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Author Topic: Character Creation Guide  (Read 17194 times)

BerkaZerka

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Character Creation Guide
« on: September 15, 2013, 09:42:43 pm »

Nipponese Female Names
Aiko: little love, beloved
Aki: born in autumn
Akiko: autumn child, iris
Akina: spring flower
Anda: meet at the field
Aneko: older sister
Ayame: iris
Chika: near
Chiko: arrow or pledge
Chiyo: thousand years, eternal
Cho: butterfly
Dai: great
Eriko: child with a collar
Gin: silvery
Hana: flower, blossom
Haru: born in the spring
Haruko: spring child
Hisa: long-lasting
Hoshi: star
Hoshiko: star child
Jun-Ko: meaning unknown
Kaede: maple leaf
Kameko: child of the tortoise, long life
Kami or Kamlyn: lord
Kaya: adds a place of resting
Kei: rapture, reverence
Keiko: adored one
Kimi: she who is without equal
Kioko: happy child, happiness
Kita: north
Kohana: little flower
Koto: harp
Kumi: braid, drawing together
Kumiko: companion child
Kuni: meaning unknown
Kuri: chestnut
Kyoko: mirror
Leiko: arrogant
Machiko: fortunate child
Maeko: honest child
Maemi: smile of truth
Mai: brightness
Maiya: rice valley
Mariko: ball, circle
Marise: infinite, endless
Masako: meaning unknown
Matsuko: pine tree child
Michie: gateway, gracefully drooping flower
Michiko: child of beauty, the righteous way
Midori: green
Miki: flower stalk
Mina: south
Mitsu: shine, reflect
Miya: three arrows, temple, sacred house
Nami: wave
Nariko: gentle child
Natsuko: summer child
Nikki: two trees
Nori or Noriko: doctrine, law, order
Nyoko: gem
Oki: middle of the ocean
Orino: workman's meadow
Ran: water lily
Rei: gratitude
Sachiko or Sachi: child of bliss
Sakura: cherry blossoms
Satu: sugar
Shika: deer
Shina: virtue, good
Shino: stem of bamboo
Suki: beloved
Sumi: clear, refined
Suzu: long-lived, crane
Taji: silver and gold
Taka: tall, honorable
Takara: treasure, precious object
Tamae: ball, bell
Tami: let people see benefit
Tamika: people
Tanak: dweller
Taree: bending branch
Taura: many lakes, many rivers
Taya: valley field
Toshi: mirror reflection or year of plenty
Toya: house door or door into the valley
Tsuyu or O-Tsuyu: morning dew
Yone or O-Yone: meaning unknown
Yoshiko: good child
Yukiko: snow child
Yumiko: arrow child
Yuriko: lily child or village of birth

Nipponese Male Names
Akeno: in the morning, bright shining field
Benjiro: enjoy peace
Botan: pony
Chiko: arrow or pledge
Dai: large, generation
Danno: field gathering
Goro: fifth son
Hiroshi: generous
Ichiro: first son
Jiro: second son
Joben: enjoy cleanness
Jomei: spread light
Juro: tenth son, best wishes, longevity
Kado: gateway
Kaemon: joyful, right-handed, old samurai
Kamlyn: lord
Kane: putting together, money
Kannon: mercy
Kano: one's masculine power, capability
Kaori: man's strength
Kazuo: man of peace
Keiji: governs with discretion
Keitaro: blessed
Ken: strong, physically healthy
Ken-Ichi: strong one
Kenji: intelligent second son, strong
Kenjiro: second son who sees with insight
Kentaro: sharp, big boy
Kin: golden
Kioshi or Kyoshi: quiet
Makoto: good, sincere
Manzo: ten thousand-fold-strong third son
Mareo: rare, uncommon
Marise: infinite, endless
Maro: myself
Mashiro: broad-minded
Michio: man with strength of three thousand
Mieko: bright
Miki: tree
Mikio: three trees together
Minoru: bear fruit
Montaro: big boy
Morio: forest boy
Naoko: honest
Nikki: two trees
Nikko: daylight
Rai: trust, lightning, thunder
Raidon: thunder god
Rei: law, strive
Reizo: cool, calm, well groomed
Renjiro: clean, upright, honest
Renzo: third link or third son
Rinji: peaceful forest
Roka: white crest of the wave
Saburo: third son
Sachio: fortunately born
Saniiro: praise, admirable
Seiji: lawful, manages affairs of state
Sen: wood fairy
Shijo: meaning unknown
Shinzaburo: meaning unknown
Shiro: fourth son
Shoda: flat and level field
Suzu: long-lived, crane
Tadao: complacent, satisfied
Taji: silver and yellow color
Takeo: strong like bamboo
Tanak: dweller
Tanjiro: high-valued second son
Taro: big boy, first son
Teijo: righteous, well governed
Teiljo: established, regulated
Tomeo: cautious man
Torio: bird's tail
Toru: sea
Toshiro: talented, intelligent
Udo: ginseng plant
Yasuo: peaceful one
Yoshi: the good, respectful
Yuki: snow, lucky
Yukio: gets what he wants
« Last Edit: September 15, 2013, 09:45:27 pm by BerkaZerka »
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BerkaZerka

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Re: Character Creation Guide
« Reply #1 on: September 15, 2013, 09:43:38 pm »

Nipponese Family Names
Abe, Abukara, Adachi, Aida, Aihara, Aizawa, Ajibana, Akaike, Akamatsu, Akatsuka, Akechi, Akera, Akimoto, Akita, Akutagawa, Amagawa, Amaya, Amori, Anami, Ando, Anzai, Aoki, Arai, Arakawa, Araki, Arakida, Arato, Arihyoshi, Arishima, Arita, Ariwa, Ariwara, Asahara, Asahi, Asai, Asano, Asanuma, Asari, Ashia, Ashida, Ashikaga, Asuhara, Atshushi, Ayabito, Ayugai, Baba, Baisotei, Bando, Bunya, Chiba, Chikamatsu, Chikanatsu, Chino, Chishu, Choshi, Daishi, Dan, Date, Dazai, Deguchi, Deushi, Doi, Ebina, Ebisawa, Eda, Egami, Eguchi, Ekiguchi, Endo, Endoso, Enoki, Enomoto, Erizawa, Eto, Etsuko, Ezakiya, Fuchida, Fugunaga, Fujikage, Fujimaki, Fujimoto, Fujishima, Fujita, Fujiwara, Fukao, Fukuda, Fukumitsu, Fukunaka, Fukuoka, Fukusaku, Fukushima, Fukuyama, Fukuzawa, Fumihiko, Funabashi, Funaki, Funakoshi, Furusawa, Fuschida, Fuse, Futabatei, Fuwa, Gakusha, Genda, Genji, Gensai, Godo, Goto, Gushiken, Hachirobei, Haga, Hagino, Hagiwara, Hama, Hamacho, Hamada, Hamaguchi, Hamamoto, Hanabusa, Hanari, Handa, Hara, Harada, Haruguchi, Hasegawa, Hasekura, Hashimoto, Hasimoto, Hatakeda, Hatakeyama, Hatayama, Hatoyama, Hattori, Hayakawa, Hayami, Hayashi, Hayashida, Hayata, Hayuata, Hida, Hideaki, Hideki, Hideyoshi, Higashikuni, Higashiyama, Higo, Higoshi, Higuchi, Hike, Hino, Hira, Hiraga, Hiraki, Hirano, Hiranuma, Hiraoka, Hirase, Hirasi, Hirata, Hiratasuka, Hirayama, Hiro, Hirose, Hirota, Hiroyuki, Hisamatsu, Hishida, Hishikawa, Hitomi, Hiyama, Hohki, Hojo, Hokusai, Honami, Honda, Hori, Horigome, Horigoshi, Horiuchi, Horri, Hoshino, Hosokawa, Hosokaya, Hotate, Hotta, Hyata, Hyobanshi, Ibi, Ibu, Ibuka, Ichigawa, Ichihara, Ichikawa, Ichimonji, Ichiro, Ichisada, Ichiyusai, Idane, Iemochi, Ienari, Iesada, Ieyasu, Ieyoshi, Igarashi, Ihara, Ii, Iida, Iijima, Iitaka, Ijichi, Ijiri, Ikeda, Ikina, Ikoma, Imagawa, Imaizumi, Imamura, Imoo, Ina, Inaba, Inao, Inihara, Ino, Inoguchi, Inokuma, Inoue, Inouye, Inukai, Ippitsusai, Irie, Iriye, Isayama, Ise, Iseki, Iseya, Ishibashi, Ishida, Ishiguro, Ishihara, Ishikawa, Ishimaru, Ishimura, Ishinomori, Ishiyama, Isobe, Isoda, Isozaki, Itagaki, Itami, Ito, Itoh, Iwahara, Iwahashi, Iwakura, Iwasa, Iwasaki, Izumi, Jimbo, Jippensha, Jo, Joshuya, Joshuyo, Jukodo, Jumonji, Kada, Kagabu, Kagawa, Kahaya, Kaibara, Kaima, Kajahara, Kajitani, Kajiwara, Kajiyama, Kakinomoto, Kakutama, Kamachi, Kamata, Kaminaga, Kamio, Kamioka, Kamisaka, Kamo, Kamon, Kanada, Kanagaki, Kanegawa, Kaneko, Kanesaka, Kano, Karamorita, Karube, Karubo, Kasahara, Kasai, Kasamatsu, Kasaya, Kase, Kashiwagi, Kasuse, Kataoka, Katayama, Katayanagi, Kate, Kato, Katoaka, Katsu, Katsukawa, Katsumata, Katsura, Katsushika, Kawabata, Kawachi, Kawagichi, Kawagishi, Kawaguchi, Kawai, Kawaii, Kawakami, Kawamata, Kawamura, Kawasaki, Kawasawa, Kawashima, Kawasie, Kawatake, Kawate, Kawayama, Kawazu, Kaza, Kazuyoshi, Kenkyusha, Kenmotsu, Kentaro, Ki, Kido, Kihara, Kijimuta, Kijmuta, Kikkawa, Kikuchi, Kikugawa, Kikui, Kikutake, Kimio, Kimiyama, Kimura, Kinashita, Kinoshita, Kinugasa, Kira, Kishi, Kiski, Kita, Kitabatake, Kitagawa, Kitamura, Kitano, Kitao, Kitoaji, Ko, Kobayashi, Kobi, Kodama, Koga, Kogara, Kogo, Koguchi, Koiso, Koizumi, Kojima, Kokan, Komagata, Komatsu, Komatsuzaki, Komine, Komiya, Komon, Kon, Konae, Konda, Kondo, Konishi, Kono, Konoe, Koruba, Koshin, Kotara, Kotoku, Koyama, Koyanagi, Kozu, Kubota, Kudara, Kudo, Kuga, Kumagae, Kumasaka, Kunda, Kunikida, Kunisada, Kuno, Kunomasu, Kuramochi, Kuramoto, Kurata, Kurkawa, Kurmochi, Kuroda, Kurofuji, Kurogane, Kurohiko, Kuroki, Kurosawa, Kusatsu, Kusonoki, Kusunoki, Kuwabara, Kwakami, Kyubei, Maeda, Maehata, Maeno, Maita, Makiguchi, Makino, Makioka, Makuda, Marubeni, Marugo, Marusa, Maruya, Maruyama, Masanobu, Masaoka, Mashita, Masoni, Masudu, Masuko, Masuno, Masuzoe, Matano, Matokai, Matoke, Matsuda, Matsukata, Matsuki, Matsumara, Matsumoto, Matsumura, Matsuo, Matsuoka, Matsura, Matsushina, Matsushita, Matsuya, Matsuzawa, Mayuzumi, Mazaki, Mazawa, Mazuka, Mifune, Mihashi, Miki, Mimasuya, Minabuchi, Minami, Minamoto, Minatoya, Minobe, Mishima, Mitsubishi, Mitsuharu, Mitsui, Mitsukuri, Mitsuwa, Mitsuya, Mitzusaka, Miura, Miwa, Miyagi, Miyahara, Miyajima, Miyake, Miyamae, Miyamoto, Miyazaki, Miyazawa, Miyoshi, Mizoguchi, Mizumaki, Mizuno, Mizutani, Modegi, Momotami, Momotani, Monomonoi, Mori, Moriguchi, Morimoto, Morioka, Morishita, Morisue, Morita, Morri, Moto, Motoori, Motoyoshi, Munakata, Munkata, Muraguchi, Murakami, Muraoka, Murasaki, Murase, Murata, Murkami, Muro, Muruyama, Mushashibo, Muso, Mutsu, Nagahama, Nagai, Nagano, Nagasawa, Nagase, Nagata, Nagatsuka, Nagumo, Naito, Nakada, Nakadai, Nakadan, Nakae, Nakagawa, Nakahara, Nakajima, Nakamoto, Nakamura, Nakane, Nakanishi, Nakano, Nakanoi, Nakao, Nakasato, Nakasawa, Nakasone, Nakata, Nakatoni, Nakayama, Nakazawa, Namiki, Nanami, Narahashi, Narato, Narita, Nataga, Natsume, Nawabe, Nemoto, Niijima, Nijo, Ninomiya, Nishi, Nishihara, Nishikawa, Nishimoto, Nishimura, Nishimuraya, Nishio, Nishiwaki, Nitta, Nobunaga, Noda, Nogi, Noguchi, Nogushi, Nomura, Nonomura, Noro, Nosaka, Nose, Nozaki, Nozara, Numajiri, Numata, Obinata, Obuchi, Ochiai, Ochida, Odaka, Ogata, Ogiwara, Ogura, Ogyu, Ohba, Ohira, Ohishi, Ohka, Ohmae, Ohmiya, Oichi, Oinuma, Oishi, Okabe, Okada, Okakura, Okamoto, Okamura, Okanao, Okanaya, Okano, Okasawa, Okawa, Okazaki, Okazawaya, Okimasa, Okimoto, Okita, Okubo, Okuda, Okui, Okuma, Okuma, Okumura, Okura, Omori, Omura, Onishi, Ono, Onoda, Onoe, Onohara, Ooka, Osagawa, Oshima, Oshin, Ota, Otaka, Otake, Otani, Otomo, Otsu, Otsuka, Ouchi, Oyama, Ozaki, Ozawa, Ozu, Raikatuji, Royama, Ryusaki, Sada, Saeki, Saga, Saigo, Saiki, Saionji, Saito, Saitoh, Saji, Sakagami, Sakai, Sakakibara, Sakamoto, Sakanoue, Sakata, Sakiyurai, Sakoda, Sakubara, Sakuraba, Sakurai, Sammiya, Sanda, Sanjo, Sano, Santo, Saromi, Sarumara, Sasada, Sasakawa, Sasaki, Sassa, Satake, Sato, Satoh, Satoya, Sawamatsu, Sawamura, Sayuki, Segawa, Sekigawa, Sekine, Sekozawa, Sen, Senmatsu, Seo, Serizawa, Shiba, Shibaguchi, Shibanuma, Shibasaki, Shibasawa, Shibata, Shibukji, Shichirobei, Shidehara, Shiga, Shiganori, Shige, Shigeki, Shigemitsu, Shigi, Shikitei, Shikuk, Shima, Shimada, Shimakage, Shimamura, Shimanouchi, Shimaoka, Shimazaki, Shimazu, Shimedzu, Shimizu, Shimohira, Shimura, Shinko, Shinozaki, Shinozuka, Shintaro, Shiokawa, Shiomi, Shionoya, Shiotani, Shioya, Shirahata, Shirai, Shiraishi, Shirane, Shirasu, Shiratori, Shirokawa, Shiroyama, Shiskikura, Shizuma, Shobo, Shoda, Shunji, Shunsen, Siagyo, Soga, Sohda, Soho, Soma, Someya, Sone, Sonoda, Soseki, Sotomura, Suenami, Sugai, Sugase, Sugawara, Sugihara, Sugimura, Sugisata, Sugita, Sugitani, Sugiyama, Sumitimo, Sunada, Suzambo, Suzuki, Tabuchi, Tadeshi, Tagawa, Taguchi, Taira, Taka, Takabe, Takagaki, Takagawa, Takagi, Takahama, Takahashi, Takamura, Takano, Takaoka, Takara, Takarabe, Takashi, Takashita, Takasu, Takasugi, Takayama, Takeda, Takei, Takekawa, Takemago, Takemitsu, Takemura, Takenouchi, Takeshita, Taketomo, Takeuchi, Takewaki, Takimoto, Takishida, Takizawa, Taku, Takudo, Takudome, Tamazaki, Tamura, Tamuro, Tanaka, Tange, Tani, Taniguchi, Tanizaki, Tankoshitsu, Tansho, Tanuma, Tarumi, Tatenaka, Tatsuko, Tatsuno, Tatsuya, Tawaraya, Tayama, Temko, Tenshin, Terada, Terajima, Terakado, Terauchi, Teshigahara, Teshima, Tochikura, Togo, Tojo, Tokaji, Tokuda, Tokudome, Tokuoka, Tomika, Tomimoto, Tomioka, Tommii, Tomonaga, Tomori, Tono, Torii, Torisei, Toru, Toshishai, Toshitala?, Toshusai, Toyama, Toyoda, Toyoshima, Toyota, Toyotomi, Tsubouchi, Tsucgimoto, Tsuchie, Tsuda, Tsuji, Tsujimoto, Tsujimura, Tsukada, Tsukade, Tsukahara, Tsukamoto, Tsukatani, Tsukawaki, Tsukehara, Tsukioka, Tsumemasa, Tsumura, Tsunoda, Tsurimi, Tsuruga, Tsuruya, Tsushima, Tsutaya, Tsutomu, Uboshita, Uchida, Uchiyama, Ueda, Uehara, Uemura, Ueshima, Uesugi, Uetake, Ugaki, Ui, Ukiyo, Umari, Umehara, Umeki, Uno, Uoya, Urogataya, Usami, Ushiba, Utagawa, Wakai, Wakatsuki, Watabe, Watanabe, Watari, Watnabe, Watoga, Yakuta, Yamabe, Yamada, Yamagata, Yamaguchi, Yamaguchiya, Yamaha, Yamahata, Yamakage, Yamakawa, Yamakazi, Yamamoto, Yamamura, Yamana, Yamanaka, Yamanouchi, Yamanoue, Yamaoka, Yamashita, Yamato, Yamawaki, Yamazaki, Yamhata, Yamura, Yanagawa, Yanagi, Yanagimoto, Yanagita, Yano, Yasuda, Yasuhiro, Yasui, Yasujiro, Yasukawa, Yasutake, Yoemon, Yokokawa, Yokoyama, Yonai, Yosano, Yoshida, Yoshifumi, Yoshihara, Yoshikawa, Yoshimatsu, Yoshinobu, Yoshioka, Yoshitomi, Yoshizaki, Yoshizawa, Yuasa, Yuhara, Yunokawa
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BerkaZerka

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Re: Character Creation Guide
« Reply #2 on: September 15, 2013, 09:46:59 pm »

Chinese Female Names
An: peace
Bing Qing: clear as ice
Bo: precious
Chan Juan: the moon, graceful, ladylike
Chang: free, uninhibited
Cong: intelligent, clever
Fang Yin: breath of flowers
Fang: fragrant, sweet smelling
Fen: fragrant; sweet smelling
Feng: maple
Huan Yue: joyful, happy
Hui Ying: bright, intelligent
Jia Li: good and beautiful
Jiang Li: river beautiful
Jiao: beautiful, tender, lovely, charming
Jin: gold
Jing: crystal, sparkling
Juan: beautiful, graceful
Jun: truth
Lee: plum
Lei: flower bud
Li Mei: beautiful plum blossom
Li Ming: beautiful and bright
Li Na: beautiful and graceful
Li Qin: beautiful stringed musical instrument
Li Rong: beautiful lotus
Li Wei: beautiful rose
Li: strength, beautiful
Lian: graceful willow, daughter of the sun
Lien: lotus
Lin Yao: beautiful jade treasure
Lin: beautiful jade
Ling: tinkling pieces of jade
Mei: plum
Ming Ue: bright moon
Na: graceful
Park: cypress tree
Ping: duckweed
Qi: fine jade, outstanding, distinguished
Qiao: pretty
Qing Yuan: clear spring
Rong: lotus, beautiful, elegant
Shan: coral
Shu Fang: kind, gentle and sweet
Shuang: bright, clear, openhearted
Tao: peach, symbol of long life
Ting or Ting Ting: slim and graceful
Wan: gentle, gracious, beautiful, lovely
Wei: valuable, precious
Xia He: summer lotus, pure and elegant
Xia: sunrise or sunset
Xiang: fragrant
Xiao Chen: early morning, dawn
Xiao Hong: morning rainbow
Xin Qian: happy and beautiful
Xiu Juan: elegant, beautiful, graceful
Xiu: elegant, beautiful
Xue Fang: snow fragrant
Xue: snow
Yan Yan: two swallow birds, elegant
Yi Jie: happy and pure
Yi Min: happy and smart
Yi Ze: happy and shiny like a pearl
Yu Jie: pure beautiful jade
Yue Wan: happy and gentle
Yue Yan: happy and beautiful
Yue Ying: happy and smart, kind
Zhen Juan: precious and beautiful
Zhen: precious
Zhi: irises, orchids, noble character, true friendship
Zi: graceful, beautiful

Chinese Male Names
Chen: great, vast
Cong: intelligent, clever
Fai: beginning
Ho: good
Kong: glorious
Kuan-Yin: mercy
Lee: plum
Lei: thunder
Li: strength; beautiful
Lian: graceful willow
Liang: good
Lok: happy
Long: dragon
Park: cypress tree
Shaiming: sunshine
Shen: spiritual, deep-thinking
Shing: victory
Sying: star

Chinese Family Names
Bai, Cai, Cao, Chen, Cheng, Chi, Cui, Deng, Du, Fang, Feng, Gao, Guan, Guo, Han, He, Hu, Huang, Jiang, Li, Liang, Liao, Lin, Liu, Lu, Lu, Luo, Ma, Mao, Miao, Pan, Peng, Qian, Shen, Song, Sun, Tang, Wang, Wang, Wen, Wu, Xiao, Xie, Xu, Xu, Yang, Ye, Yuan, Zhang, Zhao, Zheng, Zhou, Zhu
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BerkaZerka

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Re: Character Creation Guide
« Reply #3 on: September 15, 2013, 09:48:34 pm »

CHARACTER TEMPLATE___

Name (Archetype)


Gender XX; Age XX; Ht X’X”; Wt XX lbs; Stature XX; Disposition XX, XX, XX; Distinctive Features: XX

Abilities
Str XX; Agi XX; Con XX; Int XX; Wis XX; Pre XX; Vitality (0) XX; Wounds (-2) XX (Armor XX)
Saves
React XX; Endure XX; Will XX; Luck XX; Surge XX
Movement
Init XX; Move XX ft (Run XX; Leap XX high/XX long)

Attacks
Unarmed Strike XX / XX; Grapple Moves XX / XX

Combat Skills
Defense XX (Dodge +0; Parry +0)
Ranged XX (Shoot +0; Target +0; Throw +0)
Close Quarter XX (Grapple +0; Melee +0; Unarmed +0)

General Skills
Acrobatics XX (Balance +0; Escape +0; Tumble +0)
Artistry XX (Cooking +0; Painting +0; Sculpting +0; Music +0; Writing +0)
Athletics XX (Climb +0; Jump +0; Sprint +0; Swim +0)
Evaluate XX (Appraise +0; Gamble +0; Sense Motive +0; Streetwise +0)
Fabricate XX (Construction +0; Mechanics +0; Weaponsmith +0)
Face XX (Bluff +0; Entertain +0; Feint +0; Intimidate +0; Taunt +0)
General Knowledge XX (Trivia +0; In The News +0; Who's Who +0)
Larceny XX (Forgery +0; Open Locks +0; Sleight of Hand +0)
Medic XX (Slow Poison +0; Treat Injury +0)
Outdoors XX (Handle Animal +0; Ride +0; Survival +0; Track +0)
Perception XX (Listen +0; Search +0; Spot +0)
Sabotage XX (Disable Device +0; Trap Setting +0)
Socialize XX (Diplomacy +0; Interrogation +0; Gather Info +0)
Stealth XX (Conceal +0; Disguise +0; Hide +0; Move Silently +0)

Advanced Skills
Political Sciences XX (Economics +0; Law +0; Politics +0)
Skill 2 XX (Focus 1 +0; Focus 2 +0; Focus 3 +0)
Skill 3 XX (Focus 1 +0; Focus 2 +0; Focus 3 +0)

Edges and Feats
XX; XX

Spells or Other Powers
XX

Flaws
XX

Equipment Normal Load XX; Encumbered XX; Limit XX; Drag XX
XX

Notes
XX

Background
XX

Power and Edge Notes
XX
« Last Edit: April 07, 2014, 08:46:48 pm by BerkaZerka »
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BerkaZerka

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Re: Character Creation Guide
« Reply #4 on: September 16, 2013, 01:25:06 am »

Little About The BHB System___
The BHB system uses a single twenty-sided die with Target Numbers (TN) to roll under and is essentially a percentile-based game in increments of 5%.

Target Numbers are determined by adding a Skill value to any situation modifiers that might apply and then rolling the die to see if the result falls within the TN. In some instances a Minimum Target Number (MTN) may be required, where the result of the die not only has to fall within the TN, but also has to meet or exceed the value set by the MTN.

As an additional element to each die roll, an X-Roll (or X-Damage) may be called for, which is determined by reading the one’s digit of the die when it is rolled. This allows a secondary number (1-10) to be generated simultaneously with TN resolution; meaning damage and other factors of success can be figured without a second roll. This handy little mechanic speeds play and helps move combat along at a refreshingly brisk pace.

The BHB system also uses a Luck and Surge Point dynamic that gives the characters an advantage when needed and ensures the action never gets stale. Using Luck and Surge Points, a character can push himself past the normal effects of injury, succeed at a critically important roll, or even escape certain death.

In short, BHB is its own unique system, but with a familiar feel and a cinematic flair, that captures the grittier anime genre after which it is modeled.

What Makes Up A Character___
Let’s take a quick look at what makes up a BHB character.

Abilities_
The basis of any BHB character is his or her Abilities, from which all other characteristics, traits, and attributes of the hero can be derived. In BHB, each character is assigned six Abilities (in value from one to ten) that represent their physical and mental prowess. These are:

•   Strength: Representing physical power, toughness, and muscle.
•   Agility: Representing dexterity, reflexes, and balance.
•   Constitution: Representing health, vigor, and stamina.
•   Intelligence: Representing knowledge, learning, and reason.
•   Wisdom: Representing willpower, common sense, and awareness.
•   Presence: Representing persuasiveness, leadership, and charisma.

As noted above, these Abilities will range from 1-10, with the following scale of comparison:

Physical Scores: (Strength, Agility, Constitution)
0 | STR Paralyzed; AGI Convulsive; CON Dying
1 | Child
2 | Adolescent
3 | Adult
4 | Athlete
5-6 | Olympian
7-8 | STR/CON Horse; AGI Cat or Snake
9-10 | STR/CON Elephant; AGI Octopus


Mental Scores: (Intelligence, Wisdom, Presence)
0 | Catatonic
1 | Child
2 | Adolescent
3 | Adult
4 | INT Scholar; WIS Wiseman; PRE Spokesman
5-6 | INT Professor; WIS Sage; PRE Idol
7-8 | INT Genius; WIS Seer; PRE Ruler
9-10 | Supernatural


Initiative and Movement_
Initiative and Movement is used to determine how quickly the characters can react to danger and how fast they can move on foot in any given timeframe.

Saves_
Saves (Reaction, Endurance, and Willpower) are used to help the characters avoid or resist harm.
 
Vitality and Wound Points_
Vitality and Wound Points are used to determine how much damage the characters can sustain before suffering the ill effects of pain, unconsciousness, or death. The loss of Vitality Points represents minor injuries such as bruising, strains, sprains, scrapes, cuts, grazes, or more serious wounds to the extremities. The loss of Wound Points are major injuries such as broken bones, heavy bleeding, horrific burns, and internal injuries.

Luck and Surge Points_
Luck and Surge Points are what make the characters the stars of the show, setting them apart from ‘Joe Average’ and the rest of the unwashed masses (See below for more info on Using Luck and Surge).

Skills_
Skills determine the character’s talents and expertise.

Edges and Flaws_
Edges and Flaws are the advantages and disadvantages that help to make each character unique.

Feng-Shui, Spells, and Other Powers_
These apply only if the character is a Feng-Shui Master, Wu-Jen, Priest, or the like; but represent unusual and sometimes even dangerous powers.

Weapons/Attacks, Armor, and Equipment_
Sometimes the equipment makes the man. While not specifically character traits themselves, the right weapons (or equipment) can certainly be an extension of the character.
 
Carrying Capacity_
Carrying Capacity (Normal Load, Encumbered, Limit, and Drag) determines how much weight the character can move under different levels of Encumbrance.

Experience_
Experience is gained as the game is played and is used to improve a character over time.

Using Luck and Surge_
As one of the most dynamic aspects of BHB system, Luck and Surge Points can be used to influence the outcome of the game in the following ways –

Luck
Luck Points can be spent for the following Luck Options:
  • Reduce a MTN by 4 (before or after the roll)
  • Add a +4 Bonus to the TN or Die Value (before or after the roll) – when adding to Die Value, you must be able to use the entire +4 Bonus without going over
  • Take a Faulty Success instead of rolling the die (only if rolling is an option)
  • Negate a Botch or an opponent’s Crit
  • Focused Effort (spend a Luck Point for an Extra Die to roll with any one roll)
  • Not As Bad As It Looks (take only 1/2 damage from a single attack; this Option cannot be used twice on the same attack to reduce damage to zero)
  • Lucky Break (for inspiration from the GM to help move the game along or for a plot twist in the character’s favor)
  • Escape Death (to Stabilize a Dying character and ignore further damage for the rest of the Scene)
.
Surge
Surge Points can be spent for the following Surge Options:
  • +2 STR for one round
  • +3 Damage on any 1 Attack
  • Take an Extra Action
  • Interrupt another’s Action (changes character’s Initiative Order for the combat)
  • Make back-to-back Attack or Defense Actions without the Rapid or Evasion Edges
  • Shake off Stunned Condition
  • Shake off KO’d or Unconscious Condition
  • Shake off one level of Fatigue
  • Shake off Intimidated, Shaken or Panicked Condition
  • Ignore Injury (take a Round while Disabled without going to Dying)
  • Defy Mental Control for 1 Action
  • Double Tap (Counter Escape Death Luck Option)
  • Stretch or Tweak an Edge, Amazing Feat, Spell, or Power
.
Both Luck and Surge can be spent each round as Free Actions.

Luck can be spent as many times per round as the player wants, though it is advised not to use up all your Luck in one round.

Surge can only be used once per round (except with the Heroic Surge Edge). Unlike Luck, Surge can also be used without spending Surge Points, at the cost of Fatiguing the character afterwards.

Recovering Luck And Surge
Luck and Surge Points refresh at the rate of 1 point of each per in-character day.

« Last Edit: October 11, 2013, 04:22:11 pm by BerkaZerka »
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BerkaZerka

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Re: Character Creation Guide
« Reply #5 on: September 16, 2013, 10:21:18 pm »

Character Creation Summary___
Starting Abilities_
Characters start with 20 Ability Points, which they allot between all six abilities. No ability may start below 1 or be raised above 5, though it is possible to raise an ability past 5 later, using Experience Points.

Initiative And Movement_
Initiative = (Base 5 + AGI + WIS + Modifiers)
Movement = (Base 30’ + Modifiers); Run = (Movement Score x STR); Leap = ((STR) high/(STR x5) long)

Saves_
Reflex (Base 5 + AGI + Modifiers)
Fortitude (Base 5 + CON + Modifiers)
Willpower (Base 5 + WIS + Modifiers)

Vitality And Wound Points_
Vitality Points = (Base 5 + STR + CON + WIS + Modifiers)
Wound Points = (Base 5 + CON + Modifiers)

Luck And Surge Points_
Luck Points = (Base 4)
Surge Points = (Base 4)

Starting Skills_ Skill List
Characters start by assigning Skill Levels as outlined below. Initially, no skill may be raised above level 5, though it is possible to do so later using Experience Points.

Strong Points (General Skills)
Choose Any 2 General Skills to be Your Character’s Strong Points.
•   These 2 Skills Start at Level 5.

Proficiency Skills (Any Skills)
Then choose Any 3 of Any Skills to be Your Character’s Proficiency Skills.
•   These 3 Skills Start at Level 4.

Basic Skills (Any Skills)
Then choose Any 4 of Any Skills to be Your Character’s Basic Skills.
•   These 4 Skills Start at Level 3.

Bump Points (Any Skills)
Lastly, distribute 3 Bump Points among Any Skills.
•   These can be split up or lumped in anywhere, creating new Skills at Level One or being added to existing Skill levels to max them out at Level 5.

NOTE: When assigning Skill Points, they are only applied to the Base Skills (XX) and not to the Skill Foci (+0) that follow them.

Remember ---

2 5's (General Skills only)
3 4's (Any)
4 3's (Any)
+ 3 Extra Points (to Any) (so you can start with a 5 in a Combat Skill, but it needs to be a Proficiency Skill (4) +1 Bump Point

Edges and Flaws_ Edge List & Flaw List
All characters start the game with 4 Edges. Characters do not have to start with Flaws, but doing so allows them to take up to 3 additional Edges (gaining one for each Flaw). No character can start with more than 3 Flaws and 7 Edges.

Setting Requirements___
Due to the nature of the setting, all characters must incorporate the following into their characters.

  • All Characters must be 16 - 23 Years Old (see Prolog)
  • Your Archetype will be Samurai Wu-Jen, Samurai Priest, Samurai Warrior, Samurai Scout, Samurai Zen Archer, or Samurai Brawler.
  • The Samurai Wu-Jen must take the Wu-Jen Edge, The Samurai Priest must Take the Priest Edge with Ancestor Worshiper or Emissary of The Celestial Order as his Theological Base, and the Samurai Zen Archer must take the Feng-Shui Edge (Feng-Shui or Discord)
  • Must put at least 1 Level (see Bump points above) into the Political Sciences Advanced Skill
  • Must take the Obligation (Daimyo) Flaw
  • Cannot take the Outlaw or Savage Flaws. May take the Bounty Head Flaw however, as long as it’s an underworld entity placing the bounty
  • We will not be using Fey in this Setting, so the Fey Mark Edge is a waste
  • We can have 1 Fair Folk in the group if desired
  • Fair Folk Race Traits: Fast; +1 Luck Point; Mobility [Short Flaw]
  • Armor will initially be assigned, but you may make a list of Weapons and Other Equipment that you would like; Then I’ll roll for Availability to see what you actually end up with
.

Character Backgrounds___
Everyone's shared background is the Prolog - they are the Children of the Fall of Sendai finally grown up. Fair Folk are rare and treated well in any place they appear. For example, somewhere along the line, Killa's Character (or her folks) did something that won them the honor of the Samurai Caste - perhaps one of them was a Wu-Jen or Priest.

Basically - use the background to explain the character Archetype - why did he/she decide to become a scout, sailor, priest, etc... Keep in mind their young ages though and still green (1st Level) experience.

References___
.
« Last Edit: September 25, 2013, 01:49:23 pm by BerkaZerka »
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BerkaZerka

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Re: Character Creation Guide
« Reply #6 on: September 27, 2013, 09:05:16 pm »

Amazing Feats___
Amazing Feats List

(Bought with XP)
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BerkaZerka

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Re: Character Creation Guide
« Reply #7 on: September 27, 2013, 10:03:07 pm »

Chapter Fifteen:  Experience

Experience

Experience (XP) is awarded at the end of each Session at the following suggested rates:

Experience Awarded ForXP
End Of Each Session| 2
Role-Playing Bonus| 1
Completion Of An Adventure| 4 (in addition to Session XP)

The Role-Playing Bonus is awarded only for Sessions where the players’ interaction made it especially entertaining, or where the odds where stacked against them and they still prevailed.

Other Awards

When players do something extraordinary in-game, help the plot move along, role-play especially well, or come up with a good idea, they can earn a Temporary Luck Point (at the GM’s discretion).  Temporary Luck Points do not count against the character’s Maximum Luck Point Total, but are only available for use during the remainder of the Session they are earned (they are lost at the end of the Session if not used).

---

PbP Addendum

For PbP, every Week of Real-Time can be considered a Session, while a 1 Point Bonus should also be given for each Major Scene.
« Last Edit: December 21, 2013, 09:21:15 pm by BerkaZerka »
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BerkaZerka

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Re: Character Creation Guide
« Reply #8 on: September 28, 2013, 06:57:45 pm »

Spending Experience

Players can spend a character’s Experience Points to improve the character.  The table below shows the XP Cost for each type of character improvement.

Area EffectXP Cost
Abilities  ~Improve Abilities (Up To 10)| (2 x Each Level)
   ...
Skills  ~Improve Skill (Up To 5)| 4/Rank
 ~Improve Skill (Beyond 5)| 8/Rank
Skill Foci  ~Improve Foci (+3 Max)| 4/Bonus
   ...
Edges/Feats  ~New Edge or Amazing Feat| 4
   ...
Languages  ~Gain Additional Language| 2
   ...
Luck Points  ~Increase Luck Points by 1| 8
   ...
Surge Points  ~Increase Surge Points by 1| 8
   ...
Psychosis  ~Reduce Psychosis by 4| 2
   ...
Flaws  ~Buy Off A Flaw| 4 (+ Role-Playing)
« Last Edit: October 30, 2013, 08:47:03 pm by BerkaZerka »
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BerkaZerka

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Re: Character Creation Guide
« Reply #9 on: September 28, 2013, 07:04:06 pm »

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