**TNs Over 20 Option**Here’s an Optional rule that I’ve developed to give a little more kick to having Target Numbers above 20.

Normally, even when you have a Skill over 20, the highest your TN can ever be is 19 (because there has to be some chance of failure to warrant a die roll). The only value then, of having a Skill higher than 20, is that it has greater capacity to counter Negative Modifiers that would reduce the TN. But if there are no Negative Modifiers, having a TN of 24 is virtually the same as having a TN of 19. So to add a little more to the dynamic –

**TNs over 20 Rule**

- TNs over 20 reduce MTNs by the amount they exceed 20.

So, if for example, after all modifiers, your TN was 24, then you still fail on a 20 as normal, but when faced with a MTN 10 or MTN 15 – each would be reduced by 4 as follows:

MTN 10 to MTN 6

MTN 15 to MTN 11

What this does is to encourage those with phenomenally high TNs to try more difficult and cinematic actions (the kind with MTNs), and gives them a greater chance of success in the process, while still keeping it challenging to some degree.

BZ