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BerkaZerka
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« on: May 04, 2010, 09:59:57 am » |
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Here's the write-ups for the Fantasy Characters I'll be using with my Brigands of Spider Wood Adventures at this year's Conventions.
BZ
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BerkaZerka
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« Reply #1 on: May 04, 2010, 10:03:57 am » |
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Aurora 100 XP Female Half Elf Sorceress
Abilities Str 2; Agi 3; Con 4; Int 5; Wis 3; Pre 3; Vitality (0) 24; Wounds (-2) 14 (Armor 7) Saves React 8; Endure 9; Will 8; Luck 7 5; Surge 3 Psychosis 4Movement Init 11; Move 30 ft (Run 60) Attacks Unarmed Strike 9/2S; Fighting Fans 8/2L~S; Sword 9/5L; Dagger 9/4L; Fire Oil 8/6L♠ A5’r/30x ft (12) Combat Skills Dodge 15 (5+4); Feint 6; Grapple 5; Melee 9 (3); Ranged 9 (3); Target 11 (3); Throw 9 (3); Unarmed 9 (3) All Other Skills Appraise 14 (5+1); Artistry 9 (3); Balance 6; Bluff 7 (+1); Climb (7.5’) 5; Conceal 6; Diplomacy 11 (4+1); Disguise 6; Earth Sciences 10 (2); Escape 6; Gamble 7 (1); Gather Information 10 (3+1); General Knowledge 12 (3+1); Hide 9 (3); Historical Sciences 11 (3); Intimidate 10 (4); Jump (10’l/2’h) 5; Listen 9 (3); Move Silently 9 (3); Occult Sciences 17 (5+4); Ride 4 (-2); Search 16 (5+3); Sense Motive 9 (3); Spot 10 (3+1); Swim (7.5’) 5; Taunt 6; Treat Injury 6 Edges Evasion; Hexslinger; Mastered Spell (lightning bolt); Sensitive; Spirit Sight; Academic (occult sciences); Acute Vision; Agile; Alchemist’s Lab; Charismatic; Half Elf; Hard to Kill; Hexslinger Sphere Focus x6 (Artisan, Energy, Legacy, Levitation, Life, Protection); Lucky; Skill Focus (dodge); Skill Focus (occult sciences); Skill Focus (search); Thorough; Toughness; Well Informed Spells and Powers Spells: (Spiff 5, Repair 10, Fortify 8♠, Enhance 13♠, Make Whole 18♠); (Stunning Grasp 5, Static Shock 8♠, Crackling Aura 8♠, Plasma Burst 13♠, Lightning Bolt 18♠); (Scroll 5, Potion 10, Tattoo 8♠, Talisman 13♠, Artifact 18♠); (Light Touch 10, Heavy Hand 8♠, Flight 8♠, Deflection 13♠, Fling 18♠); (Restore Vitality 5, Suppress Toxins 5, Close Wounds 10, Heal 13♠, Regeneration 18♠); (Shield 10, Unbreakable 8♠, Magic Ward 8♠, Dispel Magic 13♠, Reflect Magic 13♠) Flaws Allergies; Clean Freak; Enemy (elves); Soft
Resources Pittances ( 20 ); Goods ( 10 ); Assets ( 40 ); Riches ( )
Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300 Scholar’s Attire; Permit to Carry Arms; Mesh Armor; Fighting Fans; Sword; Artifact Dagger (Whither 1/day); Artifact Medallion (Fireball 1/day); Talisman Key (Fortify (5)); Talisman Sharpening Stone (Enhance (5)); Legacy Tattoo (Initiative); Fire Oil; Alchemist’s Lab; Scholar’s Case (chalks, hourglass, inks, magnifying glass, merchant’s scale, mirror, paper, pens, scrolls, scroll tubes, waterproof case); Travel Pack (backpack, bedroll, candles, lantern, rations, tent, tinderbox)
Notes none
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« Last Edit: August 11, 2010, 09:34:18 am by BerkaZerka »
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BerkaZerka
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« Reply #2 on: May 04, 2010, 10:06:29 am » |
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Magnus 100 XP Male Human Mercenary
Abilities Str 4; Agi 4; Con 4; Int 2; Wis 3; Pre 3; Vitality (0) 26; Wounds (-2) 14 (Armor 12) Saves React 9; Endure 9; Will 8; Luck 3; Surge 5/5 Psychosis 2 Movement Init 13; Move 30 ft (Run 120) Attacks Unarmed Strike 10/4S; Grapple Moves; Sword 16/7L; Dagger 16/6L; Spears 11/7L♠/50x ft (6) Combat Skills Dodge 11 (4); Feint 6; Grapple 10 (3); Melee 16 (5+3); Ranged 10 (3); Target 8 (3); Throw 11 (4); Unarmed 10 (3) All Other Skills Balance 9 (2); Bluff 9 (3); Climb (7.5’) 11 (3+1); Conceal 9 (3); Construction 6 (1); Diplomacy 9 (3); Disguise 6; Escape 7; Gamble 9 (3); Gather Information 6; General Knowledge 5; Handle Animal 7 (1); Hide 10 (3); Intimidate 11 (4); Jump (20’l/4’h) 11 (3+1); Listen 9 (3); Move Silently 10 (3); Ride 8 (1); Search 8 (3); Sense Motive 9 (3); Spot 9 (3); Streetwise 9 (3); Survival 9 (3); Swim (7.5’) 9 (1+1); Taunt 10 (4); Track 9 (3); Treat Injury 9 (3); Weaponsmith 9 (4) Edges Born Leader; Martial Throw; Power Attack; Quick Draw; Rapid Strike; Savage Blow; Weapons Master; Athletic; Combat Reflexes; Hard to Kill; Quick Healing; Skill Focus (melee); Spirited; Toughness; Weapon Specialist Flaws Code of Conduct (don’t harm women or children); Heroic; Mistaken Identity
Resources Pittances ( 20 ); Goods ( 25 ); Assets ( 10 ); Riches ( )
Equipment Normal Load 75; Encumbered 150; Limit 225; Drag 900 Ranger Camouflage; Permit to Carry Arms; Plate and Chain Armor; Shield; Sword; Dagger; Spears; Legacy Tattoo (Heal); Legacy Tattoo (Initiative); Travel Pack (backpack, bedroll, candles, lantern, rations, tent, tinderbox)
Notes none
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« Last Edit: August 11, 2010, 09:34:38 am by BerkaZerka »
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BerkaZerka
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« Reply #3 on: May 04, 2010, 10:08:18 am » |
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Flint 100 XP Male Human Ranger
Abilities Str 4; Agi 3; Con 4; Int 2; Wis 4; Pre 3; Vitality (0) 27; Wounds (-2) 14 (Armor 8 ) Saves React 8; Endure 9; Will 9; Luck 4; Surge 4 Psychosis 2 Movement Init 10; Move 30 ft (Run 120) Attacks Unarmed Strike 9/4S; Grapple Moves; Flail 7/7SL; Dagger 9/6L; Great Bow 14/7L♠/400 ft (36) Combat Skills Dodge 10 (4); Feint 6; Grapple 7; Melee 9 (3); Ranged 14 (5+3); Target 5; Throw 9 (3); Unarmed 9 (3) All Other Skills Balance 9 (3); Bluff 4 (-2); Climb (7.5’) 11 (3+1); Conceal 10 (3); Construction 7 (2); Diplomacy 4 (-2); Disguise 7; Earth Sciences 8 (3); Escape 8 (2); Gamble 9 (2); Gather Information 7 (3-2); General Knowledge 5; Handle Animal 10 (3+1); Hide 12 (5+1); Interrogate 10 (3); Intimidate 10 (3); Jump (20’l/4’h) 11 (3+1); Listen 12 (4+1); Move Silently 12 (5+1); Ride 8 (1+1); Search 8 (3); Sense Motive 10 (2+1); Spot 12 (4+1); Survival 13 (5+1); Swim (7.5’) 9 (1+1); Taunt 9 (3); Track 12 (5); Treat Injury 10 (3) Edges Bull’s Eye; Quick Draw; Rapid Shot; Sharpshooter; Uncanny Shot; Alert; Athletic; Hard to Kill; Lucky; Marksman; Rugged; Skill Focus (ranged); Spirited; Stealthy; Toughness Flaws Cocky; Outlaw; Uncouth
Resources Pittances ( 20 ); Goods ( 25 ); Assets ( 20 ); Riches ( )
Equipment Normal Load 75; Encumbered 150; Limit 225; Drag 900 Ranger Camouflage; Breastplate Armor; Buckler; Flail; Dagger; Great Bow; Legacy Tattoo (Heal); Healer’s Kit; Ranger’s Kit (canvas tarp 10x10ft, lantern-shuttered, net, rope 100 ft, signal whistle, spyglass, steel-jawed traps); Travel Pack (backpack, bedroll, candles, lantern, rations, tent, tinderbox)
Notes none
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« Last Edit: August 11, 2010, 09:34:54 am by BerkaZerka »
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BerkaZerka
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« Reply #4 on: May 04, 2010, 10:11:35 am » |
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Raven 100 XP Female Human Priestess
Abilities Str 3; Agi 4; Con 3; Int 3; Wis 5; Pre 4; Vitality (0) 26; Wounds (-2) 13 (Armor 10) Saves React 9; Endure 8; Will 12; Luck 3; Surge 3 Psychosis 2 Movement Init 16; Move 30 ft (Run 90) Attacks Unarmed Strike 14/3S~L; Grapple Moves; Naginata 8/7L; Dagger 10/5L; Bow 10/6L/300x ft (24) Combat Skills Dodge 13 (5+1); Feint 7; Grapple 9 (3); Melee 10 (3); Ranged 10 (3); Target 6; Throw 7; Unarmed 14 (5+2) All Other Skills Appraise 9 (3); Artistry 11 (3); Balance 11 (3+1); Bluff 4 (-3); Climb (7.5’) 6; Conceal 8; Diplomacy 12 (4+1); Disguise 8; Escape 8 (+1); Gamble 8; Gather Information 11 (3+1); General Knowledge 6; Hide 10 (3); Intimidate 7; Jump (15’l/3’h) 6; Listen 11 (3); Move Silently 10 (3); Occult Sciences 11 (5); Political Sciences 7 (1); Ride 7; Search 9 (3); Sense Motive 12 (4); Social Sciences 9 (3); Spot 11 (3); Swim (7.5’) 6; Taunt 7; Treat Injury 13 (5); Tumble 13 (5+1) Edges Death Touch; Evasion; Holy Symbol; Indomitable Spirit; Martial Arts Master; Martial Throw; Priestess (Ancestor Worshiper); Rapid Strike; Sensitive; Spirit Sight; Stunning Attack; Uncanny Dodge; Acrobatic; Agile; Charismatic; Combat Reflexes; Hard to Kill; Iron will; Martial Artist; Skill Focus (unarmed); Toughness Spells and Powers Holy Spells: (Restore Vitality 5, Suppress Toxins 5, Close Wounds 10, Food & Water 10, Wildcard 10, Familiar 8♠, Heal 13♠, Elemental 18♠, Regeneration 18♠) Universal Spells: (Messenger 5, Read Minds 10, Shield 10, Magic Ward 8♠, Precipitation 8♠, Temperature 8♠, Unbreakable 8♠, Wind 8♠, Dispel Magic 13♠, Disaster 18♠, Weather Set 18♠) Unholy Spells*: (Fatigue 5, Weaken 5, Corrosive Touch 10, Drain Vitality 8♠, Imp 8♠, Demon 13♠, Poison 13♠, Zombie 13♠, Whither 18♠) Flaws Heroic; Rotten Liar; Squeamish
Resources Pittances ( 20 ); Goods ( 30 ); Assets ( 20 ); Riches ( )
Equipment Normal Load 50; Encumbered 100; Limit 150; Drag 600 Scholar’s Attire; Permit to Carry Arms; Breastplate Armor; Buckler; Naginata; Dagger; Bow; Holy Symbol; Potion (Haste); Healer’s Kit; Scholar’s Case (chalks, hourglass, inks, magnifying glass, merchant’s scale, mirror, paper, pens, scrolls, scroll tubes, waterproof case); Travel Pack (backpack, bedroll, candles, lantern, rations, tent, tinderbox)
Notes *Good Priests must spend a Surge Point to complete an Unholy spell (after it is successfully rolled) and gain +1 point of Psychosis each time they do so.
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« Last Edit: August 11, 2010, 09:35:11 am by BerkaZerka »
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BerkaZerka
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« Reply #5 on: May 04, 2010, 10:14:33 am » |
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Accelic 100 XP Male Fox Kin Feng-Shui Master
Abilities Str 2; Agi 4; Con 2; Int 3; Wis 5; Pre 4; Vitality (0) 24; Wounds (-2) 12 (Armor 7) Saves React 9; Endure 7; Will 10; Luck 9; Surge 3 Psychosis 0 Movement Init 14; Move 30 ft (Run 60) Attacks Unarmed Strike or Bite 8/2S~L; Foil 11/4L; Dagger 10/4L; Repeating Crossbow 12/7L/200 ft (12 x3) Combat Skills Dodge 13 (5+1); Feint 7; Grapple 5; Melee 10 (3); Ranged 13 (5+1); Target 6; Throw 8 (1); Unarmed 8 (1) All Other Skills Appraise 10 (4); Balance 7; Bluff 13 (5+1); Climb (7.5’) 5; Conceal 8; Diplomacy 8 (+1); Disable Device 11 (5); Disguise 8; Earth Sciences 8 (2); Escape 10 (3); Forgery 9 (5-2); Gamble 13 (5); Gather Information 11 (3+1); General Knowledge 6; Hide 17 (5+5); Intimidate 9 (2); Jump (10’l/2’h) 1 (-4); Listen 12 (3+1); Move Silently 13 (5+1); Open Locks 12 (5); Ride 7; Search 7 (3-2); Sense Motive 12 (3+1); Spot 12 (3+1); Streetwise 11 (3); Swim (7.5’) 5; Taunt 10 (3); Treat Injury 8 Edges Chosen One; Evasion; Feng-Shui Master; Grim Reaper; Mobility; Quick Draw; Rapid Shot; Uncanny Shot; Agile; Alert; Charismatic; Fast; Feng-Shui Powers (x5); Fox Kin; Hard to Kill; Lucky; Marksman; Sniper; Stealthy; Toughness Feng-Shui Powers Read Aura; Danger Sense; Divine Location; Alter Chance; Harmony Flaws Big Spender; Compulsive Gambler; Distracted; Small
Resources Pittances ( 20 ); Goods ( 25 ); Assets ( 20 ); Riches ( 1 )
Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300 Scholar’s Attire; Constable's Title; Mesh Armor; Buckler; Foil; Dagger; Repeating Crossbow; Lopan; Gatestone; Legacy Tattoo (Heal); Thief’s Kit (caltrops, crowbar, cutters, grapple, lantern-shuttered, lock picks, rope); Travel Pack (backpack, bedroll, candles, lantern, rations, tent, tinderbox)
Notes none
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« Last Edit: August 11, 2010, 09:35:29 am by BerkaZerka »
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BerkaZerka
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« Reply #6 on: May 04, 2010, 10:16:13 am » |
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Sledge 100 XP Male Dwarf Savage
Abilities Str 5; Agi 4; Con 5; Int 2; Wis 2; Pre 2; Vitality (0) 27; Wounds (-2) 18 (Armor 10) Saves React 9; Endure 11; Will 7; Luck 3; Surge 5 Psychosis 6 Movement Init 13; Move 25 ft (Run 125) Attacks Unarmed Strike 12/5S; Grapple Moves; Great Hammer 12/9SL; Great Crossbow 10/12L♠/500 ft (12); Fire Oil 9/6L♠ A5’r/30x ft (6) Combat Skills Dodge 8 (1); Feint 5; Grapple 16 (5+3); Melee 15 (5+3); Ranged 10 (3); Target 5; Throw 10 (3); Unarmed 12 (4+1) All Other Skills Balance 7; Bluff 3 (-2); Climb (6’) 11 (3); Conceal 5; Construction 6 (1); Diplomacy 3 (-2); Disguise 5; Escape 7; Gamble 8 (3); Gather Information 3 (-2); General Knowledge 5; Handle Animal 8 (3); Hide 12 (3+2); Intimidate 15 (5+2); Jump (25’l/5’h) 7 (3-4); Listen 8 (3); Move Silently 10 (3); Ride 7; Search 8 (3); Sense Motive 5; Spot 8 (3); Survival 9 (4); Swim (6’) 8; Taunt 9 (4); Track 9 (4); Treat Injury 8 (3); Weaponsmith 8 (3) Edges Berserker; Crushing Grapple; Grapple Master; Heroic Surge; Martial Throw; Power Attack; Rapid Strike; Savage Blow; Weapons Master; Combat Reflexes; Darkvision; Dwarf; Grappler; Hard to Kill; Quick Healing; Scrapper; Skill Focus (grapple); Skill Focus (intimidate); Skill Focus (melee); Spirited; Toughness; Weapon Specialist Flaws Absent Minded; Hot Head; Savage; Short
Resources Pittances ( 20 ); Goods ( 20 ); Assets ( 20 ); Riches ( )
Equipment Normal Load 100; Encumbered 200; Limit 300; Drag 1200 Ranger's Camouflage; Scale Armor; Buckler; Great Hammer; Great Crossbow; Fire Oil; Legacy Tattoo (Heal); Healer’s Kit; Ranger’s Kit (canvas tarp 10x10ft, lantern-shuttered, net, rope 100 ft, signal whistle, spyglass, steel-jawed traps)
Notes none
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« Last Edit: August 11, 2010, 09:35:44 am by BerkaZerka »
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BerkaZerka
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« Reply #7 on: May 04, 2010, 10:28:42 am » |
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These characters represent an experienced group of adventurers (as noted by the 100 XP builds).
Also note that Resources (currently blank) will be written at the start of, and during, the game.
BZ
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