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Author Topic: Operation A.P.E.  (Read 23414 times)

BerkaZerka

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Re: Operation A.P.E.
« Reply #100 on: January 14, 2016, 12:49:49 pm »

"YOU WOULDN'T DARE!" a voice replies to Jacob from deep witin the room, sounding almost panicked.

Another voice, calmer, warns - "I wouldn't do that if I were you. We're sitting in a cloud of poison fumes in here. Coming in without a gasmask to get our gasmasks wouldn't be very wise."
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Daedalus

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Re: Operation A.P.E.
« Reply #101 on: January 14, 2016, 01:02:49 pm »

Jacob laughs. "But i have a gasmask. Now, times up. You coming out?" He asks, and if it looks like they arent going to come out, he will immedietly shoot up the door.
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BerkaZerka

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Re: Operation A.P.E.
« Reply #102 on: January 14, 2016, 02:51:54 pm »

"OK, OK, we're coming out!"

...

When it becomes clear that they are in fact not coming out, Jacob shoots off the security clasp and kicks the door in.

"I'll be damned," one of two gasmask wearing men in the room says to the other, "he really does have a gasmansk."

"D... don't hurt me!" the other man grovels.

The man speaking calmly is the bounty head Credence Jones, while 'Nameless Hacker Bob' is the fat cowardly one (who for all intensive purposes could be a direct clone of Gilbert).

Neither one is armed, but both have donned gasmasks.

In the room near the forward bulkhead is a welding torch and a small hole melted through the steel (between Credence Jones’ suite and the ship’s Systems Room). A hardline runs through the hole, connecting equipment in the Systems Room to a notebook computer at a table in the suite.

The smoke and ozone fumes in the room clearly came from the welding job and are not all that toxic, as they would have you beleive.
« Last Edit: January 14, 2016, 02:58:52 pm by BerkaZerka »
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Drakilian

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Re: Operation A.P.E.
« Reply #103 on: January 14, 2016, 03:40:50 pm »

After ascertaining that she will NOT be poison es on entering the room, Crystal walks in with her gun in plain view of the men.

"Maybe you'd like to tell us why you're actually wearing those masks?"

She mines taking in a deep breath, though she makes it a short one, and exhales soon after.

"I'm just fine without one."

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Daedalus

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Re: Operation A.P.E.
« Reply #104 on: January 14, 2016, 03:44:55 pm »

"Told you." He smirks behind the mask. "Montoya, would you get Gilbert in here to check the laptop."

"Credence Jones." He says as he points the gun directly to his head. "You're going to tell me what the Fark is going on here. And one of you is going to be a hero, and give your mask to me." He says, and if he gets a mask he will give it to Cillian.
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Sethaniel

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Re: Operation A.P.E.
« Reply #105 on: January 14, 2016, 05:18:32 pm »

It seems like everyone else has this situation (whatever it is) under control.  Cillian, feeling awkward and somewhat useless,  tries to pick up Montoya's bug,  to take it over to Dr Bensons room.
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BerkaZerka

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Re: Operation A.P.E.
« Reply #106 on: January 14, 2016, 07:58:28 pm »

Cillian takes Montoya's bug and heads across the hall to outside Jacuzzi Suite 2. The door stands shut before him.

From where he is, Cillian can hear metal-pounding-on-metal sounds, echoing up the stairs from the Sea-View Japanese Restaurant below.

A few brave passengers begin opening their doors to see what is going on out here (Jacob having fired multiple shots already).

"Hey kid, what's going on?" and elderly gentleman calls over from his cracked door in Executive Suite 6.

Back in Jacuzzi Suite 1, Credence Jones replies to Jacob, "You already got a gasmask; what do you need with two?"

Neither he, nor nameless Hacker Bob, make a move to give one to Jacob or explaine to Crysal what they are doing with them.
« Last Edit: January 14, 2016, 08:00:39 pm by BerkaZerka »
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Daedalus

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Re: Operation A.P.E.
« Reply #107 on: January 14, 2016, 08:17:34 pm »

"I never said it was for me." He replied. "Its for the kid" he looks them both over one more time.

Then he points the gun at fatso Bob. "You drew the short straw. He's got a net worth of 300k. But you, you're just a nameless thug. Gas mask, now."
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Forge

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Re: Operation A.P.E.
« Reply #108 on: January 14, 2016, 08:37:29 pm »

Montoya heads over to the computer "Let's see, you guys hard wire into the ship to trigger the comm blackout while the terrorists set off the explosives in the cargo Bay?" This is a rhetorical question and he jeeps talking "So let's get comms back up! Gil, we have a hack job here! Jacob and crystal you get take care of these two, hand them into the SSPD if they show up here instead of where the other fighting is and Crystal, you and Cil need gas masks so take theirs!"

He says this as a ruse with a wink to her that they can't see in the hopes that they start talking. He heads to the computer to see what is on it and if it isn't locked down he turns off the jamming.
« Last Edit: January 14, 2016, 08:40:39 pm by Forge »
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killa_robot

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Re: Operation A.P.E.
« Reply #109 on: January 14, 2016, 09:06:26 pm »

Gilbert hesitantly hovers over to where his captain needs him, before preforming whatever sort of hack job is expected of him.

"Uh, I'm gonna need one of those masks too."
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Drakilian

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Re: Operation A.P.E.
« Reply #110 on: January 14, 2016, 10:11:33 pm »

"Oh, by the way, those were grenades that just went off, and there might just be fighting men headed our way. You wouldn't know anything about that would you boys? Jacob, mind standing guard outside?"

Whether or not Jacob leaves, Crystal's next move is fairly simple. She'll take her gun, put it to the side of Credence Jones' head, and pull the trigger so that the gun fires off right next to his ear, likely deafening or stunning him. If Jones is not incapacitated by this she will take out her stun baton or sap (whichever is more appropriate) and beat the man with it until he is. Whatever damage she does she can simply repair in about 6 seconds. Nothing lethal, to be sure. Just enough to scare the hacker.

Almost all of this guy's strength has to be in Jones' confidence. If he's anywhere near the lovable blubbering shit that Gilbert is, he'll fall apart when he's alone.

Assuming this goes off relatively without a hitch, she will then turn her attention to the hacker,

"I believe you were about to explain why you're so attached to your gas mask?"
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BerkaZerka

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Re: Operation A.P.E.
« Reply #111 on: January 15, 2016, 08:12:00 am »

"It’s for the kid"

"You drew the short straw. He's got a net worth of 300k. But you, you're just a nameless thug. Gas mask, now."

“Wha… what kid?” Nameless Hacker Bob replies in alarm, as Jacob demands his gasmask.

He doesn’t hand it over though and continues to cower pitifully.

At the computer meanwhile, Montoya and Gilbert see that the two men have installed a rather nasty virus in the ship’s systems that has locked the Bridge Doors, froze all ship steering controls, cut comms, and then completely fried the network and hard drives.

Gilbert could fix it easily of course, but that would take a whole day on the other side of the bulkhead with replacement gear for all the stuff that has been ruined.

It occurs to Gilbert that ship comms being out, wouldn’t affect the team’s personal comms. There must be jamming transmitters hidden on the ship that were remotely activated. Given the range of your standard jammer and the size of the ship, Gilbert estimates at least three jamming transmitters aboard.

Gilbert’s thoughts are abruptly disrupted however, as Crystal fires her gun near Credence Jones’ head.

The brutal military chick then proceeds to mercilessly beat the living shit out of the man, reducing him to a crumpled heap (KO’d) relatively quickly.

When she turns to the fat coward guy and literally rips the gasmask off his face, he sings like a canary –

“DON’T HURT ME!!! DON’T HURT ME!!!”

“I’LL TELL YOU EVERYTHING!!!”

“We… We hid the three jamming transmitters in the Bilge and hacked the ship’s control systems to prevent control of the ship being restored (which we can’t undo – we physically toasted the hard drives)!”

“These A.P.E. guys, they forced us to do it! We didn’t have a choice! They would kill us and our families if we didn’t do what they said!”

“The Loadmaster, Anthony Quinn – he’s the leader.”

“He’s going to release a poison into the ship’s air system – the 'Pale Horse Virus' – which has the ability to strip psychic powers from anyone exposed to the gas – but… but, I think it’s probably dangerous too! Please give me back my mask!” *blubber

"The gas will infect everyone on the ship and when they go back to port, they'll unknowingly spread the virus."

“You… You got to stop them! They’ll poison us all!”

“They got a team hitting the casino for the cash and as a cover for the real plan to wipe out the psychics; and a team guarding the entries to the Bridge!”

“If you hurry, maybe you can stop them?”
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Drakilian

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Re: Operation A.P.E.
« Reply #112 on: January 15, 2016, 08:23:26 am »

Crystal IMMEDIATELY puts on that mask, and curses the secret hand of the universe that persuaded her not to bring along get vac suit.

"You're going to have to gamble on our success if you want to keep on living, I'm afraid. Turn off the jamming transmitters."
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BerkaZerka

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Re: Operation A.P.E.
« Reply #113 on: January 15, 2016, 08:28:05 am »

Nameless Hacker Bob gets a pale look on his face. Clearly he has bad news and doesn't want to have to tell Crystal.

After an uncomfortable pause, he replies - "We can't! You'd have to go down into the Bilge through the Engine Room to switch them off by hand!"
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Not Aman

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Re: Operation A.P.E.
« Reply #114 on: January 15, 2016, 08:29:25 am »

"Fark this." Butch mutters, silently pulling out his cuncussion grenade and throwing it over at the three.

Once the grenade explodes, he'll quickly stand up, and fire two rounds of thumpers into the standing extras.

"EThel! Take out their boss!"
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Daedalus

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Re: Operation A.P.E.
« Reply #115 on: January 15, 2016, 09:09:49 am »

"Why coulden't we just have a nice vacation for a change.." Jacob mumbles as he takes Jones Gasmask, and removes his own.

"Montoya, give these to Cillian and Moonkit." He says as he throws both to him. "I'm heading to the engine room to find the transmitters, and blubber (Bob) over there is going to help me. Assuming he likes living ofcourse."
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Drakilian

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Re: Operation A.P.E.
« Reply #116 on: January 15, 2016, 11:26:48 am »

"Okay then. Cap, you want to charge heroically at those three frag grenades I heard go off? I'll be right behind you."
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Forge

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Re: Operation A.P.E.
« Reply #117 on: January 15, 2016, 12:19:40 pm »

Montoya nods to Jacobs plan then as Crystal speaks "Onward to heroic action it is!" Montoya replies, liking Crystals idea very much. He Jogs out of the room looking for Cillian first to throw him the first gas mask with a "For you, when you are ready follow us!" Then is about to run out to the pool where moonkit and the aft stairs are.

Then pauses

He calls back to the room "Where will they connect the gas to the system?... Change of plan Gil, get yourself after Jacob to support him, they are after the air control room, lock them out!"

Then runs for the pool area to throw Moonkit a mask and descend the rear stairs to the casino floor for some heroic leaping while firing and swinging a sword action. Then remembers she is in Butch's cabin so straps the mask to his belt for now.
« Last Edit: January 15, 2016, 01:24:36 pm by Forge »
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Tanstaafl

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Re: Operation A.P.E.
« Reply #118 on: January 15, 2016, 12:23:44 pm »

Using the time to have aimed her shot, Ethel phases into action, shooting at the leader with a called shot at his head (luck if necessary) and goes on to shoot him once again with a surge.
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Sethaniel

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Re: Operation A.P.E.
« Reply #119 on: January 15, 2016, 03:38:23 pm »

Cillian follows after Montoya.  (Assuming somebody gave him a mask, and it fit, he'd put it on.)
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BerkaZerka

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Re: Operation A.P.E.
« Reply #120 on: January 15, 2016, 06:44:32 pm »

Jacob drags Nameless Hacker Bob with him, and heads to the central set of stairs that leads down through the decks to the Main Dining area. Neither he, nor his fat companion, are big on running – and they make terribly slow going.

Cillian meanwhile is even slower than Jacob and will keep Montoya and Crystal held up if they wait for him.

Gilbert finds himself alone in Jacuzzi Suite 1 with a still unconscious Credence Jones…

Down in the Aft Storage, Butch and Ethel take the offensive.

---

Initiative
Butch 13 1d20 : 8, total 8
Ethel 12 1d20 : 14, total 14
Montoya 14 1d20 : 5, total 5
Crystal 15 1d20 : 2, total 2
Cillian 17 1d20 : 20, total 20
Jacob 14 1d20 : 1, total 1
Gilbert 10 1d20 : 18, total 18
A.P.E. Team Bravo Init 8 1d20 : 13, total 13
Loadmaster Anthony Quin Init 13 1d20 : 14, total 14
Rafael Init 13 1d20 : 17, total 17
A.P.E. Team Charlie Init 11 1d20 : 7, total 7
Victor Init 10 1d20 : 2, total 2
Umberto Init 8 1d20 : 5, total 5
A.P.E. Team Delta Init 11 1d20 : 7, total 7
« Last Edit: January 15, 2016, 06:49:58 pm by BerkaZerka »
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BerkaZerka

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Re: Operation A.P.E.
« Reply #121 on: January 15, 2016, 06:53:43 pm »

Round 1
Wave 1
Butch 8
A.P.E. Team Charlie 7
A.P.E. Team Delta 7
Montoya 5
Umberto 5
Crystal 2
Jacob 1
Victor 2

Wave 2
Cillian 20
Rafael 17
A.P.E. Team Bravo 13
Gilbert 18
Ethel 14
Loadmaster Anthony Quin 14
« Last Edit: January 15, 2016, 07:12:22 pm by BerkaZerka »
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BerkaZerka

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Re: Operation A.P.E.
« Reply #122 on: January 15, 2016, 07:16:44 pm »

Butch Concussion Grenade 14 1d20 : 19, total 19
Loadmaster Endure 9 1d20 : 17, total 17
Thug 1 Endure 8 1d20 : 11, total 11
Butch Sawed-Off (Thumpers) 14+2X 2d20 : 18, 8, total 26
Ethel Deck Pistols 16 2d20 : 20, 4, total 24

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BerkaZerka

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Re: Operation A.P.E.
« Reply #123 on: January 15, 2016, 07:36:47 pm »

Only the Loadmaster and one of the men watching with him are in the blast radius of Butch’s concussion grenade, so Butch tosses it in between the two of them. He misses his mark however, and the grenade takes an unexpected bounce off the floor – right into the Loadmaster’s minion!

It bursts loudly, Stunning the man and doing 4 Damage.

Butch follows up with thumper rounds to the stunned man’s chest - missing his first shot as the man reals from the stun grenade and then nailing him for 20 Damage – fracturing his sternum and sending him flying back to land KO’d & Dying in pile of crates.

As this goes one, Ethel takes a shot with each of her deck pistols. One pistol jams and her shot with the other one is a clean miss.

---

Back on the upper decks meanwhile, the team continues to double time it!

---

(OOC: Onto Round two...)
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BerkaZerka

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Re: Operation A.P.E.
« Reply #124 on: January 15, 2016, 07:46:09 pm »


« Last Edit: January 15, 2016, 07:48:52 pm by BerkaZerka »
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BerkaZerka

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Re: Operation A.P.E.
« Reply #125 on: January 15, 2016, 07:46:36 pm »

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killa_robot

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Re: Operation A.P.E.
« Reply #126 on: January 15, 2016, 08:23:19 pm »

While Gilbert can't hope to fix everything, he'll quickly shut the door and attempt to fix whatever he can while the rest of the gang does the fighting. If he can't actually fix anything, he'll instead try to create a work-around to let him gain some control the ship.

"Glad I'm not out there..." He remarks, giving Credence a look every once in a while to make sure he's still out.
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BerkaZerka

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Re: Operation A.P.E.
« Reply #127 on: January 15, 2016, 08:25:36 pm »

Meanwhile, inside Executive Suite 6, Mable asks Walter if he's found out what's going on yet.

"No dear," he replies, shutting the door. "The kid didn't say."
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Forge

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Re: Operation A.P.E.
« Reply #128 on: January 15, 2016, 09:02:22 pm »

Inigo gets distracted by Heroic thoughts and runs on, not remembering to wait for others who may or may not be trailing behind.
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Not Aman

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Re: Operation A.P.E.
« Reply #129 on: January 17, 2016, 02:21:32 pm »

"Alright. Eat lead thug number two." Butch says, firing double on the thug, with thumper rounds, aiming to knock him out.

"ETHEL! Fark up that bastard before he hits us!"
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Sethaniel

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Re: Operation A.P.E.
« Reply #130 on: January 17, 2016, 02:57:53 pm »

Montoya did say "when you're ready, follow us," so it never  occurs to Cillian that the captain may have forgotten about him.

He continues to trail after the rest of the group.
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Tanstaafl

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Re: Operation A.P.E.
« Reply #131 on: January 17, 2016, 03:12:16 pm »

Ethel answers Butch with a grunt and an uncanny shot at the man's head with her working pistol.
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Drakilian

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Re: Operation A.P.E.
« Reply #132 on: January 17, 2016, 10:23:26 pm »

Crystal trails after the captain, keeping a lookout for anything suspicious, putting away her gun so it isn't taken away by any security and staying close to heal him if things went sour.
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BerkaZerka

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Re: Operation A.P.E.
« Reply #133 on: January 18, 2016, 11:43:45 am »

Round 2
Wave 1
Butch 8
A.P.E. Team Charlie 7
A.P.E. Team Delta 7
Montoya 5
Umberto 5
Crystal 2
Jacob 1
Victor 2

Wave 2
Cillian 20
Rafael 17
A.P.E. Team Bravo 13
Gilbert 18
Ethel 14
Loadmaster Anthony Quin 14
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BerkaZerka

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Re: Operation A.P.E.
« Reply #134 on: January 18, 2016, 09:04:43 pm »

Montoya Spot 9 MTN 7 1d20 : 12, total 12
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BerkaZerka

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Re: Operation A.P.E.
« Reply #135 on: January 18, 2016, 09:12:05 pm »

In Jacuzzi Suite 1, Gilbert quickly finds that there is nothing he can do for any of the ship’s systems on this side of the wall. He’d have to physically be in the Systems Room, just to see if any of the network could even be saved.

Checking the cutting torch that Credence Jones and Nameless Hacker Bob had use to melt a hole through the steel reveals that it has been all used up.

As this goes on, Montoya races ahead of his slower companions and down the stairs – heroically leaping the last few steps and sticking the perfect landing, onto the Promenade outside the Casino!

Inside, he hears men yelling at panicked passengers to “QUIT CRYING AND FILL THE FARKING BAG!!!”

Montoya is surprised however, when someone in an armored vest standing at the forward end of the Promenade (almost two hundred feet away) takes a pot shot at him with a riot gun!

Wells, Riotgun w/ Range Penalty 13 1d20 : 16, total 16
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BerkaZerka

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Re: Operation A.P.E.
« Reply #136 on: January 18, 2016, 09:31:43 pm »

The buckshot plinks off the stairs behind him, but Montoya is missed.

Crystal and Cillian hear the shot from atop the Sun Deck above, as they run to catch up with Montoya.

As this goes on, Jacob reaches the lower deck and drags Nameless Hacker Bod across the Dining Area to the locked door outside  the aft restricted area. How is he going to get through?

In the Aft Storage, Butch tries to speed-load more thumpers into his sawed-off…

Butch of Hand 14+2X 1d20 : 20, total 20
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BerkaZerka

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Re: Operation A.P.E.
« Reply #137 on: January 18, 2016, 09:37:04 pm »

Butch fumbles two rounds, and has to dig two more out and slow it down to get them loaded (efectivly wasting the entire round.

The thug with the pallet, stops loading it onto the cargo elevator and spins around to fire at Butch with his deck pistol.

Team Charlie Deck Pistol 12 1d20 : 10, total 10

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BerkaZerka

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Re: Operation A.P.E.
« Reply #138 on: January 18, 2016, 09:38:34 pm »

Butch Dodge 12+2X 1d20 : 6, total 6
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BerkaZerka

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Re: Operation A.P.E.
« Reply #139 on: January 18, 2016, 09:47:52 pm »

The Speed Wires Butch Recently installed kick in and he dodges the shot matrix-style (with a bit of Luck).

The Loadmaster then Surges to move out of the Aft Storage and makes to pull a grenade off his vest.

Ethel Surges to fire first, forfeiting her Uncanny Shot…

Quote
Ethel Deck Pistol 16 1d20 : 14, total 14
vs.
Quote
Loadmaster Dodge 10 1d20 : 16, total 16
« Last Edit: January 18, 2016, 09:55:50 pm by BerkaZerka »
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BerkaZerka

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Re: Operation A.P.E.
« Reply #140 on: January 18, 2016, 09:53:55 pm »

Ethel’s headshot strikes true! Doing 12 Damage straight to wounds! The Loadmaster burns Luck for half damage – as the bullet creases his scalp!

He tosses a grenade near Butch and closes the door to Aft Storage, as Ethel and Butch hear more men rushing to the area to back up the Loadmaster!

Quote
Loadmaster 9 1d20 : 1, total 1
vs.
Quote
Butch Dodge 12+2X 1d20 : 18, total 18
« Last Edit: January 18, 2016, 10:00:27 pm by BerkaZerka »
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BerkaZerka

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Re: Operation A.P.E.
« Reply #141 on: January 18, 2016, 10:03:27 pm »

The grenade goes errant, but Butch is still in the blast radius and can’t get out of it before it goes off – ripping into him with shrapnel! Butch takes 17 Damage, but the cargo (Luck) stored here absorbs half of it.

---

(OOC: On to Round 3)
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BerkaZerka

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Re: Operation A.P.E.
« Reply #142 on: January 18, 2016, 10:04:15 pm »


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BerkaZerka

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Re: Operation A.P.E.
« Reply #143 on: January 18, 2016, 10:04:45 pm »


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BerkaZerka

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Re: Operation A.P.E.
« Reply #144 on: January 18, 2016, 10:10:24 pm »


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Forge

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Re: Operation A.P.E.
« Reply #145 on: January 18, 2016, 10:29:56 pm »

Montoya heroically ignores the man shooting him, instead, running to the door of the casino to kick them in and throw in a a concussion grenade at the first enemy he sees as he once more heroically leaps into danger!
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Daedalus

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Re: Operation A.P.E.
« Reply #146 on: January 19, 2016, 08:34:38 am »

"Can you get the door open?" Jacob asks fatso, if not or if he's to slow he'll shot it open. "What is your name anyway?"
« Last Edit: January 20, 2016, 02:51:20 pm by Daedalus »
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Sethaniel

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Re: Operation A.P.E.
« Reply #147 on: January 20, 2016, 02:42:05 pm »

Realizing he has no hope of catching up with the dashing heroism of Captain Montoya, Cillian decides to take out his lopan and attempt to divine the location of Dr Benson.  He's not entirely sure about the doctor's status as innocent or villain (Crystal is a sociopath, after all, so her judgement can't be trusted) but the anti-psychic terrorists are definitely bad guys, and the doctor needs to be protected from them.
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Drakilian

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Re: Operation A.P.E.
« Reply #148 on: January 20, 2016, 05:44:36 pm »

Crystal continues following Montoya? Ducking low to avoid another shot in case one is fired.
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killa_robot

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Re: Operation A.P.E.
« Reply #149 on: January 20, 2016, 05:49:43 pm »

Gilbert, being the non-paranoid person he is, decides the best course of action is to leave the room immediately and find somewhere more safe. With that in mind, he carefully ties Credence to his Hover-round, then gingerly drags him across the upper floor to Montoya's room - Jacuzzi suit 12. Of course, he already has a key to Montoya's room, as he gave everyone a spare key to his Jacuzzi suit in case anyone wanted to join him for some late night heroics.

(If Forge says no to the key, Gilbert will just break into his room.)
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