isn't quite as awful as she seems.  Maybe sociopaths are good at appearing helpful and caring even when they're not.
---

Gilbert’s heart is somewhat indifferent. He’s not in the best shape, but given his huge size, is doing surprisingly well. He suffers from unchecked anxiety and compulsive behaviors.

Gilbert’s three highest skills are Tech, Sabotage, and General knowledge.

Indifferent? That's a new one.  Maybe it's all his anxiety getting in the way.  Cillian will have to see if he can help Gilbert overcome some of his issues.

Cillian can't help feeling a little betrayed.  Gilbert constantly wants Cillian to help him with computer things; he thought maybe it was because Gilbert liked him.  But no, he thinks Cil is creepy.  Monica was right, any time you think someone is your friend, they're using you.
---

Montoya’s heart is good, but his judgment may be lacking. He has an incredibly active imagination, that may occasionally allow fantasy to leak into his reality. He makes a hell of a pirate captain though.

Montoya’s three highest skills are Defense, Sabotage, and Tech.

its reassuring to know the captain has a good heart.  He obviously needs Cil to help the rest of the crew live up to their heroic ideals.

The captain keeps leaving him behind.  It's okay.  He's just in a hurry to go be heroic. 
But . . . that's all it is, isn't it?  Montoya cares more about acting heroic than actually helping anyone.

---

Tubbs has a decent heart, jaded a bit by life on the street, but seeing new purpose with the crew of the Desperado. His health is average, as are all his skills, only fighting and streetwise offering anything of a bump in the true proficiency department.

Cil is worried for Tubbs.  The guy wants to be a hero, clearly-- but a lot of the team are not good role models.  Cil concludes he should do his best to get Tubbs to emulate Butch & Montoya, rather than the rest of the crew.

Cil is beginning to realize he can't help anyone.  Not with things that really matter.
---

Moonkit is an innocent kid. She is typical of her age in every way. He skills are currently undeveloped, though she'll excel in mental skills over physical.

---

The newest member of the crew, Samuel, seems decent enough, though there’s a little roughness to his aura – perhaps from his upbringing among outcasts? He is also in decent health, though he needs Crystal to regenerate his left eye (gross) and facial scars.

Samuel’s three highest skills are Defense, Acrobatics, and Fabricate.

Too early to tell anything about Samuel.  He's proud of himself, almost aggressively extroverted. Fine characteristics as long as his heart is in the right place.

---

With a self-evaluation on his own aura, Cillian see that he has a good heart, but is not currently in a balanced state of health for his age. His aura seems pockmarked with discord for some reason, and it appears to be effecting his physiological development.

Mentally, he's in good shape, though he has a slightly limiting ideology of right and wrong.

Cillian's three highest skills are Evaluate, Perception, and Socialize.

Cillian wonders what it means to be "not currently in a balanced state of health." Is that the same as being in really good health? It must be.  He can't remember the last time he felt this good. "Aura pockmarked with discord?" Cil can't *think* of anything bad he's done lately.  He worries it might be possible to do bad things without knowing they're wrong; it's one of the main reasons he does self-evaluations.  With all the other crew members to help, it's going to be tough to find the time to go through everything he's done lately and scrutinize it for possible  selfishness or impure motivations.  And what does it mean a "limiting ideology?" Right is right and wrong is wrong.  How is that limited? It's like saying 6 is 6 and 7 is 7;  7 won't ever be 6, no matter how you look at the problem or phrase your solution. So much to worry about. Cil *almost* wishes he hadn't looked.. 

Cillian is currently deeply depressed over the cruise ship debacle.  They failed to stop the terrorists from infecting everyone with disease.  They failed to protect Doctor Benson.   

But then, is it really a failure if you didn't even try in the first place?  No one cared what happened to the passengers.  (Except *maybe* Crystal.)  All they talked about was collecting bounties and saving themselves.
« Last Edit: February 10, 2016, 02:02:29 pm by Sethaniel »
Logged

BerkaZerka

  • Administrator
  • BHB Magistrate
  • *****
  • Posts: 20609
    • View Profile
Re: Seth's superhero
« Reply #3 on: November 03, 2015, 04:29:40 pm »

Original Skill Levels
Combat Skills
4+1 Defense

General Skills
4 Acrobatics
3 Athletics
3 Control
5 Evaluate
3+1 Face
5 Perception
4+1 Socialize
3 Stealth

Advanced Skills
none

XP Bumps
Perception Skill: 5 to 6 (8 XP)
Forensic Analysis Edge (4 XP)
Feng-Shui Powers x3 (12 XP)
---
Agile Edge (4 XP)
Alert Edge (4 XP)
Evasion Edge (4 XP)
Toughness Edge (4 XP)
---
Evaluate: 5 to 6 (8 XP)
Insightful Profiler Edge (4 XP)
« Last Edit: February 07, 2016, 01:24:41 pm by BerkaZerka »
Logged

BerkaZerka

  • Administrator
  • BHB Magistrate
  • *****
  • Posts: 20609
    • View Profile
Re: Cillian Summers (Seth's Inanimate Luck Point Dispenser)
« Reply #4 on: March 20, 2016, 01:16:07 pm »

Wish list?
Cillian wants for nothing.

(And he shall have it, in abundance! ;))
Logged

Sethaniel

  • Feng-Shui Master
  • *****
  • Posts: 9836
    • View Profile
Re: Cillian Summers (Seth's Inanimate Luck Point Dispenser)
« Reply #5 on: March 21, 2016, 10:34:25 am »

12 xp.

Logged

BerkaZerka

  • Administrator
  • BHB Magistrate
  • *****
  • Posts: 20609
    • View Profile
Re: Cillian Summers (Seth's Inanimate Luck Point Dispenser)
« Reply #6 on: March 21, 2016, 02:30:16 pm »

18XP  :)
Logged

killa_robot

  • Veteran Cowboy
  • *****
  • Posts: 5597
    • View Profile
Re: Cillian Summers (Seth's Inanimate Luck Point Dispenser)
« Reply #7 on: March 21, 2016, 02:45:46 pm »

24XP!!
Logged

Drakilian

  • Global Moderator
  • BHB Superstar
  • *****
  • Posts: 18543
    • View Profile
Re: Cillian Summers (Seth's Inanimate Luck Point Dispenser)
« Reply #8 on: March 21, 2016, 03:07:33 pm »

70 XP?
Logged

BerkaZerka

  • Administrator
  • BHB Magistrate
  • *****
  • Posts: 20609
    • View Profile
Re: Cillian Summers (Seth's Inanimate Luck Point Dispenser)
« Reply #9 on: April 18, 2016, 09:21:12 am »

18 XP:

So, looking at this -
Str 1; Agi 5; Con 1; Int 3; Wis 5; Pre 5

What about this?
Str 2; Agi 5; Con 2; Int 4; Wis 5; Pre 5

Str 1 to 2 (4 XP)
Con 1 to 2 (4 XP)
Int 3 to 4 (8 XP)
---
16 XP Total
Logged

Sethaniel

  • Feng-Shui Master
  • *****
  • Posts: 9836
    • View Profile
Re: Cillian Summers (Seth's Inanimate Luck Point Dispenser)
« Reply #10 on: April 19, 2016, 08:29:46 am »

Whyfor?

1) you think I would rather not/ can't come up with my own xp spend (in a timely fashion)

2) you know things about survivability that make this advantageous

3) it's sensible that if Cil got older, his stats would improve

4) another reason I didn't think of

5) none of your business Seth, just say yes
Logged

BerkaZerka

  • Administrator
  • BHB Magistrate
  • *****
  • Posts: 20609
    • View Profile
Re: Cillian Summers (Seth's Inanimate Luck Point Dispenser)
« Reply #11 on: April 19, 2016, 09:35:55 pm »

3 (with a +/-2 margin of error) ;D
Logged
Pages: [1]   Go Up