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Author Topic: BZ's The A Team Write-Ups  (Read 5401 times)

BerkaZerka

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BZ's The A Team Write-Ups
« on: March 05, 2010, 10:16:29 pm »

“In 1972, a crack commando unit was sent to prison by a military court for a crime they didn't commit. These men promptly escaped from a maximum security stockade to the Los Angeles underground. Today, still wanted by the government, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire... The A-Team.”

BZ
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BerkaZerka

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Re: BZ's The A Team Write-Ups
« Reply #1 on: March 05, 2010, 10:19:15 pm »


Hannibal "I love it when a plan comes together!"
 
Abilities
Str 4; Agi 4; Con 3; Int 4; Wis 5; Pre 4; Vitality (0) 27; Wounds (-2) 8
Saves
React 9; Endure 8; Will 10; Luck 4; Surge 4 / 4
Movement
Init 18; Move 30 ft (Run 120)
Attacks
Unarmed Strike 16/3S or L; Grapple Moves; Magnum Revolvers (pair) 14/10L/50ft (6); Military Sidearm 15/10L/50ft (8 ); Military Assault Rifle 15/16L AP/400ft (33); Military Sniper Rifle 17/16L AP/800ft (20); Under-Barrel Grenade Launcher 15/by ammo/200ft (1)
Combat Skills
Dodge 11 (4); Feint 7; Grapple 11 (4); Melee 11 (4); Ranged 15 (5+3); Target 12 (4+1); Throw 10 (3); Unarmed 10 (3)
All Other Skills
Appraise 12 (4+1); Balance 9 (2); Bluff 12 (4+1); Climb (7.5’) 9 (2); Computers 10 (3); Conceal 11 (3); Construction 10 (3); Demolitions 16 (6+3); Diplomacy 15 (5+3); Disable Device 15 (5+3); Disguise 14 (6); Drive 9 (2); Electronics 9 (2); Entertain 10 (3); Escape 7; Forgery 12 (4+1); Gamble 12 (4); Gather Information 12 (4+1); General Knowledge 11 (3+1); Gunsmith 10 (3); Handle Animal 11 (3+1); Hide 12 (4+1); Historical Sciences 10 (3); Interrogate 12 (4); Intimidate 10 (4); Jump (20’l/4’h) 9 (2); Life Sciences 10 (3); Listen 12 (3+1); Mechanics 9 (3); Move Silently 12 (4+1); Open Locks 11 (3+1); Operate Heavy Machinery 9 (2); Physical Sciences 10 (3); Pilot 8 (1); Political Sciences 10 (3); Ride 8 (+1); Search 11 (3+1); Sense Motive 14 (5+1); Spot 12 (3+1); Streetwise 12 (3+1); Surgery 10 (3); Survival 12 (3+1); Swim (7.5’) 7; Taunt 10 (3); Track 12 (3+1); Treat Injury 13 (5)
Edges
Arms Dealer; Born Leader; Fence; Information Broker; Internal Compass; Rapid Shot; Rapid Targeting; Safe House; Sharpshooter; Sniper; Street Doc; Threat Assessment; Alert; Charismatic; Combat Reflexes; Gunner; Lucky; Marksman; Rugged; Saboteur; Skill Focus (demolitions); Skill Focus (diplomacy); Skill Focus (disable device); Skill Focus (ranged); Spirited; Stealthy; Thorough; Toughness; Well Informed
Flaws
Bounty Head; Chain Smoker; Code of Honor (will not harm women or children); Heroic
Equipment Normal Load 75; Encumbered 150; Limit 225; Drag 900
Casual wear, magnum revolvers (pair), military sidearm, military assault rifle, military sniper rifle, under-barrel grenade launcher, camouflage (all types), cell phone, breaking and entering kit, c-4 (60 ounces), demolitions kit, dynamite (24), electronic binoculars, electronic compass, micro comlink, lock pick set, outdoor kit, pain killer (10), pocket secretary, professional disguise kit

Notes
Colonel John “Hannibal” Smith

« Last Edit: March 06, 2010, 09:53:04 am by BerkaZerka »
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BerkaZerka

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Re: BZ's The A Team Write-Ups
« Reply #2 on: March 05, 2010, 10:23:20 pm »


Face "I lie, I cheat, I steal and I just don't get any respect."
 
Abilities
Str 3; Agi 3; Con 3; Int 3; Wis 3; Pre 6; Vitality (0) 24; Wounds (-2) 8
Saves
React 8; Endure 8; Will 8; Luck 4; Surge 3
Movement
Init 11; Move 30 ft (Run 120)
Attacks
Unarmed Strike 16/3S or L; Grapple Moves; Deck Pistol 10/8L/40ft (12)
Combat Skills
Dodge 11 (4+1); Feint 9; Grapple 9 (3); Melee 9 (3); Ranged 9 (3); Target 9 (3); Throw 9 (3); Unarmed 10 (4)
All Other Skills
Appraise 14 (5+3); Balance 6; Bluff 19 (7+3); Climb (7.5’) 6; Computers 15 (5+4); Conceal 9 (3); Diplomacy 15 (5+1); Disguise 6; Drive 9 (3); Entertain 16 (5+2); Escape 9 (3); Forgery 10 (4); Gamble 12 (6); Gather Information 18 (6+3); General Knowledge 11 (4+1); Hide 12 (5+1); Historical Sciences 10 (2); Interrogate 11 (5); Intimidate 9; Jump (15’l/3’h) 6; Listen 10 (3+1); Move Silently 12 (5+1); Open Locks 15 (7+2); Physical Sciences 10 (3); Political Sciences 10 (2); Ride 4 (-2); Search 11 (5); Sense Motive 10 (3+1); Sleight of Hand 15 (6+3); Social Sciences 10 (4); Spot 10 (3+1); Streetwise 15 (6+3); Survival 5 (1-2); Swim (7.5’) 6; Taunt 13 (4); Treat Injury 6; Tumble 14 (5+1)  
Edges
Evasion; Fence; Information Broker; Agile; Alert; Charismatic; Computer Geek; Lucky; Popular; Skill Focus (appraise); Skill Focus (bluff); Skill Focus (computers); Skill Focus (gather information); Skill Focus (open locks); Skill Focus (sleight of hand); Skill Focus (streetwise); Stealthy; Toughness; Well Informed
Flaws
Bounty Head; Heroic; Lecherous; Soft
Equipment Normal Load 50; Encumbered 100; Limit 150; Drag 600
High fashion wear, deck pistol, audio recorder, breaking and entering kit, bug detector, bugs (6), cell phone, hidden video recorder, laser microphone, line tap, lock pick set, notebook computer, pocket secretary, tracking device, tranquilizer (10), video recorder, voice stress analyzer, white noise generator

White Corvette: Handling +2; Armor 0; Structure 20; Systems 10

Notes
Lieutenant Templeton “Face” Peck
« Last Edit: March 06, 2010, 10:07:52 am by BerkaZerka »
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BerkaZerka

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Re: BZ's The A Team Write-Ups
« Reply #3 on: March 05, 2010, 10:25:28 pm »


Murdock "Say, are we a groovy, happenin' bunch o' guys, or what?"
 
Abilities
Str 3; Agi 5; Con 3; Int 6; Wis 4; Pre 3; Vitality (0) 25; Wounds (-2) 8
Saves
React 10; Endure 8; Will 9; Luck 4; Surge 3
Movement
Init 14; Move 40 ft (Run 120)
Attacks
Unarmed Strike 16/3S or L; Grapple Moves
Combat Skills
Dodge 14 (5+1); Feint 10 (4); Grapple 9 (3); Melee 11 (3); Ranged 11 (3); Target 13 (3+1); Throw 11 (3); Unarmed 11 (3)
All Other Skills
Appraise 13 (3+1); Artistry 10 (3); Balance 11 (3); Bluff 12 (6); Climb (7.5’) 9 (3); Computers 13 (3+1); Conceal 13 (6); Demolitions 13 (3+1); Diplomacy 7 (3-2); Disable Device 18 (6+3); Disguise 11 (4); Drive 8; Earth Sciences 13 (3+1); Electronics 10 (1); Entertain 10 (4); Escape 12 (4); Gamble 11 (4); Gather Information 7 (3-2); General Knowledge 11 (3+2); Handle Animal 9 (3); Hide 14 (5+1); Historical Sciences 15 (5+1); Intimidate 6; Jump (15’l/3’h) 6; Life Sciences 13 (3+1); Listen 10 (3); Move Silently 14 (5+1); Open Locks 16 (5+3); Physical Sciences 16 (5+4); Pilot 19 (7+4); Political Sciences 14 (4+1);Ride 8; Search 12 (3); Sense Motive 12 (5); Sleight of Hand 16 (5+3); Social Sciences 14 (4+1); Spot 10 (3); Streetwise 11 (3+1); Survival 10 (3); Swim (7.5’) 6; Taunt 14 (6+2); Treat Injury 7 (3)
Edges
Evasion; Linguist (english; arabic, chinese, french, german, latin, russian); Photographic Memory; Rapid Targeting; Speed Reader; Time Sense; Academic; Ace Pilot; Agile; Fast; Gunner; Lightning Calculator; Lucky; Saboteur; Skill Focus (bluff); Skill Focus (disable device); Skill Focus (open locks); Skill Focus (pilot); Skill Focus (sleight of hand); Skill Focus (taunt); Stealthy; Toughness; Well Informed
Flaws
Outlaw (in that people think he needs to be locked up); Heroic; Uncouth (crazy)
Equipment Normal Load 50; Encumbered 100; Limit 150; Drag 600
Casual wear, breaking and entering kit, cell phone, lock pick set
 
Notes
Captain “Howlin’ Mad” Murdock


« Last Edit: March 06, 2010, 10:04:51 am by BerkaZerka »
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BerkaZerka

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Re: BZ's The A Team Write-Ups
« Reply #4 on: March 05, 2010, 10:27:33 pm »


B.A. Baracus "Shut up, fool!"

Abilities
Str 6; Agi 3; Con 4; Int 3; Wis 3; Pre 3; Vitality (0) 28; Wounds (-2) 14
Saves
React 8; Endure 9; Will 8; Luck 3; Surge 6
Movement
Init 15; Move 25 ft (Run 150)
Attacks
Unarmed Strike 14/6S; Baseball Bat 9/7S; Grapple Moves; Police Riot Gun 10/10L/100ft (8 ); Military Heavy Support Gun 9/18L AP/500ft (200)
Combat Skills
Dodge 9 (3); Feint 6; Grapple 19 (7+3); Melee 9 (3); Ranged 9 (3); Target 9 (3); Throw 9 (3); Unarmed 14 (5+3)
All Other Skills
Balance 6; Bluff 4 (-2); Climb (7.5’) 12 (3); Conceal 9 (3); Construction 10 (4); Demolitions 9 (3); Diplomacy 4 (-2); Disguise 6; Drive 12 (4+2); Electronics 9 (3); Escape 6; Gamble 8 (2); Gather Information 4 (-2); General Knowledge 6; Hide 6 (2-2); Intimidate 18 (7+2); Jump (30’l/6’h) 12 (3); Listen 8 (2); Mechanics 18 (8+4); Move Silently 8 (2); Operate Heavy Machinery 9 (3); Physical Sciences 9 (3); Ride 6; Search 8 (2); Sense Motive 8 (2); Spot 8 (2); Streetwise 9 (3); Survival 9 (3); Swim (7.5’) 9; Taunt 9 (3); Treat Injury 6
Edges
Crushing Grapple; Grapple Master; Heroic Surge; Martial Throw; Power Attack; Rapid Strike; Combat Reflexes; Crack Driver; Exceptional Vehicle (armored van); Gearhead; Grappler; Hard to Kill; Scrapper; Skill Focus (grapple); Skill Focus (intimidate); Skill Focus (mechanics); Skill Focus (unarmed); Spirited; Toughness
Flaws
Big’Un; Bounty Head; Code of Honor (will not harm women or children); Distinctive Features (mohawk, feathers, and gold chains); Heroic; Hothead; Phobia (flying); Uncouth
Equipment Normal Load 150; Encumbered 300; Limit 450; Drag 1800
Street punk wear, gold upon gold upon gold; cell phone

B.A.’s Van: Handling 0; Armor 20; Structure 20; Systems 10
Vehicle-mounted cable winch

Notes
Sergeant B.A. (Bad Attitude) Baracus

Equipment in Van
Armored vest, audio recorder, bow and arrows, breaking and entering kit, bullhorn, camouflage (all types), construction tools, crossbow and bolts, demolitions kit, diagnostic scanner, disguise kit, drugs (antibiotic (12), antitoxin (4), pain killer (12), stimdose (12), super-coag (4), tranquilizer (2)), dynamite (24), electronic compass, electronics tools, first aid kit, gasmasks, handcuffs, laser microphone, lock pick set, military heavy support gun and ammo, mechanics tools, outdoor gear kit, riot gun and ammo, signal flares, sports equipment, surgical tools, tracking device, trauma packs, walkie-talkies, vr goggles

« Last Edit: March 06, 2010, 10:07:05 am by BerkaZerka »
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BerkaZerka

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Re: BZ's The A Team Write-Ups
« Reply #5 on: March 05, 2010, 10:30:13 pm »

Well, there they are for what it's worth.  Probably could flesh out their equipment a bit more, but I'll leave that to you  ;)

BZ
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Nestor

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Re: BZ's The A Team Write-Ups
« Reply #6 on: March 05, 2010, 11:28:11 pm »

Thanks for taking the hit. I was trying to pull this together, but I had a burst of Real Life(tm) go off the port bow, keeping me from spending any useful time on it.

It's late. I have to go to bed now, but I promise I'll go through it and see if there's anything I can add once I've achieved an acceptable level of consciousness. ;)
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BerkaZerka

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Re: BZ's The A Team Write-Ups
« Reply #7 on: March 06, 2010, 09:45:41 am »

 :)  

I'm open to suggestions, but I guess the hardest thing to do for anyone using them is to decide whether to play them straight or classic over-the-top (though if I recall correctly, for all their skill, the classic over-the-top version could shoot a fly off a horse's ear, but never hit a single badguy with a hail of bullets...)

Then you got to decide if you're going retro 80's setting, modern, or Bebop - Personally, I'd like to run a horror game with them, but that's just me  :D

BZ
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