Here's the Stats for a Tasing Gun -
Tasing GunThe tasing gun fires up to two small barbed projectiles, each on its own thin wire, that connect to an electric capacitor in the tasing gun itself. Anyone struck by one of the tasing barbs must make a Fortitude Save or be Stunned. In addition, as long as the barb remains in the target with the wire attached, further jolts (each with its own Fortitude Save or Stun) can be delivered through the wire at the rate of two per round. The tasing gun’s capacitor can deliver up to 10 jolts before being drained and takes 12 hours to recharge.
Tasing barbs are capable of penetration clothing, but are completely defeated by Armor. A tasing barb can be pulled out with a single Action, but doing so causes 1 Point of Lethal damage. The thin wires that connect the barbs to the tasing gun itself can also be broken, with a successful Grapple, Unarmed, or Melee roll.
| Weapon | Acc | Dmg | Rng | Cap | Rate | Avail | Cost w |
| Tasing Gun | | -1 | | ♠ | | 40’ Max | | 2i | | ST | | M10(R-P)/2w | | 4500 |
BZ