Rai 'Go-Uda' Tsukahara (Ninja Master) - 248 / 250 XP Gender Male; Age 20; Ht 5'9”; Wt 130 lbs; Stature Lithe and Fit; Disposition Quiet, Serious, Independent; Aloof; Distinctive Features: Blue eyes and very dark hair. Has multiple scars on his chest from his training.AbilitiesStr 4; Agi 5; Con
4 3; Int 4; Wis 4; Pre 3; Vitality
(0) 27 26; Wounds
(-2) 9 4 (Armor 12)
SavesReact 14; Endure
13 12; Will 9; Luck
4 2; Surge
7 6 / 7
MovementInit 14; Move 40 ft (Run 160; Leap 4 high/20 long)
AttacksUnarmed Strike 8/4S; Grapple Moves 8/4S; Mystic Chain & Sickle 11/7L~S | (thrown) 20+2X/7L~S/50 ft flat (returning) | (hold or trip) 11/♠/50 ft flat; Axe 7/7L; Spear 8/7L♠; Short Sword 8/7L; Dagger 8/6L; Spiked Chain 6/7L; Thrown Kunai 17+2X/5L; Thrown Shuriken 17+2X/4L; Thrown Axe 15+2X/8L/10x ft; Thrown Spear 17+2X/7L♠/50x ft; Thrown Dagger 17+2X/6L/20x ft; Thrown Spiked Chain 16+2X/7L/10x ft
Combat Skills Defense 15 (
Dodge; Parry)
~5Ranged 16 (
Shoot; Target; Throw
+2)
~6Close Quarter 8 (
Grapple; Melee; Unarmed)
~1General Skills Acrobatics 15 (Balance
N/A; Escape
+2;
Tumble)
~5Artistry 7 (
Cooking, Painting; Sculpting; Music; Writing)
Athletics 13 (
Climb; Jump; Sprint; Swim)
~6Evaluate 12 (
Appraise; Gamble; Sense Motive; Streetwise)
~3Fabricate 7 (
Construction; Mechanics; Weaponsmith)
Face 8 (Bluff
+2;
Entertain; Feint
+2;
Intimidate; Taunt)
General Knowledge 10 (
Trivia; In The News; Who's Who)
~3Larceny 11 (
Forgery; Open Locks; Sleight of Hand
+2)
~3Medic 7 (
Slow Poison; Treat Injury)
Outdoors 8 (
Handle Animal; Ride; Survival
+2; Track
+2)
~1Perception 10 (
Listen; Search; Spot)
~3Sabotage 11 (
Disable Device; Trap Setting
+2)
~4Socialize 9 (
Diplomacy; Interrogation
+2;
Gather Info)
~3Stealth 15 (
Conceal; Disguise
+2; Hide
+10*;
Move Silently)
~5Advanced SkillsOccult Sciences 12 (
Arcana; Occult; Spells)
~5Edges and FeatsBorn Leader; Evasion; Instant Stand; Rapid Shot; Sensitive; Threat Assessment;
Acrobatic; Agile; Charlatan; Compelling; Fast; Great Fortitude; Hunter; Hurler; Intuition; Lighting Reflexes; Marksman; Minions (15); Second Language (Ninja Hand Signs); Spell Reserves; Spirited; Stealthy; Toughness; Underworld Ties~Amazing Clarity; ~Assassin's Misdirecting Attack; ~Bull's Eye; ~Flawless Disguise Technique; ~Heroic Surge; ~Leave No Trace; ~Ninja Magic x3; ~Ninja Master; ~Rain of Shooting Stars; ~Readily Overlooked Campsite; ~Slow Fall; ~Spirit Arrows; ~Spirit Sight; ~Spirit Cutting; ~Uncanny Dodge; ~Uncanny Shot; ~Valiant Sacrifice
Ninja MagicENERGY POOL: 13
Level 1: *Corrosive Touch 10 ; Danger Sense 10 ; *Fatigue 5 ; *Freezing Touch 5 ; Frost 5 ; Heightened Senses 5 ; Ice Bolt 10 ; Ice Walk 5 ; Initiative 5 ; Mote 5 ; Read Minds 10 ; Send Thoughts 10 ; Shield 10 ; *Slow 10 ; *Stunning Grasp 5 ; Suspended Animation 5 ; Tone 5 ; *Weaken 5
Level 2: Clairvoyance 8♠ ; Divine Location 8♠ ; *Drain Vitality 8♠ ; Haste 8♠ ; Light Manipulation 8♠ ; Magic Ward 8♠ ; Mental Invisibility 8♠ ; Passwall 10 ; *Shatter 8♠ ; Sound Manipulation 8♠ ; *Static Shock 8♠ ; Unbreakable 8♠ ; X-Ray Vision 8♠ ; Crackling Aura 8♠
Level 3: *Deteriorate 13♠ ; Dispel Magic 13♠ ; Illusions 13♠ ; Jump 13♠ ; Mind Control 13♠ ; Physical Boost 13♠ ; Plasma Burst 13♠ ; *Poison 13♠ ; Postcognition 13♠ ; Psionic Blast 13♠
* These Touch-Based Spells can be cast through the Ninja Master's Weapon
FlawsDark Secret (Heir to the Throne); Dark Secret (Ninja Master); Enemy (Yakuza); Enemy (Rokurokubi); Enemy (Chinese); Obligation (Fate of Nippon)
Equipment Normal Load 75; Encumbered 150; Limit 225; Drag 900 Manor House; Noble's Diet; Horse; Noble's Attire; Ranger's Camouflage; Revitalizing Soulsteel Shadow Scale; Breastplate; Mystic Chain & Sickle; Spears (4); Axes (6); Knives in Sash (12+ 6 silver); Kunai (10 + 6 Silver); Shuriken (shit loads); Spiked Chain; Short Sword; Travel Pack (backpack, bedroll, candles, lantern, mirror, rations, tent, tinderbox); Assassin's Oil (8 ); Arsenic (10); Purge Root (12); Permit to Carry Arms; Emblems of Station; Traveling Papers
(Pittances 0; Goods 70; Assets 50; Riches 2)
- Doshin Contact: Kaemon Ichiyusai (Weapons Specialist)
- Mystic Chain & Sickle (+3 Accuracy, +1 Damage, Throw & Return 50’, Throw Hold or Trip 50’, Grappling Hook & Pull 50’)
- The Cloud Flute: Piping a short tune on the Cloud Flute summons a medium-sized Cloud Spirit once per day, appearing as a fluffy white cloud a few feet across that is capable of supporting up to 600 pounds and flying at a top speed of 30 miles per hour (independent of whether conditions). Summoned Cloud Spirits last for 8 hours, or until dismissed or dispelled, and either carry the summoner around, follow from above, or go to fetch someone as directed. They do not speak or actually pick up anything, but will allow any authorized person to step up onto them to be carried to the summoner from afar.
- Revitalizing Soulsteel Shadow Scale (Armor 12 (AP 5)/0/0): +8 Stealth (Hide); Restore Vitality a number of times per day equal to Presence; Grants wearer Immunity to Fire; The visage of anyone slain by the wearer is permanently absorbed into the Soulsteel. Drawback: Wearer takes X2 Damage from Cold based Attacks.
- Gold Ring of Teleportation:
3 1/Day
- Blessing of The Ancestors: Ancestor's Rebuke