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Author Topic: BZ's Cowboy Bebop Write-Ups  (Read 12387 times)

BerkaZerka

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BZ's Cowboy Bebop Write-Ups
« on: November 02, 2008, 03:47:00 pm »

For fans of arguably the greatest anime series ever, here are my Cowboy Bebop character write-ups.  Any questions or comments, feel free to post them here – thanks :)

BZ
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BerkaZerka

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Re: BZ's Cowboy Bebop Write-Ups
« Reply #1 on: November 02, 2008, 03:47:18 pm »

 Spike Spiegle
X Syndicate Agent/Bounty Hunter (164 XP)
Age 27; Gender Male; Height 6’; Weight 165; Eyes Red Brown; Hair Dark Green; Skin Olive

Abilities
Str 3; Agi 6; Con 3; Int 3; Wis 3; Pre 3; Vitality (0) 24; Wounds (–2) 8
Saves
React 11; Endure 8; Will 8; Luck 6; Surge 3
Movement
Init 18; Move 30 ft (Run 90)
Attacks
Unarmed Strike 20/3S~L + Endure Save or Stun; Grapple Moves; Deck Pistol 15/8L/40ft (12)
Combat Skills
Dodge 15 (5+1); Feint 11 (5); Grapple 9 (3); Melee 9; Ranged 14 (4+1); Target 11 (4+1); Throw 9; Unarmed 20 (8+3)
All Other Skills
Appraise 8 (2); Balance 9; Bluff 9 (3); Climb (7.5’) 6; Conceal 6; Demolitions 10 (4); Diplomacy 8 (2); Disable Device 9 (3); Disguise 8 (2); Drive 12 (3); Electronics 7 (1); Escape 11 (2); Gamble 11 (5); Gather Info 10 (4); General Knowledge 6; Hide 12 (3); Intimidate 6; Jump (15’l/3’h) 6; Listen 7 (+1); Move Silently 12 (3); Open Locks 13 (4); Pilot 16 (5+2); Ride 9; Search 9 (3); Sense Motive 10 (3+1); Sleight of Hand 14 (5); Spot 10 (3+1); Streetwise 11 (5); Swim (7.5’) 6; Taunt 6; Treat Injury 6
Edges
Blind Fight; Evasion; Martial Throw; Mobility; Rapid Shot; Rapid Strike; Rapid Targeting; Whirlwind Attack; Ace Pilot; Surprise Strike; Agile; Alert; Arms Dealer; Combat Reflexes; Exceptional Vehicle (+2 Handling); Gunner; Lucky; Marksman; Martial Artist; Scrapper; Skill Focus (Unarmed); Spacecraft (Fighter); Spacer; Stunning Attack; Toughness; Underworld Ties
Flaws
Big Spender; Chain Smoker; Enemy (Red Dragon Syndicate); Hothead

Equipment Normal Load 50; Encumbered 100; Limit 150; Drag 600
Deck pistol with 3 extra clips, casual wear, electronic binoculars, electronic compass, handcuffs, laser microphone, lock picks, micro comlink, notebook computer, permit to carry a firearm, permit to hunt bounty, pocket secretary, SOL phone, VR goggles, white noise generator

Fighter (Swordfish II): Handling +4; Armor 20; Structure 40; Systems 20
Emergency Beacon; Military Grade Targeting Computer
20mml police ship guns (Quad-Linked) 13/16L/PB
Military plasma cannon 11/24L AP/S
Sun Flares (6)
« Last Edit: March 19, 2011, 10:17:58 am by BerkaZerka »
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BerkaZerka

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Re: BZ's Cowboy Bebop Write-Ups
« Reply #2 on: November 02, 2008, 03:47:39 pm »

Jet Black
X ISSP Agent/Bounty Hunter (170 XP)
Age 36; Gender Male; Height 6’4”; Weight 225; Eyes Dark; Hair Bald; Skin Dark
 
Abilities
Str 6; Agi 3; Con 4; Int 3; Wis 4; Pre 3; Vitality (0) 29; Wounds (–2) 14 (Armor 10)
Saves
React 8; Endure 9; Will 9; Luck 3; Surge 4 / 4
Movement
Init 14(16–2); Move 30 ft (Run 180)
Attacks
Unarmed Strike 10/6S; Grapple Moves; Spray Mace 14/ * /10’ flat (5); Deck Pistol 12/8L/40ft (12)
Combat Skills
Dodge 10 (4); Feint 6; Grapple 16 (6+1); Melee 6; Ranged 11 (4+1); Target 11 (4+1); Throw 6; Unarmed 10 (4)
All Other Skills
Balance 6; Bluff 10 (3+1); Climb (7.5’) 9; Conceal 7; Demolitions 9 (3); Diplomacy 9 (2+1); Disable Devise 9 (3); Disguise 9 (2); Drive 6; Electronics 12 (4+2); Escape 6; Gamble 8 (2); Gather Info 11 (4+1); General Knowledge 9 (2+1); Handle Animal 7 (1); Hide 9 (3); Intimidate 13 (4); Interrogation 10 (3); Jump (30’l/6’h) 9; Listen 11 (3+1); Mechanics 12 (4+2); Move Silently 9 (3); Operate Heavy Machinery 7 (1); Pilot 10 (4); Physical Sciences 7 (1); Political Sciences 7 (1); Ride 6; Search 9 (3); Sense Motive 13 (5+1); Spot 11 (3+1); Streetwise 11 (3+1); Survival 8 (1); Swim (7.5’) 9; Taunt 6; Track 9 (2); Treat Injury 10 (3)
Edges
Born Leader; Martial Throw; Power Attack; Rapid Shot; Rapid Strike; Alert; Charismatic; Combat Reflexes; Gearhead; Grappler; Gunner; Hard to Kill; ISSP Ties; Marksman; Safe House; Spacecraft (Fighter); Spacecraft (Frigate); Spirited; Street Doc; Technician; Toughness; Well Informed
Flaws
Code of Honor; Distinctive Features (Cybernetic Arm); Heroic

Equipment Normal Load 150; Encumbered 300; Limit 450; Drag 1800
Deck pistol with 3 extra clips, police armored vest, cybernetic arm, casual wear, diagnostic scanner, electronic binoculars, electronic compass, handcuffs, micro comlink, permit to arm spacecraft, permit to carry firearms, permit to carry explosives, permit to hunt bounty, permit to pilot spacecraft, permit to transport arms, permit to wear armor, pocket secretary, SOL phone

Frigate (Bebop): Handling +0; Armor 25; Structure 100; Systems 40
Chaff Defense (6)
Sun Flares (24)

Fighter (Hammerhead): Handling +2; Armor 20; Structure 40; Systems 20
Emergency Beacon
Harpoon Line 11/18L/PB
Sun Flares (6)

Bebop Ship’s Stores
12mm rounds (100), 12mml hunting rifles (2), 12mml police assault rifle, 12mml police light support gun, 12mml rounds (200), 12mml sniper rifle, 12mml tranquilizer rounds (50), 20mm military auto-shotgun, 20mm police riot gun, 20mm shotgun rounds (100), 20mm shotgun thumper rounds (50), 20mml AP rounds (24, 000), 40mm concussion grenade rounds (12), 40mm high explosive grenade rounds (12), 40mm police pump action grenade launcher, 40mm police under-barrel grenade launcher, 40mm suppression gas grenade rounds (36), 40mm thumper grenade rounds (12), 9mm AP rounds (100), 9mm rounds (600), 9mm sport rifle, animal control netgun, antibiotic (16), antirad (12), antitoxin (12), bows (2), breaking & entering kit, bug detector, laser mike, bugs (6), bullhorns (2), C-4 (20 ounces), cold weather clothing, combat axes (2), combat knives (7), computer workstation, concussion grenades (12), construction tools, crossbow, demolitions kit, diagnostic workstation, dynamite (24), electronic binoculars, electronic compass, electronic tools, emergency beacon, flamethrower, foils (6), gasmasks (4), handcuffs (7), hazmat suits (4), heat reflecting hazmat suits (2), IR camouflage, jamming transmitter, jamming transmitter, laser sight, laser uplink, line taps (4), mechanics tools, memory vid, military hand grenades (12), optical scope, outdoor kit, pain killer (12), police riot shield, magnetic boots (3 pairs), shoulder-fired surface-to-air- missiles (4), signal flares (12), skinsuits (4), smoke bombs (12), spear, sports equipment, stimdose (12), sub-machineguns (2), super-coag (8 ), thermite (6), tracking devices (3), tranquilizer (12), vac suit, video recorder, video screen, voice stress analyzer, walkie-talkies (5), white noise generator, zero-g harness
« Last Edit: March 19, 2011, 10:18:40 am by BerkaZerka »
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BerkaZerka

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Re: BZ's Cowboy Bebop Write-Ups
« Reply #3 on: November 02, 2008, 03:47:58 pm »

Faye Valentine
Scoundrel (138 XP)
Age 23(74); Gender Female; Height 5’4”; Weight 130; Eyes Green; Hair Violet; Skin Fair

Abilities
Str 3; Agi 4; Con 3; Int 3; Wis 2; Pre 5; Vitality Points (0) 13; Wound Points (–2) 8
Saves
React 9; Endure 8; Will 7; Luck 4; Surges 3
Movement
Init 11; Move 30 ft (Run 90)
Attacks
Unarmed Strike 10/3S; Military Sidearm 12/10L/50ft (8 ); Spray Tranquilizer 12/* (5)
Combat Skills
Dodge 12 (4+1); Feint 8; Grapple 6; Melee 10 (3); Ranged 12 (4+1); Target 10 (4); Throw 7; Unarmed 10 (3)
All Other Skills
Appraise 11 (5); Artistry 8 (3); Balance 7; Bluff 19 (8+3); Climb (7.5’) 4 (–2); Computers 9 (3); Conceal 8 (3); Diplomacy 12 (3+1); Disable Devise 9 (3); Disguise 8 (3); Drive 10 (3); Electronics 7 (1); Entertain 11 (3); Escape 12 (5); Forgery 9 (3); Gamble 13 (6+2)); Gather Info 12 (3+1); General Knowledge 6; Hide 10 (3); Intimidate 8; Jump (15’l/3’h) 4 (–2); Listen 8 (3); Move Silently 10 (3); Open Locks 15 (6+2); Pilot 12 (5); Ride 7; Search 9 (3); Sense Motive 5; Spot 8 (3); Streetwise 8 (3); Swim (7.5’) 4 (–2); Taunt 14 (6); Treat Injury 8 (3)
Edges
Evasion; Agile; Charismatic; Lucky; Marksman; Skill Focus (Bluff); Skill Focus (Gambling); Skill Focus (Open Locks) ; Spacecraft (Fighter)
Flaws
Compulsive Gambler; Greedy; Lazy

Equipment Normal Load 50; Encumbered 100; Limit 150; Drag 600
Military Sidearm, casual wear, breaking & entering kit, electronic binoculars, electronic lock decryptor, electronic tools, handcuffs, lock pick set, micro comlink, permit to arm spacecraft, permit to carry firearms, permit to hunt bounty, permit to pilot spacecraft, pocket secretary, SOL phone, spray tranquilizer, tranquilizer (12), white noise generator

Fighter (Redtail): Handling +2; Armor 20; Structure 40; Systems 20
Emergency Beacon
20mml custom rotary ship guns (Dual-Linked) 10/16L/PB
Mini Missiles (2 pods) 10/20L A30’r/PB (12)
Sun Flares (6)

Sports Car: Handling +2; Armor 0; Structure 20; Systems 10
« Last Edit: March 19, 2011, 10:20:02 am by BerkaZerka »
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BerkaZerka

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Re: BZ's Cowboy Bebop Write-Ups
« Reply #4 on: November 02, 2008, 03:48:17 pm »

Ed
Hacker/Net Diver (123 XP)
Age 13; Gender Female; Height 4’3”; Weight 80; Eyes Brown; Hair Bright Orange; Skin Swarthy

Abilities
Str 2; Agi 5; Con 2; Int 8; Wis 2; Pre 4; Vitality (0) 6; Wounds (–2) 7
Saves
React 10; Endure 7; Will 7; Luck 3; Surge 3
Movement
Init 12; Move 30 ft (Run 60)
Attacks
Unarmed Strike 8/2S; Heavy Tool 6/3S
Combat Skills
Dodge 14 (5+1); Feint 7; Grapple 5; Melee 8; Ranged 8; Target 11; Throw 8; Unarmed 8
All Other Skills
Balance 14 (5+1); Bluff 6 (3–4); Climb (7.5’) 9 (3+1); Computers 24 (8+5); Conceal 5; Diplomacy 3 (–4); Disable Devise 14 (3); Disguise 5; Drive 8; Electronics 17 (6); Escape 12 (3+1); Gamble 5; Gather Info 3 (–4); General Knowledge 12 (+1); Hide 13 (5); Intimidate 5 (–2); Jump (10’l/2’h) 9 (3+1); Listen 8 (3); Move Silently 13 (5); Physical Sciences 18 (5+2); Ride 8; Search 12 (3–2); Sense Motive 8 (3); Spot 8 (3); Survival 8 (3); Swim (7.5’) 6; Taunt 7; Treat Injury 5; Tumble 14 (5+1)
Edges
Evasion; Mobility; Acrobatic; Agile; Animal Affinity; Athletic; Computer Geek; Internal Compass; Lightning Calculator; Photographic Memory; Skill Focus (Computers); Speed Reader
Flaws
Distracted; Impulsive; Kid; Oddball (see Uncouth); Scrawny

Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300
Casual wear, computer workstation, electronics tools, optical binoculars, universal R/C link, VR goggles, walkman
« Last Edit: March 19, 2011, 10:20:39 am by BerkaZerka »
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BerkaZerka

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Re: BZ's Cowboy Bebop Write-Ups
« Reply #5 on: November 02, 2008, 03:48:36 pm »

Ein
Data Dog (24 XP)
Age Unk; Gender Male; Height 1’; Weight 30; Eyes Black; Hair White & Tan; Skin Furry

Abilities
Str 2; Agi 4; Con 3; Int 3; Wis 3; Pre 3; Vitality (0) 13; Wounds (–2) 8
Saves
React 9; Endure 8; Will 8; Luck 3; Surge 3
Movement
Init 12; Move 20 ft (Run 40)
Attacks
Unarmed Strike 10/2S; Grapple Moves
Combat Skills
Dodge 11 (4); Feint 10 (4); Grapple 8 (3); Melee 7; Ranged 7; Target 6; Throw 7; Unarmed 10 (3)
All Other Skills
Balance 9 (2); Bluff 6; Climb (5’) 7; Computers 18/20 (10+2 or 10+4 with Skill Box); Conceal 8 (2); Diplomacy 6; Disguise 6; Drive 7; Escape 10 (3); Gamble 6; Gather Info 6; General Knowledge 6; Hide 14 (3+4); Intimidate 9 (3); Jump (10’l/2’h) 3 (2–4); Listen 9 (3); Move Silently 10 (3); Ride 7; Search 9 (3); Sense Motive 9 (3); Spot 9 (3); Survival 9 (3); Swim (5’) 8 (3); Taunt 6; Track 9 (3); Treat Injury 6
Edges
Cerebral Computer; Mobility; Skill Box (set by default to Computers); Cyberjock; Rejection Compensators (x2)
Flaws
Small (+4 Hide, –4 Jump, –10 Move; 1/2 Carry Capacity); Enemy (corporation that created him)

Equipment Normal Load 13; Encumbered 25; Limit 38; Drag 150
none
« Last Edit: March 19, 2011, 10:21:31 am by BerkaZerka »
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BerkaZerka

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Re: BZ's Cowboy Bebop Write-Ups
« Reply #6 on: November 02, 2008, 03:48:55 pm »

Vicious
Syndicate Agent (200 XP)
Age 27; Gender Male; Height 6’; Weight 175; Eyes Dark; Hair Silver Gray; Skin Pale

Abilities
Str 4; Agi 6; Con 3; Int 3; Wis 3; Pre 4; Vitality (0) 25; Wounds (–1) 13
Saves
React 13; Endure 7; Will 10; Luck 3; Surge 6 / 6
Psychosis 8
Movement
Init 18; Move 30 ft (Run 120)
Attacks
Unarmed Strike 12/4S~L; Grapple Moves; Sword 18/7L; Deck Pistol 13/8L/40ft (12)
Combat Skills
Dodge 15 (5+1); Feint 12 (5); Grapple 10 (3); Melee 18 (8+1); Ranged 12 (3); Target 9 (3); Throw 9; Unarmed 12 (3)
All Other Skills
Balance 9; Bluff 5 (–2); Climb (7.5’) 7; Conceal 6; Diplomacy 5 (–2); Disguise 6; Drive 9; Escape 9; Gamble 6; Gather Info 10 (5–2); General Knowledge 10 (3+1); Hide 13 (3+1); Intimidate 14 (7); Interrogation 11 (5); Jump (20’l/4’h) 7; Listen 10 (3+1); Move Silently 15 (5+1); Pilot 13 (4); Ride 9; Search 9 (3); Sense Motive 12 (5+1); Spot 10 (3+1); Streetwise 14 (7+1); Swim (7.5’) 7; Taunt 12 (5); Treat Injury 6; Weaponsmith 9 (3)
Edges
Born Leader; Evasion; Indomitable Spirit; Mobility; Quick Draw; Rapid Strike; Surprise Strike; Threat Assessment; Whirlwind Attack; Agile; Alert; Base of Operations; Combat Reflexes; Hard to Kill; Iron Will; Lightning Reflexes; Martial Artist; Minions (15 total); Safe House; Spirited; Stealthy; Toughness; Underworld Ties; Weapons Specialist; Well Informed
Flaws
Mean (see Uncouth); Outlaw; Vengeful

Equipment Normal Load 75; Encumbered 150; Limit 225; Drag 900
business wear, cell phone, deck pistol with 3 extra clips, micro comlink, pet bird, pocket secretary, redeye (see Lightspeed) (4), stimdose (14), sword

Luxury Car: Handling 0; Armor 0; Structure 20; Systems 10
« Last Edit: March 19, 2011, 10:22:41 am by BerkaZerka »
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BerkaZerka

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Re: BZ's Cowboy Bebop Write-Ups
« Reply #7 on: November 02, 2008, 03:49:16 pm »

What other Bebop Characters deserve a Write-Up?

BZ
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Kedamono

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Re: BZ's Cowboy Bebop Write-Ups
« Reply #8 on: December 28, 2008, 11:45:57 pm »

Well, there are The Three Old Men, Antonio, Carlos, and Jobim, they are in nearly every show and they were bounty hunters once themselves.

Laughing Bull, he's a couple of shows too.

Electra Ovilo from the movie.
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------------------------  "Another one of them new worlds.  No beer, no women, no pool parlors - nothin'.  Nothing to do but throw rocks at tin cans and we got to bring our own tin cans."  ---- Ship's Cook, United Planets Cruiser C-57D        Forbidd

BerkaZerka

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Re: BZ's Cowboy Bebop Write-Ups
« Reply #9 on: December 29, 2008, 03:44:57 pm »

The three old men are awesome!  But what is it they actually do?  Aside from 'claiming' to have been bounty hunters and having build the hypergates I think?

BZ
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Kedamono

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Re: BZ's Cowboy Bebop Write-Ups
« Reply #10 on: December 29, 2008, 08:28:36 pm »

Well, they are an example of what happens when you're past your prime. Still, in the movie the flew airplanes and dosed the city with the antidote. And they play a mean game of cards/checkers/whatever. They would be extras, background characters that you could interact with or not.

They do get around a bit though, don't they? They must have the Bebop version of a senior transit pass.  ;D
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------------------------  "Another one of them new worlds.  No beer, no women, no pool parlors - nothin'.  Nothing to do but throw rocks at tin cans and we got to bring our own tin cans."  ---- Ship's Cook, United Planets Cruiser C-57D        Forbidd

Thlaylie

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Re: BZ's Cowboy Bebop Write-Ups
« Reply #11 on: March 27, 2009, 12:10:46 am »

 How about putting these in .pdf files like the Frigate maps?
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BerkaZerka

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Re: BZ's Cowboy Bebop Write-Ups
« Reply #12 on: March 27, 2009, 01:24:34 pm »

I don't see why I couldn't  :)

I'll see about doing this and adding it here – but it might take a few days for me to get to it, due to my crazy busy schedule.

BZ
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Bloodwork

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Re: BZ's Cowboy Bebop Write-Ups
« Reply #13 on: December 01, 2009, 09:19:58 pm »

How about the crazy carnival guy?
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BerkaZerka

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Re: BZ's Cowboy Bebop Write-Ups
« Reply #14 on: December 02, 2009, 04:50:35 pm »

How about the crazy carnival guy?

Which one was that?  Pierre Le Fou?  Or some other?

BZ
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LadyZerka

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Re: BZ's Cowboy Bebop Write-Ups
« Reply #15 on: December 03, 2009, 10:01:52 pm »

 ??? I have no clue what you are talking about, but I am a" willing to learn" gamer so tell me too. :)
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BoboLogic

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Re: BZ's Cowboy Bebop Write-Ups
« Reply #16 on: July 25, 2011, 12:17:04 pm »

the character write-ups where awesome
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BerkaZerka

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Re: BZ's Cowboy Bebop Write-Ups
« Reply #17 on: July 25, 2011, 04:06:57 pm »

Thanks for the compliment  :)

I'd love to design a convention adventure for the crew of the Bebop, but the biggest snag is figuring out who else to include (character wise) - as I'd need 6 PC's and don't think Ein would really be feasable, which would leave 3 extra PCs that would logically need to be able to work with the crew throughout the adventure...

BZ
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Nestor

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Re: BZ's Cowboy Bebop Write-Ups
« Reply #18 on: July 25, 2011, 04:33:03 pm »

Thanks for the compliment  :)

I'd love to design a convention adventure for the crew of the Bebop, but the biggest snag is figuring out who else to include (character wise) - as I'd need 6 PC's and don't think Ein would really be feasable, which would leave 3 extra PCs that would logically need to be able to work with the crew throughout the adventure...

BZ

Uh, don't you mean 2? The Bebop crew consists of Jet, Spike, Faye and Ed. :)

In many of the episodes, the crew ended up working with (willingly or not) various people. For a one-shot adventure, I'm sure you could come up with a couple of temporary allies. You could throw in Andy (in either his cowboy or samurai phase), for example.

And I would sooo play Ein in an adventure. He's the smartest one of the bunch, really. ;)
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BerkaZerka

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Re: BZ's Cowboy Bebop Write-Ups
« Reply #19 on: July 25, 2011, 07:32:15 pm »

Oh yeah, my math is off  ;D

They have worked with others before, like the feng-shui girl trying to find her father in that one episode, or Jet working with his old partner - yeah, it could be done  8)

Especially with Samurai Andy - Oh yeah!  ;D

BZ
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