Bounty Head Bebop Comlink

Please login or register.

Login with username, password and session length
Advanced search  

News:

BountyHeadBebop.com | BHB Hardcopy Available at IPR | BHB Products Now Available On-Site | Free Preview Here | GenCon 2015!

Pages: 1 ... 6 7 8 [9]   Go Down

Author Topic: Ghost In The Machine  (Read 129741 times)

Sethaniel

  • Feng-Shui Master
  • *****
  • Posts: 9836
    • View Profile
Re: Ghost In The Machine
« Reply #400 on: December 15, 2015, 02:08:09 pm »

Now that brownie won't be killed by space, Cillian can help anyone, as long as they aren't hurting people.
Logged

killa_robot

  • Veteran Cowboy
  • *****
  • Posts: 5597
    • View Profile
Re: Ghost In The Machine
« Reply #401 on: December 15, 2015, 03:44:50 pm »

Gilbert tries to eject the pilot of the closer fighter again.
Logged

Tanstaafl

  • Veteran Cowboy
  • *****
  • Posts: 5277
    • View Profile
Re: Ghost In The Machine
« Reply #402 on: December 16, 2015, 02:31:15 am »

Considering that the rest of the crew are dealing with the 'real' space-pirates quite well, Ethel leaves the shooting to Tubbs knowing she'd do a better job, staying in the Hangar at-ready with Jacob.
Logged

BerkaZerka

  • Administrator
  • BHB Magistrate
  • *****
  • Posts: 20609
    • View Profile
Re: Ghost In The Machine
« Reply #403 on: December 16, 2015, 07:23:27 am »

Montoya Pilot 14+2X w/ Feng-Shui Bump? 1d20 : 14, total 14
Fighter 1 Pilot 14 1d20 : 15, total 15
Fighter 2 Pilot 14 1d20 : 9, total 9
Scout Ship Pilot 14 1d20 : 19, total 19

Gilbert Computers 20+2X MTN 15 w/ Feng-Shui Bump? 1d20 : 5, total 5
Gilbert Computers 20+2X w/ Feng-Shui Bump? 1d20 : 7, total 7
Fighter 1 Pilot 1d20 : 2, total 2

Space Mine 1 Target 11 1d20 : 17, total 17
Fighter 1 Pilot 14 1d20 : 11, total 11
Fighter 1 A-2-A Missiles 12 1d20 : 10, total 10
Montoya Pilot 14+2X 1d20 : 6, total 6
Fighter 2 A-2-A Missiles 12 1d20 : 10, total 10
w/ Surge Montoya Pilot 14+2X 1d20 : 2, total 2
Space Mine 2 Target 11 1d20 : 14, total 14
Fighter 2 Pilot 14 1d20 : 12, total 12
Montoya A-2-A Missiles 13+2X 1d20 : 15, total 15
Butch A-2-A Missiles 14 1d20 : 4, total 4
Logged

BerkaZerka

  • Administrator
  • BHB Magistrate
  • *****
  • Posts: 20609
    • View Profile
Re: Ghost In The Machine
« Reply #404 on: December 16, 2015, 07:48:04 am »

The Desperado continues to accelerate away from its pursuers (Crit) – completely losing the scout ship and putting a huge lead on the two fighters.

Desperado | Plan C? (Point Blank)
Fighter 1 (Long)
Fighter 2 (Sensor)

Gilbert tries to hack into another enemy ship and has a hard time with it, until Cillian (realizing that it will save the pilot from all the missiles flying out there) starts fiddling with his lopan… (alter chance + 2 luck).

Gilbert breaks in and pops the control pod out of the nearest fighter, in spite of the pilot’s best efforts to override Gilbert’s control!

As this goes on, the original space mine Montoya deployed, streaks in and explodes near the rear fighter – but the pilot had been keeping an eye on it and easily avoids impact.

The pilot is currently out of range for air-to-air missiles, so simply continues to try to close with the Desperado.

A second deployed space mine then locks onto him, but he avoids that one too.

Montoya and Butch forgo any futher attacks – as their target is currently out of range.

With a little more luck, the Desperado will be able to lose him too.

---

Montoya Pilot 14+2X w/ Feng-Shui Bump? 1d20 : 6, total 6
Fighter 2 Pilot 14 1d20 : 9, total 9

Logged

BerkaZerka

  • Administrator
  • BHB Magistrate
  • *****
  • Posts: 20609
    • View Profile
Re: Ghost In The Machine
« Reply #405 on: December 16, 2015, 07:49:22 am »

With a little help from Cillian (1 luck) - the Desperado is able to pull out of the pursuing fighter's sensor range!

---

OOC: Combat is over  8)
Logged

Forge

  • BHB Titan
  • Legendary Cowboy
  • *****
  • Posts: 6953
    • View Profile
Re: Ghost In The Machine
« Reply #406 on: December 16, 2015, 07:58:50 am »

"Ladies and gentlemen, we have once more broken away from an evil enemy ambush without a single casualty, apart from the enemy's wallets of course! They will soon learn that chasing us is a fruitless and expensive endeavour!"

He takes the moment to ensure all guns, missiles and mines are reloaded just incase.

"Everyone can stand down for now, I'll check the Dandy for damage myself."

Montoya begins his diagnostics to check for necessary repairs etc. he of course quietly plays a drinking shanty on the bridge speakers while he does so.
Logged

BerkaZerka

  • Administrator
  • BHB Magistrate
  • *****
  • Posts: 20609
    • View Profile
Re: Ghost In The Machine
« Reply #407 on: December 16, 2015, 08:07:29 am »

Montoya is able to reload the air-to-air missiles. He's got no spare space mines and realizes that even with his personal vacc suit, he is still two crewmen short of having enough skin suits to go around (9 people / 6 skinsuits, 1 vacc suit)...

Although Crystal might have her own vacc suit.
Logged

Forge

  • BHB Titan
  • Legendary Cowboy
  • *****
  • Posts: 6953
    • View Profile
Re: Ghost In The Machine
« Reply #408 on: December 16, 2015, 08:52:38 am »

Montoya makes note to repurchase supplies including spare vac suits and comms. Then more mines and spare missiles.
Logged

Not Aman

  • Global Moderator
  • BHB Superstar
  • *****
  • Posts: 16139
  • Bagdhaddy
    • View Profile
Re: Ghost In The Machine
« Reply #409 on: December 16, 2015, 09:39:37 am »

"Alright Jacob, remove all those explosives, I'm heaing back in." Butch says.

"Montoya, think you could capture one of those escape pods? We can let them go after, we just need to know who they work for."
Logged

Forge

  • BHB Titan
  • Legendary Cowboy
  • *****
  • Posts: 6953
    • View Profile
Re: Ghost In The Machine
« Reply #410 on: December 16, 2015, 10:29:04 am »

"Turning back is just asking for the other two ships to engage us. Possibly along with re-inforcements, for now I think it is best we vanish and make proper repairs."
Logged

BerkaZerka

  • Administrator
  • BHB Magistrate
  • *****
  • Posts: 20609
    • View Profile
Re: Ghost In The Machine
« Reply #411 on: December 16, 2015, 11:38:29 am »

Jacob recovers all of his traps and disarms them.

Butch brings the Plan C? into the hanger and is surprised upon setting down, when a landing strut is blown off by one of Jacob's booby-traps that the sniper forgot to account for (Absent Minded Flaw) ...
« Last Edit: December 16, 2015, 12:04:09 pm by BerkaZerka »
Logged

Not Aman

  • Global Moderator
  • BHB Superstar
  • *****
  • Posts: 16139
  • Bagdhaddy
    • View Profile
Re: Ghost In The Machine
« Reply #412 on: December 16, 2015, 11:47:02 am »

"Uch, this was a farking new fighter." Butch groans, as he tries to land without the strut.
Logged

BerkaZerka

  • Administrator
  • BHB Magistrate
  • *****
  • Posts: 20609
    • View Profile
Re: Ghost In The Machine
« Reply #413 on: December 16, 2015, 12:05:21 pm »

The fighter lands tilted, but is otherwise fine. The hangar doors are shut and the area repressurized.
Logged

Not Aman

  • Global Moderator
  • BHB Superstar
  • *****
  • Posts: 16139
  • Bagdhaddy
    • View Profile
Re: Ghost In The Machine
« Reply #414 on: December 16, 2015, 01:11:24 pm »

Butch exits the fighter, and looks around cautiously before heading out of the hanger. Who knows what else Jacob left there.

Hell then head to the bridge

"Montoya, Gil, any chance you guys can ID anything about the guys who attacked us?"
Logged

Sethaniel

  • Feng-Shui Master
  • *****
  • Posts: 9836
    • View Profile
Re: Ghost In The Machine
« Reply #415 on: December 16, 2015, 01:17:59 pm »

"Are you okay, Brownie?" Cillian says, trying not to think about the fate of the pilots Gilbert ejected into space.
Logged

Forge

  • BHB Titan
  • Legendary Cowboy
  • *****
  • Posts: 6953
    • View Profile
Re: Ghost In The Machine
« Reply #416 on: December 16, 2015, 01:56:11 pm »

Montoya tries to accommodate Butch's request and searches up anything he can from ship markings etc. to try and find out their affiliation. "Will do, and why was there an explosion in my cargo bay?"
Logged

Not Aman

  • Global Moderator
  • BHB Superstar
  • *****
  • Posts: 16139
  • Bagdhaddy
    • View Profile
Re: Ghost In The Machine
« Reply #417 on: December 16, 2015, 02:02:04 pm »

"Jacob felt we needed some kind of mark from this firefight." Butch says with an annoyed shake of his head. "Dented up my fighter."
Logged

Drakilian

  • Global Moderator
  • BHB Superstar
  • *****
  • Posts: 18543
    • View Profile
Re: Ghost In The Machine
« Reply #418 on: December 17, 2015, 03:40:09 pm »

Crystal remains content that she didn't have to use her powers on anybody.

"Think Jacob forgot an explosive or two? I'll go check to see what else he forgot."
Logged

Daedalus

  • BHB Titan
  • Legendary Cowboy
  • *****
  • Posts: 6182
  • A challenge you say? Well i refuse!
    • View Profile
Re: Ghost In The Machine
« Reply #419 on: December 17, 2015, 04:44:59 pm »

"Ops." Jakob says over the coms. "I'm.. eh.. sorry Butch."
Logged

BerkaZerka

  • Administrator
  • BHB Magistrate
  • *****
  • Posts: 20609
    • View Profile
Re: Ghost In The Machine
« Reply #420 on: December 20, 2015, 05:44:39 pm »

After losing the perusing fighters, the Desperado heads to Pilot City, Europa, to turn Cyril Davis over to the European State Authority. After collecting the 800,000w bounty, they meet with a representative of DarkTech, who gives the crew full price (8,000,000w each) for two of the Angel lotus seeds – no questions asked.

Following that, Brownie Dupree is dropped off at Child Protective Services – The crew electing to leave that little mess for someone a little more qualified in the matter than themselves. It was bad enough that Moonkit was with the crew, but her parents were killed by the Syndicate (and she would have ended up a slave in the brothels had Butch not rescued her). At least Brownie’s parents were high up in the food-chain. He wouldn’t be raised with the best of ethics, but he would have everything he needed.

The remaining two Angel Lotus Seeds were then shipped anonymously back to the Medical Community on Venus. Upon receiving them, the Medical Community released a news statement, thanking their ‘mystery benefactors’ for the return of the stolen seeds.

Once Serpent Vert hears that the seeds have been returned to the Medical Community, they give up chasing the Desperado for them. Though Big Mike vows to make somebody pay for the reconstructive surgery to the side of his head…

END
Logged
Pages: 1 ... 6 7 8 [9]   Go Up