Johnathan Melrowe Jacobim *AKA John the Deprived*
Player: cdrive1
Chronicle: Transylvanian Chronicles
Nature: Soldier
Sire: Edward Mordred
Demeanor: Architect
Clan: Brujah
Generation 8th
Concept: Former sellswords
Coterie: The Squamous Thugs of Brutal Doomosity and Some Random Assamite Who Keeps Following Them Around All The Time
Attributes
Physical: Strength 4(7), Dexterity 2(4), Stamina 4
Social: Charisma 2, Manipulation 2, Appearance 3
Mental: Perception 3, Intelligence 2, Wits 3
Abilities
Talents: Alertness 3; Athletics 3; Awareness 1; Brawl 4; Dodge 2; Empathy 2; Expression 0; Intimidation 0; Leadership 0; Streetwise 0; Subterfuge 0
Skills: Animal Ken 0; Crafts 0; Riding/Drive 0; Etiquette 3; Firearms 0; Larceny 0; Melee 2; Performance 1; Stealth 3; Survival 2; Security:2
Knowledge: Academics 0; Finance 0; Investigation 2; Koldunism 1; Law 1; Linguistics 2; Medicine 2; Occult 3; Politics 0; Science 0
Disciplines
Potence 4; Celerity 2;Presence 3
Virtues
Courage: 3
Conscience: 2
Self-control: 5
Backgrounds
Allies: 1; Influence: 2; Mentor: 0; Resources: 0; Contacts: 0; Generation: 4; Herd: 0; Retainers: 0; Status: 3
Merits and Flaws
Merit: Code of Honor; Type: Mental; Cost: 2
Description: You have a personal code of ethics to which you adhere. The specifics of this code must be worked out with the Storyteller prior to play, and the character must follow it strictly. Characters with this Merit gain two additional dice to all Willpower or Virtue rolls when acting in accordance with their code (e.g., defending the helpless) or when attempting to avoid situations that might force them to violate their code.
Merit: Light Sleeper; Type: Mental; Cost: 3
Description: You can awaken instantly at any sign of trouble or danger, and do so without any sleepiness or hesitation. You may ignore rules regarding how Humanity/Path restricts the number of dice available during the day.
This may not be taken with the flaw Deep Sleeper.
Merit: Efficient Feeding; Type: Physical; Cost: 3
Description: You are able to draw more than the usual amount of nourishment from blood. When feeding, you gain an additional point to your blood pool for every two points of blood you consume. This Merit does not allow you to exceed your blood pool maximum.
Merit: Huge Size; Type: Physical; Cost: 4
You are abnormally large in size, possibly over seven feet tall and 400 pounds in weight. You therefore have one additional Health Level, and are able to suffer more harm before you are incapacitated. Treat this extra Level as an extra Hurt Level, with no penalties to rolls.
Merit: Lucky; Type: Supernatural; Cost: 3
Description: You were born lucky - or else the Devil looks after his own. Either way, you may repeat any three failed rolls per story, including botches, but you may try only once per failed roll.
Merit: Antitoxin Blood; Type: Supernatural; Cost: 1
Description: Although vampires are typically immune to mortal drugs and poisons, there are supernatural venoms that can affect Kindred physiology. A vampire with this Merit is immune to all forms of drugs and poisons, including the venoms and toxins of supernatural creatures or those created by supernatural powers.
Flaw: Vengeful; Type: Mental; Cost: 2
Description: You have a score to settle, incurred either during your mortals days or after the Embrace. You are obsessed with taking your revenge on an individual or group, and it is your overriding priority in any situation in which you encounter the object of your revenge. You may temporarily resist your need for vengeance by spending a Willpower point.
Flaw: Vulnerability to Silver; Type: Physical; Cost: 2
Description: This flaw may only be taken by a supernatural (or normal) who is not normally harmed by silver. You suffer aggravated damage from silver weapons and silver against your skin annoys you greatly
Flaw: Glowing Eyes; Type: Physical; Cost: 3
Description: You have the stereotypical glowing eyes of vampire legend, which gives you a -1 difficulty on Intimidation rolls when you’re dealing with mortals. However, the tradeoffs are many, you are a walking tear in the Masquerade and must constantly disguise your condition (no contacts don’t cut it); the glow impairs your vision and puts you at +1 difficulty on all sight-based roll (including the use of ranged weapons); and the radiance emanating form your eye sockets make it difficult to hide (+2 difficulty to Stealth rolls) in the dark.
Flaw: Enemy; Type: Social; Cost: 3
You have an enemy, or perhaps a group of enemies. Someone wants to harm you. The value of the Flaw determines how powerful these enemies are. The most powerful enemies (Masters or elder vampires) would be five point Flaws, while someone nearer to your own power would be worth only one point. You must decide who your enemy is and how you earned such enmity in the first place.
Derangements
None (yet)
Languages
Romanian
Combat
Weapon/Attack: Light, Masterwork Broadsword; Difficulty: 0; Damage: +5 lethal; Range: Hand-to-Hand; Rate: 1/Action; Clip: Infinite Slashings; Conceal: No
Armor
Class: Light; Rating: 3; Penalty: None
Description: Masterwork chainmail
Possessions
Gear (Carried): A set of armor that is old but well cared for, a set of chainmail which promotes his highly mobile fighting style while giving adequate defense.
A broadsword with a flexible grip which allows him to wield it one handed, it comes at the cost of weight which reduces the power of slashes.
Equipment (Owned): A good number of Gold Coins from his profession and from those he has slain, his reasoning for taking said gold being, 'They won't need it where they're going.'
A very humble home, being a simple man, he only asked that his home have a basement with sound cancelling charms so as to prevent screams from escaping the room. While he does have the simple items you would expect a peasant to have, he also owns 5 different torture devices that are well known, and 3 that are recent creations from his ally.
Vehicles: None, save what is provided to him.
Blood Bonds/Vinculi
Bound to:Edward Mordred (Rating: 2)
Havens
City of Temechburg
History
His story till now:
John was once a Sellsword, one of the most vicious to have ever walked the earth: Having a Penchant for cruelty would bring that idea to the forefront. However, he contrasts this heavily with a surprising amount of honor, taking orders without a complaint and twitch of rebellion and doing his job within the letter and spirit of said job. Until his last day as a living being...
He was hunting a man who had been a strange case: Having attacked villages and murdered all who were within, draining them of blood and leaving their withered corpses where they lay. He was hired to eliminate this threat and was told not to take his time with this one, the one thing he noted as he was sent, was that the gentleman in front of him seemed off. When he found the man, he was horrified as he was as pale as a corpse, his teeth dripping with fresh blood, and a set of wounds which were as fresh as the blood he drank, it was only through ducking that he wasn't killed in the first blow.
As the two fought, John had actually gotten some good wounds on the vampire, to the point where his target was forced to act quick, John had gone numb and only regained feeling when said target was forced off the neck, he felt lightheaded and weak. He saw his rescuer right there and then, who he would later know as Edward Mordred...In his lightheaded state, he drew his blade and got into a shaky battle position, almost certain to try and fight this unbeatable foe, when he spoke suddenly.
"Why would you fight a Vampire by yourself? You can barely stand and yet you seem to think yourself able to take me on when someone far weaker nearly killed you?" His rescuer had asked, curious as to the near suicidal nature of his actions, an answer that John wasn't expecting rolled from his mouth before he could stop it, something he had acknowledged at the same time as him realizing he had no true purpose, "The only thing a Misbegotten Sod like me deserves, a senseless death."
Of course, in his dazed state, he nearly fell over onto the floor as he said these words, and after a discussion, he was embraced. He 'Died' and became something new...something less, yet something more...From that point forward, he is now known as 'John the Deprived.'
Goals/Destiny: He wishes to create works that would last throughout the ages, though there is only one art he knows full well enough: Pain. He wishes to make new types and forms of pain as he believes a simple truth: Pain is Honesty in its purest form.
Goals/Destiny:
Why he is willing to join the cotterie (besides sire's request):
Why he is willing to join the cotterie (besides sire's request): Why he is willing to join the cotterie (besides sire's request): To see more of the world, to find ideas for his work and spread his legacy of pain. To honor his Sire by making full use of his unlife.
Connection to other characters: His sire is a close friend to Brutus, one of Heldric's closest allies.
Description
A Bald man with an OK Appearance, something you would expect from a physically active 32 year old man, is never seen without his armor which has flecks of paint where a cross once was painted, a few tears and dents from battles he's been in, and a marking meant to signify that he works for the Tzimisce Vovoides. A good number of scars are also on said face and along his body.
Age: 42
Apparent Age: 32
Date of Birth: 1160
Death: 1192 by Vampirism
Hair: None *Used to be short black hair*
Eyes: Green
Race: White
Nationality: Spainish-English
Height: 6'10''
Weight: 300 pounds
Sex: Male