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Author Topic: Aadi King (Aman's Feng-Shui Master)  (Read 3574 times)

BerkaZerka

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Aadi King (Aman's Feng-Shui Master)
« on: May 17, 2014, 08:39:05 pm »

Aadi King (8 of 8 XP Feng-Shui Master)

 
Abilities
Str 4; Agi 2; Con 4; Int 3; Wis 4; Pre 3; Vitality (0) 17 0; Wounds (-2) 0 (Armor 10) OBLITERATED
Saves
React 9; Endure 9; Will 9; Luck 7 7; Surge 3 0
Movement
Init 13*; Move 25 ft (Run 100)

Attacks
Unarmed Strike 5/4S; Grapple Moves; Deck Pistol 9/8L/40’ (12); Combat Axe 4/7L; Combat Knife 5/6L; Riot Gun 9/10L/100ft; Concussion Grenades 5/0+S/20x (2)
Combat Skills
Dodge 8; Feint 6; Grapple 12; Melee 5; Ranged 8; Target 6; Throw 5; Unarmed 5
All Other Skills
Appraise 9; Balance 5; Bluff 6; Climb (6’) 7; Computers 12; Conceal 7; Diplomacy 10; Disguise 7; Drive 7; Electronics 10; Escape 5; Gamble 12; Gather Info 6; General Knowledge 6; Hide 3; Intimidate 7; Jump (20’l/4’h) 7; Listen 10; Move Silently 5; Physical Sciences 11; Ride 5; Search 9; Sense Motive 12; Spot 10; Swim (6’) 7; Taunt 10; Treat Injury 11

Edges
Fen-Shui Master; Computer Geek; Feng-Shui Powers (x5)
Feng-Shui Powers
Read Aura/*Killjoy; Danger Sense/*Jinx; Divine Location/*Discord; Alter Chance; Harmony/*Karma Drain
Flaws
Big ‘Un; Heroic

Equipment Normal Load 75; Encumbered 150; Limit 225; Drag 900
Business wear, cell phone, computer workstation, deck pistol, electronics tools, Lopan (with gatestone), pocket secretary, micro comlink

Pirate Loot: Camouflage; Skinsuit; Magnetic Boots; Zero-G Harness; Combat Axe; Combat Knife; Deck Pistol W/ 3 Extra Clips; Riot Gun; Concussion Grenades (2); Micro Comlink, Police armored vest from Talyn.

Luxury Car: Handling 0; Armor 0; Structure 20; Systems 10

Notes
Alter Chance: Alter Chance allows the Feng-Shui or Discord Master to alter the die result (the actual number rolled on the die) for a single roll by +/–4. Doing so requires one Action of Lopan study and a Luck Point, although it can be used to affect anyone’s roll (including the GM’s – who does not have to roll openly, but should take the result in the character’s best favor). Note that the die roll does not have to be adjusted if the natural result is better than an adjustment up or down.

Danger Sense: Danger Sense gives a Feng-Shui Master advanced warning of any imminent danger to himself (like an ambush), although it doesn’t give him specific information about what the danger is or where it will originate. While in effect however, the Feng-Shui Master gets a +2 bonus to Initiative and Reaction Saves, and cannot be caught Flat-Footed except on a Botched Initiative roll. Danger Sense lasts as long as the Feng-Shui Master has his Lopan in hand.

Discord (Requires a Surge to Use): Discord messes with another’s aura, placing it in temporary opposition to the natural flow of fate, luck, and Chi.  It takes an Action to use Discord against a single target, following which, the victim suffers a –2 Penalty on all die rolls for the next 24 fours.  Discord can be countered at anytime however, by receiving a Luck Point from a Feng-Shui Master using the Harmony power.

Divine Location: Divine Location allows the Feng-Shui Master to concentrate on his Lopan, in order to determine the direction to and vector (direction of movement) of any object or person he has ever touched. This ability does not provide information about the target’s range, although the Feng-Shui Master could triangulate a more exact position by using the ability from several different locations, charting each reading to the point they intersect.

Jinx (Requires a Surge to Use): The Jinx power can be used as a Free Action, but requires a Luck Point to activate.  When used, it causes another to automatically fail whatever it is they are trying to do at the time.  Victims can spend a Luck Point of their own to shrug off the Jinx, but doing so only removes the automatic failure and not the possibility of failure normally associated with the task (in this case roll or reroll as normal).

Harmony: Harmony and a Gatestone allow the Feng-Shui Master to attune himself more keenly than ever to the forces of fate and destiny, increasing his Total Luck Points by +4 for as long as a Gatestone remains in his possession. In addition, the Feng-Shui Master can now spend Free Actions (when desired) to give one or more of his own Luck Points to others for immediate use.

Karma Drain (Requires a Surge to Use): Karma Drain and a Gatestone allow the Discord Master to actually steal Luck Points from another, up to a maximum of four additional Luck Points to his regular total at any given time.  Stealing a Luck Point requires a line of sight to the victim and an Action of Lopan manipulation.  Needless to say, Luck Points can only be stolen from those who actually have any in the first Place.

Killjoy (Requires a Surge to Use): Killjoy allows the Discord Master to spend a Luck Point, as an Action, in order to Double the Cost of another’s use of Luck for one Scene. In other words, the target must spend 2 Luck Points to get the benefit of having spent 1.

Read Aura: Read Aura allows the Feng-Shui Master to spend a Round to study the Lopan in such a way as to reveal the nature and condition of anyone he concentrates on. Information gleaned from the Lopan includes whether the target has a good heart or is evilly inclined; what the target’s three highest skills are (but not their level); whether the target has Psychic, Feng-Shui, or other Powers; the target’s current health status, including internal injuries, diseases, common mental disorders (including Psychosis), drug use, poisons, radiation, implants, and memory loss; and when the target is lying.
« Last Edit: July 03, 2014, 09:26:08 pm by BerkaZerka »
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Not Aman

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Re: Aadi King (Aman's Feng-Shui Master)
« Reply #1 on: June 09, 2014, 10:07:55 pm »

Taking computer geek
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Drakilian

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Re: Aadi King (Aman's Feng-Shui Master)
« Reply #2 on: June 09, 2014, 10:10:38 pm »

Woah, Aadi has a high electronics.
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Not Aman

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Re: Aadi King (Aman's Feng-Shui Master)
« Reply #3 on: June 09, 2014, 10:12:53 pm »

Just a ten
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Drakilian

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Re: Aadi King (Aman's Feng-Shui Master)
« Reply #4 on: June 09, 2014, 10:22:15 pm »

Just a ten

If you think that is not high, I recommend that you look at everyone else's electronics score.
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Not Aman

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Re: Aadi King (Aman's Feng-Shui Master)
« Reply #5 on: June 09, 2014, 10:35:42 pm »

Huh. We all have really shitty scores in like, everything. XD
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Drakilian

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Re: Aadi King (Aman's Feng-Shui Master)
« Reply #6 on: June 09, 2014, 10:40:32 pm »

We're level one characters. Think back to the beginning of Mythic Nippon, add a minor level of shittiness since we're basically using Extra templates for our chars, and you have us. Also, since this is using old and not new BHB, a lot of the skills will be significantly worse than others.

Really, right now anything about 9 is awesome.
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Not Aman

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Re: Aadi King (Aman's Feng-Shui Master)
« Reply #7 on: June 09, 2014, 10:42:20 pm »

Huh. I suppose. XD
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