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Author Topic: Errata and Clarifications  (Read 690 times)
BerkaZerka
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« Reply #15 on: March 15, 2010, 09:23:37 pm »

Here's the Stats for a Tasing Gun -

Tasing Gun
The tasing gun fires up to two small barbed projectiles, each on its own thin wire, that connect to an electric capacitor in the tasing gun itself.  Anyone struck by one of the tasing barbs must make a Fortitude Save or be Stunned.  In addition, as long as the barb remains in the target with the wire attached, further jolts (each with its own Fortitude Save or Stun) can be delivered through the wire at the rate of two per round.  The tasing gun’s capacitor can deliver up to 10 jolts before being drained and takes 12 hours to recharge.

Tasing barbs are capable of penetration clothing, but are completely defeated by Armor.  A tasing barb can be pulled out with a single Action, but doing so causes 1 Point of Lethal damage.  The thin wires that connect the barbs to the tasing gun itself can also be broken, with a successful Grapple, Unarmed, or Melee roll.

WeaponAccDmgRngCapRateAvailCost w
Tasing Gun| -1| ♠| 40’ Max| 2i| ST| M10(R-P)/2w| 4500


BZ
« Last Edit: March 16, 2010, 07:17:59 pm by BerkaZerka » Logged
BerkaZerka
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« Reply #16 on: May 05, 2010, 10:11:38 am »

Luck to Reduce MTN Clarification

Currently, the rules read that you need to declare a Luck Points for lowering an MTN before the roll, but this is a misnomer, originally intended to mean that if you can’t roll because your TN is too low (and a Crit is not a factor in the Difficulty – as that lets anyone roll) then you would have to spend the Luck Point first to lower the MTN to a point that allowed you to roll against it in the first place.  

Confusing right?  It is simply easier (and cooler) to just let them roll and see if, after the fact, a Luck Point will have any impact on the outcome.

The entry shoud be changed from "Reduce a MTN by 4 (declared before the roll)" to "Reduce a MTN by 4 (before or after the roll)"

BZ
« Last Edit: May 05, 2010, 10:28:27 am by BerkaZerka » Logged
BerkaZerka
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« Reply #17 on: June 04, 2010, 03:13:39 pm »

Sap Clarification

The entry description should read:
Double the X-Damage (Stun Damage only) against Vitality Points of any successful attack made with a Sap, but reduce all damage to Wound Points to 1/2.

BZ
« Last Edit: August 21, 2010, 10:01:36 am by BerkaZerka » Logged
BerkaZerka
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« Reply #18 on: August 21, 2010, 10:09:22 am »

Harmony Change

The Feng-Shui Power Harmony, should be usable as a Free Action rather than taking an Action.

(The Feng-Shui Power Alter Chance However, should remain as is, with the One Action cost to use).

BZ

« Last Edit: August 21, 2010, 10:12:17 am by BerkaZerka » Logged
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