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Author Topic: BZ's Cast of Extras  (Read 10506 times)

BerkaZerka

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BZ's Cast of Extras
« on: June 01, 2008, 02:49:54 pm »

Below are a few Write-Ups for some common Extras.

BZ
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BerkaZerka

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Re: BZ's Cast of Extras
« Reply #1 on: June 01, 2008, 02:50:47 pm »

Corporate/Syndicate Goon (Extra)

Abilities
Str 4; Agi 3; Con 4; Int 3; Wis 3; Pre 2; Vitality (0) 16; Wounds (–2) 14 (Armor 0)
Saves
React 8; Endure 9; Will 8
Movement
Init 11; Speed 30 ft (Run 120)
Attacks
Unarmed Strike 10/4S; Grapple Moves p.148; Deck Pistol 13/8L/40 Ft (12); Combat Knife 11/6L
Combat Skills
Dodge 10 (4); Feint 5; Grapple 11 (4); Melee 11 (5); Ranged 12 (5+1); Target 10 (4); Throw 9 (3); Unarmed 10 (4)
All Other Skills
Appraise 10; Balance 6; Bluff 5; Climb (7.5’) 10 (3); Conceal 9 (3); Diplomacy 5; Disable Device 11 (5); Disguise 5; Drive 9 (3); Escape 6; Gamble 6; Gather Information 5; General Knowledge 7; Gunsmith 10 (4); Hide 9 (3); Intimidate 12 (5); Jump (20’l/4’h) 10 (3); Listen 6; Move Silently 9 (3); Operate Heavy Machinery 9 (3); Ride 6; Search 6; Sense Motive 6; Spot 9 (3); Streetwise 9; Swim (7.5’) 7; Taunt 5; Treat Injury 6
Edges
Hard To Kill, Marksmen; Rapid Shot; Well Informed
Flaws
Uncouth
Equipment Normal Load 75; Encumbered 150; Limit 225; Drag 900
Business wear, deck pistol with 3 extra clips, combat knife, cell phone, micro comlink
 
« Last Edit: May 05, 2011, 08:48:13 am by BerkaZerka »
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BerkaZerka

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Re: BZ's Cast of Extras
« Reply #2 on: June 01, 2008, 02:51:15 pm »

Gang Member (Extra)
 
Abilities
Str 3; Agi 3; Con 3; Int 3; Wis 3; Pre 3; Vitality (0) 14; Wounds (–2) 8 (Armor 0)
Saves
React 8; Endure 8; Will 8
Movement
Init 11; Move 30 ft (Run 90)
Attacks
Unarmed Strike 9/3S; Grapple Moves; Deck Pistol 10/8L/40ft (12); Baseball Bat 9/4S; Combat Knife 9/5L
Combat Skills
Dodge 9 (3); Feint 6; Grapple 6; Melee 9 (3); Ranged 9 (3); Target 6; Throw 6; Unarmed 9 (3)
All Other Skills
Appraise 9 (3); Balance 6; Bluff 9 (3); Climb (7.5’) 9 (3); Conceal 6; Diplomacy 6; Disguise 6; Drive 9 (3); Escape 6; Gamble 6; Gather Info 9 (3); General Knowledge 6; Hide 9 (3); Intimidate 9 (3); Jump (15’l/3’h) 9 (3); Listen 9 (3); Move Silently 9 (3); Ride 6; Search 6; Sense Motive 9 (3); Sleight of Hand 9 (3); Spot 9 (3); Streetwise 9 (3); Swim 6; Taunt 9 (3); Treat Injury 6
Edges
Underworld Ties
Flaws
Enemy (Rival Gang); Outlaw
Equipment Normal Load 50; Encumbered 100; Limit 150; Drag 600
Street punk wear, deck pistol, bat, knife, cell phone

Notes
Not all gang members carry pistols or bats, but most have a knife on them at all times.
 
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BerkaZerka

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Re: BZ's Cast of Extras
« Reply #3 on: June 01, 2008, 02:51:39 pm »

Innocent Bystander (Extra)
 
Abilities
Str 3; Agi 3; Con 3; Int 3; Wis 3; Pre 3; Vitality (0) 14; Wounds (–2) 8 (Armor 0)
Saves
React 8; Endure 8; Will 8
Movement
Init 11; Move 30 ft (Run 90)
Attacks
Unarmed Strike 6/3S
Combat Skills
Dodge 6; Feint 6; Grapple 6; Melee 6; Ranged 6; Target 6; Throw 6; Unarmed 6
All Other Skills
All General Skills at 6; Specialty Skills at 3; and one or two relevant skills at 9
Edges
None
Flaws
None
Equipment Normal Load 50; Encumbered 100; Limit 150; Drag 600
Various modes of dress, cell phone

Notes
None
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BerkaZerka

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Re: BZ's Cast of Extras
« Reply #4 on: June 01, 2008, 02:52:01 pm »

Juvenile Delinquent (Extra)
 
Abilities
Str 2; Agi 3; Con 2; Int 2; Wis 1; Pre 3; Vitality (0) 10; Wounds (–2) 7 (Armor 0)
Saves
React 8; Endure 7; Will 6
Movement
Init 9; Move 30 ft (Run 60)
Attacks
Unarmed Strike 10/2S; Baseball Bat 9/3S; Combat Knife 9/4L
Combat Skills
Dodge 9 (3); Feint 6; Grapple 5; Melee 9 (3); Ranged 7 (1); Target 5; Throw 6; Unarmed 10 (3+1)
All Other Skills
Balance 9 (3); Bluff 7 (3–2); Climb (7.5’) 8 (3); Conceal 7 (3); Diplomacy 4 (–2); Disguise 4; Drive 7 (1); Escape 9 (3); Gamble 4; Gather Info 4 (–2); General Knowledge 5; Hide 9 (3); Intimidate 5 (3–4); Jump (10’l/2’h) 5; Listen 4; Move Silently 9 (3); Open Locks 9 (3); Ride 6; Search 5; Sense Motive 4; Sleight of Hand 9 (3); Spot 4; Streetwise 7 (3); Swim 5; Taunt 9 (3); Treat Injury 4
Edges
Scrapper
Flaws
Hothead; Kid
Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300
Street punk wear, bat, knife, cell phone

Notes
None
 
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BerkaZerka

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Re: BZ's Cast of Extras
« Reply #5 on: June 01, 2008, 02:52:25 pm »

Rent A Cop (Extra)
 
Abilities
Str 3; Agi 3; Con 3; Int 3; Wis 3; Pre 3; Vitality (0) 14; Wounds (–2) 8 (Armor 0)
Saves
React 8; Endure 8; Will 8
Movement
Init 11; Move 30 ft (Run 90)
Attacks
Unarmed Strike 7/3S; Grapple Moves; Deck Pistol 10/8L/40ft (12)
Combat Skills
Dodge 9 (3); Feint 6; Grapple 7 (1); Melee 7 (1); Ranged 9 (3); Target 6; Throw 6; Unarmed 7 (1)
All Other Skills
Balance 6; Bluff 6; Climb (7.5’) 6; Conceal 6; Diplomacy 6; Disguise 6; Drive 6; Escape 6; Gamble 6; Gather Info 6; General Knowledge 6; Hide 7 (1); Intimidate 9 (3); Jump (15’l/3’h) 6; Listen 7 (1); Move Silently 7 (1); Ride 6; Search 7 (1); Sense Motive 9 (3); Spot 9 (3); Swim 6; Taunt 6; Treat Injury 6
Edges
None
Flaws
None
Equipment Normal Load 50; Encumbered 100; Limit 150; Drag 600
Security uniform, deck pistol, cell phone

Notes
None
 
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BerkaZerka

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Re: BZ's Cast of Extras
« Reply #6 on: June 01, 2008, 02:52:42 pm »

SSPB Officer (Extra)

Abilities
Str 3; Agi 3; Con 4; Int 3; Wis 3; Pre 3; Vitality Points (0) 15; Wound Points (–2) 14 (Armor 10)
Saves
React 8; Endure 9; Will 8
Movement
Init 15 (13); Move 30 ft (Run 90)
Attacks
Unarmed Strike 8/3S; Grapple Moves; Police Revolver 9/8L/40ft (6); Police Riot Gun 10/10L/100ft (8 )
Combat Skills
Dodge 9 (3); Feint 6; Grapple 9 (3); Melee 8 (2); Ranged 9 (3); Target 6; Throw 6; Unarmed 8 (2)
All Other Skills
Balance 6; Bluff 6; Climb (7.5’) 6; Conceal 6; Diplomacy 8 (2); Disguise 6; Drive 8 (2); Escape 6; Gamble 6; Gather Info 9 (3); General Knowledge 6; Hide 9 (3); Intimidate 10 (3); Interrogation 9 (3); Jump (15’l/3’h) 6; Listen 9 (3); Move Silently 9 (3); Pilot 8 (2); Political Sciences 7 (1); Ride 6; Search 9 (3); Sense Motive 9 (3); Spot 9 (3); Streetwise 9 (3); Swim (7.5’) 6; Taunt 6; Treat Injury 9 (3)
Edges
Combat Reflexes; Hard to Kill; Threat Assessment; SSPB Ties
Psychic/Feng-Shui Powers
none
Flaws
Heavy Drinker

Equipment Normal Load 50; Encumbered 100; Limit 150; Drag 600
SSPB uniform, cell phone, electronic binoculars, handcuffs (2), police revolver with 2 revolver speed-loaders, micro comlink, permit to carry a firearm, permit to wear armor, pocket secretary, police armored vest, police riot gun,

Squad Car: Handling +1; Armor 0; Structure 20; Systems 10

Spacecraft – Scout Ship: Handling +1; Armor 15; Structure 80; Systems 40
20mmL police ship guns 6/16L/PB
Sunflare (6)
Chaff Defense (6)
 
« Last Edit: January 05, 2009, 05:14:11 pm by BerkaZerka »
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BerkaZerka

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Re: BZ's Cast of Extras
« Reply #7 on: June 01, 2008, 02:53:35 pm »

Street Bums (Extras)
 
Abilities
Str 3; Agi 3; Con 2; Int 2; Wis 3; Pre 2; Vitality (0) 13; Wounds (-2) 7 (Armor 0)
Saves
React 8; Endure 7; Will 7
Movement
Init 11; Move 30 ft (Run 90)
Attacks
Unarmed Strike 9/3S; Lead Pipe 9/4S; Bottle 9/4S; Small Blade 8/3L
Combat Skills
Dodge 9 (3); Feint 5; Grapple 6; Melee 9 (3); Ranged 6; Target 5; Throw 9 (3); Unarmed 9 (3)
All Other Skills
Balance 6; Bluff 8 (3); Climb (7.5’) 6; Conceal 6; Diplomacy 5; Disguise 6; Drive 6; Escape 6; Gamble 9 (3); Gather Info 8 (3); General Knowledge 5; Hide 9 (3); Intimidate 11 (5); Jump (15’l/3’h) 6; Listen 9 (3); Move Silently 9 (3); Ride 6; Search 6 (1); Sense Motive 6; Spot 9 (3); Streetwise 11 (5); Swim 6; Taunt 8 (3); Treat Injury 6
Edges
Possibly Fence or Street Doc
Flaws
Usually Heavy Drinker or Outlaw or Uncouth
Equipment Normal Load 50; Encumbered 100; Limit 150; Drag 600
Bum wear, whiskey, scraps

Notes
Street Bums usually stick together in groups for saftey reasons

« Last Edit: October 23, 2008, 09:07:29 pm by BerkaZerka »
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BerkaZerka

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Re: BZ's Cast of Extras
« Reply #8 on: October 23, 2008, 09:05:22 pm »

Child (Extra)
 
Abilities
Str 1; Agi 1; Con 1; Int 1; Wis 1; Pre 1; Vitality (0) 8; Wounds (–2) 6 (Armor 0)
Saves
React 6; Endure 6; Will 6
Movement
Init 7; Move 25 ft (Run 25)
Attacks
Unarmed Strike 10/1S
Combat Skills
Dodge 5 (1); Feint 4; Grapple 4; Melee 4; Ranged 4; Target 4; Throw 4; Unarmed 4
All Other Skills
Balance 4; Bluff 2 (–2); Climb (7.5’) 4; Conceal 4; Diplomacy 2 (–2); Disguise 4; Drive 4; Escape 4; Gamble 4; Gather Info 2 (–2); General Knowledge 4; Hide 6 (+2); Intimidate 0 (–4); Jump (10’l/2’h) 0 (–4); Listen 4; Move Silently 4; Ride 4; Search 4; Sense Motive 4; Spot 4; Swim 4; Taunt 4; Treat Injury 4
Edges
none
Flaws
Kid; Short
Equipment Normal Load 10; Encumbered 20; Limit 30; Drag 120
Kid wear, toy

Notes
None
 
« Last Edit: November 12, 2008, 04:33:12 pm by BerkaZerka »
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BerkaZerka

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Re: BZ's Cast of Extras
« Reply #9 on: November 12, 2008, 04:31:40 pm »

Pirate Hijacker (4 XP Extra)

Abilities
Str 4; Agi 3; Con 4; Int 3; Wis 3; Pre 3; Vitality (0) 26; Wounds (–2) 9  (Armor 10)
Saves
React 8; Endure 9; Will 8; Luck 0; Surge 3
Movement
Init 15(13); Speed 30 ft (Run 120)
Attacks
Unarmed Strike 10/4S; Grapple Moves; Combat Knife 10/6L; Combat Axe 9/7L; Deck Pistol 10/8L/40 Ft (12); Riot Gun (Shot) 10/10L/100 Ft (8 ); Riot Gun (Thumper) 9/16S♠ (2X-Damage vs. Soft Targets)/100 Ft (8 ); Concussion Grenade 6/0S♠/40x Ft (6)
Combat Skills
Dodge 9 (3); Feint 6; Grapple 10 (4); Melee 10 (4); Ranged 9 (3); Target 9 (3); Throw 6; Unarmed 10 (4)
All Other Skills
Balance 6; Bluff 6; Climb (7.5’) 10 (3); Conceal 6; Diplomacy 6; Disguise 6; Drive 6; Electronics 7 (1); Escape 6; Gamble 9 (3); Gather Information 6; General Knowledge 6; Hide 7 (1); Intimidate 12 (5); Jump (20’l/4’h) 10 (3); Listen 7 (1); Mechanics 9 (3); Move Silently 7 (1); Operate Heavy Machinery 7 (1); Pilot 7 (1); Ride 6; Search 9 (3); Sense Motive 7 (1); Spot 9 (3); Streetwise 9 (3); Survival 9 (3); Swim (7.5’) 7; Taunt 9 (3); Treat Injury 7 (1); Weaponsmith 7 (1)
Edges
Combat Reflexes; Hearty; Rapid Strike; Toughness; Spacer
Flaws
Outlaw; Uncouth
Equipment Normal Load 75; Encumbered 150; Limit 225; Drag 900
Camouflage (all types), skinsuit, magnetic boots, zero-g harness, police armored vest, combat axe, combat knife, deck pistol with 3 extra clips, police riot gun with shot and thumper rounds, concussion grenades, pain killer (10), electronics tools, mechanics tools, micro comlink


« Last Edit: December 31, 2008, 01:13:26 am by BerkaZerka »
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BerkaZerka

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Re: BZ's Cast of Extras
« Reply #10 on: December 31, 2008, 01:14:09 am »

Pirate Pilot (42 XP Extra)

Abilities
Str 3; Agi 4; Con 3; Int 4; Wis 3; Pre 3; Vitality (0) 14; Wounds (–2) 8  (Armor 0)
Saves
React 9; Endure 8; Will 8; Luck 3; Surge 0
Movement
Init 12; Speed 30 ft (Run 90)
Attacks
Unarmed Strike 6/3S; Sword 9/6L; Deck Pistol 10/8L/40 Ft (12)
Combat Skills
Dodge 10 (3); Feint 6; Grapple 6; Melee 9 (3); Ranged 9 (3); Target 12 (4+1); Throw 6; Unarmed 6
All Other Skills
Appraise 10 (3); Balance 7; Bluff 10 (4); ; Climb (7.5’) 6; Computers 11 (4); Conceal 9 (3); Diplomacy 9 (3); Disguise 6; Drive 7; Electronics 10 (3); Escape 7; Gamble 9 (3); Gather Information 6; General Knowledge 10 (3); Hide 10 (3); Intimidate 9 (3); Interrogation 9 (3); Jump (15’l/3’h) 6; Listen 9 (3); Mechanics 8 (1); Move Silently 10 (3); Operate Heavy Machinery 8 (1); Physical Sciences 9 (2); Pilot 13 (4+2); Ride 7; Search 10 (3); Sense Motive 9 (3); Spot 9 (3); Streetwise 7 (1); Swim (7.5’) 6; Taunt 6; Treat Injury 9 (3)
Edges
Base of Operations; Gunner; Karma; Rapid Targeting; Skill Focus (Pilot); Spacecraft (Scout Class: Pirate Hijacker); Spacer
Flaws
Outlaw; Superstitious
Equipment Normal Load 50; Encumbered 100; Limit 150; Drag 600
Camouflage (all types), skinsuit, zero-g harness, sword, deck pistol, diagnostic scanner, electronics tools, emergency beacon, mechanics tools, micro comlink, notebook computer, pocket secretary, SOL phone

Pirate Hijacker: Handling 14; Armor 20; Structure 50; Systems 20
20mmL Police Ship Guns 12/16L/PB
60mm Military Field Gun 12/20L AP/S
Air-to-Air Missile 12/26L A40’r/L (6)
Harpoon Line 12/18L/PB
Chaff Defense (6)

Ship Edges: Advanced Weapon Platform; Armed; Docking Clamps; Fast; Fly by Wire; Stealthy
Ship Flaws: Stolen

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BerkaZerka

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Re: BZ's Cast of Extras
« Reply #11 on: December 31, 2008, 01:14:32 am »

Place Holder.

BZ
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Thlaylie

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Re: BZ's Cast of Extras
« Reply #12 on: March 27, 2009, 12:16:59 am »

How about putting these in .pdf files like the Frigate maps?
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BerkaZerka

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Re: BZ's Cast of Extras
« Reply #13 on: March 27, 2009, 01:36:05 pm »

Not sure about these yet.  Some will be appearing in the upcoming BHB Ship Supplement, while the rest are tentatively being collected for grouping in something else (free or otherwise)…

BZ
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