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Author Topic: Operation A.P.E.  (Read 84474 times)

BerkaZerka

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Re: Operation A.P.E.
« Reply #200 on: January 25, 2016, 08:28:19 pm »

Down in the Loading Area Butch and Ethel sprint after the Loadmaster, heading down the stairs and into the Machine Shop. Butch’s Speed Switch allows him to cover the distance much faster than Ethel, who quickly lags behind.

Another A.P.E. Agent (Raphael) waits at the entrance of the Air Systems Control room in and armored vest and gasmask with a military auto-shotgun and four hand grenades.

When Butch Surges to toss his concussion grenade, Raphael Surges to interrupt and fires a three round burst!

Quote
Raphael Auto-Shotgun burst fire 14 1d20 : 13, total 13
Butch Throw 14 1d20 : 12, total 12
« Last Edit: January 25, 2016, 08:30:21 pm by BerkaZerka »
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BerkaZerka

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Re: Operation A.P.E.
« Reply #201 on: January 25, 2016, 08:55:51 pm »

Raphael’s shots slams through the inside of Butch’s leg for 19 Damage – shattering his femur! Butch falls to the ground in a heap – his grenade miraculously bouncing into the room and exploding close enough to the Loadmaster to Stun him.

Unfortunately, the Loadmaster surges to shrug it off and begins opening the tank valves one-by-one, allowing the gas to begin being sucked into the ship’s airflow!

Ethel meanwhile sees Butch go down, but is out of line of fire of Raphael at the moment.

Jacob, who is in the corridor near the Engine Room door sees Butch and Ethen run by and hears the gunfire. He shoves Nameless Hacker Bob into the engine room, yelling – “Get those damn jammers turned off!”

He doesn’t wait for a reply, but hurries into the Machine Shop to see Butch disabled on the floor and Raphael guarding the door to the Air System Control Room with his auto-shotgun.

Jacob doesn’t ask questions and opens fire with his military sidearm – aiming for the head!

Quote
Jacob Military Sidearm 17+2X MTN 10 1d20 : 1, total 1
« Last Edit: January 25, 2016, 08:57:56 pm by BerkaZerka »
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BerkaZerka

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Re: Operation A.P.E.
« Reply #202 on: January 25, 2016, 08:57:26 pm »

Jacob misses and surges for another shot -

Jacob Military Sidearm 17+2X MTN 10 1d20 : 4, total 4
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BerkaZerka

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Re: Operation A.P.E.
« Reply #203 on: January 25, 2016, 08:59:04 pm »

Jacob burns last Luck Point for Focused Effort -

Jacob Military Sidearm 17+2X MTN 10 1d20 : 10, total 10
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BerkaZerka

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Re: Operation A.P.E.
« Reply #204 on: January 25, 2016, 09:06:39 pm »

Jacob’s second shot blast through Raphael’s front teeth and exits the back of his neck for 22 Damage Straight to Wounds! Gurgling in pain, Raphael spends luck for half damage and prepares to unload on Jacob the beginning of next round!

Meanwhile, in the Royal Casino, Crystal fires at Umberto twice –

Crystal Military Sidearm 10 2d20 : 13, 9, total 22
Umberto Dodge 11 2d20 : 5, 20, total 25

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BerkaZerka

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Re: Operation A.P.E.
« Reply #205 on: January 25, 2016, 09:23:18 pm »

With luck, Crystal puts two shots in Umberto’s chest for 13 and 19 Damage! The raging Mexican mercenary spend his last luck for half damage on the second shot, taking only 3 total from the lot, due to his armor!

Umberto then uses his last surge to interrupt Montoya’s heroic Leap to throw another grenade – but Montoya surges forward with cutlass in hand and brings it down with impressive dramatic flare –

Montoya Cutlass w/ Stun 5 1d20 : 12, total 12

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BerkaZerka

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Re: Operation A.P.E.
« Reply #206 on: January 25, 2016, 09:31:41 pm »

Montoya immediately regrets not having put any practice into his swashbuckling lately, as he misses spectacularly - his sweeping overhand swing taking out a chandelier in the process!

Seeing things looking dire, Crystal surges to get off one final shot before that grenade pin is pulled!

Crystal Military Sidearm 10 1d20 : 7, total 7
Umberto Dodge 11 1d20 : 14, total 14
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BerkaZerka

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Re: Operation A.P.E.
« Reply #207 on: January 25, 2016, 09:37:24 pm »

Crystal's shot hammers Umberto in the chest again - but that farking armor!

Umberto laughs darkly and cursing in Spanish pulls the pin on his grenade and holds it to Doctor Benson's head - laughing as he does. Everyone tries to scatter, but the blinding suppression gas and Umberto's grip on the doctor keeps them from getting away before the grenade goes off!

X Roll 1d20 : 13, total 13

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BerkaZerka

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Re: Operation A.P.E.
« Reply #208 on: January 25, 2016, 09:48:36 pm »

The explosion does 19 Damage to everyone in the blast radius, including the two thugs just exiting the Security Area (after looting all the cash) - Killing even more passengers and ripping Montoya's clothing to shreds.

Umberto is killed, but Doctor Benson and the Feng Shui lady survive, though seriously wounded), as does Montoya (burning luck for half Damage).

The two thugs meanwhile, are wounded and stunned by the unexpected blast - allowing some of the Red Sharks football team rush them – taking them down and beating them senseless!

As all this unfolds, Gilbert waits in Montoya’s room, unable to see the scout ships any more. With nothing better to do he sits down to await the outcome of his team’s venture and cracks open the cover of the “Aye Me Hardies” quarterly magazine (of course he only reads it for the articles).

Out on the Pool Deck, Cillian is about to go down the portside stairs, when a man in an armored vest and gasmask rushes up them from below.

The already intimidating figure points a submachinegun at Cillian and motions with it, saying with a growl through the mask – “Get the fark back inside kid! NOW!!!”

---

(OOC: On to Round 7...)
« Last Edit: January 25, 2016, 09:56:43 pm by BerkaZerka »
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BerkaZerka

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Re: Operation A.P.E.
« Reply #209 on: January 25, 2016, 09:53:58 pm »


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BerkaZerka

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Re: Operation A.P.E.
« Reply #210 on: January 25, 2016, 09:54:53 pm »


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BerkaZerka

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Re: Operation A.P.E.
« Reply #211 on: January 25, 2016, 09:55:22 pm »


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Forge

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Re: Operation A.P.E.
« Reply #212 on: January 25, 2016, 10:19:40 pm »

Montoya quickly moves to help the Dr. And his girl out (presuming they are concious) "Dr. We know who you are and came to protect you, the terrorists are here and are trying to release a virus into the air vents that will infect everyone and alter psychics to remove their abilities."
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BerkaZerka

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Re: Operation A.P.E.
« Reply #213 on: January 26, 2016, 06:36:46 am »

Doctor Benson and the Feng-Shui lady are seriously wounded, the allow Montoya to help more-or-less drag them toward the door to the Prominade, so they can get out of the teargas.
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BerkaZerka

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Re: Operation A.P.E.
« Reply #214 on: January 26, 2016, 06:38:37 am »

The few passengers not killed or maimed by the grenades going off, immediately rush for the doors (now that no one is holding a gun on them) - trampling Montoya and his charges on the way out.
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Tanstaafl

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Re: Operation A.P.E.
« Reply #215 on: January 26, 2016, 10:41:32 am »

"BUTCH!!!"

Heart racing, Ethel attempts to drag Butch out of the line of fire, then inject him with the supercoag in her pocket.
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Sethaniel

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Re: Operation A.P.E.
« Reply #216 on: January 26, 2016, 12:53:17 pm »

Quote

Out on the Pool Deck, Cillian is about to go down the portside stairs, when a man in an armored vest and gasmask rushes up them from below.

The already intimidating figure points a submachinegun at Cillian and motions with it, saying with a growl through the mask – “Get the fark back inside kid! NOW!!

Cillian attempts to dodge past the man..

---

Escape 14+2X 1d20 : 18, total 18
« Last Edit: January 27, 2016, 06:30:18 pm by BerkaZerka »
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Daedalus

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Re: Operation A.P.E.
« Reply #217 on: January 26, 2016, 04:12:08 pm »

Jacob will do an acrobatic roll dodge towards him, preferably shooting at the end of it.
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Drakilian

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Re: Operation A.P.E.
« Reply #218 on: January 26, 2016, 04:44:18 pm »

"Cap!" Crystal calls out, confident that the gas mask will hide her face well enough.

"I'll treat them both, you get after Jackb, comms should have been back up by now. Also..." Before Montoya probably goes charging off, Crystal lays a hand on his arm and uses restore vitality.

---

Willpower 14 1d20 : 20, total 20
vs.
Psychosis 5 1d20 : 18, total 18
« Last Edit: January 27, 2016, 06:39:17 am by BerkaZerka »
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killa_robot

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Re: Operation A.P.E.
« Reply #219 on: January 26, 2016, 05:31:47 pm »

Gilbert will do an acrobat roll to the mini-bar of the room. This situation is far too stressful for him.

---

Acrobatics 11 1d20 : 17, total 17
« Last Edit: January 27, 2016, 06:33:01 pm by BerkaZerka »
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Forge

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Re: Operation A.P.E.
« Reply #220 on: January 26, 2016, 06:56:35 pm »

Montoya accepts the heal before sprinting to the stairs down, hoping to see what happened to the team taking down the jammers or going to the air control room, whichever they were doing.

"Leaving them to you crystal!" he loudly shouts just before he runs, then quietly adding "make sure we get credit if any of the bad guys were bounties".

(Ooc: heading west out of the casino and for the stairs Victor used.)
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Not Aman

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Re: Operation A.P.E.
« Reply #221 on: January 27, 2016, 07:34:05 am »

Butch throws another grenade into the room.
"Fark this hurts. Someone find Crystal." He mutters, surging to stay up
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Drakilian

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Re: Operation A.P.E.
« Reply #222 on: January 27, 2016, 05:25:02 pm »

Crystal makes her way to the two, and slides her hand into the hilt of her knife.

For everyone I had to watch die. Everything we lost.

She slips the knife through the good doctor's back, and whispers to him as she leaves - "For everything you took from me."

Crystal hurries out after Montoya.

---

X-Roll 2d20 : 19, 12, total 31
« Last Edit: January 27, 2016, 07:57:02 pm by BerkaZerka »
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BerkaZerka

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Re: Operation A.P.E.
« Reply #223 on: January 27, 2016, 06:48:55 pm »

Round 7
Wave 1
Rafael 8
Butch 8
Montoya 5
Crystal 5
Jacob 1
Victor 2

Wave 2
Cillian 20
Xavier 18
Wells 13
Gilbert 18
Ethel 14
Loadmaster Anthony Quin 14
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BerkaZerka

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Re: Operation A.P.E.
« Reply #224 on: January 27, 2016, 06:56:56 pm »

Raphael, thinking Butch is out of it, fires two busts of his auto-shotgun at Jacob!

Auto-Shotgun, two Bursts w/ Wound Penalty 12 2d20 : 5, 14, total 19
vs.
Jacob Dodge 8 2d20 : 3, 1, total 4

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BerkaZerka

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Re: Operation A.P.E.
« Reply #225 on: January 27, 2016, 07:08:38 pm »

Because Raphael spends luck, Jacob is perforated with nearly a dozen holes, as the buckshot from 6 rounds shreds his right side, shoulder, and arm for 15 and 14 Damage!

Butch meanwhile, surges to toss another concussion grenade into the Air Systems Control Room.

Quote
Concussion Grenade w/ Wound Penalty 12 1d20 : 12, total 12
« Last Edit: January 27, 2016, 07:51:55 pm by BerkaZerka »
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BerkaZerka

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Re: Operation A.P.E.
« Reply #226 on: January 27, 2016, 08:15:27 pm »

The grenade explodes near Loadmaster Quinn’s ear, doing 2 Damage and Stunning him (after the Loadmaster burns luck to counter the Crit).

The genetically modified smallpox  gas, colorless and odorless, continues to be drawn into the airflow, though only two of the valves have been opened as of yet.

In-spite of his injuries, Jacob then dive-rolls forward and fires another headshot at the Loadmaster as he pops up in front of him

Military Sidearm Headshot w/ Wound Penalty 15+2X MTN 10 1d20 : 11, total 11
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BerkaZerka

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Re: Operation A.P.E.
« Reply #227 on: January 27, 2016, 08:33:55 pm »

The shot explodes through Raphael’s facemask and into his left eye socket – dropping him!

As this goes on, Ethel rushes forward to grab Butch and drag him back out of the Loadmaster’s potential line of fire. As she does, her diagnostic scanner begins to alert once more - 'DANGEROUS BIOHAZARD: THREAT HIGH; UNKNOWN SMALLPOX'.

Up above, in the smoke-filled chaos of the ruined Royal Casino, Crystal is able to pull her knife and ram it into Doctor Benson’s back. The blade penetrates all the way through to protrude out the front of his chest – doing 13 Damage!

The Doctor groans, as he sinks to the floor Dying. Crystal is about to follow after Montoya, but thoughts of this man somehow pulling through after the fact, dog her mind. She has to stay to make sure the job is truly done right.

Taking her knife, she faces the Doctor and whispers to him the last thing he’ll ever hear – then expertly slides the knife into his heart (ironically, as  he had once had a hand in teaching her how to do), twists it, and then yanks it free – killing him once and for all.

As this all transpires, Cillian slips past the man holding a machinegun on him and rushes down the stairs, where he runs into Captain Montoya (who literally looks like his clothes were just blown off him).

The man Cillian left at the top of the stairs does not follow – though the sound of ship engines coming down can be heard from the deck above. A moment later Cillian and Montoya can see a ship maneuvering in to land on the Promenade Deck - with another one or two hovering off the portside!

Meanwhile, in the Jacuzzi Suite, Gilbert tries to acrobatically roll out of his hover-round, across the floor, and to the mini bar. He is grossly out of shape from relying on his hover-round lately, and sprawls awkwardly in a heap on the flow – likely spraining his back in the process…

---

(OOC: Onto Round 8…)
« Last Edit: January 27, 2016, 08:57:15 pm by BerkaZerka »
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BerkaZerka

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Re: Operation A.P.E.
« Reply #228 on: January 27, 2016, 08:59:13 pm »


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BerkaZerka

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Re: Operation A.P.E.
« Reply #229 on: January 27, 2016, 09:00:13 pm »


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BerkaZerka

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Re: Operation A.P.E.
« Reply #230 on: January 27, 2016, 09:00:38 pm »


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killa_robot

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Re: Operation A.P.E.
« Reply #231 on: January 27, 2016, 09:07:19 pm »

Gilbert curses his big boned nature before grabbing a cool can of Cosmic Dew from the mini fridge and slurping it down loudly.
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Daedalus

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Re: Operation A.P.E.
« Reply #232 on: January 27, 2016, 10:05:05 pm »

"Can't believe that worked" Jacob says, in shock. Shortly after he coughs up some blood. "Perhaps not aswell as i would have hoped." Then he drops to his knees due to the pain. "Fu-" then he coughs some blood. Then he will exhaust himself shooting Raphael in the head to go forward in the initiative order if needed. If that doesnt kill him, he will run like a bitch towards cover!
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Forge

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Re: Operation A.P.E.
« Reply #233 on: January 27, 2016, 10:18:12 pm »

Montoya pauses "Ah Cillian, we just solved the issues in the casino! I was thinking of heading down to the air control room, I think their boss ran that way after we scared him off!"
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Not Aman

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Re: Operation A.P.E.
« Reply #234 on: January 27, 2016, 10:27:04 pm »

Butch throws another grenade, and then quickly fires at the loadmaster.
"Farker! Better stop loading it in!" He shouts.
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Tanstaafl

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Re: Operation A.P.E.
« Reply #235 on: January 27, 2016, 10:53:08 pm »

Ethel quickly dons the gas mask as she runs over, attempting to get a shot in at the loadmaster (uncanny shot at head).
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Sethaniel

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Re: Operation A.P.E.
« Reply #236 on: January 27, 2016, 11:22:35 pm »

"What about Dr Benson?" asks Cillian.  "Where's Crystal? Is everyone okay?  Oh!  And there are ships outside!" 
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Forge

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Re: Operation A.P.E.
« Reply #237 on: January 28, 2016, 12:31:59 am »

"Crystal is with the Dr, he was badly wounded in the fighting. Wait ships? Let me see!" He heads up the stairs to peek
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BerkaZerka

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Re: Operation A.P.E.
« Reply #238 on: January 28, 2016, 01:17:30 pm »

Round 8
Wave 1
Butch 8
Montoya 5
Crystal 5
Jacob 1
Victor 2

Wave 2
Cillian 20
Xavier 18
Wells 13
Gilbert 18
Ethel 14
Loadmaster Anthony Quin 14
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BerkaZerka

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Re: Operation A.P.E.
« Reply #239 on: January 28, 2016, 01:26:57 pm »

As Jacob executes the prone Raphael, Butch moves up and tosses another concussion grenade at the already stunned Loadmaster – followed by a hollow click from his sawed-off (crap, haven’t reloaded yet!).

Butch Concussion Grenade w/ Wound Penalties 12 1d20 : 13, total 13

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BerkaZerka

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Re: Operation A.P.E.
« Reply #240 on: January 28, 2016, 01:53:33 pm »

The grenade misses, clattering off an air duct, but still explodes close enough to continue the stunning effect.

Ethel rushed up and fires her deck pistol at the back of the Loadmaster’s head –

Deck Pistol 18 MTN 10 with Stun Bonus 1d20 : 14, total 14

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BerkaZerka

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Re: Operation A.P.E.
« Reply #241 on: January 28, 2016, 02:09:26 pm »

The bullet penetrates the skull – shatters upon entry – and blows the Loadmaster’s brains out the front of his face. He drops dead to the floor.

As this goes on, Montoya sprints up the stairs to see that a scout ship has landed on the pool deck and three armed men are getting inside. One of them is the submachinegun toting Victor from the foiled casino heist!

Two other scout ships hover off the portside and one has come down on the Promenade Deck, where Montoya just came up from.

Cillian notes that the pilot inside has not opened any doors and seems to be waiting to see if anyone else exits the Casino.

A few moments later Crystal walks out, the front of her shirt covered in blood, but she looking slightly better off than the Captain had.

In the Jacuzzi Suite meanwhile, Gilbert relishes the sweet sweet taste of a refreshing Cosmic Dew, so much, that he feels compelled to have a few more. After all, the bottle are so small, he’s so big, and it’s all on the Captain’s tab.

---

(Combat Over? Or Onto Round 9?)
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BerkaZerka

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Re: Operation A.P.E.
« Reply #242 on: January 28, 2016, 02:09:46 pm »


« Last Edit: January 28, 2016, 09:22:59 pm by BerkaZerka »
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BerkaZerka

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Re: Operation A.P.E.
« Reply #243 on: January 28, 2016, 02:09:55 pm »


« Last Edit: January 28, 2016, 02:14:45 pm by BerkaZerka »
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BerkaZerka

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Re: Operation A.P.E.
« Reply #244 on: January 28, 2016, 02:10:07 pm »


« Last Edit: January 28, 2016, 09:23:49 pm by BerkaZerka »
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Drakilian

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Re: Operation A.P.E.
« Reply #245 on: January 28, 2016, 02:38:58 pm »

If crystal can, she gets to her teammates and immediately casts Regenerate on both Jacob and Butch (injecting water into them in case there are any curious passerby wondering what's going on).
« Last Edit: January 28, 2016, 02:41:20 pm by Drakilian »
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Forge

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Re: Operation A.P.E.
« Reply #246 on: January 28, 2016, 04:39:08 pm »

Montoya ducks just out of sight as he takes out his universal remote and attempt to hack the ship the bad guy was just getting into! "Cillian, wish me luck!" He calls down.
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Not Aman

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Re: Operation A.P.E.
« Reply #247 on: January 28, 2016, 04:43:54 pm »

Butch moves quick to turn off the gas.
« Last Edit: January 28, 2016, 09:25:21 pm by BerkaZerka »
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Sethaniel

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Re: Operation A.P.E.
« Reply #248 on: January 28, 2016, 05:15:11 pm »

Cillian, overjoyed to finally be useful,  does whatever he can to help Montoya.
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Tanstaafl

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Re: Operation A.P.E.
« Reply #249 on: January 28, 2016, 05:19:41 pm »

Ethel sprints over to stop the airflow anyway she can before looting the dead for weapons and ID.
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