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Author Topic: BZ’s Penguins of Madagascar Write-Ups  (Read 20485 times)

BerkaZerka

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BZ’s Penguins of Madagascar Write-Ups
« on: December 16, 2009, 09:57:41 pm »

Here's my favorite bunch of karate-chopping covert characters  ;D

I'm sure heads will spin if these guys ever make an appearance in your BHB game, but somehow their stats got uploaded mysteriously onto our forums, so here you go  ;)

The Penguins
of Madagascar



Penguins of Madagascar Mythos Madness
Lions and tigers and tentacles, oh my!  Something stirs in New York’s Central Park; its smoky tendrils of evil even now seeping into the adjacent Zoo – home to those covert karate-chopping penguins; Skipper, Private, Kowalski, and Rico.  Can they fight back the Mythos and save the world?

BZ
« Last Edit: September 01, 2016, 04:22:13 pm by BerkaZerka »
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BerkaZerka

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Re: BZ’s Penguins of Madagascar Write-Ups
« Reply #1 on: December 16, 2009, 09:59:29 pm »


.       Skipper
 
Abilities
Str 3; Agi 5; Con 3; Int 3; Wis 2; Pre 4; Vitality (0) 23; Wounds (-2) 13
Saves
React 12; Endure 8; Will 7; Luck 4; Surge 4 / 4
Psychosis 2
Movement
Init 16; Move 25 ft (Run 75)
Attacks
Unarmed Strike 16/3S or L; Grapple Moves
Combat Skills
Dodge 14 (5+1); Feint 11 (4); Grapple 14 (5+3); Melee 9 (3); Ranged 9 (3); Target 9 (3); Throw 9 (3); Unarmed 16 (5+3)
All Other Skills
Balance 12 (3+1); Bluff 13 (6); Climb (6’) 10 (3+1); Conceal 8 (3); Construction 7 (1); Demolitions 9 (3); Diplomacy 10 (3); Disable Device 11 (5); Disguise 5; Drive 13 (3+2); Escape 12 (3+1); Gamble 11 (5+1); Gather Information 12 (5); General Knowledge 7 (+1); Hide 18 (5+5); Interrogate 11 (5+1); Intimidate 11 (3+1); Jump (30’l/6’h) 6 (3-3); Listen 9 (3+1); Move Silently 14 (5+1); Open Locks 13 (5); Ride 8; Search 9 (3); Sense Motive 9 (3+1); Sleight of Hand 14 (5+1); Spot 9 (3+1); Streetwise 9 (3+1); Survival 10 (5); Swim (25’) 13 (6+1); Taunt 11 (4); Track 9 (4); Treat Injury 5; Tumble 14 (5+1)
Edges
Blind Fight; Born Leader; Death Touch; Evasion; Instant Stand; Light Sleeper; Martial Artist; Martial Arts Master; Martial Throw; Mobility; Rapid Strike; Stunning Attack; Surprise Strike; Uncanny Dodge; Whirlwind Attack; Acrobatic; Agile; Alert; Athletic; Base of Operations; Combat Reflexes; Crack Driver; Fast; Grappler; Hard to Kill; Jumper; Lightning Reflexes; Lucky; Poker Face; Quick Healing; Safe House; Scrapper; Skill Focus (grapple); Skill Focus (unarmed); Slips Through Water; Spirited; Stealthy; Swimmer; Toughness; Well Informed
Flaws
Code of Honor (will not strike women or children); Dark Secret (commando penguin); Heroic; Phobia (needles); Small
Equipment Normal Load 50; Encumbered 100; Limit 150; Drag 600
Electronic Binoculars; Pink Dune Buggy (with lemur ejection seat); Wildcard (1)

Notes
Skipper is the leader of the penguins, forming tactics and giving orders.  He is usually cool and calculating, but has an irrational fear of needles and enjoys a fish in his coffee.  He also has the heart of an action hero and the swagger to match.  He's a natural leader with a single-minded focus on results.  Skipper approaches every situation with intensity, which may explain his overly active imagination.  To Skipper, every innocent coincidence appears to be a nefarious conspiracy.


« Last Edit: March 05, 2010, 09:21:20 pm by BerkaZerka »
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BerkaZerka

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Re: BZ’s Penguins of Madagascar Write-Ups
« Reply #2 on: December 16, 2009, 10:00:18 pm »


.       Private
 
Abilities
Str 2; Agi 4; Con 3; Int 3; Wis 3; Pre 2; Vitality (0) 23; Wounds (-2) 8
Saves
React 9; Endure 8; Will 8; Luck 3; Surge 3
Psychosis 0
Movement
Init 16; Move 25 ft (Run 50)
Attacks
Unarmed Strike 13/2S; Grapple Moves
Combat Skills
Dodge 14 (5+1); Feint 5; Grapple 12 (4+3); Melee 10 (3); Ranged 10 (3); Target 9 (3); Throw 10 (3); Unarmed 13 (4+2)
All Other Skills
Artistry 10 (3+1); Balance 11 (3+1); Bluff 4 (-1); Climb (6’) 8 (3); Conceal 12 (5+1); Construction 7 (1); Diplomacy 11 (5+1); Disguise 7 (+1); Drive 7; Escape 11 (3+1); Gamble 6; Gather Information 7 (3-1); General Knowledge 6; Hide 17 (5+5); Intimidate 1 (-4); Jump (20’l/4’h) 4 (3-4); Listen 11 (4+1); Move Silently 13 (5+1); Occult Sciences 10 (4); Ride 7; Search 10 (4); Sense Motive 11 (4+1); Sleight of Hand 11 (3+1); Spot 11 (4+1); Survival 10 (3); Swim (25’) 11 (6); Taunt 5; Treat Injury 9 (3); Tumble 13 (5+1)
Edges
Blind Fight; Evasion; Common Sense; Exceptional Talent (cracking codes); Martial Artist; Martial Arts Master; Mobility; Rapid Strike; Surprise Strike; Uncanny Dodge; Acrobatic; Agile; Alert; Charismatic; Combat Reflexes; Creative; Fast; Grappler; Jumper; Quick Healing; Skill Focus (diplomacy); Skill Focus (grapple); Skill Focus (unarmed); Slips Through Water; Stealthy; Swimmer; Toughness
Flaws
Clumsy; Dark Secret (commando penguin); Kid; Heroic; Small
Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300
Electronic Binoculars; Wildcard (1)

Notes
Private is the shortest and youngest of the penguins.  Though rookie of the group, he is the most observant and down to earth.  He is also nearly on par with Skipper in hand-to-hand, but somewhat accident prone.  Private is also little too naïve for his own good and has a soft spot for those in need that occasionally gets him into trouble.

Cracking Codes: Private has a knack for cracking codes and other ciphers – how long is up to the GM as a Plot Device.

« Last Edit: February 21, 2010, 02:48:59 pm by BerkaZerka »
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BerkaZerka

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Re: BZ’s Penguins of Madagascar Write-Ups
« Reply #3 on: December 16, 2009, 10:01:02 pm »


.     Kowalski

Abilities
Str 2; Agi 4; Con 2; Int 6; Wis 2; Pre 2; Vitality (0) 21; Wounds (-2) 7
Saves
React 8; Endure 8; Will 6; Luck 4; Surge 3
Psychosis 2
Movement
Init 9; Move 25 ft (Run 50)
Attacks
Unarmed Strike 10/2S; Grapple Moves; Heavy Tool 8/3S
Combat Skills
Dodge 13 (5+1); Feint 5; Grapple 8 (3); Melee 9 (2); Ranged 9 (2); Target 15 (6); Throw 9 (2); Unarmed 10 (3)
All Other Skills
Appraisal 10 (2); Balance 10 (2+1); Bluff 8 (3); Climb (6’) 8 (3); Computers 15 (3+3); Conceal 8 (3); Construction 14 (3+2); Demolitions 12 (3); Diplomacy 8 (3); Disable Device 14 (5); Disguise 5; Drive 10 (3); Electronics 16 (5+2); Escape 11 (3+1); Gamble 8 (3); Gather Information 10 (5); General Knowledge 13 (3+1); Hide 17 (5+5); Intimidate 8 (3); Jump (20’l/4’h) 5 (3-3); Listen 9 (3+1); Mad Sciences 17 (5+3); Mechanics 16 (5+2); Move Silently 13 (5+1); Open Locks 12 (5); Pilot 10 (3); Ride 7; Search 12 (3); Sense Motive 9 (3+1); Sleight of Hand 12 (4+1); Spot 9 (3+1); Streetwise 8 (3); Surgery 10 (3); Survival 7 (2); Swim (25’) 11 (6); Taunt 9 (4); Track 9 (4); Treat Injury 12 (5+2); Tumble 13 (5+1)
Edges
Blind Fight; Chosen One; Evasion; Mobility; Academic; Acrobatic; Agile; Computer Geek; Craftsman; Fast; Gearhead; Jumper; Lightning Calculator; Lucky; Photographic Memory; Quick Healing; Skill Focus (mad sciences); Skill Focus (treat injury); Slips Through Water; Stealthy; Swimmer; Technician; Toughness
Flaws
Dark Secret (commando penguin); Fanaticism (loves candy); Phobia (dentists); Small
Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300
Clipboard with Marker, Abacus; Electronic Binoculars; Parabolic Telescope; Diagnostic Scanner; Video Recorder; Wildcards (2)

Notes
Kowalski is the tallest and smartest of the penguins, but tends to over analyze situations – even so, he usually acts as the group’s strategist and is an extraordinary gadgeteer.  When Skipper needs analysis or an immediate invention, Kowalski is there with his marker, notebook, and slightly skewed scientific method.  Kowalski's authoritative attitude covers up the fact that he usually doesn't have a clue about what's happening.

Mad Sciences: Mad Sciences are what Kowalski uses in place of normal scientific knowledge, to allow him to concoct all sorts of strange and unique inventions and Plot Devices as needed by the GM.

Equipment Stores At HQ
Audio Recorder; Breaking and Entering Kit; Bullhorn; Cell Phone; Construction Tools; Demolitions Kit; Diagnostic Workstation;  Disguise Kit; Drugs (Antibiotic (12), Antitoxin (4), Pain Killer (12), Stimdose (12), Super-Coag (4), Tranquilizer (2)); Electronic Compass; Electronics Tools; First Aid Kit; Gasmasks; Handcuffs; Jet Packs; Laser Microphone; Lock Pick Set; Magic 8-ball; Mechanics Tools; Outdoor Gear Kit; Permit to Carry Explosives;Shrink Ray; Signal Flares; Sports Equipment; Surgical Tools; Television; Tracking Device; Trauma Packs; Vehicle-Mounted Cable Winch; Walkie-Talkies; Walkman; Weird Science Stuff
 
« Last Edit: May 26, 2010, 03:26:35 pm by BerkaZerka »
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BerkaZerka

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Re: BZ’s Penguins of Madagascar Write-Ups
« Reply #4 on: December 16, 2009, 10:01:40 pm »


.          Rico
 
Abilities
Str 3; Agi 3; Con 4; Int 2; Wis 1; Pre 2; Vitality (0) 23; Wounds (-1) 13
Saves
React 8; Endure 11; Will 6; Luck 3; Surge 4
Psychosis 4
Movement
Init 13; Move 25 ft (Run 75)
Attacks
Unarmed Strike 13/3S; Grapple Moves; Crowbar 9/4S; Knives 11/5L; Chain Saw 7/7L; Flame Thrower 11/6L♠/30 Ft (25); Thrown Knives 11/5L 20x Ft; Thrown Dynamite 11/8L A15’r♠/20x Ft; Iron Bomb 11/10L A20’r 30x Ft
Combat Skills
Dodge 11 (4+1); Feint 5; Grapple 13 (4+3); Melee 11 (4+1); Ranged 9 (3); Target 8 (3); Throw 11 (4+1); Unarmed 13 (4+3)
All Other Skills
Balance 10 (3+1); Bluff 5; Climb (6’) 10 (3+1); Conceal 5 (1); Construction 6 (1); Demolitions 9 (3+1); Diplomacy 5; Disable Device 11 (5+1); Disguise 4; Drive 9 (3); Escape 10 (3+1); Gamble 7 (3); Gather Information 5; General Knowledge 5; Hide 15 (4+5); Intimidate 9 (3); Jump (30’l/6’h) 6 (3-3); Listen 8 (3+1); Mechanics 11 (4+2); Move Silently 11 (4+1); Open Locks 11 (4+1); Operate Heavy Machinery 9 (3); Ride 6; Search 8 (3); Sense Motive 8 (3+1); Sleight of Hand 10 (3+1); Spot 8 (3+1); Streetwise 8 (3+1); Survival 8 (4); Swim (25’) 13 (6+1); Taunt 9 (4); Track 7 (4); Treat Injury 4; Tumble 11 (4+1)
Edges
Blind Fight; Evasion; Exceptional Talent (regurgitation); Mobility; Rapid Strike; Rapid Throw; Stunning Attack; Surprise Strike; Acrobatic; Agile; Alert; Athletic; Combat Reflexes; Fast; Gearhead; Grappler; Great Fortitude; Hard to Kill; High Pain Threshold; Jumper; Pack Mule; Quick Healing; Saboteur; Scrapper; Skill Focus (grapple); Skill Focus (unarmed); Slips Through Water; Spirited; Stealthy; Swimmer; Throwing Specialist; Toughness; Weapon Specialist
Flaws
Dark Secret (commando penguin); Distinctive Features (mohawk and scar); Mute; Small; Superstitious; Uncouth
Equipment Normal Load 100; Encumbered 200; Limit 300; Drag 1200
Electronic Binoculars; Speak & Spell; Wildcards (6)

Notes
Rico is the ‘world-class psychopath’ of the group, readily identifiable by his mohawk and scar across his beak.  He is the team’s weapons and explosives expert, and makes some pretty mean sushi on the side.  For some reason Rico doesn't talk, communicating mostly through grunts and squeals.  When the need for better clarity arises, he uses a ‘Speak & Spell’ to do the talking for him.

Regurgitation: Rico has the uncanny ability to swallow useful items and regurgitate them up when needed.  His capacity to store items within seems to dramatically exceed the limits of his exterior; virtually any useful item, weapon, or Plot Device can be hacked up on command, as needed by the GM. Commonly stored items include rope, knives, mechanics tools, a chainsaw, flamethrower, round iron bombs, dynamite, and timers.


« Last Edit: April 17, 2010, 07:55:17 am by BerkaZerka »
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LadyZerka

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Re: BZ’s Penguins of Madagascar Write-Ups
« Reply #5 on: December 18, 2009, 06:57:48 pm »

Just Smile and wave boys!!!!!!!!!!!! ;D Smile and wave!!!!!!!!!! ;) Love those ice dwelling creatures.
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Jamfke

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Re: BZ’s Penguins of Madagascar Write-Ups
« Reply #6 on: December 19, 2009, 04:15:33 pm »

"Cute and cuddly boys! Cute and cuddly."
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Nestor

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Re: BZ’s Penguins of Madagascar Write-Ups
« Reply #7 on: December 22, 2009, 09:53:32 am »

The best part is taking these write-ups, retro-fitting them to apply to humans, and having this team of misfits around to terrify your PCs.  ;D

Reminds me of the write-up I saw someone do a couple of years ago of the A-Team for the Serenity RPG. Now there's another bunch of crazies to unleash in the BHB universe!

Hmm, maybe once I feel comfortable enough in the system I just might go for it...

"I love it when a plan comes together!"  8)
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BerkaZerka

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Re: BZ’s Penguins of Madagascar Write-Ups
« Reply #8 on: December 22, 2009, 03:24:06 pm »

I have to say that A-Team Write-ups would be sweet  ;D

BZ
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BerkaZerka

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Re: BZ’s Penguins of Madagascar Write-Ups
« Reply #9 on: February 21, 2010, 03:01:22 pm »

I have modified all of the above write-ups (and included two more below) to reflect the stats I am using with my Penguins of Madagascar Mythos Madness Adventure. 

Note that some Edges are Grayed-Out. 

These Edges are still possessed by the character in question, but are those Edges that are static in nature and don't require any conscious acknowledgement on the part of the player to use during game play.

BZ
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BerkaZerka

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Re: BZ’s Penguins of Madagascar Write-Ups
« Reply #10 on: February 21, 2010, 03:05:08 pm »


.        Marlene
 
Abilities
Str 2; Agi 4; Con 3; Int 3; Wis 3; Pre 3; Vitality (0) 23; Wounds (-2) 8
Saves
React 9; Endure 8; Will 8; Luck 3; Surge 3
Psychosis 0
Movement
Init 9; Move 25 ft (Run 50)
Attacks
Unarmed Strike 10/2S; Bite (yuck!) 10/2L; Thrown Rock 10/2S
Combat Skills
Dodge 13 (4+1); Feint 6; Grapple 5; Melee 7; Ranged 7; Target 6; Throw 10 (3); Unarmed 10 (3)
All Other Skills
Appraise 10 (3+1); Artistry 9 (3); Balance 11 (3+1); Bluff 7 (+1); Climb (6’) 6 (1); Conceal 9 (3); Diplomacy 10 (3+1); Disguise 9 (3); Drive 7; Entertain 11 (3+2); Escape 10 (2+1); Gamble 6; Gather Information 10 (3+1); General Knowledge 11 (4+1); Hide 16 (4+5); Intimidate 6; Jump (10’l/2’h) 4 (3-4); Listen 13 (4+3); Move Silently 12 (4+1); Ride 7; Search 9 (3); Sense Motive 10 (3+1); Sleight of Hand 10 (3); Spot 11 (4+1); Survival 10 (3); Swim (25’) 11 (6); Taunt 6; Treat Injury 9 (3); Tumble 12 (4+1)
Edges
Evasion; Exceptional Talent (walk-in-ability); Common Sense; Acrobatic; Acute Hearing; Agile; Alert; Charismatic; Fast; Popular; Slips Through Water; Stealthy; Swimmer; Toughness
Flaws
Dark Secret (likes to dress up in women’s clothing); Klepto; Small
Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300
Boom Box; Ukulele; Collection of Women’s Clothing (stolen from Alice the Zoo Keeper); Wildcard (1)

Notes
An otter originally from Northern California, Marlene is still adjusting to her new life in Manhattan.  She frequently finds herself tangled up in the fracas between the Penguins and the Lemurs, siding with whoever seems to make the most sense at the time.  Marlene's playful spirit often clashes with Skipper's organization and discipline, but that doesn't hurt their friendship.

Walk-In-Ability: Marlene has the uncanny ability to nonchalantly walk into just about any secured area; somehow bypassing all defenses and inexplicably just showing up on scene, without any explanation of how she got there, except perhaps “Oh, I let myself in”.  Note however that Walk-In-Ability is a one-way plot device; only allowing Marlene to walk into an area.  Getting out again may be another matter entirely…
 
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BerkaZerka

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Re: BZ’s Penguins of Madagascar Write-Ups
« Reply #11 on: February 21, 2010, 03:08:07 pm »


.        Maurice
 
Abilities
Str 2; Agi 3; Con 3; Int 3; Wis 3; Pre 2; Vitality (0) 23; Wounds (-2) 8
Saves
React 10; Endure 8; Will 8; Luck 7; Surge 3
Psychosis 0
Movement
Init 10; Move 25 ft (Run 50)
Attacks
Unarmed Strike or Bite 12/3S or 3L (no X-Dmg); Walking Stick 12/2S
Combat Skills
Dodge 11 (4+1); Feint 5; Grapple 5; Melee 9 (3); Ranged 6; Target 6; Throw 9 (3); Unarmed 8 (2)
All Other Skills
Balance 9 (3); Bluff 1 (-5); Climb (6’) 17 (8+4); Conceal 6; Construction 7 (1); Diplomacy 12 (5+2); Disguise 6; Drive 6; Entertain 12 (5+2); Escape 9 (3); Gamble 8 (2); Gather Information 9 (4); General Knowledge 6; Hide 13 (3+4); Intimidate 11 (4+2); Jump (10’l/2’h) 4 (3-4); Listen 11 (4+1); Move Silently 9 (3); Ride 6; Search 10 (4); Sense Motive 11 (4+1); Sleight of Hand 8 (2); Spot 12 (4+2); Survival 9 (3); Swim (6’) 7 (2); Taunt 12 (5+2); Treat Injury 9 (3)
Edges
Evasion; Exceptional Talent (Natural Feng-Shui); Feng-Shui Powers (x5); Agile; Alert; Acute Vision; Climber; Fast; Feng-Shui Master; Quick Healing; Skill Focus (diplomacy); Skill Focus (entertain); Skill Focus (intimidate); Skill Focus (taunt); Time Sense; Toughness
Feng-Shui Powers
Read Aura; Danger Sense; Divine Location; Alter Chance; Harmony
Flaws
Mostly Harmless; Obligation (to King Julien); Rotten Liar; Small; Squeamish
Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300
Hula Skirt with Coconut Bra; Walking Stick; Comic Book; Wildcard (1)

Notes
Maurice is King Julien's long-suffering sergeant-at-arms who’s sick of pretending that he's happy to cater to King Julien's crazy whims.  He does his best to keep King Julien from getting totally out of control.  Maurice may be surrounding by completely crazy creatures, but he is a realist.  He knows the score…too bad no one is asking him for it!

Natural Feng-Shui: Maurice has the ability to use Feng-Shui powers without the need for a Lopan or Gatestone.


« Last Edit: February 21, 2010, 03:10:42 pm by BerkaZerka »
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LadyZerka

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Re: BZ’s Penguins of Madagascar Write-Ups
« Reply #12 on: February 22, 2010, 09:35:11 pm »

Just smile and wave boys! ;)
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